MMMay 2, 2017
Towards Predictions of the Image Quality of Experience for Augmented Reality ScenariosBrian Bauman, Patrick Seeling
Augmented Reality (AR) devices are commonly head-worn to overlay context-dependent information into the field of view of the device operators. One particular scenario is the overlay of still images, either in a traditional fashion, or as spherical, i.e., immersive, content. For both media types, we evaluate the interplay of user ratings as Quality of Experience (QoE) with (i) the non-referential BRISQUE objective image quality metric and (ii) human subject dry electrode EEG signals gathered with a commercial device. Additionally, we employ basic machine learning approaches to assess the possibility of QoE predictions based on rudimentary subject data. Corroborating prior research for the overall scenario, we find strong correlations for both approaches with user ratings as Mean Opinion Scores, which we consider as QoE metric. In prediction scenarios based on data subsets, we find good performance for the objective metric as well as the EEG-based approach. While the objective metric can yield high QoE prediction accuracies overall, it is limited i its application for individual subjects. The subject-based EEG approach, on the other hand, enables good predictability of the QoE for both media types, but with better performance for regular content. Our results can be employed in practical scenarios by content and network service providers to optimize the user experience in augmented reality scenarios.
MMJun 4, 2014
Towards Quality of Experience Determination for Video in Augmented Binocular Vision ScenariosPatrick Seeling
With the continuous growth in the consumer markets of mobile smartphones and increasingly in augmented reality wearable devices, several avenues of research investigate the relationships between the quality perceived by mobile users and the delivery mechanisms at play to support a high quality of experience for mobile users. In this paper, we present the first study that evaluates the relationships of mobile movie quality and the viewer-perceived quality thereof in an augmented reality setting with see-through devices. We find that participants tend to overestimate the video quality and exhibit a significant variation of accuracy that leans onto the movie content and its dynamics. Our findings, thus, can broadly impact future media adaptation and delivery mechanisms for this new display format of mobile multimedia.
MMNov 22, 2013
Traffic and Statistical Multiplexing Characterization of 3D Video Representation Formats (Extended Version)Akshay Pulipaka, Patrick Seeling, Martin Reisslein et al.
The network transport of 3D video, which contains two views of a video scene, poses significant challenges due to the increased video data compared to conventional single-view video. Addressing these challenges requires a thorough understanding of the traffic and multiplexing characteristics of the different representation formats of 3D video. We examine the average bitrate-distortion (RD) and bitrate variability-distortion (VD) characteristics of three main representation formats. Specifically, we compare multiview video (MV) representation and encoding, frame sequential (FS) representation, and side-by-side (SBS) representation, whereby conventional single-view encoding is employed for the FS and SBS representations. Our results for long 3D videos in full HD format indicate that the MV representation and encoding achieves the highest RD efficiency, while exhibiting the highest bitrate variabilities. We examine the impact of these bitrate variabilities on network transport through extensive statistical multiplexing simulations. We find that when multiplexing a small number of streams, the MV and FS representations require the same bandwidth. However, when multiplexing a large number of streams or smoothing traffic, the MV representation and encoding reduces the bandwidth requirement relative to the FS representation.
HCSep 6, 2013
Desktop and Mobile Web Page Comparison: Characteristics, Trends, and ImplicationsTroy Johnson, Patrick Seeling
The broad proliferation of mobile devices in recent years has drastically changed the means of accessing the World Wide Web. Describing a shift away from the desktop computer era for content consumption, predictions indicate that the main access of web-based content will come from mobile devices. Concurrently, the manner of content presentation has changed as well; web artifacts are allowing for richer media and higher levels of user interaction which is enabled through increasing access networks speeds. This article provides an overview of more than two years of high level web page characteristics by comparing the desktop and mobile client versions. Our study is the first long-term evaluation of differences as seen by desktop and mobile web browser clients. We showcase the main differentiating factors with respect to the number of web page object requests, their sizes, relationships, and web page object caching. We additionally highlight long-term trends and discuss their future implications.