3.3AINov 12, 2025
Breadth-First Search vs. Restarting Random Walks for Escaping Uninformed Heuristic RegionsDaniel Platnick, Dawson Tomasz, Eamon Earl et al.
Greedy search methods like Greedy Best-First Search (GBFS) and Enforced Hill-Climbing (EHC) often struggle when faced with Uninformed Heuristic Regions (UHRs) like heuristic local minima or plateaus. In this work, we theoretically and empirically compare two popular methods for escaping UHRs in breadth-first search (BrFS) and restarting random walks (RRWs). We first derive the expected runtime of escaping a UHR using BrFS and RRWs, based on properties of the UHR and the random walk procedure, and then use these results to identify when RRWs will be faster in expectation than BrFS. We then evaluate these methods for escaping UHRs by comparing standard EHC, which uses BrFS to escape UHRs, to variants of EHC called EHC-RRW, which use RRWs for that purpose. EHC-RRW is shown to have strong expected runtime guarantees in cases where EHC has previously been shown to be effective. We also run experiments with these approaches on PDDL planning benchmarks to better understand their relative effectiveness for escaping UHRs.
GANsemble for Small and Imbalanced Data Sets: A Baseline for Synthetic Microplastics DataDaniel Platnick, Sourena Khanzadeh, Alireza Sadeghian et al.
Microplastic particle ingestion or inhalation by humans is a problem of growing concern. Unfortunately, current research methods that use machine learning to understand their potential harms are obstructed by a lack of available data. Deep learning techniques in particular are challenged by such domains where only small or imbalanced data sets are available. Overcoming this challenge often involves oversampling underrepresented classes or augmenting the existing data to improve model performance. This paper proposes GANsemble: a two-module framework connecting data augmentation with conditional generative adversarial networks (cGANs) to generate class-conditioned synthetic data. First, the data chooser module automates augmentation strategy selection by searching for the best data augmentation strategy. Next, the cGAN module uses this strategy to train a cGAN for generating enhanced synthetic data. We experiment with the GANsemble framework on a small and imbalanced microplastics data set. A Microplastic-cGAN (MPcGAN) algorithm is introduced, and baselines for synthetic microplastics (SYMP) data are established in terms of Frechet Inception Distance (FID) and Inception Scores (IS). We also provide a synthetic microplastics filter (SYMP-Filter) algorithm to increase the quality of generated SYMP. Additionally, we show the best amount of oversampling with augmentation to fix class imbalance in small microplastics data sets. To our knowledge, this study is the first application of generative AI to synthetically create microplastics data.
2.3AIJun 24, 2024
Expected Runtime Comparisons Between Breadth-First Search and Constant-Depth Restarting Random WalksDaniel Platnick, Richard Anthony Valenzano
When greedy search algorithms encounter a local minima or plateau, the search typically devolves into a breadth-first search (BrFS), or a local search technique is used in an attempt to find a way out. In this work, we formally analyze the performance of BrFS and constant-depth restarting random walks (RRW) -- two methods often used for finding exits to a plateau/local minima -- to better understand when each is best suited. In particular, we formally derive the expected runtime for BrFS in the case of a uniformly distributed set of goals at a given goal depth. We then prove RRW will be faster than BrFS on trees if there are enough goals at that goal depth. We refer to this threshold as the crossover point. Our bound shows that the crossover point grows linearly with the branching factor of the tree, the goal depth, and the error in the random walk depth, while the size of the tree grows exponentially in branching factor and goal depth. Finally, we discuss the practical implications and applicability of this bound.
3.1SEMay 12, 2023
Opti Code Pro: A Heuristic Search-based Approach to Code RefactoringSourena Khanzadeh, Samad Alias Nyein Chan, Richard Valenzano et al.
This paper presents an approach that evaluates best-first search methods to code refactoring. The motivation for code refactoring could be to improve the design, structure, or implementation of an existing program without changing its functionality. To solve a very specific problem of coupling and cohesion, we propose using heuristic search-based techniques on an approximation of the full code refactoring problem, to guide the refactoring process toward solutions that have high cohesion and low coupling. We evaluated our approach by providing demonstrative examples of the effectiveness of this approach on random state problems and created a tool to implement the algorithm on Java projects.
11.9LGDec 17, 2021
Learning Reward Machines: A Study in Partially Observable Reinforcement LearningRodrigo Toro Icarte, Ethan Waldie, Toryn Q. Klassen et al.
Reinforcement learning (RL) is a central problem in artificial intelligence. This problem consists of defining artificial agents that can learn optimal behaviour by interacting with an environment -- where the optimal behaviour is defined with respect to a reward signal that the agent seeks to maximize. Reward machines (RMs) provide a structured, automata-based representation of a reward function that enables an RL agent to decompose an RL problem into structured subproblems that can be efficiently learned via off-policy learning. Here we show that RMs can be learned from experience, instead of being specified by the user, and that the resulting problem decomposition can be used to effectively solve partially observable RL problems. We pose the task of learning RMs as a discrete optimization problem where the objective is to find an RM that decomposes the problem into a set of subproblems such that the combination of their optimal memoryless policies is an optimal policy for the original problem. We show the effectiveness of this approach on three partially observable domains, where it significantly outperforms A3C, PPO, and ACER, and discuss its advantages, limitations, and broader potential.
Reward Machines: Exploiting Reward Function Structure in Reinforcement LearningRodrigo Toro Icarte, Toryn Q. Klassen, Richard Valenzano et al.
Reinforcement learning (RL) methods usually treat reward functions as black boxes. As such, these methods must extensively interact with the environment in order to discover rewards and optimal policies. In most RL applications, however, users have to program the reward function and, hence, there is the opportunity to make the reward function visible -- to show the reward function's code to the RL agent so it can exploit the function's internal structure to learn optimal policies in a more sample efficient manner. In this paper, we show how to accomplish this idea in two steps. First, we propose reward machines, a type of finite state machine that supports the specification of reward functions while exposing reward function structure. We then describe different methodologies to exploit this structure to support learning, including automated reward shaping, task decomposition, and counterfactual reasoning with off-policy learning. Experiments on tabular and continuous domains, across different tasks and RL agents, show the benefits of exploiting reward structure with respect to sample efficiency and the quality of resultant policies. Finally, by virtue of being a form of finite state machine, reward machines have the expressive power of a regular language and as such support loops, sequences and conditionals, as well as the expression of temporally extended properties typical of linear temporal logic and non-Markovian reward specification.
8.5LGOct 5, 2020
The act of remembering: a study in partially observable reinforcement learningRodrigo Toro Icarte, Richard Valenzano, Toryn Q. Klassen et al.
Reinforcement Learning (RL) agents typically learn memoryless policies---policies that only consider the last observation when selecting actions. Learning memoryless policies is efficient and optimal in fully observable environments. However, some form of memory is necessary when RL agents are faced with partial observability. In this paper, we study a lightweight approach to tackle partial observability in RL. We provide the agent with an external memory and additional actions to control what, if anything, is written to the memory. At every step, the current memory state is part of the agent's observation, and the agent selects a tuple of actions: one action that modifies the environment and another that modifies the memory. When the external memory is sufficiently expressive, optimal memoryless policies yield globally optimal solutions. Unfortunately, previous attempts to use external memory in the form of binary memory have produced poor results in practice. Here, we investigate alternative forms of memory in support of learning effective memoryless policies. Our novel forms of memory outperform binary and LSTM-based memory in well-established partially observable domains.
1.7AIMay 12, 2017
A Formal Characterization of the Local Search Topology of the Gap HeuristicRichard Anthony Valenzano, Danniel Sihui Yang
The pancake puzzle is a classic optimization problem that has become a standard benchmark for heuristic search algorithms. In this paper, we provide full proofs regarding the local search topology of the gap heuristic for the pancake puzzle. First, we show that in any non-goal state in which there is no move that will decrease the number of gaps, there is a move that will keep the number of gaps constant. We then classify any state in which the number of gaps cannot be decreased in a single action into two groups: those requiring 2 actions to decrease the number of gaps, and those which require 3 actions to decrease the number of gaps.