Růžena Bajcsy

SY
h-index48
11papers
245citations
Novelty40%
AI Score23

11 Papers

1.2SYMay 2, 2017
Robust, Informative Human-in-the-Loop Predictions via Empirical Reachable Sets

Katherine Driggs-Campbell, Roy Dong, S. Shankar Sastry et al.

In order to develop provably safe human-in-the-loop systems, accurate and precise models of human behavior must be developed. In the case of intelligent vehicles, one can imagine the need for predicting driver behavior to develop minimally invasive active safety systems or to safely interact with other vehicles on the road. We present a optimization based method for approximating the stochastic reachable set for human-in-the-loop systems. This method identifies the most precise subset of states that a human driven vehicle may enter, given some dataset of observed trajectories. We phrase this problem as a mixed integer linear program, which can be solved using branch and bound methods. The resulting model uncovers the most representative subset that encapsulates the likely trajectories, up to some probability threshold, by optimally rejecting outliers in the dataset. This tool provides set predictions consisting of trajectories observed from the nonlinear dynamics and behaviors of the human driven car, and can account for modes of behavior, like the driver state or intent. This allows us to predict driving behavior over long time horizons with high accuracy. By using this realistic data and flexible algorithm, a precise and accurate driver model can be developed to capture likely behaviors. The resulting prediction can be tailored to an individual for use in semi-autonomous frameworks or generally applied for autonomous planning in interactive maneuvers.

8.9ROJul 14, 2021
Deformable Elasto-Plastic Object Shaping using an Elastic Hand and Model-Based Reinforcement Learning

Carolyn Matl, Ruzena Bajcsy

Deformable solid objects such as clay or dough are prevalent in industrial and home environments. However, robotic manipulation of such objects has largely remained unexplored in literature due to the high complexity involved in representing and modeling their deformation. This work addresses the problem of shaping elasto-plastic dough by proposing to use a novel elastic end-effector to roll dough in a reinforcement learning framework. The transition model for the end-effector-to-dough interactions is learned from one hour of robot exploration, and doughs of different hydration levels are rolled out into varying lengths. Experimental results are encouraging, with the proposed framework accomplishing the task of rolling out dough into a specified length with 60% fewer actions than a heuristic method. Furthermore, we show that estimating stiffness using the soft end-effector can be used to effectively initialize models, improving robot performance by approximately 40% over incorrect model initialization.

15.1RONov 5, 2020
STReSSD: Sim-To-Real from Sound for Stochastic Dynamics

Carolyn Matl, Yashraj Narang, Dieter Fox et al.

Sound is an information-rich medium that captures dynamic physical events. This work presents STReSSD, a framework that uses sound to bridge the simulation-to-reality gap for stochastic dynamics, demonstrated for the canonical case of a bouncing ball. A physically-motivated noise model is presented to capture stochastic behavior of the balls upon collision with the environment. A likelihood-free Bayesian inference framework is used to infer the parameters of the noise model, as well as a material property called the coefficient of restitution, from audio observations. The same inference framework and the calibrated stochastic simulator are then used to learn a probabilistic model of ball dynamics. The predictive capabilities of the dynamics model are tested in two robotic experiments. First, open-loop predictions anticipate probabilistic success of bouncing a ball into a cup. The second experiment integrates audio perception with a robotic arm to track and deflect a bouncing ball in real-time. We envision that this work is a step towards integrating audio-based inference for dynamic robotic tasks. Experimental results can be viewed at https://youtu.be/b7pOrgZrArk.

21.2ROMar 18, 2020
Inferring the Material Properties of Granular Media for Robotic Tasks

Carolyn Matl, Yashraj Narang, Ruzena Bajcsy et al.

Granular media (e.g., cereal grains, plastic resin pellets, and pills) are ubiquitous in robotics-integrated industries, such as agriculture, manufacturing, and pharmaceutical development. This prevalence mandates the accurate and efficient simulation of these materials. This work presents a software and hardware framework that automatically calibrates a fast physics simulator to accurately simulate granular materials by inferring material properties from real-world depth images of granular formations (i.e., piles and rings). Specifically, coefficients of sliding friction, rolling friction, and restitution of grains are estimated from summary statistics of grain formations using likelihood-free Bayesian inference. The calibrated simulator accurately predicts unseen granular formations in both simulation and experiment; furthermore, simulator predictions are shown to generalize to more complex tasks, including using a robot to pour grains into a bowl, as well as to create a desired pattern of piles and rings. Visualizations of the framework and experiments can be viewed at https://youtu.be/OBvV5h2NMKA

2.5CVJun 12, 2018
Fast forwarding Egocentric Videos by Listening and Watching

Vinicius S. Furlan, Ruzena Bajcsy, Erickson R. Nascimento

The remarkable technological advance in well-equipped wearable devices is pushing an increasing production of long first-person videos. However, since most of these videos have long and tedious parts, they are forgotten or never seen. Despite a large number of techniques proposed to fast-forward these videos by highlighting relevant moments, most of them are image based only. Most of these techniques disregard other relevant sensors present in the current devices such as high-definition microphones. In this work, we propose a new approach to fast-forward videos using psychoacoustic metrics extracted from the soundtrack. These metrics can be used to estimate the annoyance of a segment allowing our method to emphasize moments of sound pleasantness. The efficiency of our method is demonstrated through qualitative results and quantitative results as far as of speed-up and instability are concerned.

1.2SYApr 3, 2016
Convex Computation of the Basin of Stability to Measure the Likelihood of Falling: A Case Study on the Sit-to-Stand Task

Victor Shia, Talia Moore, Ruzena Bajcsy et al.

Locomotion in the real world involves unexpected perturbations, and therefore requires strategies to maintain stability to successfully execute desired behaviours. Ensuring the safety of locomoting systems therefore necessitates a quantitative metric for stability. Due to the difficulty of determining the set of perturbations that induce failure, researchers have used a variety of features as a proxy to describe stability. This paper utilises recent advances in dynamical systems theory to develop a personalised, automated framework to compute the set of perturbations from which a system can avoid failure, which is known as the basin of stability. The approach tracks human motion to synthesise a control input that is analysed to measure the basin of stability. The utility of this analysis is verified on a Sit-to-Stand task performed by 15 individuals. The experiment illustrates that the computed basin of stability for each individual can successfully differentiate between less and more stable Sit-to-Stand strategies.

4.5CVDec 21, 2015
Remote Health Coaching System and Human Motion Data Analysis for Physical Therapy with Microsoft Kinect

Qifei Wang, Gregorij Kurillo, Ferda Ofli et al.

This paper summarizes the recent progress we have made for the computer vision technologies in physical therapy with the accessible and affordable devices. We first introduce the remote health coaching system we build with Microsoft Kinect. Since the motion data captured by Kinect is noisy, we investigate the data accuracy of Kinect with respect to the high accuracy motion capture system. We also propose an outlier data removal algorithm based on the data distribution. In order to generate the kinematic parameter from the noisy data captured by Kinect, we propose a kinematic filtering algorithm based on Unscented Kalman Filter and the kinematic model of human skeleton. The proposed algorithm can obtain smooth kinematic parameter with reduced noise compared to the kinematic parameter generated from the raw motion data from Kinect.

3.6CVDec 13, 2015
Unsupervised Temporal Segmentation of Repetitive Human Actions Based on Kinematic Modeling and Frequency Analysis

Qifei Wang, Gregorij Kurillo, Ferda Ofli et al.

In this paper, we propose a method for temporal segmentation of human repetitive actions based on frequency analysis of kinematic parameters, zero-velocity crossing detection, and adaptive k-means clustering. Since the human motion data may be captured with different modalities which have different temporal sampling rate and accuracy (e.g., optical motion capture systems vs. Microsoft Kinect), we first apply a generic full-body kinematic model with an unscented Kalman filter to convert the motion data into a unified representation that is robust to noise. Furthermore, we extract the most representative kinematic parameters via the primary frequency analysis. The sequences are segmented based on zero-velocity crossing of the selected parameters followed by an adaptive k-means clustering to identify the repetition segments. Experimental results demonstrate that for the motion data captured by both the motion capture system and the Microsoft Kinect, our proposed algorithm obtains robust segmentation of repetitive action sequences.

3.2CRApr 28, 2015
Private Disclosure of Information in Health Tele-monitoring

Daniel Aranki, Ruzena Bajcsy

We present a novel framework, called Private Disclosure of Information (PDI), which is aimed to prevent an adversary from inferring certain sensitive information about subjects using the data that they disclosed during communication with an intended recipient. We show cases where it is possible to achieve perfect privacy regardless of the adversary's auxiliary knowledge while preserving full utility of the information to the intended recipient and provide sufficient conditions for such cases. We also demonstrate the applicability of PDI on a real-world data set that simulates a health tele-monitoring scenario.

1.2SYMay 21, 2015
Identifying Modes of Intent from Driver Behaviors in Dynamic Environments

Katherine Driggs-Campbell, Ruzena Bajcsy

In light of growing attention of intelligent vehicle systems, we propose developing a driver model that uses a hybrid system formulation to capture the intent of the driver. This model hopes to capture human driving behavior in a way that can be utilized by semi- and fully autonomous systems in heterogeneous environments. We consider a discrete set of high level goals or intent modes, that is designed to encompass the decision making process of the human. A driver model is derived using a dataset of lane changes collected in a realistic driving simulator, in which the driver actively labels data to give us insight into her intent. By building the labeled dataset, we are able to utilize classification tools to build the driver model using features of based on her perception of the environment, and achieve high accuracy in identifying driver intent. Multiple algorithms are presented and compared on the dataset, and a comparison of the varying behaviors between drivers is drawn. Using this modeling methodology, we present a model that can be used to assess driver behaviors and to develop human-inspired safety metrics that can be utilized in intelligent vehicular systems.

3.3SYJan 20, 2014
Experimental Design for Human-in-the-Loop Driving Simulations

Katherine Driggs-Campbell, Guillaume Bellegarda, Victor Shia et al.

This report describes a new experimental setup for human-in-the-loop simulations. A force feedback simulator with four axis motion has been setup for real-time driving experiments. The simulator will move to simulate the forces a driver feels while driving, which allows for a realistic experience for the driver. This setup allows for flexibility and control for the researcher in a realistic simulation environment. Experiments concerning driver distraction can also be carried out safely in this test bed, in addition to multi-agent experiments. All necessary code to run the simulator, the additional sensors, and the basic processing is available for use.