3.2ROMay 24, 2025
Guided by Guardrails: Control Barrier Functions as Safety Instructors for Robotic LearningMaeva Guerrier, Karthik Soma, Hassan Fouad et al.
Safety stands as the primary obstacle preventing the widespread adoption of learning-based robotic systems in our daily lives. While reinforcement learning (RL) shows promise as an effective robot learning paradigm, conventional RL frameworks often model safety by using single scalar negative rewards with immediate episode termination, failing to capture the temporal consequences of unsafe actions (e.g., sustained collision damage). In this work, we introduce a novel approach that simulates these temporal effects by applying continuous negative rewards without episode termination. Our experiments reveal that standard RL methods struggle with this model, as the accumulated negative values in unsafe zones create learning barriers. To address this challenge, we demonstrate how Control Barrier Functions (CBFs), with their proven safety guarantees, effectively help robots avoid catastrophic regions while enhancing learning outcomes. We present three CBF-based approaches, each integrating traditional RL methods with Control Barrier Functions, guiding the agent to learn safe behavior. Our empirical analysis, conducted in both simulated environments and real-world settings using a four-wheel differential drive robot, explores the possibilities of employing these approaches for safe robotic learning.
1.2MAOct 23, 2024
The Hive Mind is a Single Reinforcement Learning AgentKarthik Soma, Yann Bouteiller, Heiko Hamann et al.
Decision-making is an essential attribute of any intelligent agent or group. Natural systems are known to converge to optimal strategies through at least two distinct mechanisms: collective decision-making via imitation of others, and individual trial-and-error. This paper establishes an equivalence between these two paradigms by drawing from the well-established collective decision-making model of nest-hunting in swarms of honey bees. We show that the emergent distributed cognition (sometimes referred to as the $\textit{hive mind}$) arising from individual bees following simple, local imitation-based rules is that of a single online reinforcement learning (RL) agent interacting with many parallel environments. The update rule through which this macro-agent learns is a bandit algorithm that we coin $\textit{Maynard-Cross Learning}$. Our analysis implies that a group of cognition-limited organisms can be equivalent to a more complex, reinforcement-enabled entity, substantiating the idea that group-level intelligence may explain how seemingly simple and blind individual behaviors are selected in nature. From a biological perspective, this analysis suggests how such imitation strategies evolved: they constitute a scalable form of reinforcement learning at the group level, aligning with theories of kin and group selection. Beyond biology, the framework offers new tools for analyzing economic and social systems where individuals imitate successful strategies, effectively participating in a collective learning process. In swarm intelligence, our findings will inform the design of scalable collective systems in artificial domains, enabling RL-inspired mechanisms for coordination and adaptability at scale.
Evolution of Societies via Reinforcement LearningYann Bouteiller, Karthik Soma, Giovanni Beltrame
The universe involves many independent co-learning agents as an ever-evolving part of our observed environment. Yet, in practice, Multi-Agent Reinforcement Learning (MARL) applications are typically constrained to small, homogeneous populations and remain computationally intensive. We propose a methodology that enables simulating populations of Reinforcement Learning agents at evolutionary scale. More specifically, we derive a fast, parallelizable implementation of Policy Gradient (PG) and Opponent-Learning Awareness (LOLA), tailored for evolutionary simulations where agents undergo random pairwise interactions in stateless normal-form games. We demonstrate our approach by simulating the evolution of very large populations made of heterogeneous co-learning agents, under both naive and advanced learning strategies. In our experiments, 200,000 PG or LOLA agents evolve in the classic games of Hawk-Dove, Stag-Hunt, and Rock-Paper-Scissors. Each game provides distinct insights into how populations evolve under both naive and advanced MARL rules, including compelling ways in which Opponent-Learning Awareness affects social evolution.
5.3ROJun 6, 2021
Collective transport via sequential cagingVivek Shankar Vardharajan, Karthik Soma, Giovanni Beltrame
We propose a decentralized algorithm to collaboratively transport arbitrarily shaped objects using a swarm of robots. Our approach starts with a task allocation phase that sequentially distributes locations around the object to be transported starting from a seed robot that makes first contact with the object. Our approach does not require previous knowledge of the shape of the object to ensure caging. To push the object to a goal location, we estimate the robots required to apply force on the object based on the angular difference between the target and the object. During transport, the robots follow a sequence of intermediate goal locations specifying the required pose of the object at that location. We evaluate our approach in a physics-based simulator with up to 100 robots, using three generic paths. Experiments using a group of KheperaIV robots demonstrate the effectiveness of our approach in a real setting. Keywords: Collaborative transport, Task Allocation, Caging, Robot Swarms