Xiaoyu Zhang

h-index10
2papers
398citations

2 Papers

3.3CVAug 19, 2020Code
Stereo Plane SLAM Based on Intersecting Lines

Xiaoyu Zhang, Wei Wang, Xianyu Qi et al.

Plane feature is a kind of stable landmark to reduce drift error in SLAM system. It is easy and fast to extract planes from dense point cloud, which is commonly acquired from RGB-D camera or lidar. But for stereo camera, it is hard to compute dense point cloud accurately and efficiently. In this paper, we propose a novel method to compute plane parameters using intersecting lines which are extracted from the stereo image. The plane features commonly exist on the surface of man-made objects and structure, which have regular shape and straight edge lines. In 3D space, two intersecting lines can determine such a plane. Thus we extract line segments from both stereo left and right image. By stereo matching, we compute the endpoints and line directions in 3D space, and then the planes from two intersecting lines. We discard those inaccurate plane features in the frame tracking. Adding such plane features in stereo SLAM system reduces the drift error and refines the performance. We test our proposed system on public datasets and demonstrate its robust and accurate estimation results, compared with state-of-the-art SLAM systems. To benefit the research of plane-based SLAM, we release our codes at https://github.com/fishmarch/Stereo-Plane-SLAM.

7.6CVDec 22, 2024
GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splatting

Hanqing Jiang, Xiaojun Xiang, Han Sun et al.

3D Gaussian Splatting (3DGS) has recently attracted wide attentions in various areas such as 3D navigation, Virtual Reality (VR) and 3D simulation, due to its photorealistic and efficient rendering performance. High-quality reconstrution of 3DGS relies on sufficient splats and a reasonable distribution of these splats to fit real geometric surface and texture details, which turns out to be a challenging problem. We present GeoTexDensifier, a novel geometry-texture-aware densification strategy to reconstruct high-quality Gaussian splats which better comply with the geometric structure and texture richness of the scene. Specifically, our GeoTexDensifier framework carries out an auxiliary texture-aware densification method to produce a denser distribution of splats in fully textured areas, while keeping sparsity in low-texture regions to maintain the quality of Gaussian point cloud. Meanwhile, a geometry-aware splitting strategy takes depth and normal priors to guide the splitting sampling and filter out the noisy splats whose initial positions are far from the actual geometric surfaces they aim to fit, under a Validation of Depth Ratio Change checking. With the help of relative monocular depth prior, such geometry-aware validation can effectively reduce the influence of scattered Gaussians to the final rendering quality, especially in regions with weak textures or without sufficient training views. The texture-aware densification and geometry-aware splitting strategies are fully combined to obtain a set of high-quality Gaussian splats. We experiment our GeoTexDensifier framework on various datasets and compare our Novel View Synthesis results to other state-of-the-art 3DGS approaches, with detailed quantitative and qualitative evaluations to demonstrate the effectiveness of our method in producing more photorealistic 3DGS models.