Rubaiat Habib Kazi

HC
h-index22
5papers
204citations
Novelty41%
AI Score28

5 Papers

HCAug 28, 2023
Automated Conversion of Music Videos into Lyric Videos

Jiaju Ma, Anyi Rao, Li-Yi Wei et al. · mit

Musicians and fans often produce lyric videos, a form of music videos that showcase the song's lyrics, for their favorite songs. However, making such videos can be challenging and time-consuming as the lyrics need to be added in synchrony and visual harmony with the video. Informed by prior work and close examination of existing lyric videos, we propose a set of design guidelines to help creators make such videos. Our guidelines ensure the readability of the lyric text while maintaining a unified focus of attention. We instantiate these guidelines in a fully automated pipeline that converts an input music video into a lyric video. We demonstrate the robustness of our pipeline by generating lyric videos from a diverse range of input sources. A user study shows that lyric videos generated by our pipeline are effective in maintaining text readability and unifying the focus of attention.

HCAug 12, 2022
RealityTalk: Real-Time Speech-Driven Augmented Presentation for AR Live Storytelling

Jian Liao, Adnan Karim, Shivesh Jadon et al.

We present RealityTalk, a system that augments real-time live presentations with speech-driven interactive virtual elements. Augmented presentations leverage embedded visuals and animation for engaging and expressive storytelling. However, existing tools for live presentations often lack interactivity and improvisation, while creating such effects in video editing tools require significant time and expertise. RealityTalk enables users to create live augmented presentations with real-time speech-driven interactions. The user can interactively prompt, move, and manipulate graphical elements through real-time speech and supporting modalities. Based on our analysis of 177 existing video-edited augmented presentations, we propose a novel set of interaction techniques and then incorporated them into RealityTalk. We evaluate our tool from a presenter's perspective to demonstrate the effectiveness of our system.

HCJan 11, 2024
DrawTalking: Building Interactive Worlds by Sketching and Speaking

Karl Toby Rosenberg, Rubaiat Habib Kazi, Li-Yi Wei et al.

We introduce DrawTalking, an approach to building and controlling interactive worlds by sketching and speaking while telling stories. It emphasizes user control and flexibility, and gives programming-like capability without requiring code. An early open-ended study with our prototype shows that the mechanics resonate and are applicable to many creative-exploratory use cases, with the potential to inspire and inform research in future natural interfaces for creative exploration and authoring.

HCMay 28, 2025
MapStory: Prototyping Editable Map Animations with LLM Agents

Aditya Gunturu, Ben Pearman, Keiichi Ihara et al.

We introduce MapStory, an LLM-powered animation prototyping tool that generates editable map animation sequences directly from natural language text by leveraging a dual-agent LLM architecture. Given a user written script, MapStory automatically produces a scene breakdown, which decomposes the text into key map animation primitives such as camera movements, visual highlights, and animated elements. Our system includes a researcher agent that accurately queries geospatial information by leveraging an LLM with web search, enabling automatic extraction of relevant regions, paths, and coordinates while allowing users to edit and query for changes or additional information to refine the results. Additionally, users can fine-tune parameters of these primitive blocks through an interactive timeline editor. We detail the system's design and architecture, informed by formative interviews with professional animators and by an analysis of 200 existing map animation videos. Our evaluation, which includes expert interviews (N=5) and a usability study (N=12), demonstrates that MapStory enables users to create map animations with ease, facilitates faster iteration, encourages creative exploration, and lowers barriers to creating map-centric stories.

HCAug 19, 2020
RealitySketch: Embedding Responsive Graphics and Visualizations in AR through Dynamic Sketching

Ryo Suzuki, Rubaiat Habib Kazi, Li-Yi Wei et al.

We present RealitySketch, an augmented reality interface for sketching interactive graphics and visualizations. In recent years, an increasing number of AR sketching tools enable users to draw and embed sketches in the real world. However, with the current tools, sketched contents are inherently static, floating in mid air without responding to the real world. This paper introduces a new way to embed dynamic and responsive graphics in the real world. In RealitySketch, the user draws graphical elements on a mobile AR screen and binds them with physical objects in real-time and improvisational ways, so that the sketched elements dynamically move with the corresponding physical motion. The user can also quickly visualize and analyze real-world phenomena through responsive graph plots or interactive visualizations. This paper contributes to a set of interaction techniques that enable capturing, parameterizing, and visualizing real-world motion without pre-defined programs and configurations. Finally, we demonstrate our tool with several application scenarios, including physics education, sports training, and in-situ tangible interfaces.