Fan Bai

h-index51
2papers
11,359citations

2 Papers

1.5CVAug 29, 2023
A Consumer-tier based Visual-Brain Machine Interface for Augmented Reality Glasses Interactions

Yuying Jiang, Fan Bai, Zicheng Zhang et al.

Objective.Visual-Brain Machine Interface(V-BMI) has provide a novel interaction technique for Augmented Reality (AR) industries. Several state-of-arts work has demonstates its high accuracy and real-time interaction capbilities. However, most of the studies employ EEGs devices that are rigid and difficult to apply in real-life AR glasseses application sceniraros. Here we develop a consumer-tier Visual-Brain Machine Inteface(V-BMI) system specialized for Augmented Reality(AR) glasses interactions. Approach. The developed system consists of a wearable hardware which takes advantages of fast set-up, reliable recording and comfortable wearable experience that specificized for AR glasses applications. Complementing this hardware, we have devised a software framework that facilitates real-time interactions within the system while accommodating a modular configuration to enhance scalability. Main results. The developed hardware is only 110g and 120x85x23 mm, which with 1 Tohm and peak to peak voltage is less than 1.5 uV, and a V-BMI based angry bird game and an Internet of Thing (IoT) AR applications are deisgned, we demonstrated such technology merits of intuitive experience and efficiency interaction. The real-time interaction accuracy is between 85 and 96 percentages in a commercial AR glasses (DTI is 2.24s and ITR 65 bits-min ). Significance. Our study indicates the developed system can provide an essential hardware-software framework for consumer based V-BMI AR glasses. Also, we derive several pivotal design factors for a consumer-grade V-BMI-based AR system: 1) Dynamic adaptation of stimulation patterns-classification methods via computer vision algorithms is necessary for AR glasses applications; and 2) Algorithmic localization to foster system stability and latency reduction.

2.7LGNov 9, 2016
Online Learning for Wireless Distributed Computing

Yi-Hsuan Kao, Kwame Wright, Bhaskar Krishnamachari et al.

There has been a growing interest for Wireless Distributed Computing (WDC), which leverages collaborative computing over multiple wireless devices. WDC enables complex applications that a single device cannot support individually. However, the problem of assigning tasks over multiple devices becomes challenging in the dynamic environments encountered in real-world settings, considering that the resource availability and channel conditions change over time in unpredictable ways due to mobility and other factors. In this paper, we formulate a task assignment problem as an online learning problem using an adversarial multi-armed bandit framework. We propose MABSTA, a novel online learning algorithm that learns the performance of unknown devices and channel qualities continually through exploratory probing and makes task assignment decisions by exploiting the gained knowledge. For maximal adaptability, MABSTA is designed to make no stochastic assumption about the environment. We analyze it mathematically and provide a worst-case performance guarantee for any dynamic environment. We also compare it with the optimal offline policy as well as other baselines via emulations on trace-data obtained from a wireless IoT testbed, and show that it offers competitive and robust performance in all cases. To the best of our knowledge, MABSTA is the first online algorithm in this domain of task assignment problems and provides provable performance guarantee.