Mark P. Woodward

AI
h-index4
5papers
194citations
Novelty57%
AI Score28

5 Papers

20.9AIJun 24, 2019
Learning to Interactively Learn and Assist

Mark Woodward, Chelsea Finn, Karol Hausman

When deploying autonomous agents in the real world, we need effective ways of communicating objectives to them. Traditional skill learning has revolved around reinforcement and imitation learning, each with rigid constraints on the format of information exchanged between the human and the agent. While scalar rewards carry little information, demonstrations require significant effort to provide and may carry more information than is necessary. Furthermore, rewards and demonstrations are often defined and collected before training begins, when the human is most uncertain about what information would help the agent. In contrast, when humans communicate objectives with each other, they make use of a large vocabulary of informative behaviors, including non-verbal communication, and often communicate throughout learning, responding to observed behavior. In this way, humans communicate intent with minimal effort. In this paper, we propose such interactive learning as an alternative to reward or demonstration-driven learning. To accomplish this, we introduce a multi-agent training framework that enables an agent to learn from another agent who knows the current task. Through a series of experiments, we demonstrate the emergence of a variety of interactive learning behaviors, including information-sharing, information-seeking, and question-answering. Most importantly, we find that our approach produces an agent that is capable of learning interactively from a human user, without a set of explicit demonstrations or a reward function, and achieving significantly better performance cooperatively with a human than a human performing the task alone.

2.0AIJun 24, 2019
Training an Interactive Helper

Mark Woodward, Chelsea Finn, Karol Hausman

Developing agents that can quickly adapt their behavior to new tasks remains a challenge. Meta-learning has been applied to this problem, but previous methods require either specifying a reward function which can be tedious or providing demonstrations which can be inefficient. In this paper, we investigate if, and how, a "helper" agent can be trained to interactively adapt their behavior to maximize the reward of another agent, whom we call the "prime" agent, without observing their reward or receiving explicit demonstrations. To this end, we propose to meta-learn a helper agent along with a prime agent, who, during training, observes the reward function and serves as a surrogate for a human prime. We introduce a distribution of multi-agent cooperative foraging tasks, in which only the prime agent knows the objects that should be collected. We demonstrate that, from the emerged physical communication, the trained helper rapidly infers and collects the correct objects.

18.2LGFeb 21, 2017Code
Active One-shot Learning

Mark Woodward, Chelsea Finn

Recent advances in one-shot learning have produced models that can learn from a handful of labeled examples, for passive classification and regression tasks. This paper combines reinforcement learning with one-shot learning, allowing the model to decide, during classification, which examples are worth labeling. We introduce a classification task in which a stream of images are presented and, on each time step, a decision must be made to either predict a label or pay to receive the correct label. We present a recurrent neural network based action-value function, and demonstrate its ability to learn how and when to request labels. Through the choice of reward function, the model can achieve a higher prediction accuracy than a similar model on a purely supervised task, or trade prediction accuracy for fewer label requests.

4.0ROApr 1, 2012
Framing Human-Robot Task Communication as a POMDP

Mark P. Woodward, Robert J. Wood

As general purpose robots become more capable, pre-programming of all tasks at the factory will become less practical. We would like for non-technical human owners to be able to communicate, through interaction with their robot, the details of a new task; we call this interaction "task communication". During task communication the robot must infer the details of the task from unstructured human signals and it must choose actions that facilitate this inference. In this paper we propose the use of a partially observable Markov decision process (POMDP) for representing the task communication problem; with the unobservable task details and unobservable intentions of the human teacher captured in the state, with all signals from the human represented as observations, and with the cost function chosen to penalize uncertainty. We work through an example representation of task communication as a POMDP, and present results from a user experiment on an interactive virtual robot, compared with a human controlled virtual robot, for a task involving a single object movement and binary approval input from the teacher. The results suggest that the proposed POMDP representation produces robots that are robust to teacher error, that can accurately infer task details, and that are perceived to be intelligent.

7.0ROApr 1, 2012
Learning from Humans as an I-POMDP

Mark P. Woodward, Robert J. Wood

The interactive partially observable Markov decision process (I-POMDP) is a recently developed framework which extends the POMDP to the multi-agent setting by including agent models in the state space. This paper argues for formulating the problem of an agent learning interactively from a human teacher as an I-POMDP, where the agent \emph{programming} to be learned is captured by random variables in the agent's state space, all \emph{signals} from the human teacher are treated as observed random variables, and the human teacher, modeled as a distinct agent, is explicitly represented in the agent's state space. The main benefits of this approach are: i. a principled action selection mechanism, ii. a principled belief update mechanism, iii. support for the most common teacher \emph{signals}, and iv. the anticipated production of complex beneficial interactions. The proposed formulation, its benefits, and several open questions are presented.