Ruiping Liu

CV
h-index7
6papers
35citations
Novelty44%
AI Score41

6 Papers

2.8CVSep 21, 2023Code
Elevating Skeleton-Based Action Recognition with Efficient Multi-Modality Self-Supervision

Yiping Wei, Kunyu Peng, Alina Roitberg et al.

Self-supervised representation learning for human action recognition has developed rapidly in recent years. Most of the existing works are based on skeleton data while using a multi-modality setup. These works overlooked the differences in performance among modalities, which led to the propagation of erroneous knowledge between modalities while only three fundamental modalities, i.e., joints, bones, and motions are used, hence no additional modalities are explored. In this work, we first propose an Implicit Knowledge Exchange Module (IKEM) which alleviates the propagation of erroneous knowledge between low-performance modalities. Then, we further propose three new modalities to enrich the complementary information between modalities. Finally, to maintain efficiency when introducing new modalities, we propose a novel teacher-student framework to distill the knowledge from the secondary modalities into the mandatory modalities considering the relationship constrained by anchors, positives, and negatives, named relational cross-modality knowledge distillation. The experimental results demonstrate the effectiveness of our approach, unlocking the efficient use of skeleton-based multi-modality data. Source code will be made publicly available at https://github.com/desehuileng0o0/IKEM.

12.8CVMar 15, 2024Code
Skeleton-Based Human Action Recognition with Noisy Labels

Yi Xu, Kunyu Peng, Di Wen et al.

Understanding human actions from body poses is critical for assistive robots sharing space with humans in order to make informed and safe decisions about the next interaction. However, precise temporal localization and annotation of activity sequences is time-consuming and the resulting labels are often noisy. If not effectively addressed, label noise negatively affects the model's training, resulting in lower recognition quality. Despite its importance, addressing label noise for skeleton-based action recognition has been overlooked so far. In this study, we bridge this gap by implementing a framework that augments well-established skeleton-based human action recognition methods with label-denoising strategies from various research areas to serve as the initial benchmark. Observations reveal that these baselines yield only marginal performance when dealing with sparse skeleton data. Consequently, we introduce a novel methodology, NoiseEraSAR, which integrates global sample selection, co-teaching, and Cross-Modal Mixture-of-Experts (CM-MOE) strategies, aimed at mitigating the adverse impacts of label noise. Our proposed approach demonstrates better performance on the established benchmark, setting new state-of-the-art standards. The source code for this study is accessible at https://github.com/xuyizdby/NoiseEraSAR.

3.6CVOct 18, 2025Code
RefAtomNet++: Advancing Referring Atomic Video Action Recognition using Semantic Retrieval based Multi-Trajectory Mamba

Kunyu Peng, Di Wen, Jia Fu et al.

Referring Atomic Video Action Recognition (RAVAR) aims to recognize fine-grained, atomic-level actions of a specific person of interest conditioned on natural language descriptions. Distinct from conventional action recognition and detection tasks, RAVAR emphasizes precise language-guided action understanding, which is particularly critical for interactive human action analysis in complex multi-person scenarios. In this work, we extend our previously introduced RefAVA dataset to RefAVA++, which comprises >2.9 million frames and >75.1k annotated persons in total. We benchmark this dataset using baselines from multiple related domains, including atomic action localization, video question answering, and text-video retrieval, as well as our earlier model, RefAtomNet. Although RefAtomNet surpasses other baselines by incorporating agent attention to highlight salient features, its ability to align and retrieve cross-modal information remains limited, leading to suboptimal performance in localizing the target person and predicting fine-grained actions. To overcome the aforementioned limitations, we introduce RefAtomNet++, a novel framework that advances cross-modal token aggregation through a multi-hierarchical semantic-aligned cross-attention mechanism combined with multi-trajectory Mamba modeling at the partial-keyword, scene-attribute, and holistic-sentence levels. In particular, scanning trajectories are constructed by dynamically selecting the nearest visual spatial tokens at each timestep for both partial-keyword and scene-attribute levels. Moreover, we design a multi-hierarchical semantic-aligned cross-attention strategy, enabling more effective aggregation of spatial and temporal tokens across different semantic hierarchies. Experiments show that RefAtomNet++ establishes new state-of-the-art results. The dataset and code are released at https://github.com/KPeng9510/refAVA2.

6.2CVJun 3, 2025Code
Go Beyond Earth: Understanding Human Actions and Scenes in Microgravity Environments

Di Wen, Lei Qi, Kunyu Peng et al.

Despite substantial progress in video understanding, most existing datasets are limited to Earth's gravitational conditions. However, microgravity alters human motion, interactions, and visual semantics, revealing a critical gap for real-world vision systems. This presents a challenge for domain-robust video understanding in safety-critical space applications. To address this, we introduce MicroG-4M, the first benchmark for spatio-temporal and semantic understanding of human activities in microgravity. Constructed from real-world space missions and cinematic simulations, the dataset includes 4,759 clips covering 50 actions, 1,238 context-rich captions, and over 7,000 question-answer pairs on astronaut activities and scene understanding. MicroG-4M supports three core tasks: fine-grained multi-label action recognition, temporal video captioning, and visual question answering, enabling a comprehensive evaluation of both spatial localization and semantic reasoning in microgravity contexts. We establish baselines using state-of-the-art models. All data, annotations, and code are available at https://github.com/LEI-QI-233/HAR-in-Space.

8.4CVApr 16, 2025Code
Exploring Video-Based Driver Activity Recognition under Noisy Labels

Linjuan Fan, Di Wen, Kunyu Peng et al.

As an open research topic in the field of deep learning, learning with noisy labels has attracted much attention and grown rapidly over the past ten years. Learning with label noise is crucial for driver distraction behavior recognition, as real-world video data often contains mislabeled samples, impacting model reliability and performance. However, label noise learning is barely explored in the driver activity recognition field. In this paper, we propose the first label noise learning approach for the driver activity recognition task. Based on the cluster assumption, we initially enable the model to learn clustering-friendly low-dimensional representations from given videos and assign the resultant embeddings into clusters. We subsequently perform co-refinement within each cluster to smooth the classifier outputs. Furthermore, we propose a flexible sample selection strategy that combines two selection criteria without relying on any hyperparameters to filter clean samples from the training dataset. We also incorporate a self-adaptive parameter into the sample selection process to enforce balancing across classes. A comprehensive variety of experiments on the public Drive&Act dataset for all granularity levels demonstrates the superior performance of our method in comparison with other label-denoising methods derived from the image classification field. The source code is available at https://github.com/ilonafan/DAR-noisy-labels.

9.6HCDec 4, 2024
ObjectFinder: An Open-Vocabulary Assistive System for Interactive Object Search by Blind People

Ruiping Liu, Jiaming Zhang, Angela Schön et al.

Searching for objects in unfamiliar scenarios is a challenging task for blind people. It involves specifying the target object, detecting it, and then gathering detailed information according to the user's intent. However, existing description- and detection-based assistive technologies do not sufficiently support the multifaceted nature of interactive object search tasks. We present ObjectFinder, an open-vocabulary wearable assistive system for interactive object search by blind people. ObjectFinder allows users to query target objects using flexible wording. Once the target object is detected, it provides egocentric localization information in real-time, including distance and direction. Users can then initiate different branches to gather detailed information based on their intent towards the target object, such as navigating to it or perceiving its surroundings. ObjectFinder is powered by a seamless combination of open-vocabulary models, namely an open-vocabulary object detector and a multimodal large language model. The ObjectFinder design concept and its development were carried out in collaboration with a blind co-designer. To evaluate ObjectFinder, we conducted an exploratory user study with eight blind participants. We compared ObjectFinder to BeMyAI and Google Lookout, popular description- and detection-based assistive applications. Our findings indicate that most participants felt more independent with ObjectFinder and preferred it for object search, as it enhanced scene context gathering and navigation, and allowed for active target identification. Finally, we discuss the implications for future assistive systems to support interactive object search.