15.0ROApr 14, 2023
EV-Catcher: High-Speed Object Catching Using Low-latency Event-based Neural NetworksZiyun Wang, Fernando Cladera Ojeda, Anthony Bisulco et al.
Event-based sensors have recently drawn increasing interest in robotic perception due to their lower latency, higher dynamic range, and lower bandwidth requirements compared to standard CMOS-based imagers. These properties make them ideal tools for real-time perception tasks in highly dynamic environments. In this work, we demonstrate an application where event cameras excel: accurately estimating the impact location of fast-moving objects. We introduce a lightweight event representation called Binary Event History Image (BEHI) to encode event data at low latency, as well as a learning-based approach that allows real-time inference of a confidence-enabled control signal to the robot. To validate our approach, we present an experimental catching system in which we catch fast-flying ping-pong balls. We show that the system is capable of achieving a success rate of 81% in catching balls targeted at different locations, with a velocity of up to 13 m/s even on compute-constrained embedded platforms such as the Nvidia Jetson NX.
EvAC3D: From Event-based Apparent Contours to 3D Models via Continuous Visual HullsZiyun Wang, Kenneth Chaney, Kostas Daniilidis
3D reconstruction from multiple views is a successful computer vision field with multiple deployments in applications. State of the art is based on traditional RGB frames that enable optimization of photo-consistency cross views. In this paper, we study the problem of 3D reconstruction from event-cameras, motivated by the advantages of event-based cameras in terms of low power and latency as well as by the biological evidence that eyes in nature capture the same data and still perceive well 3D shape. The foundation of our hypothesis that 3D reconstruction is feasible using events lies in the information contained in the occluding contours and in the continuous scene acquisition with events. We propose Apparent Contour Events (ACE), a novel event-based representation that defines the geometry of the apparent contour of an object. We represent ACE by a spatially and temporally continuous implicit function defined in the event x-y-t space. Furthermore, we design a novel continuous Voxel Carving algorithm enabled by the high temporal resolution of the Apparent Contour Events. To evaluate the performance of the method, we collect MOEC-3D, a 3D event dataset of a set of common real-world objects. We demonstrate the ability of EvAC3D to reconstruct high-fidelity mesh surfaces from real event sequences while allowing the refinement of the 3D reconstruction for each individual event.
12.1CVNov 30, 2023
Event-based Continuous Color Video Decompression from Single FramesZiyun Wang, Friedhelm Hamann, Kenneth Chaney et al.
We present ContinuityCam, a novel approach to generate a continuous video from a single static RGB image and an event camera stream. Conventional cameras struggle with high-speed motion capture due to bandwidth and dynamic range limitations. Event cameras are ideal sensors to solve this problem because they encode compressed change information at high temporal resolution. In this work, we tackle the problem of event-based continuous color video decompression, pairing single static color frames and event data to reconstruct temporally continuous videos. Our approach combines continuous long-range motion modeling with a neural synthesis model, enabling frame prediction at arbitrary times within the events. Our method only requires an initial image, thus increasing the robustness to sudden motions, light changes, minimizing the prediction latency, and decreasing bandwidth usage. We also introduce a novel single-lens beamsplitter setup that acquires aligned images and events, and a novel and challenging Event Extreme Decompression Dataset (E2D2) that tests the method in various lighting and motion profiles. We thoroughly evaluate our method by benchmarking color frame reconstruction, outperforming the baseline methods by 3.61 dB in PSNR and by 33% decrease in LPIPS, as well as showing superior results on two downstream tasks.
TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild VideosYufu Wang, Ziyun Wang, Lingjie Liu et al.
We propose TRAM, a two-stage method to reconstruct a human's global trajectory and motion from in-the-wild videos. TRAM robustifies SLAM to recover the camera motion in the presence of dynamic humans and uses the scene background to derive the motion scale. Using the recovered camera as a metric-scale reference frame, we introduce a video transformer model (VIMO) to regress the kinematic body motion of a human. By composing the two motions, we achieve accurate recovery of 3D humans in the world space, reducing global motion errors by a large margin from prior work. https://yufu-wang.github.io/tram4d/
15.3CVMar 26, 2024
Track Everything Everywhere Fast and RobustlyYunzhou Song, Jiahui Lei, Ziyun Wang et al.
We propose a novel test-time optimization approach for efficiently and robustly tracking any pixel at any time in a video. The latest state-of-the-art optimization-based tracking technique, OmniMotion, requires a prohibitively long optimization time, rendering it impractical for downstream applications. OmniMotion is sensitive to the choice of random seeds, leading to unstable convergence. To improve efficiency and robustness, we introduce a novel invertible deformation network, CaDeX++, which factorizes the function representation into a local spatial-temporal feature grid and enhances the expressivity of the coupling blocks with non-linear functions. While CaDeX++ incorporates a stronger geometric bias within its architectural design, it also takes advantage of the inductive bias provided by the vision foundation models. Our system utilizes monocular depth estimation to represent scene geometry and enhances the objective by incorporating DINOv2 long-term semantics to regulate the optimization process. Our experiments demonstrate a substantial improvement in training speed (more than \textbf{10 times} faster), robustness, and accuracy in tracking over the SoTA optimization-based method OmniMotion.
5.2CVDec 2, 2024
Continuous-Time Human Motion Field from EventsZiyun Wang, Ruijun Zhang, Zi-Yan Liu et al.
This paper addresses the challenges of estimating a continuous-time human motion field from a stream of events. Existing Human Mesh Recovery (HMR) methods rely predominantly on frame-based approaches, which are prone to aliasing and inaccuracies due to limited temporal resolution and motion blur. In this work, we predict a continuous-time human motion field directly from events by leveraging a recurrent feed-forward neural network to predict human motion in the latent space of possible human motions. Prior state-of-the-art event-based methods rely on computationally intensive optimization across a fixed number of poses at high frame rates, which becomes prohibitively expensive as we increase the temporal resolution. In comparison, we present the first work that replaces traditional discrete-time predictions with a continuous human motion field represented as a time-implicit function, enabling parallel pose queries at arbitrary temporal resolutions. Despite the promises of event cameras, few benchmarks have tested the limit of high-speed human motion estimation. We introduce Beam-splitter Event Agile Human Motion Dataset-a hardware-synchronized high-speed human dataset to fill this gap. On this new data, our method improves joint errors by 23.8% compared to previous event human methods while reducing the computational time by 69%.