CVMay 28, 2025Code
SHTOcc: Effective 3D Occupancy Prediction with Sparse Head and Tail VoxelsQiucheng Yu, Yuan Xie, Xin Tan
3D occupancy prediction has attracted much attention in the field of autonomous driving due to its powerful geometric perception and object recognition capabilities. However, existing methods have not explored the most essential distribution patterns of voxels, resulting in unsatisfactory results. This paper first explores the inter-class distribution and geometric distribution of voxels, thereby solving the long-tail problem caused by the inter-class distribution and the poor performance caused by the geometric distribution. Specifically, this paper proposes SHTOcc (Sparse Head-Tail Occupancy), which uses sparse head-tail voxel construction to accurately identify and balance key voxels in the head and tail classes, while using decoupled learning to reduce the model's bias towards the dominant (head) category and enhance the focus on the tail class. Experiments show that significant improvements have been made on multiple baselines: SHTOcc reduces GPU memory usage by 42.2%, increases inference speed by 58.6%, and improves accuracy by about 7%, verifying its effectiveness and efficiency. The code is available at https://github.com/ge95net/SHTOcc
70.0CLApr 10
S3Mem: Structured Spatiotemporal Scene-Event Memory for Long-Horizon Interactive Question AnsweringEncheng Su, Jinouwen Zhang, Jianyu Wu et al.
Long-horizon interactive agents often accumulate large trajectory histories yet still fail to answer questions about earlier events reliably. We argue that the main bottleneck is not context length alone, but the trajectory-to-answer interface of long-term memory. When histories are stored as plain-text chunks and queried with standard retrieval-augmented generation (RAG), systems often retrieve locally relevant but chain-incomplete evidence, especially for spatial, temporal, repeated-event, and multi-hop state questions. We propose S3MEM, a structured scene-event episodic memory framework for long-horizon interactive question answering (QA). S3MEM writes trajectories into structured memory units, retrieves evidence through anchor-sensitive retrieval, and exposes a compact token-budget-aware evidence interface for answer-time inference. In this sense, S3MEM is a structured evidence harness that converts agent trajectories into query-aligned support. We evaluate S3MEM on two internal headline environments (Crafter, Jericho) and two out-of-family environments (SciWorld, ALFWorld). Under a shared frozen answer-time protocol, S3MEM consistently outperforms Vanilla RAG across all four environments, surpasses Graph-NoReader on Crafter, Jericho, and ALFWorld, and matches it on SciWorld while using dramatically fewer evidence tokens. Three adapted recent baselines -- A-MEM-inspired, MemoryOS-adapted, and LightMem-adapted -- improve over Vanilla RAG in several settings, but none matches S3MEM's overall accuracy-efficiency frontier. Overall, the evidence supports a bounded conclusion: under the current frozen answer-time protocol, structured writing and anchor-sensitive evidence routing provide a stronger accuracy-efficiency frontier for long-horizon interactive QA than more generic memory interfaces.
76.2CVMar 31
TSHA: A Benchmark for Visual Language Models in Trustworthy Safety Hazard Assessment ScenariosQiucheng Yu, Ruijie Xu, Mingang Chen et al.
Recent advances in vision-language models (VLMs) have accelerated their application to indoor safety hazards assessment. However, existing benchmarks suffer from three fundamental limitations: (1) heavy reliance on synthetic datasets constructed via simulation software, creating a significant domain gap with real-world environments; (2) oversimplified safety tasks with artificial constraints on hazard and scene types, thereby limiting model generalization; and (3) absence of rigorous evaluation protocols to thoroughly assess model capabilities in complex home safety scenarios. To address these challenges, we introduce TSHA (\textbf{T}rustworthy \textbf{S}afety \textbf{H}azards \textbf{A}ssessment), a comprehensive benchmark comprising 81,809 carefully curated training samples drawn from four complementary sources: existing indoor datasets, internet images, AIGC images, and newly captured images. This benchmark set also includes a highly challenging test set with 1707 samples, comprising not only a carefully selected subset from the training distribution but also newly added videos and panoramic images containing multiple safety hazards, used to evaluate the model's robustness in complex safety scenarios. Extensive experiments on 23 popular VLMs demonstrate that current VLMs lack robust capabilities for safety hazard assessment. Importantly, models trained on the TSHA training set not only achieve a significant performance improvement of up to +18.3 points on the TSHA test set but also exhibit enhanced generalizability across other benchmarks, underscoring the substantial contribution and importance of the TSHA benchmark.
CVApr 22, 2025
Human-Imperceptible Physical Adversarial Attack for NIR Face Recognition ModelsSongyan Xie, Jinghang Wen, Encheng Su et al.
Near-infrared (NIR) face recognition systems, which can operate effectively in low-light conditions or in the presence of makeup, exhibit vulnerabilities when subjected to physical adversarial attacks. To further demonstrate the potential risks in real-world applications, we design a novel, stealthy, and practical adversarial patch to attack NIR face recognition systems in a black-box setting. We achieved this by utilizing human-imperceptible infrared-absorbing ink to generate multiple patches with digitally optimized shapes and positions for infrared images. To address the optimization mismatch between digital and real-world NIR imaging, we develop a light reflection model for human skin to minimize pixel-level discrepancies by simulating NIR light reflection. Compared to state-of-the-art (SOTA) physical attacks on NIR face recognition systems, the experimental results show that our method improves the attack success rate in both digital and physical domains, particularly maintaining effectiveness across various face postures. Notably, the proposed approach outperforms SOTA methods, achieving an average attack success rate of 82.46% in the physical domain across different models, compared to 64.18% for existing methods. The artifact is available at https://anonymous.4open.science/r/Human-imperceptible-adversarial-patch-0703/.