Large Language Monkeys: Scaling Inference Compute with Repeated SamplingBradley Brown, Jordan Juravsky, Ryan Ehrlich et al.
Scaling the amount of compute used to train language models has dramatically improved their capabilities. However, when it comes to inference, we often limit models to making only one attempt at a problem. Here, we explore inference compute as another axis for scaling, using the simple technique of repeatedly sampling candidate solutions from a model. Across multiple tasks and models, we observe that coverage -- the fraction of problems that are solved by any generated sample -- scales with the number of samples over four orders of magnitude. Interestingly, the relationship between coverage and the number of samples is often log-linear and can be modelled with an exponentiated power law, suggesting the existence of inference-time scaling laws. In domains like coding and formal proofs, where answers can be automatically verified, these increases in coverage directly translate into improved performance. When we apply repeated sampling to SWE-bench Lite, the fraction of issues solved with DeepSeek-Coder-V2-Instruct increases from 15.9% with one sample to 56% with 250 samples, outperforming the single-sample state-of-the-art of 43%. In domains without automatic verifiers, we find that common methods for picking from a sample collection (majority voting and reward models) plateau beyond several hundred samples and fail to fully scale with the sample budget.
28.9CLNov 3, 2025
Measuring what Matters: Construct Validity in Large Language Model BenchmarksAndrew M. Bean, Ryan Othniel Kearns, Angelika Romanou et al.
Evaluating large language models (LLMs) is crucial for both assessing their capabilities and identifying safety or robustness issues prior to deployment. Reliably measuring abstract and complex phenomena such as 'safety' and 'robustness' requires strong construct validity, that is, having measures that represent what matters to the phenomenon. With a team of 29 expert reviewers, we conduct a systematic review of 445 LLM benchmarks from leading conferences in natural language processing and machine learning. Across the reviewed articles, we find patterns related to the measured phenomena, tasks, and scoring metrics which undermine the validity of the resulting claims. To address these shortcomings, we provide eight key recommendations and detailed actionable guidance to researchers and practitioners in developing LLM benchmarks.
14.1CVJul 5, 2024
Rethinking Visual Prompting for Multimodal Large Language Models with External KnowledgeYuanze Lin, Yunsheng Li, Dongdong Chen et al.
In recent years, multimodal large language models (MLLMs) have made significant strides by training on vast high-quality image-text datasets, enabling them to generally understand images well. However, the inherent difficulty in explicitly conveying fine-grained or spatially dense information in text, such as masks, poses a challenge for MLLMs, limiting their ability to answer questions requiring an understanding of detailed or localized visual elements. Drawing inspiration from the Retrieval-Augmented Generation (RAG) concept, this paper proposes a new visual prompt approach to integrate fine-grained external knowledge, gleaned from specialized vision models (e.g., instance segmentation/OCR models), into MLLMs. This is a promising yet underexplored direction for enhancing MLLMs' performance. Our approach diverges from concurrent works, which transform external knowledge into additional text prompts, necessitating the model to indirectly learn the correspondence between visual content and text coordinates. Instead, we propose embedding fine-grained knowledge information directly into a spatial embedding map as a visual prompt. This design can be effortlessly incorporated into various MLLMs, such as LLaVA and Mipha, considerably improving their visual understanding performance. Through rigorous experiments, we demonstrate that our method can enhance MLLM performance across nine benchmarks, amplifying their fine-grained context-aware capabilities.
31.5LGJan 24, 2025Code
CodeMonkeys: Scaling Test-Time Compute for Software EngineeringRyan Ehrlich, Bradley Brown, Jordan Juravsky et al.
Scaling test-time compute is a promising axis for improving LLM capabilities. However, test-time compute can be scaled in a variety of ways, and effectively combining different approaches remains an active area of research. Here, we explore this problem in the context of solving real-world GitHub issues from the SWE-bench dataset. Our system, named CodeMonkeys, allows models to iteratively edit a codebase by jointly generating and running a testing script alongside their draft edit. We sample many of these multi-turn trajectories for every issue to generate a collection of candidate edits. This approach lets us scale "serial" test-time compute by increasing the number of iterations per trajectory and "parallel" test-time compute by increasing the number of trajectories per problem. With parallel scaling, we can amortize up-front costs across multiple downstream samples, allowing us to identify relevant codebase context using the simple method of letting an LLM read every file. In order to select between candidate edits, we combine voting using model-generated tests with a final multi-turn trajectory dedicated to selection. Overall, CodeMonkeys resolves 57.4% of issues from SWE-bench Verified using a budget of approximately 2300 USD. Our selection method can also be used to combine candidates from different sources. Selecting over an ensemble of edits from existing top SWE-bench Verified submissions obtains a score of 66.2% and outperforms the best member of the ensemble on its own. We fully release our code and data at https://scalingintelligence.stanford.edu/pubs/codemonkeys.
7.6CVDec 4, 2023Code
Instant Uncertainty Calibration of NeRFs Using a Meta-CalibratorNiki Amini-Naieni, Tomas Jakab, Andrea Vedaldi et al.
Although Neural Radiance Fields (NeRFs) have markedly improved novel view synthesis, accurate uncertainty quantification in their image predictions remains an open problem. The prevailing methods for estimating uncertainty, including the state-of-the-art Density-aware NeRF Ensembles (DANE) [29], quantify uncertainty without calibration. This frequently leads to over- or under-confidence in image predictions, which can undermine their real-world applications. In this paper, we propose a method which, for the first time, achieves calibrated uncertainties for NeRFs. To accomplish this, we overcome a significant challenge in adapting existing calibration techniques to NeRFs: a need to hold out ground truth images from the target scene, reducing the number of images left to train the NeRF. This issue is particularly problematic in sparse-view settings, where we can operate with as few as three images. To address this, we introduce the concept of a meta-calibrator that performs uncertainty calibration for NeRFs with a single forward pass without the need for holding out any images from the target scene. Our meta-calibrator is a neural network that takes as input the NeRF images and uncalibrated uncertainty maps and outputs a scene-specific calibration curve that corrects the NeRF's uncalibrated uncertainties. We show that the meta-calibrator can generalize on unseen scenes and achieves well-calibrated and state-of-the-art uncertainty for NeRFs, significantly beating DANE and other approaches. This opens opportunities to improve applications that rely on accurate NeRF uncertainty estimates such as next-best view planning and potentially more trustworthy image reconstruction for medical diagnosis. The code is available at https://niki-amini-naieni.github.io/instantcalibration.github.io/.
1.5CVFeb 6
Towards Understanding Multimodal Fine-Tuning: Spatial FeaturesLachin Naghashyar, Hunar Batra, Ashkan Khakzar et al.
Contemporary Vision-Language Models (VLMs) achieve strong performance on a wide range of tasks by pairing a vision encoder with a pre-trained language model, fine-tuned for visual-text inputs. Yet despite these gains, it remains unclear how language backbone representations adapt during multimodal training and when vision-specific capabilities emerge. In this work, we present the first mechanistic analysis of VLM adaptation. Using stage-wise model diffing, a technique that isolates representational changes introduced during multimodal fine-tuning, we reveal how a language model learns to "see". We first identify vision-preferring features that emerge or reorient during fine-tuning. We then show that a selective subset of these features reliably encodes spatial relations, revealed through controlled shifts to spatial prompts. Finally, we trace the causal activation of these features to a small group of attention heads. Our findings show that stage-wise model diffing reveals when and where spatially grounded multimodal features arise. It also provides a clearer view of modality fusion by showing how visual grounding reshapes features that were previously text-only. This methodology enhances the interpretability of multimodal training and provides a foundation for understanding and refining how pretrained language models acquire vision-grounded capabilities.
2.8CVNov 29, 2023
Volumetric Cloud Field ReconstructionJacob Lin, Miguel Farinha, Edward Gryspeerdt et al.
Volumetric phenomena, such as clouds and fog, present a significant challenge for 3D reconstruction systems due to their translucent nature and their complex interactions with light. Conventional techniques for reconstructing scattering volumes rely on controlled setups, limiting practical applications. This paper introduces an approach to reconstructing volumes from a few input stereo pairs. We propose a novel deep learning framework that integrates a deep stereo model with a 3D Convolutional Neural Network (3D CNN) and an advection module, capable of capturing the shape and dynamics of volumes. The stereo depths are used to carve empty space around volumes, providing the 3D CNN with a prior for coping with the lack of input views. Refining our output, the advection module leverages the temporal evolution of the medium, providing a mechanism to infer motion and improve temporal consistency. The efficacy of our system is demonstrated through its ability to estimate density and velocity fields of large-scale volumes, in this case, clouds, from a sparse set of stereo image pairs.
3.6CVMay 6, 2025Code
Reducing Annotation Burden in Physical Activity Research Using Vision-Language ModelsAbram Schonfeldt, Benjamin Maylor, Xiaofang Chen et al.
Introduction: Data from wearable devices collected in free-living settings, and labelled with physical activity behaviours compatible with health research, are essential for both validating existing wearable-based measurement approaches and developing novel machine learning approaches. One common way of obtaining these labels relies on laborious annotation of sequences of images captured by cameras worn by participants through the course of a day. Methods: We compare the performance of three vision language models and two discriminative models on two free-living validation studies with 161 and 111 participants, collected in Oxfordshire, United Kingdom and Sichuan, China, respectively, using the Autographer (OMG Life, defunct) wearable camera. Results: We found that the best open-source vision-language model (VLM) and fine-tuned discriminative model (DM) achieved comparable performance when predicting sedentary behaviour from single images on unseen participants in the Oxfordshire study; median F1-scores: VLM = 0.89 (0.84, 0.92), DM = 0.91 (0.86, 0.95). Performance declined for light (VLM = 0.60 (0.56,0.67), DM = 0.70 (0.63, 0.79)), and moderate-to-vigorous intensity physical activity (VLM = 0.66 (0.53, 0.85); DM = 0.72 (0.58, 0.84)). When applied to the external Sichuan study, performance fell across all intensity categories, with median Cohen's kappa-scores falling from 0.54 (0.49, 0.64) to 0.26 (0.15, 0.37) for the VLM, and from 0.67 (0.60, 0.74) to 0.19 (0.10, 0.30) for the DM. Conclusion: Freely available computer vision models could help annotate sedentary behaviour, typically the most prevalent activity of daily living, from wearable camera images within similar populations to seen data, reducing the annotation burden.
Waypoint Planning NetworksAlexandru-Iosif Toma, Hussein Ali Jaafar, Hao-Ya Hsueh et al.
With the recent advances in machine learning, path planning algorithms are also evolving; however, the learned path planning algorithms often have difficulty competing with success rates of classic algorithms. We propose waypoint planning networks (WPN), a hybrid algorithm based on LSTMs with a local kernel - a classic algorithm such as A*, and a global kernel using a learned algorithm. WPN produces a more computationally efficient and robust solution. We compare WPN against A*, as well as related works including motion planning networks (MPNet) and value iteration networks (VIN). In this paper, the design and experiments have been conducted for 2D environments. Experimental results outline the benefits of WPN, both in efficiency and generalization. It is shown that WPN's search space is considerably less than A*, while being able to generate near optimal results. Additionally, WPN works on partial maps, unlike A* which needs the full map in advance. The code is available online.
End-to-End Egospheric Spatial MemoryDaniel Lenton, Stephen James, Ronald Clark et al.
Spatial memory, or the ability to remember and recall specific locations and objects, is central to autonomous agents' ability to carry out tasks in real environments. However, most existing artificial memory modules are not very adept at storing spatial information. We propose a parameter-free module, Egospheric Spatial Memory (ESM), which encodes the memory in an ego-sphere around the agent, enabling expressive 3D representations. ESM can be trained end-to-end via either imitation or reinforcement learning, and improves both training efficiency and final performance against other memory baselines on both drone and manipulator visuomotor control tasks. The explicit egocentric geometry also enables us to seamlessly combine the learned controller with other non-learned modalities, such as local obstacle avoidance. We further show applications to semantic segmentation on the ScanNet dataset, where ESM naturally combines image-level and map-level inference modalities. Through our broad set of experiments, we show that ESM provides a general computation graph for embodied spatial reasoning, and the module forms a bridge between real-time mapping systems and differentiable memory architectures. Implementation at: https://github.com/ivy-dl/memory.
3D Object Reconstruction from a Single Depth View with Adversarial LearningBo Yang, Hongkai Wen, Sen Wang et al.
In this paper, we propose a novel 3D-RecGAN approach, which reconstructs the complete 3D structure of a given object from a single arbitrary depth view using generative adversarial networks. Unlike the existing work which typically requires multiple views of the same object or class labels to recover the full 3D geometry, the proposed 3D-RecGAN only takes the voxel grid representation of a depth view of the object as input, and is able to generate the complete 3D occupancy grid by filling in the occluded/missing regions. The key idea is to combine the generative capabilities of autoencoders and the conditional Generative Adversarial Networks (GAN) framework, to infer accurate and fine-grained 3D structures of objects in high-dimensional voxel space. Extensive experiments on large synthetic datasets show that the proposed 3D-RecGAN significantly outperforms the state of the art in single view 3D object reconstruction, and is able to reconstruct unseen types of objects. Our code and data are available at: https://github.com/Yang7879/3D-RecGAN.
1.5CVFeb 2
Reg4Pru: Regularisation Through Random Token Routing for Token PruningJulian Wyatt, Ronald Clark, Irina Voiculescu
Transformers are widely adopted in modern vision models due to their strong ability to scale with dataset size and generalisability. However, this comes with a major drawback: computation scales quadratically to the total number of tokens. Numerous methods have been proposed to mitigate this. For example, we consider token pruning with reactivating tokens from preserved representations, but the increased computational efficiency of this method results in decreased stability from the preserved representations, leading to poorer dense prediction performance at deeper layers. In this work, we introduce Reg4Pru, a training regularisation technique that mitigates token-pruning performance loss for segmentation. We compare our models on the FIVES blood vessel segmentation dataset and find that Reg4Pru improves average precision by an absolute 46% compared to the same model trained without routing. This increase is observed using a configuration that achieves a 29% relative speedup in wall-clock time compared to the non-pruned baseline. These findings indicate that Reg4Pru is a valuable regulariser for token reduction strategies.
11.8CVMar 21, 2025
Image as an IMU: Estimating Camera Motion from a Single Motion-Blurred ImageJerred Chen, Ronald Clark
In many robotics and VR/AR applications, fast camera motions cause a high level of motion blur, causing existing camera pose estimation methods to fail. In this work, we propose a novel framework that leverages motion blur as a rich cue for motion estimation rather than treating it as an unwanted artifact. Our approach works by predicting a dense motion flow field and a monocular depth map directly from a single motion-blurred image. We then recover the instantaneous camera velocity by solving a linear least squares problem under the small motion assumption. In essence, our method produces an IMU-like measurement that robustly captures fast and aggressive camera movements. To train our model, we construct a large-scale dataset with realistic synthetic motion blur derived from ScanNet++v2 and further refine our model by training end-to-end on real data using our fully differentiable pipeline. Extensive evaluations on real-world benchmarks demonstrate that our method achieves state-of-the-art angular and translational velocity estimates, outperforming current methods like MASt3R and COLMAP.
11.8CVJun 3, 2025
IllumiCraft: Unified Geometry and Illumination Diffusion for Controllable Video GenerationYuanze Lin, Yi-Wen Chen, Yi-Hsuan Tsai et al.
Although diffusion-based models can generate high-quality and high-resolution video sequences from textual or image inputs, they lack explicit integration of geometric cues when controlling scene lighting and visual appearance across frames. To address this limitation, we propose IllumiCraft, an end-to-end diffusion framework accepting three complementary inputs: (1) high-dynamic-range (HDR) video maps for detailed lighting control; (2) synthetically relit frames with randomized illumination changes (optionally paired with a static background reference image) to provide appearance cues; and (3) 3D point tracks that capture precise 3D geometry information. By integrating the lighting, appearance, and geometry cues within a unified diffusion architecture, IllumiCraft generates temporally coherent videos aligned with user-defined prompts. It supports background-conditioned and text-conditioned video relighting and provides better fidelity than existing controllable video generation methods. Project Page: https://yuanze-lin.me/IllumiCraft_page
2.2ROFeb 19, 2024
DIO: Dataset of 3D Mesh Models of Indoor Objects for Robotics and Computer Vision ApplicationsNillan Nimal, Wenbin Li, Ronald Clark et al.
The creation of accurate virtual models of real-world objects is imperative to robotic simulations and applications such as computer vision, artificial intelligence, and machine learning. This paper documents the different methods employed for generating a database of mesh models of real-world objects. These methods address the tedious and time-intensive process of manually generating the models using CAD software. Essentially, DSLR/phone cameras were employed to acquire images of target objects. These images were processed using a photogrammetry software known as Meshroom to generate a dense surface reconstruction of the scene. The result produced by Meshroom was edited and simplified using MeshLab, a mesh-editing software to produce the final model. Based on the obtained models, this process was effective in modelling the geometry and texture of real-world objects with high fidelity. An active 3D scanner was also utilized to accelerate the process for large objects. All generated models and captured images are made available on the website of the project.
Ivy: Templated Deep Learning for Inter-Framework PortabilityDaniel Lenton, Fabio Pardo, Fabian Falck et al.
We introduce Ivy, a templated Deep Learning (DL) framework which abstracts existing DL frameworks. Ivy unifies the core functions of these frameworks to exhibit consistent call signatures, syntax and input-output behaviour. New high-level framework-agnostic functions and classes, which are usable alongside framework-specific code, can then be implemented as compositions of the unified low-level Ivy functions. Ivy currently supports TensorFlow, PyTorch, MXNet, Jax and NumPy. We also release four pure-Ivy libraries for mechanics, 3D vision, robotics, and differentiable environments. Through our evaluations, we show that Ivy can significantly reduce lines of code with a runtime overhead of less than 1% in most cases. We welcome developers to join the Ivy community by writing their own functions, layers and libraries in Ivy, maximizing their audience and helping to accelerate DL research through inter-framework codebases. More information can be found at https://ivy-dl.org.
5.7RONov 30, 2020
Unsupervised Path Regression NetworksMichal Pándy, Daniel Lenton, Ronald Clark
We demonstrate that challenging shortest path problems can be solved via direct spline regression from a neural network, trained in an unsupervised manner (i.e. without requiring ground truth optimal paths for training). To achieve this, we derive a geometry-dependent optimal cost function whose minima guarantees collision-free solutions. Our method beats state-of-the-art supervised learning baselines for shortest path planning, with a much more scalable training pipeline, and a significant speedup in inference time.
5.0CVSep 10, 2020
Orientation Keypoints for 6D Human Pose EstimationMartin Fisch, Ronald Clark
Most realtime human pose estimation approaches are based on detecting joint positions. Using the detected joint positions, the yaw and pitch of the limbs can be computed. However, the roll along the limb, which is critical for application such as sports analysis and computer animation, cannot be computed as this axis of rotation remains unobserved. In this paper we therefore introduce orientation keypoints, a novel approach for estimating the full position and rotation of skeletal joints, using only single-frame RGB images. Inspired by how motion-capture systems use a set of point markers to estimate full bone rotations, our method uses virtual markers to generate sufficient information to accurately infer rotations with simple post processing. The rotation predictions improve upon the best reported mean error for joint angles by 48% and achieves 93% accuracy across 15 bone rotations. The method also improves the current state-of-the-art results for joint positions by 14% as measured by MPJPE on the principle dataset, and generalizes well to in-the-wild datasets.
LaDDer: Latent Data Distribution Modelling with a Generative PriorShuyu Lin, Ronald Clark
In this paper, we show that the performance of a learnt generative model is closely related to the model's ability to accurately represent the inferred \textbf{latent data distribution}, i.e. its topology and structural properties. We propose LaDDer to achieve accurate modelling of the latent data distribution in a variational autoencoder framework and to facilitate better representation learning. The central idea of LaDDer is a meta-embedding concept, which uses multiple VAE models to learn an embedding of the embeddings, forming a ladder of encodings. We use a non-parametric mixture as the hyper prior for the innermost VAE and learn all the parameters in a unified variational framework. From extensive experiments, we show that our LaDDer model is able to accurately estimate complex latent distribution and results in improvement in the representation quality. We also propose a novel latent space interpolation method that utilises the derived data distribution.
PointLoc: Deep Pose Regressor for LiDAR Point Cloud LocalizationWei Wang, Bing Wang, Peijun Zhao et al.
In this paper, we present a novel end-to-end learning-based LiDAR relocalization framework, termed PointLoc, which infers 6-DoF poses directly using only a single point cloud as input, without requiring a pre-built map. Compared to RGB image-based relocalization, LiDAR frames can provide rich and robust geometric information about a scene. However, LiDAR point clouds are unordered and unstructured making it difficult to apply traditional deep learning regression models for this task. We address this issue by proposing a novel PointNet-style architecture with self-attention to efficiently estimate 6-DoF poses from 360° LiDAR input frames.Extensive experiments on recently released challenging Oxford Radar RobotCar dataset and real-world robot experiments demonstrate that the proposedmethod can achieve accurate relocalization performance.
6.6LGSep 9, 2019
Balancing Reconstruction Quality and Regularisation in ELBO for VAEsShuyu Lin, Stephen Roberts, Niki Trigoni et al.
A trade-off exists between reconstruction quality and the prior regularisation in the Evidence Lower Bound (ELBO) loss that Variational Autoencoder (VAE) models use for learning. There are few satisfactory approaches to deal with a balance between the prior and reconstruction objective, with most methods dealing with this problem through heuristics. In this paper, we show that the noise variance (often set as a fixed value) in the Gaussian likelihood p(x|z) for real-valued data can naturally act to provide such a balance. By learning this noise variance so as to maximise the ELBO loss, we automatically obtain an optimal trade-off between the reconstruction error and the prior constraint on the posteriors. This variance can be interpreted intuitively as the necessary noise level for the current model to be the best explanation of the observed dataset. Further, by allowing the variance inference to be more flexible it can conveniently be used as an uncertainty estimator for reconstructed or generated samples. We demonstrate that optimising the noise variance is a crucial component of VAE learning, and showcase the performance on MNIST, Fashion MNIST and CelebA datasets. We find our approach can significantly improve the quality of generated samples whilst maintaining a smooth latent-space manifold to represent the data. The method also offers an indication of uncertainty in the final generative model.
Learning Object Bounding Boxes for 3D Instance Segmentation on Point CloudsBo Yang, Jianan Wang, Ronald Clark et al.
We propose a novel, conceptually simple and general framework for instance segmentation on 3D point clouds. Our method, called 3D-BoNet, follows the simple design philosophy of per-point multilayer perceptrons (MLPs). The framework directly regresses 3D bounding boxes for all instances in a point cloud, while simultaneously predicting a point-level mask for each instance. It consists of a backbone network followed by two parallel network branches for 1) bounding box regression and 2) point mask prediction. 3D-BoNet is single-stage, anchor-free and end-to-end trainable. Moreover, it is remarkably computationally efficient as, unlike existing approaches, it does not require any post-processing steps such as non-maximum suppression, feature sampling, clustering or voting. Extensive experiments show that our approach surpasses existing work on both ScanNet and S3DIS datasets while being approximately 10x more computationally efficient. Comprehensive ablation studies demonstrate the effectiveness of our design.
6.5CVMar 3, 2019
X-Section: Cross-Section Prediction for Enhanced RGBD FusionAndrea Nicastro, Ronald Clark, Stefan Leutenegger
Detailed 3D reconstruction is an important challenge with application to robotics, augmented and virtual reality, which has seen impressive progress throughout the past years. Advancements were driven by the availability of depth cameras (RGB-D), as well as increased compute power, e.g.\ in the form of GPUs -- but also thanks to inclusion of machine learning in the process. Here, we propose X-Section, an RGB-D 3D reconstruction approach that leverages deep learning to make object-level predictions about thicknesses that can be readily integrated into a volumetric multi-view fusion process, where we propose an extension to the popular KinectFusion approach. In essence, our method allows to complete shape in general indoor scenes behind what is sensed by the RGB-D camera, which may be crucial e.g.\ for robotic manipulation tasks or efficient scene exploration. Predicting object thicknesses rather than volumes allows us to work with comparably high spatial resolution without exploding memory and training data requirements on the employed Convolutional Neural Networks. In a series of qualitative and quantitative evaluations, we demonstrate how we accurately predict object thickness and reconstruct general 3D scenes containing multiple objects.
1.8LGFeb 16, 2019
WiSE-ALE: Wide Sample Estimator for Approximate Latent EmbeddingShuyu Lin, Ronald Clark, Robert Birke et al.
Variational Auto-encoders (VAEs) have been very successful as methods for forming compressed latent representations of complex, often high-dimensional, data. In this paper, we derive an alternative variational lower bound from the one common in VAEs, which aims to minimize aggregate information loss. Using our lower bound as the objective function for an auto-encoder enables us to place a prior on the bulk statistics, corresponding to an aggregate posterior for the entire dataset, as opposed to a single sample posterior as in the original VAE. This alternative form of prior constraint allows individual posteriors more flexibility to preserve necessary information for good reconstruction quality. We further derive an analytic approximation to our lower bound, leading to an efficient learning algorithm - WiSE-ALE. Through various examples, we demonstrate that WiSE-ALE can reach excellent reconstruction quality in comparison to other state-of-the-art VAE models, while still retaining the ability to learn a smooth, compact representation.
14.6CVSep 9, 2018
LS-Net: Learning to Solve Nonlinear Least Squares for Monocular StereoRonald Clark, Michael Bloesch, Jan Czarnowski et al.
Sum-of-squares objective functions are very popular in computer vision algorithms. However, these objective functions are not always easy to optimize. The underlying assumptions made by solvers are often not satisfied and many problems are inherently ill-posed. In this paper, we propose LS-Net, a neural nonlinear least squares optimization algorithm which learns to effectively optimize these cost functions even in the presence of adversities. Unlike traditional approaches, the proposed solver requires no hand-crafted regularizers or priors as these are implicitly learned from the data. We apply our method to the problem of motion stereo ie. jointly estimating the motion and scene geometry from pairs of images of a monocular sequence. We show that our learned optimizer is able to efficiently and effectively solve this challenging optimization problem.
26.5CVSep 3, 2018
InteriorNet: Mega-scale Multi-sensor Photo-realistic Indoor Scenes DatasetWenbin Li, Sajad Saeedi, John McCormac et al.
Datasets have gained an enormous amount of popularity in the computer vision community, from training and evaluation of Deep Learning-based methods to benchmarking Simultaneous Localization and Mapping (SLAM). Without a doubt, synthetic imagery bears a vast potential due to scalability in terms of amounts of data obtainable without tedious manual ground truth annotations or measurements. Here, we present a dataset with the aim of providing a higher degree of photo-realism, larger scale, more variability as well as serving a wider range of purposes compared to existing datasets. Our dataset leverages the availability of millions of professional interior designs and millions of production-level furniture and object assets -- all coming with fine geometric details and high-resolution texture. We render high-resolution and high frame-rate video sequences following realistic trajectories while supporting various camera types as well as providing inertial measurements. Together with the release of the dataset, we will make executable program of our interactive simulator software as well as our renderer available at https://interiornetdataset.github.io. To showcase the usability and uniqueness of our dataset, we show benchmarking results of both sparse and dense SLAM algorithms.
29.8CVAug 25, 2018
Fusion++: Volumetric Object-Level SLAMJohn McCormac, Ronald Clark, Michael Bloesch et al.
We propose an online object-level SLAM system which builds a persistent and accurate 3D graph map of arbitrary reconstructed objects. As an RGB-D camera browses a cluttered indoor scene, Mask-RCNN instance segmentations are used to initialise compact per-object Truncated Signed Distance Function (TSDF) reconstructions with object size-dependent resolutions and a novel 3D foreground mask. Reconstructed objects are stored in an optimisable 6DoF pose graph which is our only persistent map representation. Objects are incrementally refined via depth fusion, and are used for tracking, relocalisation and loop closure detection. Loop closures cause adjustments in the relative pose estimates of object instances, but no intra-object warping. Each object also carries semantic information which is refined over time and an existence probability to account for spurious instance predictions. We demonstrate our approach on a hand-held RGB-D sequence from a cluttered office scene with a large number and variety of object instances, highlighting how the system closes loops and makes good use of existing objects on repeated loops. We quantitatively evaluate the trajectory error of our system against a baseline approach on the RGB-D SLAM benchmark, and qualitatively compare reconstruction quality of discovered objects on the YCB video dataset. Performance evaluation shows our approach is highly memory efficient and runs online at 4-8Hz (excluding relocalisation) despite not being optimised at the software level.
27.0CVApr 3, 2018
CodeSLAM - Learning a Compact, Optimisable Representation for Dense Visual SLAMMichael Bloesch, Jan Czarnowski, Ronald Clark et al.
The representation of geometry in real-time 3D perception systems continues to be a critical research issue. Dense maps capture complete surface shape and can be augmented with semantic labels, but their high dimensionality makes them computationally costly to store and process, and unsuitable for rigorous probabilistic inference. Sparse feature-based representations avoid these problems, but capture only partial scene information and are mainly useful for localisation only. We present a new compact but dense representation of scene geometry which is conditioned on the intensity data from a single image and generated from a code consisting of a small number of parameters. We are inspired by work both on learned depth from images, and auto-encoders. Our approach is suitable for use in a keyframe-based monocular dense SLAM system: While each keyframe with a code can produce a depth map, the code can be optimised efficiently jointly with pose variables and together with the codes of overlapping keyframes to attain global consistency. Conditioning the depth map on the image allows the code to only represent aspects of the local geometry which cannot directly be predicted from the image. We explain how to learn our code representation, and demonstrate its advantageous properties in monocular SLAM.
34.7CVSep 25, 2017
DeepVO: Towards End-to-End Visual Odometry with Deep Recurrent Convolutional Neural NetworksSen Wang, Ronald Clark, Hongkai Wen et al.
This paper studies monocular visual odometry (VO) problem. Most of existing VO algorithms are developed under a standard pipeline including feature extraction, feature matching, motion estimation, local optimisation, etc. Although some of them have demonstrated superior performance, they usually need to be carefully designed and specifically fine-tuned to work well in different environments. Some prior knowledge is also required to recover an absolute scale for monocular VO. This paper presents a novel end-to-end framework for monocular VO by using deep Recurrent Convolutional Neural Networks (RCNNs). Since it is trained and deployed in an end-to-end manner, it infers poses directly from a sequence of raw RGB images (videos) without adopting any module in the conventional VO pipeline. Based on the RCNNs, it not only automatically learns effective feature representation for the VO problem through Convolutional Neural Networks, but also implicitly models sequential dynamics and relations using deep Recurrent Neural Networks. Extensive experiments on the KITTI VO dataset show competitive performance to state-of-the-art methods, verifying that the end-to-end Deep Learning technique can be a viable complement to the traditional VO systems.
23.2CVFeb 21, 2017
VidLoc: A Deep Spatio-Temporal Model for 6-DoF Video-Clip RelocalizationRonald Clark, Sen Wang, Andrew Markham et al.
Machine learning techniques, namely convolutional neural networks (CNN) and regression forests, have recently shown great promise in performing 6-DoF localization of monocular images. However, in most cases image-sequences, rather only single images, are readily available. To this extent, none of the proposed learning-based approaches exploit the valuable constraint of temporal smoothness, often leading to situations where the per-frame error is larger than the camera motion. In this paper we propose a recurrent model for performing 6-DoF localization of video-clips. We find that, even by considering only short sequences (20 frames), the pose estimates are smoothed and the localization error can be drastically reduced. Finally, we consider means of obtaining probabilistic pose estimates from our model. We evaluate our method on openly-available real-world autonomous driving and indoor localization datasets.