Multi-Category Mesh Reconstruction From Image CollectionsAlessandro Simoni, Stefano Pini, Roberto Vezzani et al.
Recently, learning frameworks have shown the capability of inferring the accurate shape, pose, and texture of an object from a single RGB image. However, current methods are trained on image collections of a single category in order to exploit specific priors, and they often make use of category-specific 3D templates. In this paper, we present an alternative approach that infers the textured mesh of objects combining a series of deformable 3D models and a set of instance-specific deformation, pose, and texture. Differently from previous works, our method is trained with images of multiple object categories using only foreground masks and rough camera poses as supervision. Without specific 3D templates, the framework learns category-level models which are deformed to recover the 3D shape of the depicted object. The instance-specific deformations are predicted independently for each vertex of the learned 3D mesh, enabling the dynamic subdivision of the mesh during the training process. Experiments show that the proposed framework can distinguish between different object categories and learn category-specific shape priors in an unsupervised manner. Predicted shapes are smooth and can leverage from multiple steps of subdivision during the training process, obtaining comparable or state-of-the-art results on two public datasets. Models and code are publicly released.
1.4CVJun 21, 2021
SHREC 2021: Track on Skeleton-based Hand Gesture Recognition in the WildAriel Caputo, Andrea Giachetti, Simone Soso et al.
Gesture recognition is a fundamental tool to enable novel interaction paradigms in a variety of application scenarios like Mixed Reality environments, touchless public kiosks, entertainment systems, and more. Recognition of hand gestures can be nowadays performed directly from the stream of hand skeletons estimated by software provided by low-cost trackers (Ultraleap) and MR headsets (Hololens, Oculus Quest) or by video processing software modules (e.g. Google Mediapipe). Despite the recent advancements in gesture and action recognition from skeletons, it is unclear how well the current state-of-the-art techniques can perform in a real-world scenario for the recognition of a wide set of heterogeneous gestures, as many benchmarks do not test online recognition and use limited dictionaries. This motivated the proposal of the SHREC 2021: Track on Skeleton-based Hand Gesture Recognition in the Wild. For this contest, we created a novel dataset with heterogeneous gestures featuring different types and duration. These gestures have to be found inside sequences in an online recognition scenario. This paper presents the result of the contest, showing the performances of the techniques proposed by four research groups on the challenging task compared with a simple baseline method.
M-VAD Names: a Dataset for Video Captioning with NamingStefano Pini, Marcella Cornia, Federico Bolelli et al.
Current movie captioning architectures are not capable of mentioning characters with their proper name, replacing them with a generic "someone" tag. The lack of movie description datasets with characters' visual annotations surely plays a relevant role in this shortage. Recently, we proposed to extend the M-VAD dataset by introducing such information. In this paper, we present an improved version of the dataset, namely M-VAD Names, and its semi-automatic annotation procedure. The resulting dataset contains 63k visual tracks and 34k textual mentions, all associated with character identities. To showcase the features of the dataset and quantify the complexity of the naming task, we investigate multimodal architectures to replace the "someone" tags with proper character names in existing video captions. The evaluation is further extended by testing this application on videos outside of the M-VAD Names dataset.
7.8CVDec 5, 2018
Learn to See by Events: Color Frame Synthesis from Event and RGB CamerasStefano Pini, Guido Borghi, Roberto Vezzani
Event cameras are biologically-inspired sensors that gather the temporal evolution of the scene. They capture pixel-wise brightness variations and output a corresponding stream of asynchronous events. Despite having multiple advantages with respect to traditional cameras, their use is partially prevented by the limited applicability of traditional data processing and vision algorithms. To this aim, we present a framework which exploits the output stream of event cameras to synthesize RGB frames, relying on an initial or a periodic set of color key-frames and the sequence of intermediate events. Differently from existing work, we propose a deep learning-based frame synthesis method, consisting of an adversarial architecture combined with a recurrent module. Qualitative results and quantitative per-pixel, perceptual, and semantic evaluation on four public datasets confirm the quality of the synthesized images.
3.9CVMay 30, 2018
Learning to Generate Facial Depth MapsStefano Pini, Filippo Grazioli, Guido Borghi et al.
In this paper, an adversarial architecture for facial depth map estimation from monocular intensity images is presented. By following an image-to-image approach, we combine the advantages of supervised learning and adversarial training, proposing a conditional Generative Adversarial Network that effectively learns to translate intensity face images into the corresponding depth maps. Two public datasets, namely Biwi database and Pandora dataset, are exploited to demonstrate that the proposed model generates high-quality synthetic depth images, both in terms of visual appearance and informative content. Furthermore, we show that the model is capable of predicting distinctive facial details by testing the generated depth maps through a deep model trained on authentic depth maps for the face verification task.