Prompt-Learning for Cross-Lingual Relation ExtractionChiaming Hsu, Changtong Zan, Liang Ding et al.
Relation Extraction (RE) is a crucial task in Information Extraction, which entails predicting relationships between entities within a given sentence. However, extending pre-trained RE models to other languages is challenging, particularly in real-world scenarios where Cross-Lingual Relation Extraction (XRE) is required. Despite recent advancements in Prompt-Learning, which involves transferring knowledge from Multilingual Pre-trained Language Models (PLMs) to diverse downstream tasks, there is limited research on the effective use of multilingual PLMs with prompts to improve XRE. In this paper, we present a novel XRE algorithm based on Prompt-Tuning, referred to as Prompt-XRE. To evaluate its effectiveness, we design and implement several prompt templates, including hard, soft, and hybrid prompts, and empirically test their performance on competitive multilingual PLMs, specifically mBART. Our extensive experiments, conducted on the low-resource ACE05 benchmark across multiple languages, demonstrate that our Prompt-XRE algorithm significantly outperforms both vanilla multilingual PLMs and other existing models, achieving state-of-the-art performance in XRE. To further show the generalization of our Prompt-XRE on larger data scales, we construct and release a new XRE dataset- WMT17-EnZh XRE, containing 0.9M English-Chinese pairs extracted from WMT 2017 parallel corpus. Experiments on WMT17-EnZh XRE also show the effectiveness of our Prompt-XRE against other competitive baselines. The code and newly constructed dataset are freely available at \url{https://github.com/HSU-CHIA-MING/Prompt-XRE}.
BeSimulator: A Large Language Model Powered Text-based Behavior SimulatorJianan Wang, Bin Li, Jingtao Qi et al.
Traditional robot simulators focus on physical process modeling and realistic rendering, often suffering from high computational costs, inefficiencies, and limited adaptability. To handle this issue, we concentrate on behavior simulation in robotics to analyze and validate the logic behind robot behaviors, aiming to achieve preliminary evaluation before deploying resource-intensive simulators and thus enhance simulation efficiency. In this paper, we propose BeSimulator, a modular and novel LLM-powered framework, as an attempt towards behavior simulation in the context of text-based environments. By constructing text-based virtual environments and performing semantic-level simulation, BeSimulator can generalize across scenarios and achieve long-horizon complex simulation. Inspired by human cognition paradigm, it employs a ``consider-decide-capture-transfer'' four-phase simulation process, termed Chain of Behavior Simulation (CBS), which excels at analyzing action feasibility and state transition. Additionally, BeSimulator incorporates code-driven reasoning to enable arithmetic operations and enhance reliability, and reflective feedback to refine simulation. Based on our manually constructed behavior-tree-based simulation benchmark, BTSIMBENCH, our experiments show a significant performance improvement in behavior simulation compared to baselines, ranging from 13.60% to 24.80%. Code and data are available at https://github.com/Dawn888888/BeSimulator.
7.9LGSep 7, 2024
Up-sampling-only and Adaptive Mesh-based GNN for Simulating Physical SystemsFu Lin, Jiasheng Shi, Shijie Luo et al.
Traditional simulation of complex mechanical systems relies on numerical solvers of Partial Differential Equations (PDEs), e.g., using the Finite Element Method (FEM). The FEM solvers frequently suffer from intensive computation cost and high running time. Recent graph neural network (GNN)-based simulation models can improve running time meanwhile with acceptable accuracy. Unfortunately, they are hard to tailor GNNs for complex mechanical systems, including such disadvantages as ineffective representation and inefficient message propagation (MP). To tackle these issues, in this paper, with the proposed Up-sampling-only and Adaptive MP techniques, we develop a novel hierarchical Mesh Graph Network, namely UA-MGN, for efficient and effective mechanical simulation. Evaluation on two synthetic and one real datasets demonstrates the superiority of the UA-MGN. For example, on the Beam dataset, compared to the state-of-the-art MS-MGN, UA-MGN leads to 40.99% lower errors but using only 43.48% fewer network parameters and 4.49% fewer floating point operations (FLOPs).
CoFiNet: Reliable Coarse-to-fine Correspondences for Robust Point Cloud RegistrationHao Yu, Fu Li, Mahdi Saleh et al.
We study the problem of extracting correspondences between a pair of point clouds for registration. For correspondence retrieval, existing works benefit from matching sparse keypoints detected from dense points but usually struggle to guarantee their repeatability. To address this issue, we present CoFiNet - Coarse-to-Fine Network which extracts hierarchical correspondences from coarse to fine without keypoint detection. On a coarse scale and guided by a weighting scheme, our model firstly learns to match down-sampled nodes whose vicinity points share more overlap, which significantly shrinks the search space of a consecutive stage. On a finer scale, node proposals are consecutively expanded to patches that consist of groups of points together with associated descriptors. Point correspondences are then refined from the overlap areas of corresponding patches, by a density-adaptive matching module capable to deal with varying point density. Extensive evaluation of CoFiNet on both indoor and outdoor standard benchmarks shows our superiority over existing methods. Especially on 3DLoMatch where point clouds share less overlap, CoFiNet significantly outperforms state-of-the-art approaches by at least 5% on Registration Recall, with at most two-third of their parameters.