6.5CVDec 14, 2024
Just a Few Glances: Open-Set Visual Perception with Image Prompt ParadigmJinrong Zhang, Penghui Wang, Chunxiao Liu et al.
To break through the limitations of pre-training models on fixed categories, Open-Set Object Detection (OSOD) and Open-Set Segmentation (OSS) have attracted a surge of interest from researchers. Inspired by large language models, mainstream OSOD and OSS methods generally utilize text as a prompt, achieving remarkable performance. Following SAM paradigm, some researchers use visual prompts, such as points, boxes, and masks that cover detection or segmentation targets. Despite these two prompt paradigms exhibit excellent performance, they also reveal inherent limitations. On the one hand, it is difficult to accurately describe characteristics of specialized category using textual description. On the other hand, existing visual prompt paradigms heavily rely on multi-round human interaction, which hinders them being applied to fully automated pipeline. To address the above issues, we propose a novel prompt paradigm in OSOD and OSS, that is, \textbf{Image Prompt Paradigm}. This brand new prompt paradigm enables to detect or segment specialized categories without multi-round human intervention. To achieve this goal, the proposed image prompt paradigm uses just a few image instances as prompts, and we propose a novel framework named \textbf{MI Grounding} for this new paradigm. In this framework, high-quality image prompts are automatically encoded, selected and fused, achieving the single-stage and non-interactive inference. We conduct extensive experiments on public datasets, showing that MI Grounding achieves competitive performance on OSOD and OSS benchmarks compared to text prompt paradigm methods and visual prompt paradigm methods. Moreover, MI Grounding can greatly outperform existing method on our constructed specialized ADR50K dataset.
Learning to Simulate Self-Driven Particles System with Coordinated Policy OptimizationZhenghao Peng, Quanyi Li, Ka Ming Hui et al.
Self-Driven Particles (SDP) describe a category of multi-agent systems common in everyday life, such as flocking birds and traffic flows. In a SDP system, each agent pursues its own goal and constantly changes its cooperative or competitive behaviors with its nearby agents. Manually designing the controllers for such SDP system is time-consuming, while the resulting emergent behaviors are often not realistic nor generalizable. Thus the realistic simulation of SDP systems remains challenging. Reinforcement learning provides an appealing alternative for automating the development of the controller for SDP. However, previous multi-agent reinforcement learning (MARL) methods define the agents to be teammates or enemies before hand, which fail to capture the essence of SDP where the role of each agent varies to be cooperative or competitive even within one episode. To simulate SDP with MARL, a key challenge is to coordinate agents' behaviors while still maximizing individual objectives. Taking traffic simulation as the testing bed, in this work we develop a novel MARL method called Coordinated Policy Optimization (CoPO), which incorporates social psychology principle to learn neural controller for SDP. Experiments show that the proposed method can achieve superior performance compared to MARL baselines in various metrics. Noticeably the trained vehicles exhibit complex and diverse social behaviors that improve performance and safety of the population as a whole. Demo video and source code are available at: https://decisionforce.github.io/CoPO/
Improving the Generalization of End-to-End Driving through Procedural GenerationQuanyi Li, Zhenghao Peng, Qihang Zhang et al.
Over the past few years there is a growing interest in the learning-based self driving system. To ensure safety, such systems are first developed and validated in simulators before being deployed in the real world. However, most of the existing driving simulators only contain a fixed set of scenes and a limited number of configurable settings. That might easily cause the overfitting issue for the learning-based driving systems as well as the lack of their generalization ability to unseen scenarios. To better evaluate and improve the generalization of end-to-end driving, we introduce an open-ended and highly configurable driving simulator called PGDrive, following a key feature of procedural generation. Diverse road networks are first generated by the proposed generation algorithm via sampling from elementary road blocks. Then they are turned into interactive training environments where traffic flows of nearby vehicles with realistic kinematics are rendered. We validate that training with the increasing number of procedurally generated scenes significantly improves the generalization of the agent across scenarios of different traffic densities and road networks. Many applications such as multi-agent traffic simulation and safe driving benchmark can be further built upon the simulator. To facilitate the joint research effort of end-to-end driving, we release the simulator and pretrained models at https://decisionforce.github.io/pgdrive