Yiran Qin

CV
h-index31
28papers
1,638citations
Novelty50%
AI Score59

28 Papers

ROJun 1
Trans2Occ: Voxel Occupancy Estimation and Grasp for Transparent Objects from Simulation to Reality

Yixuan Yang, Sha Zhang, Rui Li et al.

Transparent objects remain challenging for robotic perception due to unreliable depth sensing caused by refraction and reflection. While prior approaches rely on multi-view reconstruction or depth completion, they are often difficult to scale or deploy in real-world robotic systems. In this paper, we present a practical framework for transparent object perception and manipulation based on single-view RGB input. Our approach predicts voxel-space occupancy directly from a single image, providing a geometry-aware representation that supports downstream robotic grasping. To enable large-scale training, we construct a simulation pipeline that generates paired RGB images and voxel occupancy annotations under diverse materials and lighting conditions. We demonstrate that the predicted occupancy representation is robust to domain shifts and transfers effectively from simulation to real-world robotic setups without fine-tuning. A simple rule-based grasping strategy built on top of the occupancy further achieves reliable grasp performance on transparent objects. Extensive experiments in both simulation and real-world environments show that our framework provides accurate 3D understanding and enables practical manipulation of transparent objects. These results suggest that single-view occupancy prediction offers a scalable and effective solution for transparent object perception in robotics.

ROMar 16Code
Ego to World: Collaborative Spatial Reasoning in Embodied Systems via Reinforcement Learning

Heng Zhou, Li Kang, Yiran Qin et al.

Understanding the world from distributed, partial viewpoints is a fundamental challenge for embodied multi-agent systems. Each agent perceives the environment through an ego-centric view that is often limited by occlusion and ambiguity. To study this problem, we introduce the Ego-to-World (E2W) benchmark, which evaluates a vision-language model's ability to fuse heterogeneous viewpoints across three tasks: (i) global counting, (ii) relational location reasoning, and (iii) action-oriented grasping that requires predicting view-specific image coordinates. To address this setting, we propose CoRL, a two-stage framework that combines Chain-of-Thought supervised fine-tuning with reinforcement learning using Group-Relative Policy Optimization. Its core component, the Cross-View Spatial Reward (CVSR), provides dense task-aligned feedback by linking reasoning steps to visual evidence, ensuring coherent cross-view entity resolution, and guiding the model toward correct final predictions. Experiments on E2W show that CoRL consistently surpasses strong proprietary and open-source baselines on both reasoning and perception-grounding metrics, while ablations further confirm the necessity of each CVSR component. Beyond that, CoRL generalizes to external spatial reasoning benchmarks and enables effective real-world multi-robot manipulation with calibrated multi-camera rigs, demonstrating cross-view localization and successful grasp-and-place execution. Together, E2W and CoRL provide a principled foundation for learning world-centric scene understanding from distributed, ego-centric observations, advancing collaborative embodied AI.

CVSep 13, 2023
SupFusion: Supervised LiDAR-Camera Fusion for 3D Object Detection

Yiran Qin, Chaoqun Wang, Zijian Kang et al.

In this paper, we propose a novel training strategy called SupFusion, which provides an auxiliary feature level supervision for effective LiDAR-Camera fusion and significantly boosts detection performance. Our strategy involves a data enhancement method named Polar Sampling, which densifies sparse objects and trains an assistant model to generate high-quality features as the supervision. These features are then used to train the LiDAR-Camera fusion model, where the fusion feature is optimized to simulate the generated high-quality features. Furthermore, we propose a simple yet effective deep fusion module, which contiguously gains superior performance compared with previous fusion methods with SupFusion strategy. In such a manner, our proposal shares the following advantages. Firstly, SupFusion introduces auxiliary feature-level supervision which could boost LiDAR-Camera detection performance without introducing extra inference costs. Secondly, the proposed deep fusion could continuously improve the detector's abilities. Our proposed SupFusion and deep fusion module is plug-and-play, we make extensive experiments to demonstrate its effectiveness. Specifically, we gain around 2% 3D mAP improvements on KITTI benchmark based on multiple LiDAR-Camera 3D detectors.

CVAug 21, 2024
Story3D-Agent: Exploring 3D Storytelling Visualization with Large Language Models

Yuzhou Huang, Yiran Qin, Shunlin Lu et al.

Traditional visual storytelling is complex, requiring specialized knowledge and substantial resources, yet often constrained by human creativity and creation precision. While Large Language Models (LLMs) enhance visual storytelling, current approaches often limit themselves to 2D visuals or oversimplify stories through motion synthesis and behavioral simulation, failing to create comprehensive, multi-dimensional narratives. To this end, we present Story3D-Agent, a pioneering approach that leverages the capabilities of LLMs to transform provided narratives into 3D-rendered visualizations. By integrating procedural modeling, our approach enables precise control over multi-character actions and motions, as well as diverse decorative elements, ensuring the long-range and dynamic 3D representation. Furthermore, our method supports narrative extension through logical reasoning, ensuring that generated content remains consistent with existing conditions. We have thoroughly evaluated our Story3D-Agent to validate its effectiveness, offering a basic framework to advance 3D story representation.

ROApr 30
TouchGuide: Inference-Time Steering of Visuomotor Policies via Touch Guidance

Zhemeng Zhang, Jiahua Ma, Xincheng Yang et al.

Fine-grained and contact-rich manipulation remain challenging for robots, largely due to the underutilization of tactile feedback. To address this, we introduce TouchGuide, a novel cross-policy visuo-tactile fusion paradigm that fuses modalities within a low-dimensional action space. Specifically, TouchGuide operates in two stages to guide a pre-trained diffusion or flow-matching visuomotor policy at inference time. First, the policy produces a coarse, visually-plausible action using only visual inputs during early sampling. Second, a task-specific Contact Physical Model (CPM) provides tactile guidance to steer and refine the action, ensuring it aligns with realistic physical contact conditions. Trained through contrastive learning on limited expert demonstrations, the CPM provides a tactile-informed feasibility score to steer the sampling process toward refined actions that satisfy physical contact constraints. Furthermore, to facilitate TouchGuide training with high-quality and cost-effective data, we introduce TacUMI, a data collection system. TacUMI achieves a favorable trade-off between precision and affordability; by leveraging rigid fingertips, it obtains direct tactile feedback, thereby enabling the collection of reliable tactile data. Extensive experiments on five challenging contact-rich tasks, such as shoe lacing and chip handover, show that TouchGuide consistently and significantly outperforms state-of-the-art visuo-tactile policies.

ROJan 26
Advances and Innovations in the Multi-Agent Robotic System (MARS) Challenge

Li Kang, Heng Zhou, Xiufeng Song et al.

Recent advancements in multimodal large language models and vision-languageaction models have significantly driven progress in Embodied AI. As the field transitions toward more complex task scenarios, multi-agent system frameworks are becoming essential for achieving scalable, efficient, and collaborative solutions. This shift is fueled by three primary factors: increasing agent capabilities, enhancing system efficiency through task delegation, and enabling advanced human-agent interactions. To address the challenges posed by multi-agent collaboration, we propose the Multi-Agent Robotic System (MARS) Challenge, held at the NeurIPS 2025 Workshop on SpaVLE. The competition focuses on two critical areas: planning and control, where participants explore multi-agent embodied planning using vision-language models (VLMs) to coordinate tasks and policy execution to perform robotic manipulation in dynamic environments. By evaluating solutions submitted by participants, the challenge provides valuable insights into the design and coordination of embodied multi-agent systems, contributing to the future development of advanced collaborative AI systems.

AIJan 20
Toward Efficient Agents: Memory, Tool learning, and Planning

Xiaofang Yang, Lijun Li, Heng Zhou et al.

Recent years have witnessed increasing interest in extending large language models into agentic systems. While the effectiveness of agents has continued to improve, efficiency, which is crucial for real-world deployment, has often been overlooked. This paper therefore investigates efficiency from three core components of agents: memory, tool learning, and planning, considering costs such as latency, tokens, steps, etc. Aimed at conducting comprehensive research addressing the efficiency of the agentic system itself, we review a broad range of recent approaches that differ in implementation yet frequently converge on shared high-level principles including but not limited to bounding context via compression and management, designing reinforcement learning rewards to minimize tool invocation, and employing controlled search mechanisms to enhance efficiency, which we discuss in detail. Accordingly, we characterize efficiency in two complementary ways: comparing effectiveness under a fixed cost budget, and comparing cost at a comparable level of effectiveness. This trade-off can also be viewed through the Pareto frontier between effectiveness and cost. From this perspective, we also examine efficiency oriented benchmarks by summarizing evaluation protocols for these components and consolidating commonly reported efficiency metrics from both benchmark and methodological studies. Moreover, we discuss the key challenges and future directions, with the goal of providing promising insights.

CLJan 22, 2025Code
T2ISafety: Benchmark for Assessing Fairness, Toxicity, and Privacy in Image Generation

Lijun Li, Zhelun Shi, Xuhao Hu et al.

Text-to-image (T2I) models have rapidly advanced, enabling the generation of high-quality images from text prompts across various domains. However, these models present notable safety concerns, including the risk of generating harmful, biased, or private content. Current research on assessing T2I safety remains in its early stages. While some efforts have been made to evaluate models on specific safety dimensions, many critical risks remain unexplored. To address this gap, we introduce T2ISafety, a safety benchmark that evaluates T2I models across three key domains: toxicity, fairness, and bias. We build a detailed hierarchy of 12 tasks and 44 categories based on these three domains, and meticulously collect 70K corresponding prompts. Based on this taxonomy and prompt set, we build a large-scale T2I dataset with 68K manually annotated images and train an evaluator capable of detecting critical risks that previous work has failed to identify, including risks that even ultra-large proprietary models like GPTs cannot correctly detect. We evaluate 12 prominent diffusion models on T2ISafety and reveal several concerns including persistent issues with racial fairness, a tendency to generate toxic content, and significant variation in privacy protection across the models, even with defense methods like concept erasing. Data and evaluator are released under https://github.com/adwardlee/t2i_safety.

CLApr 8
Select-then-Solve: Paradigm Routing as Inference-Time Optimization for LLM Agents

Heng Zhou, Zelin Tan, Zhemeng Zhang et al.

When an LLM-based agent improves on a task, is the gain from the model itself or from the reasoning paradigm wrapped around it? We study this question by comparing six inference-time paradigms, namely Direct, CoT, ReAct, Plan-Execute, Reflection, and ReCode, across four frontier LLMs and ten benchmarks, yielding roughly 18,000 runs. We find that reasoning structure helps dramatically on some tasks but hurts on others: ReAct improves over Direct by 44pp on GAIA, while CoT degrades performance by 15pp on HumanEval. No single paradigm dominates, and oracle per-task selection beats the best fixed paradigm by 17.1pp on average. Motivated by this complementarity, we propose a select-then-solve approach: before answering each task, a lightweight embedding-based router selects the most suitable paradigm. Across four models, the router improves average accuracy from 47.6% to 53.1%, outperforming the best fixed paradigm at 50.3% by 2.8pp and recovering up to 37% of the oracle gap. In contrast, zero-shot self-routing only works for GPT-5 at 67.1% and fails for weaker models, all trailing the learned router. Our results argue that reasoning paradigm selection should be a per-task decision made by a learned router, not a fixed architectural choice.

ROApr 13
ComSim: Building Scalable Real-World Robot Data Generation via Compositional Simulation

Yiran Qin, Jiahua Ma, Li Kang et al.

Recent advancements in foundational models, such as large language models and world models, have greatly enhanced the capabilities of robotics, enabling robots to autonomously perform complex tasks. However, acquiring large-scale, high-quality training data for robotics remains a challenge, as it often requires substantial manual effort and is limited in its coverage of diverse real-world environments. To address this, we propose a novel hybrid approach called Compositional Simulation, which combines classical simulation and neural simulation to generate accurate action-video pairs while maintaining real-world consistency. Our approach utilizes a closed-loop real-sim-real data augmentation pipeline, leveraging a small amount of real-world data to generate diverse, large-scale training datasets that cover a broader spectrum of real-world scenarios. We train a neural simulator to transform classical simulation videos into real-world representations, improving the accuracy of policy models trained in real-world environments. Through extensive experiments, we demonstrate that our method significantly reduces the sim2real domain gap, resulting in higher success rates in real-world policy model training. Our approach offers a scalable solution for generating robust training data and bridging the gap between simulated and real-world robotics.

LGFeb 2
State Rank Dynamics in Linear Attention LLMs

Ao Sun, Hongtao Zhang, Heng Zhou et al.

Linear Attention Large Language Models (LLMs) offer a compelling recurrent formulation that compresses context into a fixed-size state matrix, enabling constant-time inference. However, the internal dynamics of this compressed state remain largely opaque. In this work, we present a comprehensive study on the runtime state dynamics of state-of-the-art Linear Attention models. We uncover a fundamental phenomenon termed State Rank Stratification, characterized by a distinct spectral bifurcation among linear attention heads: while one group maintains an effective rank oscillating near zero, the other exhibits rapid growth that converges to an upper bound. Extensive experiments across diverse inference contexts reveal that these dynamics remain strikingly consistent, indicating that the identity of a head,whether low-rank or high-rank,is an intrinsic structural property acquired during pre-training, rather than a transient state dependent on the input data. Furthermore, our diagnostic probes reveal a surprising functional divergence: low-rank heads are indispensable for model reasoning, whereas high-rank heads exhibit significant redundancy. Leveraging this insight, we propose Joint Rank-Norm Pruning, a zero-shot strategy that achieves a 38.9\% reduction in KV-cache overhead while largely maintaining model accuracy.

CVOct 23, 2024
WorldSimBench: Towards Video Generation Models as World Simulators

Yiran Qin, Zhelun Shi, Jiwen Yu et al.

Recent advancements in predictive models have demonstrated exceptional capabilities in predicting the future state of objects and scenes. However, the lack of categorization based on inherent characteristics continues to hinder the progress of predictive model development. Additionally, existing benchmarks are unable to effectively evaluate higher-capability, highly embodied predictive models from an embodied perspective. In this work, we classify the functionalities of predictive models into a hierarchy and take the first step in evaluating World Simulators by proposing a dual evaluation framework called WorldSimBench. WorldSimBench includes Explicit Perceptual Evaluation and Implicit Manipulative Evaluation, encompassing human preference assessments from the visual perspective and action-level evaluations in embodied tasks, covering three representative embodied scenarios: Open-Ended Embodied Environment, Autonomous, Driving, and Robot Manipulation. In the Explicit Perceptual Evaluation, we introduce the HF-Embodied Dataset, a video assessment dataset based on fine-grained human feedback, which we use to train a Human Preference Evaluator that aligns with human perception and explicitly assesses the visual fidelity of World Simulators. In the Implicit Manipulative Evaluation, we assess the video-action consistency of World Simulators by evaluating whether the generated situation-aware video can be accurately translated into the correct control signals in dynamic environments. Our comprehensive evaluation offers key insights that can drive further innovation in video generation models, positioning World Simulators as a pivotal advancement toward embodied artificial intelligence.

ROApr 7
Referring-Aware Visuomotor Policy Learning for Closed-Loop Manipulation

Jiahua Ma, Yiran Qin, Xin Wen et al.

This paper addresses a fundamental problem of visuomotor policy learning for robotic manipulation: how to enhance robustness in out-of-distribution execution errors or dynamically re-routing trajectories, where the model relies solely on the original expert demonstrations for training. We introduce the Referring-Aware Visuomotor Policy (ReV), a closed-loop framework that can adapt to unforeseen circumstances by instantly incorporating sparse referring points provided by a human or a high-level reasoning planner. Specifically, ReV leverages the coupled diffusion heads to preserve standard task execution patterns while seamlessly integrating sparse referring via a trajectory-steering strategy. Upon receiving a specific referring point, the global diffusion head firstly generates a sequence of globally consistent yet temporally sparse action anchors, while identifies the precise temporal position for the referring point within this sequence. Subsequently, the local diffusion head adaptively interpolates adjacent anchors based on the current temporal position for specific tasks. This closed-loop process repeats at every execution step, enabling real-time trajectory replanning in response to dynamic changes in the scene. In practice, rather than relying on elaborate annotations, ReV is trained only by applying targeted perturbations to expert demonstrations. Without any additional data or fine-tuning scheme, ReV achieve higher success rates across challenging simulated and real-world tasks.

CLNov 3, 2025
LiveSearchBench: An Automatically Constructed Benchmark for Retrieval and Reasoning over Dynamic Knowledge

Heng Zhou, Ao Yu, Yuchen Fan et al.

Evaluating large language models (LLMs) on question answering often relies on static benchmarks that reward memorization and understate the role of retrieval, failing to capture the dynamic nature of world knowledge. We present LiveSearchBench, an automated pipeline for constructing retrieval-dependent benchmarks from recent knowledge updates. Our method computes deltas between successive Wikidata snapshots, filters candidate triples for quality, and synthesizes natural-language questions at three levels of reasoning difficulty, each guaranteed to admit a unique, verifiable answer through SPARQL validation. The pipeline is fully automated, scalable across time, and minimizes human intervention, enabling continual regeneration of temporally grounded benchmarks. Experiments show a pronounced performance drop when models confront facts that post-date pretraining, with the gap most salient on multi-hop queries. Retrieval augmented methods and larger, instruction-tuned models provide partial gains but fail to close this recency gap. By design, LiveSearchBench shifts evaluation from static memorization toward tasks that require up-to-date retrieval and reasoning, offering a foundation for systematic, long-term assessment of LLMs under evolving knowledge.

ROApr 7
CoEnv: Driving Embodied Multi-Agent Collaboration via Compositional Environment

Li Kang, Yutao Fan, Rui Li et al.

Multi-agent embodied systems hold promise for complex collaborative manipulation, yet face critical challenges in spatial coordination, temporal reasoning, and shared workspace awareness. Inspired by human collaboration where cognitive planning occurs separately from physical execution, we introduce the concept of compositional environment -- a synergistic integration of real-world and simulation components that enables multiple robotic agents to perceive intentions and operate within a unified decision-making space. Building on this concept, we present CoEnv, a framework that leverages simulation for safe strategy exploration while ensuring reliable real-world deployment. CoEnv operates through three stages: real-to-sim scene reconstruction that digitizes physical workspaces, VLM-driven action synthesis supporting both real-time planning with high-level interfaces and iterative planning with code-based trajectory generation, and validated sim-to-real transfer with collision detection for safe deployment. Extensive experiments on challenging multi-arm manipulation benchmarks demonstrate CoEnv's effectiveness in achieving high task success rates and execution efficiency, establishing a new paradigm for multi-agent embodied AI.

CVDec 12, 2023
MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception

Yiran Qin, Enshen Zhou, Qichang Liu et al.

It is a long-lasting goal to design an embodied system that can solve long-horizon open-world tasks in human-like ways. However, existing approaches usually struggle with compound difficulties caused by the logic-aware decomposition and context-aware execution of these tasks. To this end, we introduce MP5, an open-ended multimodal embodied system built upon the challenging Minecraft simulator, which can decompose feasible sub-objectives, design sophisticated situation-aware plans, and perform embodied action control, with frequent communication with a goal-conditioned active perception scheme. Specifically, MP5 is developed on top of recent advances in Multimodal Large Language Models (MLLMs), and the system is modulated into functional modules that can be scheduled and collaborated to ultimately solve pre-defined context- and process-dependent tasks. Extensive experiments prove that MP5 can achieve a 22% success rate on difficult process-dependent tasks and a 91% success rate on tasks that heavily depend on the context. Moreover, MP5 exhibits a remarkable ability to address many open-ended tasks that are entirely novel.

CVJan 14, 2025
GameFactory: Creating New Games with Generative Interactive Videos

Jiwen Yu, Yiran Qin, Xintao Wang et al.

Generative videos have the potential to revolutionize game development by autonomously creating new content. In this paper, we present GameFactory, a framework for action-controlled scene-generalizable game video generation. We first address the fundamental challenge of action controllability by introducing GF-Minecraft, an action-annotated game video dataset without human bias, and developing an action control module that enables precise control over both keyboard and mouse inputs. We further extend to support autoregressive generation for unlimited-length interactive videos. More importantly, GameFactory tackles the critical challenge of scene-generalizable action control, which most existing methods fail to address. To enable the creation of entirely new and diverse games beyond fixed styles and scenes, we leverage the open-domain generative priors from pre-trained video diffusion models. To bridge the domain gap between open-domain priors and small-scale game datasets, we propose a multi-phase training strategy with a domain adapter that decouples game style learning from action control. This decoupling ensures that action control learning is no longer bound to specific game styles, thereby achieving scene-generalizable action control. Experimental results demonstrate that GameFactory effectively generates open-domain action-controllable game videos, representing a significant step forward in AI-driven game generation.

CVMar 18, 2024
MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Control

Enshen Zhou, Yiran Qin, Zhenfei Yin et al.

It is a long-lasting goal to design a generalist-embodied agent that can follow diverse instructions in human-like ways. However, existing approaches often fail to steadily follow instructions due to difficulties in understanding abstract and sequential natural language instructions. To this end, we introduce MineDreamer, an open-ended embodied agent built upon the challenging Minecraft simulator with an innovative paradigm that enhances instruction-following ability in low-level control signal generation. Specifically, MineDreamer is developed on top of recent advances in Multimodal Large Language Models (MLLMs) and diffusion models, and we employ a Chain-of-Imagination (CoI) mechanism to envision the step-by-step process of executing instructions and translating imaginations into more precise visual prompts tailored to the current state; subsequently, the agent generates keyboard-and-mouse actions to efficiently achieve these imaginations, steadily following the instructions at each step. Extensive experiments demonstrate that MineDreamer follows single and multi-step instructions steadily, significantly outperforming the best generalist agent baseline and nearly doubling its performance. Moreover, qualitative analysis of the agent's imaginative ability reveals its generalization and comprehension of the open world.

CVJun 3, 2025
Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval

Jiwen Yu, Jianhong Bai, Yiran Qin et al.

Recent advances in interactive video generation have shown promising results, yet existing approaches struggle with scene-consistent memory capabilities in long video generation due to limited use of historical context. In this work, we propose Context-as-Memory, which utilizes historical context as memory for video generation. It includes two simple yet effective designs: (1) storing context in frame format without additional post-processing; (2) conditioning by concatenating context and frames to be predicted along the frame dimension at the input, requiring no external control modules. Furthermore, considering the enormous computational overhead of incorporating all historical context, we propose the Memory Retrieval module to select truly relevant context frames by determining FOV (Field of View) overlap between camera poses, which significantly reduces the number of candidate frames without substantial information loss. Experiments demonstrate that Context-as-Memory achieves superior memory capabilities in interactive long video generation compared to SOTAs, even generalizing effectively to open-domain scenarios not seen during training. The link of our project page is https://context-as-memory.github.io/.

CVApr 30, 2025
A Survey of Interactive Generative Video

Jiwen Yu, Yiran Qin, Haoxuan Che et al.

Interactive Generative Video (IGV) has emerged as a crucial technology in response to the growing demand for high-quality, interactive video content across various domains. In this paper, we define IGV as a technology that combines generative capabilities to produce diverse high-quality video content with interactive features that enable user engagement through control signals and responsive feedback. We survey the current landscape of IGV applications, focusing on three major domains: 1) gaming, where IGV enables infinite exploration in virtual worlds; 2) embodied AI, where IGV serves as a physics-aware environment synthesizer for training agents in multimodal interaction with dynamically evolving scenes; and 3) autonomous driving, where IGV provides closed-loop simulation capabilities for safety-critical testing and validation. To guide future development, we propose a comprehensive framework that decomposes an ideal IGV system into five essential modules: Generation, Control, Memory, Dynamics, and Intelligence. Furthermore, we systematically analyze the technical challenges and future directions in realizing each component for an ideal IGV system, such as achieving real-time generation, enabling open-domain control, maintaining long-term coherence, simulating accurate physics, and integrating causal reasoning. We believe that this systematic analysis will facilitate future research and development in the field of IGV, ultimately advancing the technology toward more sophisticated and practical applications.

ROMar 20, 2025
RoboFactory: Exploring Embodied Agent Collaboration with Compositional Constraints

Yiran Qin, Li Kang, Xiufeng Song et al.

Designing effective embodied multi-agent systems is critical for solving complex real-world tasks across domains. Due to the complexity of multi-agent embodied systems, existing methods fail to automatically generate safe and efficient training data for such systems. To this end, we propose the concept of compositional constraints for embodied multi-agent systems, addressing the challenges arising from collaboration among embodied agents. We design various interfaces tailored to different types of constraints, enabling seamless interaction with the physical world. Leveraging compositional constraints and specifically designed interfaces, we develop an automated data collection framework for embodied multi-agent systems and introduce the first benchmark for embodied multi-agent manipulation, RoboFactory. Based on RoboFactory benchmark, we adapt and evaluate the method of imitation learning and analyzed its performance in different difficulty agent tasks. Furthermore, we explore the architectures and training strategies for multi-agent imitation learning, aiming to build safe and efficient embodied multi-agent systems.

ROFeb 19, 2025
NavigateDiff: Visual Predictors are Zero-Shot Navigation Assistants

Yiran Qin, Ao Sun, Yuze Hong et al.

Navigating unfamiliar environments presents significant challenges for household robots, requiring the ability to recognize and reason about novel decoration and layout. Existing reinforcement learning methods cannot be directly transferred to new environments, as they typically rely on extensive mapping and exploration, leading to time-consuming and inefficient. To address these challenges, we try to transfer the logical knowledge and the generalization ability of pre-trained foundation models to zero-shot navigation. By integrating a large vision-language model with a diffusion network, our approach named \mname ~constructs a visual predictor that continuously predicts the agent's potential observations in the next step which can assist robots generate robust actions. Furthermore, to adapt the temporal property of navigation, we introduce temporal historical information to ensure that the predicted image is aligned with the navigation scene. We then carefully designed an information fusion framework that embeds the predicted future frames as guidance into goal-reaching policy to solve downstream image navigation tasks. This approach enhances navigation control and generalization across both simulated and real-world environments. Through extensive experimentation, we demonstrate the robustness and versatility of our method, showcasing its potential to improve the efficiency and effectiveness of robotic navigation in diverse settings.

CVMar 21, 2025
Position: Interactive Generative Video as Next-Generation Game Engine

Jiwen Yu, Yiran Qin, Haoxuan Che et al.

Modern game development faces significant challenges in creativity and cost due to predetermined content in traditional game engines. Recent breakthroughs in video generation models, capable of synthesizing realistic and interactive virtual environments, present an opportunity to revolutionize game creation. In this position paper, we propose Interactive Generative Video (IGV) as the foundation for Generative Game Engines (GGE), enabling unlimited novel content generation in next-generation gaming. GGE leverages IGV's unique strengths in unlimited high-quality content synthesis, physics-aware world modeling, user-controlled interactivity, long-term memory capabilities, and causal reasoning. We present a comprehensive framework detailing GGE's core modules and a hierarchical maturity roadmap (L0-L4) to guide its evolution. Our work charts a new course for game development in the AI era, envisioning a future where AI-powered generative systems fundamentally reshape how games are created and experienced.

AIJun 10, 2025
VIKI-R: Coordinating Embodied Multi-Agent Cooperation via Reinforcement Learning

Li Kang, Xiufeng Song, Heng Zhou et al.

Coordinating multiple embodied agents in dynamic environments remains a core challenge in artificial intelligence, requiring both perception-driven reasoning and scalable cooperation strategies. While recent works have leveraged large language models (LLMs) for multi-agent planning, a few have begun to explore vision-language models (VLMs) for visual reasoning. However, these VLM-based approaches remain limited in their support for diverse embodiment types. In this work, we introduce VIKI-Bench, the first hierarchical benchmark tailored for embodied multi-agent cooperation, featuring three structured levels: agent activation, task planning, and trajectory perception. VIKI-Bench includes diverse robot embodiments, multi-view visual observations, and structured supervision signals to evaluate reasoning grounded in visual inputs. To demonstrate the utility of VIKI-Bench, we propose VIKI-R, a two-stage framework that fine-tunes a pretrained vision-language model (VLM) using Chain-of-Thought annotated demonstrations, followed by reinforcement learning under multi-level reward signals. Our extensive experiments show that VIKI-R significantly outperforms baselines method across all task levels. Furthermore, we show that reinforcement learning enables the emergence of compositional cooperation patterns among heterogeneous agents. Together, VIKI-Bench and VIKI-R offer a unified testbed and method for advancing multi-agent, visual-driven cooperation in embodied AI systems.

CVOct 9, 2025
BEAR: Benchmarking and Enhancing Multimodal Language Models for Atomic Embodied Capabilities

Yu Qi, Haibo Zhao, Ziyu Guo et al.

Embodied capabilities refer to a suite of fundamental abilities for an agent to perceive, comprehend, and interact with the physical world. While multimodal large language models (MLLMs) show promise as embodied agents, a thorough and systematic evaluation of their embodied capabilities remains underexplored, as existing benchmarks primarily focus on specific domains such as planning or spatial understanding. To bridge this gap, we introduce BEAR, a comprehensive and fine-grained benchmark that evaluates MLLMs on atomic embodied capabilities. BEAR comprises 4,469 interleaved image-video-text entries across 14 domains in 6 categories, including tasks from low-level pointing, trajectory understanding, spatial reasoning, to high-level planning. Extensive evaluation results of 20 representative MLLMs reveal their persistent limitations across all domains of embodied capabilities. To tackle the shortfall, we propose BEAR-Agent, a multimodal conversable agent that integrates pretrained vision models to strengthen MLLM perception, 3D understanding, and planning capabilities. It substantially enhances MLLM performance across diverse embodied capabilities on BEAR, yielding a 9.12% absolute gain and a relative improvement of 17.5% on GPT-5. Furthermore, our experiments indicate that improving MLLM embodied capabilities can benefit embodied tasks in simulated environments. Project website: https://bear-official66.github.io/

CVJun 17, 2025
CDP: Towards Robust Autoregressive Visuomotor Policy Learning via Causal Diffusion

Jiahua Ma, Yiran Qin, Yixiong Li et al.

Diffusion Policy (DP) enables robots to learn complex behaviors by imitating expert demonstrations through action diffusion. However, in practical applications, hardware limitations often degrade data quality, while real-time constraints restrict model inference to instantaneous state and scene observations. These limitations seriously reduce the efficacy of learning from expert demonstrations, resulting in failures in object localization, grasp planning, and long-horizon task execution. To address these challenges, we propose Causal Diffusion Policy (CDP), a novel transformer-based diffusion model that enhances action prediction by conditioning on historical action sequences, thereby enabling more coherent and context-aware visuomotor policy learning. To further mitigate the computational cost associated with autoregressive inference, a caching mechanism is also introduced to store attention key-value pairs from previous timesteps, substantially reducing redundant computations during execution. Extensive experiments in both simulated and real-world environments, spanning diverse 2D and 3D manipulation tasks, demonstrate that CDP uniquely leverages historical action sequences to achieve significantly higher accuracy than existing methods. Moreover, even when faced with degraded input observation quality, CDP maintains remarkable precision by reasoning through temporal continuity, which highlights its practical robustness for robotic control under realistic, imperfect conditions.

CVFeb 7, 2024
Toward Accurate Camera-based 3D Object Detection via Cascade Depth Estimation and Calibration

Chaoqun Wang, Yiran Qin, Zijian Kang et al.

Recent camera-based 3D object detection is limited by the precision of transforming from image to 3D feature spaces, as well as the accuracy of object localization within the 3D space. This paper aims to address such a fundamental problem of camera-based 3D object detection: How to effectively learn depth information for accurate feature lifting and object localization. Different from previous methods which directly predict depth distributions by using a supervised estimation model, we propose a cascade framework consisting of two depth-aware learning paradigms. First, a depth estimation (DE) scheme leverages relative depth information to realize the effective feature lifting from 2D to 3D spaces. Furthermore, a depth calibration (DC) scheme introduces depth reconstruction to further adjust the 3D object localization perturbation along the depth axis. In practice, the DE is explicitly realized by using both the absolute and relative depth optimization loss to promote the precision of depth prediction, while the capability of DC is implicitly embedded into the detection Transformer through a depth denoising mechanism in the training phase. The entire model training is accomplished through an end-to-end manner. We propose a baseline detector and evaluate the effectiveness of our proposal with +2.2%/+2.7% NDS/mAP improvements on NuScenes benchmark, and gain a comparable performance with 55.9%/45.7% NDS/mAP. Furthermore, we conduct extensive experiments to demonstrate its generality based on various detectors with about +2% NDS improvements.

CVFeb 17, 2025
High-Dynamic Radar Sequence Prediction for Weather Nowcasting Using Spatiotemporal Coherent Gaussian Representation

Ziye Wang, Yiran Qin, Lin Zeng et al.

Weather nowcasting is an essential task that involves predicting future radar echo sequences based on current observations, offering significant benefits for disaster management, transportation, and urban planning. Current prediction methods are limited by training and storage efficiency, mainly focusing on 2D spatial predictions at specific altitudes. Meanwhile, 3D volumetric predictions at each timestamp remain largely unexplored. To address such a challenge, we introduce a comprehensive framework for 3D radar sequence prediction in weather nowcasting, using the newly proposed SpatioTemporal Coherent Gaussian Splatting (STC-GS) for dynamic radar representation and GauMamba for efficient and accurate forecasting. Specifically, rather than relying on a 4D Gaussian for dynamic scene reconstruction, STC-GS optimizes 3D scenes at each frame by employing a group of Gaussians while effectively capturing their movements across consecutive frames. It ensures consistent tracking of each Gaussian over time, making it particularly effective for prediction tasks. With the temporally correlated Gaussian groups established, we utilize them to train GauMamba, which integrates a memory mechanism into the Mamba framework. This allows the model to learn the temporal evolution of Gaussian groups while efficiently handling a large volume of Gaussian tokens. As a result, it achieves both efficiency and accuracy in forecasting a wide range of dynamic meteorological radar signals. The experimental results demonstrate that our STC-GS can efficiently represent 3D radar sequences with over $16\times$ higher spatial resolution compared with the existing 3D representation methods, while GauMamba outperforms state-of-the-art methods in forecasting a broad spectrum of high-dynamic weather conditions.