CVMay 28, 2025Code
MObyGaze: a film dataset of multimodal objectification densely annotated by expertsJulie Tores, Elisa Ancarani, Lucile Sassatelli et al.
Characterizing and quantifying gender representation disparities in audiovisual storytelling contents is necessary to grasp how stereotypes may perpetuate on screen. In this article, we consider the high-level construct of objectification and introduce a new AI task to the ML community: characterize and quantify complex multimodal (visual, speech, audio) temporal patterns producing objectification in films. Building on film studies and psychology, we define the construct of objectification in a structured thesaurus involving 5 sub-constructs manifesting through 11 concepts spanning 3 modalities. We introduce the Multimodal Objectifying Gaze (MObyGaze) dataset, made of 20 movies annotated densely by experts for objectification levels and concepts over freely delimited segments: it amounts to 6072 segments over 43 hours of video with fine-grained localization and categorization. We formulate different learning tasks, propose and investigate best ways to learn from the diversity of labels among a low number of annotators, and benchmark recent vision, text and audio models, showing the feasibility of the task. We make our code and our dataset available to the community and described in the Croissant format: https://anonymous.4open.science/r/MObyGaze-F600/.
AINov 13, 2024
DiVR: incorporating context from diverse VR scenes for human trajectory predictionFranz Franco Gallo, Hui-Yin Wu, Lucile Sassatelli
Virtual environments provide a rich and controlled setting for collecting detailed data on human behavior, offering unique opportunities for predicting human trajectories in dynamic scenes. However, most existing approaches have overlooked the potential of these environments, focusing instead on static contexts without considering userspecific factors. Employing the CREATTIVE3D dataset, our work models trajectories recorded in virtual reality (VR) scenes for diverse situations including road-crossing tasks with user interactions and simulated visual impairments. We propose Diverse Context VR Human Motion Prediction (DiVR), a cross-modal transformer based on the Perceiver architecture that integrates both static and dynamic scene context using a heterogeneous graph convolution network. We conduct extensive experiments comparing DiVR against existing architectures including MLP, LSTM, and transformers with gaze and point cloud context. Additionally, we also stress test our model's generalizability across different users, tasks, and scenes. Results show that DiVR achieves higher accuracy and adaptability compared to other models and to static graphs. This work highlights the advantages of using VR datasets for context-aware human trajectory modeling, with potential applications in enhancing user experiences in the metaverse. Our source code is publicly available at https://gitlab.inria.fr/ffrancog/creattive3d-divr-model.
CVApr 15, 2025
Leveraging multimodal explanatory annotations for video interpretation with Modality Specific DatasetElisa Ancarani, Julie Tores, Lucile Sassatelli et al.
We examine the impact of concept-informed supervision on multimodal video interpretation models using MOByGaze, a dataset containing human-annotated explanatory concepts. We introduce Concept Modality Specific Datasets (CMSDs), which consist of data subsets categorized by the modality (visual, textual, or audio) of annotated concepts. Models trained on CMSDs outperform those using traditional legacy training in both early and late fusion approaches. Notably, this approach enables late fusion models to achieve performance close to that of early fusion models. These findings underscore the importance of modality-specific annotations in developing robust, self-explainable video models and contribute to advancing interpretable multimodal learning in complex video analysis.
CVJan 24, 2024
Visual Objectification in Films: Towards a New AI Task for Video InterpretationJulie Tores, Lucile Sassatelli, Hui-Yin Wu et al.
In film gender studies, the concept of 'male gaze' refers to the way the characters are portrayed on-screen as objects of desire rather than subjects. In this article, we introduce a novel video-interpretation task, to detect character objectification in films. The purpose is to reveal and quantify the usage of complex temporal patterns operated in cinema to produce the cognitive perception of objectification. We introduce the ObyGaze12 dataset, made of 1914 movie clips densely annotated by experts for objectification concepts identified in film studies and psychology. We evaluate recent vision models, show the feasibility of the task and where the challenges remain with concept bottleneck models. Our new dataset and code are made available to the community.
CVNov 26, 2019
Revisiting Deep Architectures for Head Motion Prediction in 360° VideosMiguel Fabian Romero Rondon, Lucile Sassatelli, Ramon Aparicio Pardo et al.
We consider predicting the user's head motion in 360-degree videos, with 2 modalities only: the past user's positions and the video content (not knowing other users' traces). We make two main contributions. First, we re-examine existing deep-learning approaches for this problem and identify hidden flaws from a thorough root-cause analysis. Second, from the results of this analysis, we design a new proposal establishing state-of-the-art performance. First, re-assessing the existing methods that use both modalities, we obtain the surprising result that they all perform worse than baselines using the user's trajectory only. A root-cause analysis of the metrics, datasets and neural architectures shows in particular that (i) the content can inform the prediction for horizons longer than 2 to 3 sec. (existing methods consider shorter horizons), and that (ii) to compete with the baselines, it is necessary to have a recurrent unit dedicated to process the positions, but this is not sufficient. Second, from a re-examination of the problem supported with the concept of Structural-RNN, we design a new deep neural architecture, named TRACK. TRACK achieves state-of-the-art performance on all considered datasets and prediction horizons, outperforming competitors by up to 20 percent on focus-type videos and horizons 2-5 seconds. The entire framework (codes and datasets) is online and received an ACM reproducibility badge.