Guangyao Zhai

CV
h-index13
9papers
278citations
Novelty52%
AI Score44

9 Papers

12.0ROJul 31, 2022Code
DA$^2$ Dataset: Toward Dexterity-Aware Dual-Arm Grasping

Guangyao Zhai, Yu Zheng, Ziwei Xu et al.

In this paper, we introduce DA$^2$, the first large-scale dual-arm dexterity-aware dataset for the generation of optimal bimanual grasping pairs for arbitrary large objects. The dataset contains about 9M pairs of parallel-jaw grasps, generated from more than 6000 objects and each labeled with various grasp dexterity measures. In addition, we propose an end-to-end dual-arm grasp evaluation model trained on the rendered scenes from this dataset. We utilize the evaluation model as our baseline to show the value of this novel and nontrivial dataset by both online analysis and real robot experiments. All data and related code will be open-sourced at https://sites.google.com/view/da2dataset.

13.1CVAug 16, 2023Code
DDF-HO: Hand-Held Object Reconstruction via Conditional Directed Distance Field

Chenyangguang Zhang, Yan Di, Ruida Zhang et al.

Reconstructing hand-held objects from a single RGB image is an important and challenging problem. Existing works utilizing Signed Distance Fields (SDF) reveal limitations in comprehensively capturing the complex hand-object interactions, since SDF is only reliable within the proximity of the target, and hence, infeasible to simultaneously encode local hand and object cues. To address this issue, we propose DDF-HO, a novel approach leveraging Directed Distance Field (DDF) as the shape representation. Unlike SDF, DDF maps a ray in 3D space, consisting of an origin and a direction, to corresponding DDF values, including a binary visibility signal determining whether the ray intersects the objects and a distance value measuring the distance from origin to target in the given direction. We randomly sample multiple rays and collect local to global geometric features for them by introducing a novel 2D ray-based feature aggregation scheme and a 3D intersection-aware hand pose embedding, combining 2D-3D features to model hand-object interactions. Extensive experiments on synthetic and real-world datasets demonstrate that DDF-HO consistently outperforms all baseline methods by a large margin, especially under Chamfer Distance, with about 80% leap forward. Codes are available at https://github.com/ZhangCYG/DDFHO.

7.6CVNov 18, 2023Code
ShapeMatcher: Self-Supervised Joint Shape Canonicalization, Segmentation, Retrieval and Deformation

Yan Di, Chenyangguang Zhang, Chaowei Wang et al.

In this paper, we present ShapeMatcher, a unified self-supervised learning framework for joint shape canonicalization, segmentation, retrieval and deformation. Given a partially-observed object in an arbitrary pose, we first canonicalize the object by extracting point-wise affine-invariant features, disentangling inherent structure of the object with its pose and size. These learned features are then leveraged to predict semantically consistent part segmentation and corresponding part centers. Next, our lightweight retrieval module aggregates the features within each part as its retrieval token and compare all the tokens with source shapes from a pre-established database to identify the most geometrically similar shape. Finally, we deform the retrieved shape in the deformation module to tightly fit the input object by harnessing part center guided neural cage deformation. The key insight of ShapeMaker is the simultaneous training of the four highly-associated processes: canonicalization, segmentation, retrieval, and deformation, leveraging cross-task consistency losses for mutual supervision. Extensive experiments on synthetic datasets PartNet, ComplementMe, and real-world dataset Scan2CAD demonstrate that ShapeMaker surpasses competitors by a large margin.

17.4CVAug 26, 2020Code
Semantic Graph Based Place Recognition for 3D Point Clouds

Xin Kong, Xuemeng Yang, Guangyao Zhai et al.

Due to the difficulty in generating the effective descriptors which are robust to occlusion and viewpoint changes, place recognition for 3D point cloud remains an open issue. Unlike most of the existing methods that focus on extracting local, global, and statistical features of raw point clouds, our method aims at the semantic level that can be superior in terms of robustness to environmental changes. Inspired by the perspective of humans, who recognize scenes through identifying semantic objects and capturing their relations, this paper presents a novel semantic graph based approach for place recognition. First, we propose a novel semantic graph representation for the point cloud scenes by reserving the semantic and topological information of the raw point cloud. Thus, place recognition is modeled as a graph matching problem. Then we design a fast and effective graph similarity network to compute the similarity. Exhaustive evaluations on the KITTI dataset show that our approach is robust to the occlusion as well as viewpoint changes and outperforms the state-of-the-art methods with a large margin. Our code is available at: \url{https://github.com/kxhit/SG_PR}.

5.4CVSep 4, 2019Code
PASS3D: Precise and Accelerated Semantic Segmentation for 3D Point Cloud

Xin Kong, Guangyao Zhai, Baoquan Zhong et al.

In this paper, we propose PASS3D to achieve point-wise semantic segmentation for 3D point cloud. Our framework combines the efficiency of traditional geometric methods with robustness of deep learning methods, consisting of two stages: At stage-1, our accelerated cluster proposal algorithm will generate refined cluster proposals by segmenting point clouds without ground, capable of generating less redundant proposals with higher recall in an extremely short time; stage-2 we will amplify and further process these proposals by a neural network to estimate semantic label for each point and meanwhile propose a novel data augmentation method to enhance the network's recognition capability for all categories especially for non-rigid objects. Evaluated on KITTI raw dataset, PASS3D stands out against the state-of-the-art on some results, making itself competent to 3D perception in autonomous driving system. Our source code will be open-sourced. A video demonstration is available at https://www.youtube.com/watch?v=cukEqDuP_Qw.

21.7CVFeb 9, 2025Code
MMGDreamer: Mixed-Modality Graph for Geometry-Controllable 3D Indoor Scene Generation

Zhifei Yang, Keyang Lu, Chao Zhang et al. · pku

Controllable 3D scene generation has extensive applications in virtual reality and interior design, where the generated scenes should exhibit high levels of realism and controllability in terms of geometry. Scene graphs provide a suitable data representation that facilitates these applications. However, current graph-based methods for scene generation are constrained to text-based inputs and exhibit insufficient adaptability to flexible user inputs, hindering the ability to precisely control object geometry. To address this issue, we propose MMGDreamer, a dual-branch diffusion model for scene generation that incorporates a novel Mixed-Modality Graph, visual enhancement module, and relation predictor. The mixed-modality graph allows object nodes to integrate textual and visual modalities, with optional relationships between nodes. It enhances adaptability to flexible user inputs and enables meticulous control over the geometry of objects in the generated scenes. The visual enhancement module enriches the visual fidelity of text-only nodes by constructing visual representations using text embeddings. Furthermore, our relation predictor leverages node representations to infer absent relationships between nodes, resulting in more coherent scene layouts. Extensive experimental results demonstrate that MMGDreamer exhibits superior control of object geometry, achieving state-of-the-art scene generation performance. Project page: https://yangzhifeio.github.io/project/MMGDreamer.

21.1CVJun 25, 2025
Video Perception Models for 3D Scene Synthesis

Rui Huang, Guangyao Zhai, Zuria Bauer et al.

Traditionally, 3D scene synthesis requires expert knowledge and significant manual effort. Automating this process could greatly benefit fields such as architectural design, robotics simulation, virtual reality, and gaming. Recent approaches to 3D scene synthesis often rely on the commonsense reasoning of large language models (LLMs) or strong visual priors of modern image generation models. However, current LLMs demonstrate limited 3D spatial reasoning ability, which restricts their ability to generate realistic and coherent 3D scenes. Meanwhile, image generation-based methods often suffer from constraints in viewpoint selection and multi-view inconsistencies. In this work, we present Video Perception models for 3D Scene synthesis (VIPScene), a novel framework that exploits the encoded commonsense knowledge of the 3D physical world in video generation models to ensure coherent scene layouts and consistent object placements across views. VIPScene accepts both text and image prompts and seamlessly integrates video generation, feedforward 3D reconstruction, and open-vocabulary perception models to semantically and geometrically analyze each object in a scene. This enables flexible scene synthesis with high realism and structural consistency. For more precise analysis, we further introduce First-Person View Score (FPVScore) for coherence and plausibility evaluation, utilizing continuous first-person perspective to capitalize on the reasoning ability of multimodal large language models. Extensive experiments show that VIPScene significantly outperforms existing methods and generalizes well across diverse scenarios. The code will be released.

10.6CVDec 14, 2020
FlowMOT: 3D Multi-Object Tracking by Scene Flow Association

Guangyao Zhai, Xin Kong, Jinhao Cui et al.

Most end-to-end Multi-Object Tracking (MOT) methods face the problems of low accuracy and poor generalization ability. Although traditional filter-based methods can achieve better results, they are difficult to be endowed with optimal hyperparameters and often fail in varying scenarios. To alleviate these drawbacks, we propose a LiDAR-based 3D MOT framework named FlowMOT, which integrates point-wise motion information with the traditional matching algorithm, enhancing the robustness of the motion prediction. We firstly utilize a scene flow estimation network to obtain implicit motion information between two adjacent frames and calculate the predicted detection for each old tracklet in the previous frame. Then we use Hungarian algorithm to generate optimal matching relations with the ID propagation strategy to finish the tracking task. Experiments on KITTI MOT dataset show that our approach outperforms recent end-to-end methods and achieves competitive performance with the state-of-the-art filter-based method. In addition, ours can work steadily in the various-speed scenarios where the filter-based methods may fail.

4.7CVJun 19, 2019
PoseConvGRU: A Monocular Approach for Visual Ego-motion Estimation by Learning

Guangyao Zhai, Liang Liu, Linjian Zhang et al.

While many visual ego-motion algorithm variants have been proposed in the past decade, learning based ego-motion estimation methods have seen an increasing attention because of its desirable properties of robustness to image noise and camera calibration independence. In this work, we propose a data-driven approach of fully trainable visual ego-motion estimation for a monocular camera. We use an end-to-end learning approach in allowing the model to map directly from input image pairs to an estimate of ego-motion (parameterized as 6-DoF transformation matrices). We introduce a novel two-module Long-term Recurrent Convolutional Neural Networks called PoseConvGRU, with an explicit sequence pose estimation loss to achieve this. The feature-encoding module encodes the short-term motion feature in an image pair, while the memory-propagating module captures the long-term motion feature in the consecutive image pairs. The visual memory is implemented with convolutional gated recurrent units, which allows propagating information over time. At each time step, two consecutive RGB images are stacked together to form a 6 channels tensor for module-1 to learn how to extract motion information and estimate poses. The sequence of output maps is then passed through a stacked ConvGRU module to generate the relative transformation pose of each image pair. We also augment the training data by randomly skipping frames to simulate the velocity variation which results in a better performance in turning and high-velocity situations. We evaluate the performance of our proposed approach on the KITTI Visual Odometry benchmark. The experiments show a competitive performance of the proposed method to the geometric method and encourage further exploration of learning based methods for the purpose of estimating camera ego-motion even though geometrical methods demonstrate promising results.