LGMay 28
Striding Across Reynolds Numbers: Representation Geometry in Neural PDE GeneralisationJianing Shi
Cross-Reynolds generalisation in neural PDE solvers remains poorly characterised. On the canonical forced 2D Navier-Stokes benchmark, a trained Fourier Neural Operator reaches 46.68% relative L2 error under a 10x Reynolds-number shift, yet zero-forward-model retrieval baselines already improve to 41-42%. This suggests representation geometry as a major organising variable among the tested methods. We test this hypothesis through ConvAE-Relay, which matches states in a source-trained convolutional autoencoder latent space and borrows dynamics from a source-regime database, achieving 38.34+/-0.07% using only a source-regime database and no target-regime fitting, labels, or database entries. A 2x2 ablation isolates matching quality as dominant over the update rule. Oracle experiments confirm that source-regime dynamics directions remain transferable (cosine similarity ~0.84) when matching stays on-manifold; autoregressive drift is the primary bottleneck (~12 percentage points). From the learned-prediction side, a U-Net with multi-scale skip connections achieves 34.72+/-0.60%, consistent with the retrieval-side finding that local, multi-scale representations organise cross-Reynolds transfer among tested methods. All claims are scoped to this benchmark.
CLNov 3, 2025
LiveSearchBench: An Automatically Constructed Benchmark for Retrieval and Reasoning over Dynamic KnowledgeHeng Zhou, Ao Yu, Yuchen Fan et al.
Evaluating large language models (LLMs) on question answering often relies on static benchmarks that reward memorization and understate the role of retrieval, failing to capture the dynamic nature of world knowledge. We present LiveSearchBench, an automated pipeline for constructing retrieval-dependent benchmarks from recent knowledge updates. Our method computes deltas between successive Wikidata snapshots, filters candidate triples for quality, and synthesizes natural-language questions at three levels of reasoning difficulty, each guaranteed to admit a unique, verifiable answer through SPARQL validation. The pipeline is fully automated, scalable across time, and minimizes human intervention, enabling continual regeneration of temporally grounded benchmarks. Experiments show a pronounced performance drop when models confront facts that post-date pretraining, with the gap most salient on multi-hop queries. Retrieval augmented methods and larger, instruction-tuned models provide partial gains but fail to close this recency gap. By design, LiveSearchBench shifts evaluation from static memorization toward tasks that require up-to-date retrieval and reasoning, offering a foundation for systematic, long-term assessment of LLMs under evolving knowledge.
LGFeb 17, 2022
MineRL Diamond 2021 Competition: Overview, Results, and Lessons LearnedAnssi Kanervisto, Stephanie Milani, Karolis Ramanauskas et al.
Reinforcement learning competitions advance the field by providing appropriate scope and support to develop solutions toward a specific problem. To promote the development of more broadly applicable methods, organizers need to enforce the use of general techniques, the use of sample-efficient methods, and the reproducibility of the results. While beneficial for the research community, these restrictions come at a cost -- increased difficulty. If the barrier for entry is too high, many potential participants are demoralized. With this in mind, we hosted the third edition of the MineRL ObtainDiamond competition, MineRL Diamond 2021, with a separate track in which we permitted any solution to promote the participation of newcomers. With this track and more extensive tutorials and support, we saw an increased number of submissions. The participants of this easier track were able to obtain a diamond, and the participants of the harder track progressed the generalizable solutions in the same task.
LGDec 7, 2021
JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement LearningZichuan Lin, Junyou Li, Jianing Shi et al.
Learning rational behaviors in open-world games like Minecraft remains to be challenging for Reinforcement Learning (RL) research due to the compound challenge of partial observability, high-dimensional visual perception and delayed reward. To address this, we propose JueWu-MC, a sample-efficient hierarchical RL approach equipped with representation learning and imitation learning to deal with perception and exploration. Specifically, our approach includes two levels of hierarchy, where the high-level controller learns a policy to control over options and the low-level workers learn to solve each sub-task. To boost the learning of sub-tasks, we propose a combination of techniques including 1) action-aware representation learning which captures underlying relations between action and representation, 2) discriminator-based self-imitation learning for efficient exploration, and 3) ensemble behavior cloning with consistency filtering for policy robustness. Extensive experiments show that JueWu-MC significantly improves sample efficiency and outperforms a set of baselines by a large margin. Notably, we won the championship of the NeurIPS MineRL 2021 research competition and achieved the highest performance score ever.