ROMay 29, 2025
Cognitive Guardrails for Open-World Decision Making in Autonomous Drone SwarmsJane Cleland-Huang, Pedro Antonio Alarcon Granadeno, Arturo Miguel Russell Bernal et al.
Small Uncrewed Aerial Systems (sUAS) are increasingly deployed as autonomous swarms in search-and-rescue and other disaster-response scenarios. In these settings, they use computer vision (CV) to detect objects of interest and autonomously adapt their missions. However, traditional CV systems often struggle to recognize unfamiliar objects in open-world environments or to infer their relevance for mission planning. To address this, we incorporate large language models (LLMs) to reason about detected objects and their implications. While LLMs can offer valuable insights, they are also prone to hallucinations and may produce incorrect, misleading, or unsafe recommendations. To ensure safe and sensible decision-making under uncertainty, high-level decisions must be governed by cognitive guardrails. This article presents the design, simulation, and real-world integration of these guardrails for sUAS swarms in search-and-rescue missions.
MAMay 12, 2025
Multi-source Plume Tracing via Multi-Agent Reinforcement LearningPedro Antonio Alarcon Granadeno, Theodore Chambers, Jane Cleland-Huang
Industrial catastrophes like the Bhopal disaster (1984) and the Aliso Canyon gas leak (2015) demonstrate the urgent need for rapid and reliable plume tracing algorithms to protect public health and the environment. Traditional methods, such as gradient-based or biologically inspired approaches, often fail in realistic, turbulent conditions. To address these challenges, we present a Multi-Agent Reinforcement Learning (MARL) algorithm designed for localizing multiple airborne pollution sources using a swarm of small uncrewed aerial systems (sUAS). Our method models the problem as a Partially Observable Markov Game (POMG), employing a Long Short-Term Memory (LSTM)-based Action-specific Double Deep Recurrent Q-Network (ADDRQN) that uses full sequences of historical action-observation pairs, effectively approximating latent states. Unlike prior work, we use a general-purpose simulation environment based on the Gaussian Plume Model (GPM), incorporating realistic elements such as a three-dimensional environment, sensor noise, multiple interacting agents, and multiple plume sources. The incorporation of action histories as part of the inputs further enhances the adaptability of our model in complex, partially observable environments. Extensive simulations show that our algorithm significantly outperforms conventional approaches. Specifically, our model allows agents to explore only 1.29\% of the environment to successfully locate pollution sources.