CVMar 18, 2022
Cross-Modal Perceptionist: Can Face Geometry be Gleaned from Voices?Cho-Ying Wu, Chin-Cheng Hsu, Ulrich Neumann
This work digs into a root question in human perception: can face geometry be gleaned from one's voices? Previous works that study this question only adopt developments in image synthesis and convert voices into face images to show correlations, but working on the image domain unavoidably involves predicting attributes that voices cannot hint, including facial textures, hairstyles, and backgrounds. We instead investigate the ability to reconstruct 3D faces to concentrate on only geometry, which is much more physiologically grounded. We propose our analysis framework, Cross-Modal Perceptionist, under both supervised and unsupervised learning. First, we construct a dataset, Voxceleb-3D, which extends Voxceleb and includes paired voices and face meshes, making supervised learning possible. Second, we use a knowledge distillation mechanism to study whether face geometry can still be gleaned from voices without paired voices and 3D face data under limited availability of 3D face scans. We break down the core question into four parts and perform visual and numerical analyses as responses to the core question. Our findings echo those in physiology and neuroscience about the correlation between voices and facial structures. The work provides future human-centric cross-modal learning with explainable foundations. See our project page: https://choyingw.github.io/works/Voice2Mesh/index.html
CVMay 25
Pantheon360: Taming Digital Twin Generation via 3D-Aware 360° Video DiffusionTing-Hsuan Chen, Ying-Huan Chen, Tao Tu et al.
Generating complete digital twins from videos requires precise camera control, global scene coverage, and strict spatial-temporal consistency constraints that remain challenging for perspective video generators due to their limited field of view (FoV). Their narrow FoV forces long or multi-view trajectories, amplifying cross-view inconsistency and temporal drift. We argue that 360° video generation offers a natural solution: panoramic coverage simplifies trajectory design and provides a strong global context for maintaining coherence. We introduce Pantheon360: Taming Digital Twin Generation via 3D-Aware 360° Video Diffusion, a controllable 360° video generation framework that synthesizes high-fidelity videos from sparse 360° inputs. The key idea is an explicit 3D Cache, reconstructed from the input, which serves as a geometric scaffold for any user-defined camera path. This allows the diffusion model to focus on photorealistic texture refinement while the 3D Cache enforces global geometric consistency. Experiments show that Pantheon360 achieves superior visual quality and unmatched geometric coherence, enabling reliable and flexible 360° scene generation for downstream simulation and digital-twin applications.
CVSep 24, 2023
InSpaceType: Reconsider Space Type in Indoor Monocular Depth EstimationCho-Ying Wu, Quankai Gao, Chin-Cheng Hsu et al.
Indoor monocular depth estimation has attracted increasing research interest. Most previous works have been focusing on methodology, primarily experimenting with NYU-Depth-V2 (NYUv2) Dataset, and only concentrated on the overall performance over the test set. However, little is known regarding robustness and generalization when it comes to applying monocular depth estimation methods to real-world scenarios where highly varying and diverse functional \textit{space types} are present such as library or kitchen. A study for performance breakdown into space types is essential to realize a pretrained model's performance variance. To facilitate our investigation for robustness and address limitations of previous works, we collect InSpaceType, a high-quality and high-resolution RGBD dataset for general indoor environments. We benchmark 12 recent methods on InSpaceType and find they severely suffer from performance imbalance concerning space types, which reveals their underlying bias. We extend our analysis to 4 other datasets, 3 mitigation approaches, and the ability to generalize to unseen space types. Our work marks the first in-depth investigation of performance imbalance across space types for indoor monocular depth estimation, drawing attention to potential safety concerns for model deployment without considering space types, and further shedding light on potential ways to improve robustness. See \url{https://depthcomputation.github.io/DepthPublic} for data and the supplementary document. The benchmark list on the GitHub project page keeps updates for the lastest monocular depth estimation methods.
CVSep 4, 2024
Boosting Generalizability towards Zero-Shot Cross-Dataset Single-Image Indoor Depth by Meta-InitializationCho-Ying Wu, Yiqi Zhong, Junying Wang et al.
Indoor robots rely on depth to perform tasks like navigation or obstacle detection, and single-image depth estimation is widely used to assist perception. Most indoor single-image depth prediction focuses less on model generalizability to unseen datasets, concerned with in-the-wild robustness for system deployment. This work leverages gradient-based meta-learning to gain higher generalizability on zero-shot cross-dataset inference. Unlike the most-studied meta-learning of image classification associated with explicit class labels, no explicit task boundaries exist for continuous depth values tied to highly varying indoor environments regarding object arrangement and scene composition. We propose fine-grained task that treats each RGB-D mini-batch as a task in our meta-learning formulation. We first show that our method on limited data induces a much better prior (max 27.8% in RMSE). Then, finetuning on meta-learned initialization consistently outperforms baselines without the meta approach. Aiming at generalization, we propose zero-shot cross-dataset protocols and validate higher generalizability induced by our meta-initialization, as a simple and useful plugin to many existing depth estimation methods. The work at the intersection of depth and meta-learning potentially drives both research to step closer to practical robotic and machine perception usage.
CVAug 25, 2024
InSpaceType: Dataset and Benchmark for Reconsidering Cross-Space Type Performance in Indoor Monocular DepthCho-Ying Wu, Quankai Gao, Chin-Cheng Hsu et al.
Indoor monocular depth estimation helps home automation, including robot navigation or AR/VR for surrounding perception. Most previous methods primarily experiment with the NYUv2 Dataset and concentrate on the overall performance in their evaluation. However, their robustness and generalization to diversely unseen types or categories for indoor spaces (spaces types) have yet to be discovered. Researchers may empirically find degraded performance in a released pretrained model on custom data or less-frequent types. This paper studies the common but easily overlooked factor-space type and realizes a model's performance variances across spaces. We present InSpaceType Dataset, a high-quality RGBD dataset for general indoor scenes, and benchmark 13 recent state-of-the-art methods on InSpaceType. Our examination shows that most of them suffer from performance imbalance between head and tailed types, and some top methods are even more severe. The work reveals and analyzes underlying bias in detail for transparency and robustness. We extend the analysis to a total of 4 datasets and discuss the best practice in synthetic data curation for training indoor monocular depth. Further, dataset ablation is conducted to find out the key factor in generalization. This work marks the first in-depth investigation of performance variances across space types and, more importantly, releases useful tools, including datasets and codes, to closely examine your pretrained depth models. Data and code: https://depthcomputation.github.io/DepthPublic/
CVJun 21, 2019Code
Deep RGB-D Canonical Correlation Analysis For Sparse Depth CompletionYiqi Zhong, Cho-Ying Wu, Suya You et al.
In this paper, we propose our Correlation For Completion Network (CFCNet), an end-to-end deep learning model that uses the correlation between two data sources to perform sparse depth completion. CFCNet learns to capture, to the largest extent, the semantically correlated features between RGB and depth information. Through pairs of image pixels and the visible measurements in a sparse depth map, CFCNet facilitates feature-level mutual transformation of different data sources. Such a transformation enables CFCNet to predict features and reconstruct data of missing depth measurements according to their corresponding, transformed RGB features. We extend canonical correlation analysis to a 2D domain and formulate it as one of our training objectives (i.e. 2d deep canonical correlation, or "2D2CCA loss"). Extensive experiments validate the ability and flexibility of our CFCNet compared to the state-of-the-art methods on both indoor and outdoor scenes with different real-life sparse patterns. Codes are available at: https://github.com/choyingw/CFCNet.
AIMar 12, 2025
Online Language SplattingSaimouli Katragadda, Cho-Ying Wu, Yuliang Guo et al.
To enable AI agents to interact seamlessly with both humans and 3D environments, they must not only perceive the 3D world accurately but also align human language with 3D spatial representations. While prior work has made significant progress by integrating language features into geometrically detailed 3D scene representations using 3D Gaussian Splatting (GS), these approaches rely on computationally intensive offline preprocessing of language features for each input image, limiting adaptability to new environments. In this work, we introduce Online Language Splatting, the first framework to achieve online, near real-time, open-vocabulary language mapping within a 3DGS-SLAM system without requiring pre-generated language features. The key challenge lies in efficiently fusing high-dimensional language features into 3D representations while balancing the computation speed, memory usage, rendering quality and open-vocabulary capability. To this end, we innovatively design: (1) a high-resolution CLIP embedding module capable of generating detailed language feature maps in 18ms per frame, (2) a two-stage online auto-encoder that compresses 768-dimensional CLIP features to 15 dimensions while preserving open-vocabulary capabilities, and (3) a color-language disentangled optimization approach to improve rendering quality. Experimental results show that our online method not only surpasses the state-of-the-art offline methods in accuracy but also achieves more than 40x efficiency boost, demonstrating the potential for dynamic and interactive AI applications.
GRMay 29, 2025
3DGEER: Exact and Efficient Volumetric Rendering with 3D GaussiansZixun Huang, Cho-Ying Wu, Yuliang Guo et al.
3D Gaussian Splatting (3DGS) marks a significant milestone in balancing the quality and efficiency of differentiable rendering. However, its high efficiency stems from an approximation of projecting 3D Gaussians onto the image plane as 2D Gaussians, which inherently limits rendering quality--particularly under large Field-of-View (FoV) camera inputs. While several recent works have extended 3DGS to mitigate these approximation errors, none have successfully achieved both exactness and high efficiency simultaneously. In this work, we introduce 3DGEER, an Exact and Efficient Volumetric Gaussian Rendering method. Starting from first principles, we derive a closed-form expression for the density integral along a ray traversing a 3D Gaussian distribution. This formulation enables precise forward rendering with arbitrary camera models and supports gradient-based optimization of 3D Gaussian parameters. To ensure both exactness and real-time performance, we propose an efficient method for computing a tight Particle Bounding Frustum (PBF) for each 3D Gaussian, enabling accurate and efficient ray-Gaussian association. We also introduce a novel Bipolar Equiangular Projection (BEAP) representation to accelerate ray association under generic camera models. BEAP further provides a more uniform ray sampling strategy to apply supervision, which empirically improves reconstruction quality. Experiments on multiple pinhole and fisheye datasets show that our method consistently outperforms prior methods, establishing a new state-of-the-art in real-time neural rendering.
CVMay 12, 2023
Meta-Optimization for Higher Model Generalizability in Single-Image Depth PredictionCho-Ying Wu, Yiqi Zhong, Junying Wang et al.
Model generalizability to unseen datasets, concerned with in-the-wild robustness, is less studied for indoor single-image depth prediction. We leverage gradient-based meta-learning for higher generalizability on zero-shot cross-dataset inference. Unlike the most-studied image classification in meta-learning, depth is pixel-level continuous range values, and mappings from each image to depth vary widely across environments. Thus no explicit task boundaries exist. We instead propose fine-grained task that treats each RGB-D pair as a task in our meta-optimization. We first show meta-learning on limited data induces much better prior (max +29.4\%). Using meta-learned weights as initialization for following supervised learning, without involving extra data or information, it consistently outperforms baselines without the method. Compared to most indoor-depth methods that only train/ test on a single dataset, we propose zero-shot cross-dataset protocols, closely evaluate robustness, and show consistently higher generalizability and accuracy by our meta-initialization. The work at the intersection of depth and meta-learning potentially drives both research streams to step closer to practical use.
CVDec 4, 2021
Toward Practical Monocular Indoor Depth EstimationCho-Ying Wu, Jialiang Wang, Michael Hall et al.
The majority of prior monocular depth estimation methods without groundtruth depth guidance focus on driving scenarios. We show that such methods generalize poorly to unseen complex indoor scenes, where objects are cluttered and arbitrarily arranged in the near field. To obtain more robustness, we propose a structure distillation approach to learn knacks from an off-the-shelf relative depth estimator that produces structured but metric-agnostic depth. By combining structure distillation with a branch that learns metrics from left-right consistency, we attain structured and metric depth for generic indoor scenes and make inferences in real-time. To facilitate learning and evaluation, we collect SimSIN, a dataset from simulation with thousands of environments, and UniSIN, a dataset that contains about 500 real scan sequences of generic indoor environments. We experiment in both sim-to-real and real-to-real settings, and show improvements, as well as in downstream applications using our depth maps. This work provides a full study, covering methods, data, and applications aspects.
CVOct 19, 2021
Synergy between 3DMM and 3D Landmarks for Accurate 3D Facial GeometryCho-Ying Wu, Qiangeng Xu, Ulrich Neumann
This work studies learning from a synergy process of 3D Morphable Models (3DMM) and 3D facial landmarks to predict complete 3D facial geometry, including 3D alignment, face orientation, and 3D face modeling. Our synergy process leverages a representation cycle for 3DMM parameters and 3D landmarks. 3D landmarks can be extracted and refined from face meshes built by 3DMM parameters. We next reverse the representation direction and show that predicting 3DMM parameters from sparse 3D landmarks improves the information flow. Together we create a synergy process that utilizes the relation between 3D landmarks and 3DMM parameters, and they collaboratively contribute to better performance. We extensively validate our contribution on full tasks of facial geometry prediction and show our superior and robust performance on these tasks for various scenarios. Particularly, we adopt only simple and widely-used network operations to attain fast and accurate facial geometry prediction. Codes and data: https://choyingw.github.io/works/SynergyNet/
GRApr 21, 2021
Voice2Mesh: Cross-Modal 3D Face Model Generation from VoicesCho-Ying Wu, Ke Xu, Chin-Cheng Hsu et al.
This work focuses on the analysis that whether 3D face models can be learned from only the speech inputs of speakers. Previous works for cross-modal face synthesis study image generation from voices. However, image synthesis includes variations such as hairstyles, backgrounds, and facial textures, that are arguably irrelevant to voice or without direct studies to show correlations. We instead investigate the ability to reconstruct 3D faces to concentrate on only geometry, which is more physiologically grounded. We propose both the supervised learning and unsupervised learning frameworks. Especially we demonstrate how unsupervised learning is possible in the absence of a direct voice-to-3D-face dataset under limited availability of 3D face scans when the model is equipped with knowledge distillation. To evaluate the performance, we also propose several metrics to measure the geometric fitness of two 3D faces based on points, lines, and regions. We find that 3D face shapes can be reconstructed from voices. Experimental results suggest that 3D faces can be reconstructed from voices, and our method can improve the performance over the baseline. The best performance gains (15% - 20%) on ear-to-ear distance ratio metric (ER) coincides with the intuition that one can roughly envision whether a speaker's face is overall wider or thinner only from a person's voice. See our project page for codes and data.
CVApr 16, 2021
Accurate 3D Facial Geometry Prediction by Multi-Task, Multi-Modal, and Multi-Representation Landmark Refinement NetworkCho-Ying Wu, Qiangeng Xu, Ulrich Neumann
This work focuses on complete 3D facial geometry prediction, including 3D facial alignment via 3D face modeling and face orientation estimation using the proposed multi-task, multi-modal, and multi-representation landmark refinement network (M$^3$-LRN). Our focus is on the important facial attributes, 3D landmarks, and we fully utilize their embedded information to guide 3D facial geometry learning. We first propose a multi-modal and multi-representation feature aggregation for landmark refinement. Next, we are the first to study 3DMM regression from sparse 3D landmarks and utilize multi-representation advantage to attain better geometry prediction. We attain the state of the art from extensive experiments on all tasks of learning 3D facial geometry. We closely validate contributions of each modality and representation. Our results are robust across cropped faces, underwater scenarios, and extreme poses. Specially we adopt only simple and widely used network operations in M$^3$-LRN and attain a near 20\% improvement on face orientation estimation over the current best performance. See our project page here.
CVJun 14, 2020
Geometry-Aware Instance Segmentation with Disparity MapsCho-Ying Wu, Xiaoyan Hu, Michael Happold et al.
Most previous works of outdoor instance segmentation for images only use color information. We explore a novel direction of sensor fusion to exploit stereo cameras. Geometric information from disparities helps separate overlapping objects of the same or different classes. Moreover, geometric information penalizes region proposals with unlikely 3D shapes thus suppressing false positive detections. Mask regression is based on 2D, 2.5D, and 3D ROI using the pseudo-lidar and image-based representations. These mask predictions are fused by a mask scoring process. However, public datasets only adopt stereo systems with shorter baseline and focal legnth, which limit measuring ranges of stereo cameras. We collect and utilize High-Quality Driving Stereo (HQDS) dataset, using much longer baseline and focal length with higher resolution. Our performance attains state of the art. Please refer to our project page. The full paper is available here.
CVMar 15, 2020
Scene Completeness-Aware Lidar Depth Completion for Driving ScenarioCho-Ying Wu, Ulrich Neumann
This paper introduces Scene Completeness-Aware Depth Completion (SCADC) to complete raw lidar scans into dense depth maps with fine and complete scene structures. Recent sparse depth completion for lidars only focuses on the lower scenes and produces irregular estimations on the upper because existing datasets, such as KITTI, do not provide groundtruth for upper areas. These areas are considered less important since they are usually sky or trees of less scene understanding interest. However, we argue that in several driving scenarios such as large trucks or cars with loads, objects could extend to the upper parts of scenes. Thus depth maps with structured upper scene estimation are important for RGBD algorithms. SCADC adopts stereo images that produce disparities with better scene completeness but are generally less precise than lidars, to help sparse lidar depth completion. To our knowledge, we are the first to focus on scene completeness of sparse depth completion. We validate our SCADC on both depth estimate precision and scene-completeness on KITTI. Moreover, we experiment on less-explored outdoor RGBD semantic segmentation with scene completeness-aware D-input to validate our method.
CVDec 6, 2019
Grid-GCN for Fast and Scalable Point Cloud LearningQiangeng Xu, Xudong Sun, Cho-Ying Wu et al.
Due to the sparsity and irregularity of the point cloud data, methods that directly consume points have become popular. Among all point-based models, graph convolutional networks (GCN) lead to notable performance by fully preserving the data granularity and exploiting point interrelation. However, point-based networks spend a significant amount of time on data structuring (e.g., Farthest Point Sampling (FPS) and neighbor points querying), which limit the speed and scalability. In this paper, we present a method, named Grid-GCN, for fast and scalable point cloud learning. Grid-GCN uses a novel data structuring strategy, Coverage-Aware Grid Query (CAGQ). By leveraging the efficiency of grid space, CAGQ improves spatial coverage while reducing the theoretical time complexity. Compared with popular sampling methods such as Farthest Point Sampling (FPS) and Ball Query, CAGQ achieves up to 50X speed-up. With a Grid Context Aggregation (GCA) module, Grid-GCN achieves state-of-the-art performance on major point cloud classification and segmentation benchmarks with significantly faster runtime than previous studies. Remarkably, Grid-GCN achieves the inference speed of 50fps on ScanNet using 81920 points per scene as input.
LGJun 6, 2019
Nonconvex Approach for Sparse and Low-Rank Constrained Models with Dual MomentumCho-Ying Wu, Jian-Jiun Ding
In this manuscript, we research on the behaviors of surrogates for the rank function on different image processing problems and their optimization algorithms. We first propose a novel nonconvex rank surrogate on the general rank minimization problem and apply this to the corrupted image completion problem. Then, we propose that nonconvex rank surrogates can be introduced into two well-known sparse and low-rank models: Robust Principal Component Analysis (RPCA) and Low-Rank Representation (LRR). For optimization, we use alternating direction method of multipliers (ADMM) and propose a trick, which is called the dual momentum. We add the difference of the dual variable between the current and the last iteration with a weight. This trick can avoid the local minimum problem and make the algorithm converge to a solution with smaller recovery error in the nonconvex optimization problem. Also, it can boost the convergence when the variable updates too slowly. We also give a severe proof and verify that the proposed algorithms are convergent. Then, several experiments are conducted, including image completion, denoising, and spectral clustering with outlier detection. These experiments show that the proposed methods are effective in image and signal processing applications, and have the best performance compared with state-of-the-art methods.
IVJun 6, 2019
Occluded Face Recognition Using Low-rank Regression with Generalized Gradient DirectionCho-Ying Wu, Jian-Jiun Ding
In this paper, a very effective method to solve the contiguous face occlusion recognition problem is proposed. It utilizes the robust image gradient direction features together with a variety of mapping functions and adopts a hierarchical sparse and low-rank regression model. This model unites the sparse representation in dictionary learning and the low-rank representation on the error term that is usually messy in the gradient domain. We call it the "weak low-rankness" optimization problem, which can be efficiently solved by the framework of Alternating Direction Method of Multipliers (ADMM). The optimum of the error term has a similar weak low-rank structure as the reference error map and the recognition performance can be enhanced by leaps and bounds using weak low-rankness optimization. Extensive experiments are conducted on real-world disguise / occlusion data and synthesized contiguous occlusion data. These experiments show that the proposed gradient direction-based hierarchical adaptive sparse and low-rank (GD-HASLR) algorithm has the best performance compared to state-of-the-art methods, including popular convolutional neural network-based methods.
IVJun 6, 2019
Salient Building Outline Enhancement and Extraction Using Iterative L0 Smoothing and Line EnhancingCho-Ying Wu, Ulrich Neumann
In this paper, our goal is salient building outline enhancement and extraction from images taken from consumer cameras using L0 smoothing. We address weak outlines and over-smoothing problem. Weak outlines are often undetected by edge extractors or easily smoothed out. We propose an iterative method, including the smoothing cell and sharpening cell. In the smoothing cell, we iteratively enlarge the smoothing level of the L0 smoothing. In the sharpening cell, we use Hough Transform to extract lines, based on the assumption that salient outlines for buildings are usually straight, and enhance those extracted lines. Our goal is to enhance line structures and do the L0 smoothing simultaneously. Also, we propose to create building masks from semantic segmentation using an encoder-decoder network. The masks filter out irrelevant edges. We also provide an evaluation dataset on this task.