Ningnan Wang

h-index5
2papers
419citations

2 Papers

18.3CLFeb 1, 2024Code
What Does the Bot Say? Opportunities and Risks of Large Language Models in Social Media Bot Detection

Shangbin Feng, Herun Wan, Ningnan Wang et al.

Social media bot detection has always been an arms race between advancements in machine learning bot detectors and adversarial bot strategies to evade detection. In this work, we bring the arms race to the next level by investigating the opportunities and risks of state-of-the-art large language models (LLMs) in social bot detection. To investigate the opportunities, we design novel LLM-based bot detectors by proposing a mixture-of-heterogeneous-experts framework to divide and conquer diverse user information modalities. To illuminate the risks, we explore the possibility of LLM-guided manipulation of user textual and structured information to evade detection. Extensive experiments with three LLMs on two datasets demonstrate that instruction tuning on merely 1,000 annotated examples produces specialized LLMs that outperform state-of-the-art baselines by up to 9.1% on both datasets, while LLM-guided manipulation strategies could significantly bring down the performance of existing bot detectors by up to 29.6% and harm the calibration and reliability of bot detection systems.

4.9CLJun 1, 2025
GuessBench: Sensemaking Multimodal Creativity in the Wild

Zifeng Zhu, Shangbin Feng, Herun Wan et al.

We propose GuessBench, a novel benchmark that evaluates Vision Language Models (VLMs) on modeling the pervasive, noisy, and pluralistic human creativity. GuessBench sources data from "Guess the Build", an online multiplayer Minecraft minigame where one player constructs a Minecraft build given a concept (e.g. caterpillar) and others try to guess it with natural language hints, presenting a pristine testbed for sensemaking creativity in the wild with VLMs acting as guessers. We curate 1500 images from the actual gameplay and design 2000 problems spanning static and dynamic image settings, natural language hints of varying completeness, and more. Extensive experiments with six open/API VLMs and five reasoning enhancement approaches demonstrate that GuessBench presents a uniquely challenging task in creativity modeling: even the start-of-the-art GPT-4o is incorrect on 34% of instances, while we observe a huge performance gap (13.87% vs. 53.93% on average) between open and API models. When used as a resource to improve VLMs, fine-tuning on the reasoning traces for GuessBench problems improves visual perception tasks by 15.36% on average. Further analysis reveals that VLM performance in creativity sensemaking correlates with the frequency of the concept in training data, while the accuracy drops sharply for concepts in underrepresented cultural contexts and low-resource languages.