Ruibin Chen

h-index5
2papers
91citations

2 Papers

20.4CVSep 16, 2025
Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation

Biwen Lei, Yang Li, Xinhai Liu et al.

The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Hunyuan3D Studio, an end-to-end AI-powered content creation platform designed to revolutionize the game production pipeline by automating and streamlining the generation of game-ready 3D assets. At its core, Hunyuan3D Studio integrates a suite of advanced neural modules (such as Part-level 3D Generation, Polygon Generation, Semantic UV, etc.) into a cohesive and user-friendly system. This unified framework allows for the rapid transformation of a single concept image or textual description into a fully-realized, production-quality 3D model complete with optimized geometry and high-fidelity PBR textures. We demonstrate that assets generated by Hunyuan3D Studio are not only visually compelling but also adhere to the stringent technical requirements of contemporary game engines, significantly reducing iteration time and lowering the barrier to entry for 3D content creation. By providing a seamless bridge from creative intent to technical asset, Hunyuan3D Studio represents a significant leap forward for AI-assisted workflows in game development and interactive media.

2.3SPSep 30, 2025
Transformer-Based Rate Prediction for Multi-Band Cellular Handsets

Ruibin Chen, Haozhe Lei, Hao Guo et al.

Cellular wireless systems are witnessing the proliferation of frequency bands over a wide spectrum, particularly with the expansion of new bands in FR3. These bands must be supported in user equipment (UE) handsets with multiple antennas in a constrained form factor. Rapid variations in channel quality across the bands from motion and hand blockage, limited field-of-view of antennas, and hardware and power-constrained measurement sparsity pose significant challenges to reliable multi-band channel tracking. This paper formulates the problem of predicting achievable rates across multiple antenna arrays and bands with sparse historical measurements. We propose a transformer-based neural architecture that takes asynchronous rate histories as input and outputs per-array rate predictions. Evaluated on ray-traced simulations in a dense urban micro-cellular setting with FR1 and FR3 arrays, our method demonstrates superior performance over baseline predictors, enabling more informed band selection under realistic mobility and hardware constraints.