HCJul 24, 2012Code
Haptic BCI Paradigm based on Somatosensory Evoked PotentialTomasz M. Rutkowski, Hiromu Mori, Yoshihiro Matsumoto et al.
A new concept and an online prototype of haptic BCI paradigm are presented. Our main goal is to develop a new, alternative and low cost paradigm, with open-source hardware and software components. We also report results obtained with the novel dry EEG electrodes based signal acquisition system by g.tec, which further improves experimental comfort. We address the following points: a novel application of the BCI; a new methodological approach used compared to earlier projects; a new benefit for potential users of a BCI; the approach working online/in real-time; development of a novel stimuli delivery hardware and software. The results with five healthy subjects and discussion of future developments conclude this submission.
NCMay 19, 2013
Multi-command Tactile Brain Computer Interface: A Feasibility StudyHiromu Mori, Yoshihiro Matsumoto, Victor Kryssanov et al.
The study presented explores the extent to which tactile stimuli delivered to the ten digits of a BCI-naive subject can serve as a platform for a brain computer interface (BCI) that could be used in an interactive application such as robotic vehicle operation. The ten fingertips are used to evoke somatosensory brain responses, thus defining a tactile brain computer interface (tBCI). Experimental results on subjects performing online (real-time) tBCI, using stimuli with a moderately fast inter-stimulus-interval (ISI), provide a validation of the tBCI prototype, while the feasibility of the concept is illuminated through information-transfer rates obtained through the case study.
HCOct 10, 2012
The Spatial Real and Virtual Sound Stimuli Optimization for the Auditory BCINozomu Nishikawa, Yoshihiro Matsumoto, Shoji Makino et al.
The paper presents results from a project aiming to create horizontally distributed surround sound sources and virtual sound images as auditory BCI (aBCI) stimuli. The purpose is to create evoked brain wave response patterns depending on attended or ignored sound directions. We propose to use a modified version of the vector based amplitude panning (VBAP) approach to achieve the goal. The so created spatial sound stimulus system for the novel oddball aBCI paradigm allows us to create a multi-command experimental environment with very encouraging results reported in this paper. We also present results showing that a modulation of the sound image depth changes also the subject responses. Finally, we also compare the proposed virtual sound approach with the traditional one based on real sound sources generated from the real loudspeaker directions. The so obtained results confirm the hypothesis of the possibility to modulate independently the brain responses to spatial types and depths of sound sources which allows for the development of the novel multi-command aBCI.
HCOct 10, 2012
Auditory Steady-State Response Stimuli based BCI Application - The Optimization of the Stimuli Types and LengthsYoshihiro Matsumoto, Nozomu Nishikawa, Takeshi Yamada et al.
We propose a method for an improvement of auditory BCI (aBCI) paradigm based on a combination of ASSR stimuli optimization by choosing the subjects' best responses to AM-, flutter-, AM/FM and click-envelope modulated sounds. As the ASSR response features we propose pairwise phase-locking-values calculated from the EEG and next classified using binary classifier to detect attended and ignored stimuli. We also report on a possibility to use the stimuli as short as half a second, which is a step forward in ASSR based aBCI. The presented results are helpful for optimization of the aBCI stimuli for each subject.