Hongrui Sang

2papers

2 Papers

6.5ROMar 23
A Tactile-based Interactive Motion Planner for Robots in Unknown Cluttered Environments

Chengjin Wang, Yanmin Zhou, Zheng Yan et al.

In unknown cluttered environments with densely stacked objects, the free-motion space is extremely barren, posing significant challenges to motion planners. Collision-free planning methods often suffer from catastrophic failures due to unexpected collisions and motion obstructions. To address this issue, this paper proposes an interactive motion planning framework (I-MP), based on a perception-motion loop. This framework empowers robots to autonomously model and reason about contact models, which in turn enables safe expansion of the free-motion space. Specifically, the robot utilizes multimodal tactile perception to acquire stimulus-response signal pairs. This enables real-time identification of objects' mechanical properties and the subsequent construction of contact models. These models are integrated as computational constraints into a reactive planner. Based on fixed-point theorems, the planner computes the spatial state toward the target in real time, thus avoiding the computational burden associated with extrapolating on high-dimensional interaction models. Furthermore, high-dimensional interaction features are linearly superposed in Cartesian space in the form of energy, and the controller achieves trajectory tracking by solving the energy gradient from the current state to the planned state. The experimental results showed that at cruising speeds ranging from 0.01 to 0.07 $m/s$, the robot's initial contact force with objects remained stable at 1.0 +- 0.7 N. In the cabinet scenario test where collision-free trajectories were unavailable, I-MP expanded the free motion space by 37.5 % through active interaction, successfully completing the environmental exploration task.

ROMar 9
Dual-Horizon Hybrid Internal Model for Low-Gravity Quadrupedal Jumping with Hardware-in-the-Loop Validation

Haozhe Xu, Yifei Zhao, Wenhao Feng et al.

Locomotion under reduced gravity is commonly realized through jumping, yet continuous pronking in lunar gravity remains challenging due to prolonged flight phases and sparse ground contact. The extended aerial duration increases landing impact sensitivity and makes stable attitude regulation over rough planetary terrain difficult. Existing approaches primarily address single jumps on flat surfaces and lack both continuous-terrain solutions and realistic hardware validation. This work presents a Dual-Horizon Hybrid Internal Model for continuous quadrupedal jumping under lunar gravity using proprioceptive sensing only. Two temporal encoders capture complementary time scales: a short-horizon branch models rapid vertical dynamics with explicit vertical velocity estimation, while a long-horizon branch models horizontal motion trends and center-of-mass height evolution across the jump cycle. The fused representation enables stable and continuous jumping under extended aerial phases characteristic of lunar gravity. To provide hardware-in-the-loop validation, we develop the MATRIX (Mixed-reality Adaptive Testbed for Robotic Integrated eXploration) platform, a digital-twin-driven system that offloads gravity through a pulley-counterweight mechanism and maps Unreal Engine lunar terrain to a motion platform and treadmill in real time. Using MATRIX, we demonstrate continuous jumping of a quadruped robot under lunar-gravity emulation across cratered lunar-like terrain.