68.8LOMay 31
Witness-split + window-cardinality refinement for $r_3(N)$: Architecture, empirical results, and a structural hard pocketMehmet Ergezer
We describe a reproducible computational framework for upper-bound searches on r_3(N), the maximum size of a 3-term-arithmetic-progression-free subset of [1,N]. The framework combines a verified lower-bound witness, endpoint forcing, depth-d witness-variable splitting, OEIS A003002 window-cardinality pruning, and recursive refinement of timed-out subproblems. Applied to the frontier case N = 212, K = 44, it found no feasible 44-set across millions of CP-SAT subproblems, supporting but not proving the conjectural value r_3(212) = 43. A 300-second recap leaves 45 resistant chunks; one-hour HiGHS MIP closes none of them; the full eight-hour HiGHS audit closes 25/45 and leaves 20/45 with dual bounds still pinned at 0.0. A CDCL/SAT re-attack on those LP-paradigm-resistant chunks closes 18 via conflict-driven clause learning; all eighteen carry independently verified DRAT proofs. The remaining two chunks (T1c) resist every tested paradigm under generous wall caps. We release the witness, solver scripts, result logs, tiered benchmark instances, verified DRAT/LRAT proofs, and a Lean formal-proof-search encoding of T1c, and frame the unit-gap problem r_3(212) in {43,44} as a target for stronger additive-combinatorial bounds, custom branch-and-bound, or formal proof-search systems.
52.6SDMay 1Code
Towards Improving Speaker Distance Estimation through Generative Impulse Response AugmentationAnton Ratnarajah, Mehmet Ergezer, Arun Nair et al.
The Room Acoustics and Speaker Distance Estimation (SDE) Challenge at ICASSP 2025 explores the effectiveness of augmented room impulse response (RIR) data for improving SDE model performance. This challenge at GenDARA involves generating RIRs to supplement sparse datasets and fine-tuning SDE models with the augmented data. We employ the open-source fast diffuse room impulse response generator (FastRIR) conditioned only on speaker and listener locations. We design a quality filter to ensure generated RIR alignment with challenge RIRs, and hyperparameter optimization is employed for model fine-tuning. Our approach reduces the mean absolute error (MAE) of the five positions from 1.66m to 0.6m for GWA rooms and from 2.18m to 0.69m for Treble rooms, with results demonstrating that the augmentation approach significantly improves estimation accuracy, particularly at medium to long distances.
CVApr 2, 2024Code
One Noise to Rule Them All: Multi-View Adversarial Attacks with Universal PerturbationMehmet Ergezer, Phat Duong, Christian Green et al.
This paper presents a novel universal perturbation method for generating robust multi-view adversarial examples in 3D object recognition. Unlike conventional attacks limited to single views, our approach operates on multiple 2D images, offering a practical and scalable solution for enhancing model scalability and robustness. This generalizable method bridges the gap between 2D perturbations and 3D-like attack capabilities, making it suitable for real-world applications. Existing adversarial attacks may become ineffective when images undergo transformations like changes in lighting, camera position, or natural deformations. We address this challenge by crafting a single universal noise perturbation applicable to various object views. Experiments on diverse rendered 3D objects demonstrate the effectiveness of our approach. The universal perturbation successfully identified a single adversarial noise for each given set of 3D object renders from multiple poses and viewpoints. Compared to single-view attacks, our universal attacks lower classification confidence across multiple viewing angles, especially at low noise levels. A sample implementation is made available at https://github.com/memoatwit/UniversalPerturbation.
CVDec 18, 2024Code
AdvIRL: Reinforcement Learning-Based Adversarial Attacks on 3D NeRF ModelsTommy Nguyen, Mehmet Ergezer, Christian Green
The increasing deployment of AI models in critical applications has exposed them to significant risks from adversarial attacks. While adversarial vulnerabilities in 2D vision models have been extensively studied, the threat landscape for 3D generative models, such as Neural Radiance Fields (NeRF), remains underexplored. This work introduces \textit{AdvIRL}, a novel framework for crafting adversarial NeRF models using Instant Neural Graphics Primitives (Instant-NGP) and Reinforcement Learning. Unlike prior methods, \textit{AdvIRL} generates adversarial noise that remains robust under diverse 3D transformations, including rotations and scaling, enabling effective black-box attacks in real-world scenarios. Our approach is validated across a wide range of scenes, from small objects (e.g., bananas) to large environments (e.g., lighthouses). Notably, targeted attacks achieved high-confidence misclassifications, such as labeling a banana as a slug and a truck as a cannon, demonstrating the practical risks posed by adversarial NeRFs. Beyond attacking, \textit{AdvIRL}-generated adversarial models can serve as adversarial training data to enhance the robustness of vision systems. The implementation of \textit{AdvIRL} is publicly available at \url{https://github.com/Tommy-Nguyen-cpu/AdvIRL/tree/MultiView-Clean}, ensuring reproducibility and facilitating future research.
CVDec 3, 2024
Gaussian Splatting Under Attack: Investigating Adversarial Noise in 3D ObjectsAbdurrahman Zeybey, Mehmet Ergezer, Tommy Nguyen
3D Gaussian Splatting has advanced radiance field reconstruction, enabling high-quality view synthesis and fast rendering in 3D modeling. While adversarial attacks on object detection models are well-studied for 2D images, their impact on 3D models remains underexplored. This work introduces the Masked Iterative Fast Gradient Sign Method (M-IFGSM), designed to generate adversarial noise targeting the CLIP vision-language model. M-IFGSM specifically alters the object of interest by focusing perturbations on masked regions, degrading the performance of CLIP's zero-shot object detection capability when applied to 3D models. Using eight objects from the Common Objects 3D (CO3D) dataset, we demonstrate that our method effectively reduces the accuracy and confidence of the model, with adversarial noise being nearly imperceptible to human observers. The top-1 accuracy in original model renders drops from 95.4\% to 12.5\% for train images and from 91.2\% to 35.4\% for test images, with confidence levels reflecting this shift from true classification to misclassification, underscoring the risks of adversarial attacks on 3D models in applications such as autonomous driving, robotics, and surveillance. The significance of this research lies in its potential to expose vulnerabilities in modern 3D vision models, including radiance fields, prompting the development of more robust defenses and security measures in critical real-world applications.
LGJan 29
Temporal Context and Architecture: A Benchmark for Naturalistic EEG DecodingMehmet Ergezer
We study how model architecture and temporal context interact in naturalistic EEG decoding. Using the HBN movie-watching dataset, we benchmark five architectures, CNN, LSTM, a stabilized Transformer (EEGXF), S4, and S5, on a 4-class task across segment lengths from 8s to 128s. Accuracy improves with longer context: at 64s, S5 reaches 98.7%+/-0.6 and CNN 98.3%+/-0.3, while S5 uses ~20x fewer parameters than CNN. To probe real-world robustness, we evaluate zero-shot cross-frequency shifts, cross-task OOD inputs, and leave-one-subject-out generalization. S5 achieves stronger cross-subject accuracy but makes over-confident errors on OOD tasks; EEGXF is more conservative and stable under frequency shifts, though less calibrated in-distribution. These results reveal a practical efficiency-robustness trade-off: S5 for parameter-efficient peak accuracy; EEGXF when robustness and conservative uncertainty are critical.
CVMay 28, 2025
Can NeRFs See without Cameras?Chaitanya Amballa, Sattwik Basu, Yu-Lin Wei et al.
Neural Radiance Fields (NeRFs) have been remarkably successful at synthesizing novel views of 3D scenes by optimizing a volumetric scene function. This scene function models how optical rays bring color information from a 3D object to the camera pixels. Radio frequency (RF) or audio signals can also be viewed as a vehicle for delivering information about the environment to a sensor. However, unlike camera pixels, an RF/audio sensor receives a mixture of signals that contain many environmental reflections (also called "multipath"). Is it still possible to infer the environment using such multipath signals? We show that with redesign, NeRFs can be taught to learn from multipath signals, and thereby "see" the environment. As a grounding application, we aim to infer the indoor floorplan of a home from sparse WiFi measurements made at multiple locations inside the home. Although a difficult inverse problem, our implicitly learnt floorplans look promising, and enables forward applications, such as indoor signal prediction and basic ray tracing.
CVDec 17, 2024
Targeted View-Invariant Adversarial Perturbations for 3D Object RecognitionChristian Green, Mehmet Ergezer, Abdurrahman Zeybey
Adversarial attacks pose significant challenges in 3D object recognition, especially in scenarios involving multi-view analysis where objects can be observed from varying angles. This paper introduces View-Invariant Adversarial Perturbations (VIAP), a novel method for crafting robust adversarial examples that remain effective across multiple viewpoints. Unlike traditional methods, VIAP enables targeted attacks capable of manipulating recognition systems to classify objects as specific, pre-determined labels, all while using a single universal perturbation. Leveraging a dataset of 1,210 images across 121 diverse rendered 3D objects, we demonstrate the effectiveness of VIAP in both targeted and untargeted settings. Our untargeted perturbations successfully generate a singular adversarial noise robust to 3D transformations, while targeted attacks achieve exceptional results, with top-1 accuracies exceeding 95% across various epsilon values. These findings highlight VIAPs potential for real-world applications, such as testing the robustness of 3D recognition systems. The proposed method sets a new benchmark for view-invariant adversarial robustness, advancing the field of adversarial machine learning for 3D object recognition.