Yusuke Sugano

CV
h-index6
24papers
5,727citations
Novelty44%
AI Score49

24 Papers

CVOct 5, 2022Code
Learning Video-independent Eye Contact Segmentation from In-the-Wild Videos

Tianyi Wu, Yusuke Sugano

Human eye contact is a form of non-verbal communication and can have a great influence on social behavior. Since the location and size of the eye contact targets vary across different videos, learning a generic video-independent eye contact detector is still a challenging task. In this work, we address the task of one-way eye contact detection for videos in the wild. Our goal is to build a unified model that can identify when a person is looking at his gaze targets in an arbitrary input video. Considering that this requires time-series relative eye movement information, we propose to formulate the task as a temporal segmentation. Due to the scarcity of labeled training data, we further propose a gaze target discovery method to generate pseudo-labels for unlabeled videos, which allows us to train a generic eye contact segmentation model in an unsupervised way using in-the-wild videos. To evaluate our proposed approach, we manually annotated a test dataset consisting of 52 videos of human conversations. Experimental results show that our eye contact segmentation model outperforms the previous video-dependent eye contact detector and can achieve 71.88% framewise accuracy on our annotated test set. Our code and evaluation dataset are available at https://github.com/ut-vision/Video-Independent-ECS.

23.4CVMay 25
Data-driven Head Motion Generation through Natural Gaze-Head Coordination

Xiaohan Liu, Yilin Wen, Yusuke Sugano

We present the first data-driven approach to model temporal gaze-head coordination from large-scale in-the-wild facial videos. To obtain training data for generalizable learning, we propose an automatic pipeline that extracts natural yet diverse gaze and head motions with off-the-shelf appearance-based gaze estimators. To capture the probabilistic correlation and temporal dynamics of gaze-head coordination, we build our model on a generative conditional Variational Autoencoder for plausible yet diverse gaze-conditioned head motion generations. We further apply our framework to gaze-controlled facial video generation, where we enable video generation with natural and realistic head motion correlated to the input gaze - an aspect that has not been emphasized before. Human evaluation and quantitative comparisons demonstrate our method's effectiveness and validate our design choices, with evaluators showing statistically significant preference for our approach over baseline methods.

CVFeb 4, 2025Code
UniGaze: Towards Universal Gaze Estimation via Large-scale Pre-Training

Jiawei Qin, Xucong Zhang, Yusuke Sugano

Despite decades of research on data collection and model architectures, current gaze estimation models encounter significant challenges in generalizing across diverse data domains. Recent advances in self-supervised pre-training have shown remarkable performances in generalization across various vision tasks. However, their effectiveness in gaze estimation remains unexplored. We propose UniGaze, for the first time, leveraging large-scale in-the-wild facial datasets for gaze estimation through self-supervised pre-training. Through systematic investigation, we clarify critical factors that are essential for effective pretraining in gaze estimation. Our experiments reveal that self-supervised approaches designed for semantic tasks fail when applied to gaze estimation, while our carefully designed pre-training pipeline consistently improves cross-domain performance. Through comprehensive experiments of challenging cross-dataset evaluation and novel protocols including leave-one-dataset-out and joint-dataset settings, we demonstrate that UniGaze significantly improves generalization across multiple data domains while minimizing reliance on costly labeled data. source code and model are available at https://github.com/ut-vision/UniGaze.

CVMay 25, 2023Code
Domain-Adaptive Full-Face Gaze Estimation via Novel-View-Synthesis and Feature Disentanglement

Jiawei Qin, Takuru Shimoyama, Xucong Zhang et al.

Along with the recent development of deep neural networks, appearance-based gaze estimation has succeeded considerably when training and testing within the same domain. Compared to the within-domain task, the variance of different domains makes the cross-domain performance drop severely, preventing gaze estimation deployment in real-world applications. Among all the factors, ranges of head pose and gaze are believed to play significant roles in the final performance of gaze estimation, while collecting large ranges of data is expensive. This work proposes an effective model training pipeline consisting of a training data synthesis and a gaze estimation model for unsupervised domain adaptation. The proposed data synthesis leverages the single-image 3D reconstruction to expand the range of the head poses from the source domain without requiring a 3D facial shape dataset. To bridge the inevitable gap between synthetic and real images, we further propose an unsupervised domain adaptation method suitable for synthetic full-face data. We propose a disentangling autoencoder network to separate gaze-related features and introduce background augmentation consistency loss to utilize the characteristics of the synthetic source domain. Through comprehensive experiments, it shows that the model using only our synthetic training data can perform comparably to real data extended with a large label range. Our proposed domain adaptation approach further improves the performance on multiple target domains. The code and data will be available at https://github.com/ut-vision/AdaptiveGaze.

CVMay 22, 2023Code
Rotation-Constrained Cross-View Feature Fusion for Multi-View Appearance-based Gaze Estimation

Yoichiro Hisadome, Tianyi Wu, Jiawei Qin et al.

Appearance-based gaze estimation has been actively studied in recent years. However, its generalization performance for unseen head poses is still a significant limitation for existing methods. This work proposes a generalizable multi-view gaze estimation task and a cross-view feature fusion method to address this issue. In addition to paired images, our method takes the relative rotation matrix between two cameras as additional input. The proposed network learns to extract rotatable feature representation by using relative rotation as a constraint and adaptively fuses the rotatable features via stacked fusion modules. This simple yet efficient approach significantly improves generalization performance under unseen head poses without significantly increasing computational cost. The model can be trained with random combinations of cameras without fixing the positioning and can generalize to unseen camera pairs during inference. Through experiments using multiple datasets, we demonstrate the advantage of the proposed method over baseline methods, including state-of-the-art domain generalization approaches. The code will be available at https://github.com/ut-vision/Rot-MVGaze.

HCFeb 14, 2025
Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions

Yaxiong Lei, Yuheng Wang, Fergus Buchanan et al.

Mobile gaze tracking involves inferring a user's gaze point or direction on a mobile device's screen from facial images captured by the device's front camera. While this technology inspires an increasing number of gaze-interaction applications, achieving consistent accuracy remains challenging due to dynamic user-device spatial relationships and varied motion conditions inherent in mobile contexts. This paper provides empirical evidence on how user mobility and behaviour affect mobile gaze tracking accuracy. We conduct two user studies collecting behaviour and gaze data under various motion conditions - from lying to maze navigation - and during different interaction tasks. Quantitative analysis has revealed behavioural regularities among daily tasks and identified head distance, head pose, and device orientation as key factors affecting accuracy, with errors increasing by up to 48.91% in dynamic conditions compared to static ones. These findings highlight the need for more robust, adaptive eye-tracking systems that account for head movements and device deflection to maintain accuracy across diverse mobile contexts.

CVNov 24, 2025
Robust Long-term Test-Time Adaptation for 3D Human Pose Estimation through Motion Discretization

Yilin Wen, Kechuan Dong, Yusuke Sugano

Online test-time adaptation addresses the train-test domain gap by adapting the model on unlabeled streaming test inputs before making the final prediction. However, online adaptation for 3D human pose estimation suffers from error accumulation when relying on self-supervision with imperfect predictions, leading to degraded performance over time. To mitigate this fundamental challenge, we propose a novel solution that highlights the use of motion discretization. Specifically, we employ unsupervised clustering in the latent motion representation space to derive a set of anchor motions, whose regularity aids in supervising the human pose estimator and enables efficient self-replay. Additionally, we introduce an effective and efficient soft-reset mechanism by reverting the pose estimator to its exponential moving average during continuous adaptation. We examine long-term online adaptation by continuously adapting to out-of-domain streaming test videos of the same individual, which allows for the capture of consistent personal shape and motion traits throughout the streaming observation. By mitigating error accumulation, our solution enables robust exploitation of these personal traits for enhanced accuracy. Experiments demonstrate that our solution outperforms previous online test-time adaptation methods and validate our design choices.

HCMay 28, 2025
MAC-Gaze: Motion-Aware Continual Calibration for Mobile Gaze Tracking

Yaxiong Lei, Mingyue Zhao, Yuheng Wang et al.

Mobile gaze tracking faces a fundamental challenge: maintaining accuracy as users naturally change their postures and device orientations. Traditional calibration approaches, like one-off, fail to adapt to these dynamic conditions, leading to degraded performance over time. We present MAC-Gaze, a Motion-Aware continual Calibration approach that leverages smartphone Inertial measurement unit (IMU) sensors and continual learning techniques to automatically detect changes in user motion states and update the gaze tracking model accordingly. Our system integrates a pre-trained visual gaze estimator and an IMU-based activity recognition model with a clustering-based hybrid decision-making mechanism that triggers recalibration when motion patterns deviate significantly from previously encountered states. To enable accumulative learning of new motion conditions while mitigating catastrophic forgetting, we employ replay-based continual learning, allowing the model to maintain performance across previously encountered motion conditions. We evaluate our system through extensive experiments on the publicly available RGBDGaze dataset and our own 10-hour multimodal MotionGaze dataset (481K+ images, 800K+ IMU readings), encompassing a wide range of postures under various motion conditions including sitting, standing, lying, and walking. Results demonstrate that our method reduces gaze estimation error by 19.9% on RGBDGaze (from 1.73 cm to 1.41 cm) and by 31.7% on MotionGaze (from 2.81 cm to 1.92 cm) compared to traditional calibration approaches. Our framework provides a robust solution for maintaining gaze estimation accuracy in mobile scenarios.

CVJan 20, 2022
Learning-by-Novel-View-Synthesis for Full-Face Appearance-Based 3D Gaze Estimation

Jiawei Qin, Takuru Shimoyama, Yusuke Sugano

Despite recent advances in appearance-based gaze estimation techniques, the need for training data that covers the target head pose and gaze distribution remains a crucial challenge for practical deployment. This work examines a novel approach for synthesizing gaze estimation training data based on monocular 3D face reconstruction. Unlike prior works using multi-view reconstruction, photo-realistic CG models, or generative neural networks, our approach can manipulate and extend the head pose range of existing training data without any additional requirements. We introduce a projective matching procedure to align the reconstructed 3D facial mesh with the camera coordinate system and synthesize face images with accurate gaze labels. We also propose a mask-guided gaze estimation model and data augmentation strategies to further improve the estimation accuracy by taking advantage of synthetic training data. Experiments using multiple public datasets show that our approach significantly improves the estimation performance on challenging cross-dataset settings with non-overlapping gaze distributions.

CVDec 2, 2021
Stacked Temporal Attention: Improving First-person Action Recognition by Emphasizing Discriminative Clips

Lijin Yang, Yifei Huang, Yusuke Sugano et al.

First-person action recognition is a challenging task in video understanding. Because of strong ego-motion and a limited field of view, many backgrounds or noisy frames in a first-person video can distract an action recognition model during its learning process. To encode more discriminative features, the model needs to have the ability to focus on the most relevant part of the video for action recognition. Previous works explored to address this problem by applying temporal attention but failed to consider the global context of the full video, which is critical for determining the relatively significant parts. In this work, we propose a simple yet effective Stacked Temporal Attention Module (STAM) to compute temporal attention based on the global knowledge across clips for emphasizing the most discriminative features. We achieve this by stacking multiple self-attention layers. Instead of naive stacking, which is experimentally proven to be ineffective, we carefully design the input to each self-attention layer so that both the local and global context of the video is considered during generating the temporal attention weights. Experiments demonstrate that our proposed STAM can be built on top of most existing backbones and boost the performance in various datasets.

CVOct 13, 2021
Ego4D: Around the World in 3,000 Hours of Egocentric Video

Kristen Grauman, Andrew Westbury, Eugene Byrne et al.

We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Project page: https://ego4d-data.org/

CVJun 18, 2021
EPIC-KITCHENS-100 Unsupervised Domain Adaptation Challenge for Action Recognition 2021: Team M3EM Technical Report

Lijin Yang, Yifei Huang, Yusuke Sugano et al.

In this report, we describe the technical details of our submission to the 2021 EPIC-KITCHENS-100 Unsupervised Domain Adaptation Challenge for Action Recognition. Leveraging multiple modalities has been proved to benefit the Unsupervised Domain Adaptation (UDA) task. In this work, we present Multi-Modal Mutual Enhancement Module (M3EM), a deep module for jointly considering information from multiple modalities to find the most transferable representations across domains. We achieve this by implementing two sub-modules for enhancing each modality using the context of other modalities. The first sub-module exchanges information across modalities through the semantic space, while the second sub-module finds the most transferable spatial region based on the consensus of all modalities.

CVJan 30, 2021
DRIV100: In-The-Wild Multi-Domain Dataset and Evaluation for Real-World Domain Adaptation of Semantic Segmentation

Haruya Sakashita, Christoph Flothow, Noriko Takemura et al.

Together with the recent advances in semantic segmentation, many domain adaptation methods have been proposed to overcome the domain gap between training and deployment environments. However, most previous studies use limited combinations of source/target datasets, and domain adaptation techniques have never been thoroughly evaluated in a more challenging and diverse set of target domains. This work presents a new multi-domain dataset DRIV100 for benchmarking domain adaptation techniques on in-the-wild road-scene videos collected from the Internet. The dataset consists of pixel-level annotations for 100 videos selected to cover diverse scenes/domains based on two criteria; human subjective judgment and an anomaly score judged using an existing road-scene dataset. We provide multiple manually labeled ground-truth frames for each video, enabling a thorough evaluation of video-level domain adaptation where each video independently serves as the target domain. Using the dataset, we quantify domain adaptation performances of state-of-the-art methods and clarify the potential and novel challenges of domain adaptation techniques. The dataset is available at https://doi.org/10.5281/zenodo.4389243.

HCJan 30, 2019
Evaluation of Appearance-Based Methods and Implications for Gaze-Based Applications

Xucong Zhang, Yusuke Sugano, Andreas Bulling

Appearance-based gaze estimation methods that only require an off-the-shelf camera have significantly improved but they are still not yet widely used in the human-computer interaction (HCI) community. This is partly because it remains unclear how they perform compared to model-based approaches as well as dominant, special-purpose eye tracking equipment. To address this limitation, we evaluate the performance of state-of-the-art appearance-based gaze estimation for interaction scenarios with and without personal calibration, indoors and outdoors, for different sensing distances, as well as for users with and without glasses. We discuss the obtained findings and their implications for the most important gaze-based applications, namely explicit eye input, attentive user interfaces, gaze-based user modelling, and passive eye monitoring. To democratise the use of appearance-based gaze estimation and interaction in HCI, we finally present OpenGaze (www.opengaze.org), the first software toolkit for appearance-based gaze estimation and interaction.

CVNov 29, 2018
Shape-conditioned Image Generation by Learning Latent Appearance Representation from Unpaired Data

Yutaro Miyauchi, Yusuke Sugano, Yasuyuki Matsushita

Conditional image generation is effective for diverse tasks including training data synthesis for learning-based computer vision. However, despite the recent advances in generative adversarial networks (GANs), it is still a challenging task to generate images with detailed conditioning on object shapes. Existing methods for conditional image generation use category labels and/or keypoints and are only give limited control over object categories. In this work, we present SCGAN, an architecture to generate images with a desired shape specified by an input normal map. The shape-conditioned image generation task is achieved by explicitly modeling the image appearance via a latent appearance vector. The network is trained using unpaired training samples of real images and rendered normal maps. This approach enables us to generate images of arbitrary object categories with the target shape and diverse image appearances. We show the effectiveness of our method through both qualitative and quantitative evaluation on training data generation tasks.

HCJan 18, 2018
Forecasting User Attention During Everyday Mobile Interactions Using Device-Integrated and Wearable Sensors

Julian Steil, Philipp Müller, Yusuke Sugano et al.

Visual attention is highly fragmented during mobile interactions, but the erratic nature of attention shifts currently limits attentive user interfaces to adapting after the fact, i.e. after shifts have already happened. We instead study attention forecasting -- the challenging task of predicting users' gaze behaviour (overt visual attention) in the near future. We present a novel long-term dataset of everyday mobile phone interactions, continuously recorded from 20 participants engaged in common activities on a university campus over 4.5 hours each (more than 90 hours in total). We propose a proof-of-concept method that uses device-integrated sensors and body-worn cameras to encode rich information on device usage and users' visual scene. We demonstrate that our method can forecast bidirectional attention shifts and predict whether the primary attentional focus is on the handheld mobile device. We study the impact of different feature sets on performance and discuss the significant potential but also remaining challenges of forecasting user attention during mobile interactions.

HCDec 13, 2017
A Multimodal Corpus of Expert Gaze and Behavior during Phonetic Segmentation Tasks

Arif Khan, Ingmar Steiner, Yusuke Sugano et al.

Phonetic segmentation is the process of splitting speech into distinct phonetic units. Human experts routinely perform this task manually by analyzing auditory and visual cues using analysis software, which is an extremely time-consuming process. Methods exist for automatic segmentation, but these are not always accurate enough. In order to improve automatic segmentation, we need to model it as close to the manual segmentation as possible. This corpus is an effort to capture the human segmentation behavior by recording experts performing a segmentation task. We believe that this data will enable us to highlight the important aspects of manual segmentation, which can be used in automatic segmentation to improve its accuracy.

CVNov 24, 2017
MPIIGaze: Real-World Dataset and Deep Appearance-Based Gaze Estimation

Xucong Zhang, Yusuke Sugano, Mario Fritz et al.

Learning-based methods are believed to work well for unconstrained gaze estimation, i.e. gaze estimation from a monocular RGB camera without assumptions regarding user, environment, or camera. However, current gaze datasets were collected under laboratory conditions and methods were not evaluated across multiple datasets. Our work makes three contributions towards addressing these limitations. First, we present the MPIIGaze that contains 213,659 full face images and corresponding ground-truth gaze positions collected from 15 users during everyday laptop use over several months. An experience sampling approach ensured continuous gaze and head poses and realistic variation in eye appearance and illumination. To facilitate cross-dataset evaluations, 37,667 images were manually annotated with eye corners, mouth corners, and pupil centres. Second, we present an extensive evaluation of state-of-the-art gaze estimation methods on three current datasets, including MPIIGaze. We study key challenges including target gaze range, illumination conditions, and facial appearance variation. We show that image resolution and the use of both eyes affect gaze estimation performance while head pose and pupil centre information are less informative. Finally, we propose GazeNet, the first deep appearance-based gaze estimation method. GazeNet improves the state of the art by 22% percent (from a mean error of 13.9 degrees to 10.8 degrees) for the most challenging cross-dataset evaluation.

CVNov 27, 2016
It's Written All Over Your Face: Full-Face Appearance-Based Gaze Estimation

Xucong Zhang, Yusuke Sugano, Mario Fritz et al.

Eye gaze is an important non-verbal cue for human affect analysis. Recent gaze estimation work indicated that information from the full face region can benefit performance. Pushing this idea further, we propose an appearance-based method that, in contrast to a long-standing line of work in computer vision, only takes the full face image as input. Our method encodes the face image using a convolutional neural network with spatial weights applied on the feature maps to flexibly suppress or enhance information in different facial regions. Through extensive evaluation, we show that our full-face method significantly outperforms the state of the art for both 2D and 3D gaze estimation, achieving improvements of up to 14.3% on MPIIGaze and 27.7% on EYEDIAP for person-independent 3D gaze estimation. We further show that this improvement is consistent across different illumination conditions and gaze directions and particularly pronounced for the most challenging extreme head poses.

CVAug 18, 2016
Seeing with Humans: Gaze-Assisted Neural Image Captioning

Yusuke Sugano, Andreas Bulling

Gaze reflects how humans process visual scenes and is therefore increasingly used in computer vision systems. Previous works demonstrated the potential of gaze for object-centric tasks, such as object localization and recognition, but it remains unclear if gaze can also be beneficial for scene-centric tasks, such as image captioning. We present a new perspective on gaze-assisted image captioning by studying the interplay between human gaze and the attention mechanism of deep neural networks. Using a public large-scale gaze dataset, we first assess the relationship between state-of-the-art object and scene recognition models, bottom-up visual saliency, and human gaze. We then propose a novel split attention model for image captioning. Our model integrates human gaze information into an attention-based long short-term memory architecture, and allows the algorithm to allocate attention selectively to both fixated and non-fixated image regions. Through evaluation on the COCO/SALICON datasets we show that our method improves image captioning performance and that gaze can complement machine attention for semantic scene understanding tasks.

HCJan 11, 2016
3D Gaze Estimation from 2D Pupil Positions on Monocular Head-Mounted Eye Trackers

Mohsen Mansouryar, Julian Steil, Yusuke Sugano et al.

3D gaze information is important for scene-centric attention analysis but accurate estimation and analysis of 3D gaze in real-world environments remains challenging. We present a novel 3D gaze estimation method for monocular head-mounted eye trackers. In contrast to previous work, our method does not aim to infer 3D eyeball poses but directly maps 2D pupil positions to 3D gaze directions in scene camera coordinate space. We first provide a detailed discussion of the 3D gaze estimation task and summarize different methods, including our own. We then evaluate the performance of different 3D gaze estimation approaches using both simulated and real data. Through experimental validation, we demonstrate the effectiveness of our method in reducing parallax error, and we identify research challenges for the design of 3D calibration procedures.

CVNov 18, 2015
Labeled pupils in the wild: A dataset for studying pupil detection in unconstrained environments

Marc Tonsen, Xucong Zhang, Yusuke Sugano et al.

We present labelled pupils in the wild (LPW), a novel dataset of 66 high-quality, high-speed eye region videos for the development and evaluation of pupil detection algorithms. The videos in our dataset were recorded from 22 participants in everyday locations at about 95 FPS using a state-of-the-art dark-pupil head-mounted eye tracker. They cover people with different ethnicities, a diverse set of everyday indoor and outdoor illumination environments, as well as natural gaze direction distributions. The dataset also includes participants wearing glasses, contact lenses, as well as make-up. We benchmark five state-of-the-art pupil detection algorithms on our dataset with respect to robustness and accuracy. We further study the influence of image resolution, vision aids, as well as recording location (indoor, outdoor) on pupil detection performance. Our evaluations provide valuable insights into the general pupil detection problem and allow us to identify key challenges for robust pupil detection on head-mounted eye trackers.

CVMay 21, 2015
Rendering of Eyes for Eye-Shape Registration and Gaze Estimation

Erroll Wood, Tadas Baltrusaitis, Xucong Zhang et al.

Images of the eye are key in several computer vision problems, such as shape registration and gaze estimation. Recent large-scale supervised methods for these problems require time-consuming data collection and manual annotation, which can be unreliable. We propose synthesizing perfectly labelled photo-realistic training data in a fraction of the time. We used computer graphics techniques to build a collection of dynamic eye-region models from head scan geometry. These were randomly posed to synthesize close-up eye images for a wide range of head poses, gaze directions, and illumination conditions. We used our model's controllability to verify the importance of realistic illumination and shape variations in eye-region training data. Finally, we demonstrate the benefits of our synthesized training data (SynthesEyes) by out-performing state-of-the-art methods for eye-shape registration as well as cross-dataset appearance-based gaze estimation in the wild.

CVApr 11, 2015
Appearance-Based Gaze Estimation in the Wild

Xucong Zhang, Yusuke Sugano, Mario Fritz et al.

Appearance-based gaze estimation is believed to work well in real-world settings, but existing datasets have been collected under controlled laboratory conditions and methods have been not evaluated across multiple datasets. In this work we study appearance-based gaze estimation in the wild. We present the MPIIGaze dataset that contains 213,659 images we collected from 15 participants during natural everyday laptop use over more than three months. Our dataset is significantly more variable than existing ones with respect to appearance and illumination. We also present a method for in-the-wild appearance-based gaze estimation using multimodal convolutional neural networks that significantly outperforms state-of-the art methods in the most challenging cross-dataset evaluation. We present an extensive evaluation of several state-of-the-art image-based gaze estimation algorithms on three current datasets, including our own. This evaluation provides clear insights and allows us to identify key research challenges of gaze estimation in the wild.