Rory Beard

AI
h-index3
3papers
60citations
Novelty65%
AI Score28

3 Papers

24.4AIApr 27, 2022
Counterfactual harm

Jonathan G. Richens, Rory Beard, Daniel H. Thompson

To act safely and ethically in the real world, agents must be able to reason about harm and avoid harmful actions. However, to date there is no statistical method for measuring harm and factoring it into algorithmic decisions. In this paper we propose the first formal definition of harm and benefit using causal models. We show that any factual definition of harm must violate basic intuitions in certain scenarios, and show that standard machine learning algorithms that cannot perform counterfactual reasoning are guaranteed to pursue harmful policies following distributional shifts. We use our definition of harm to devise a framework for harm-averse decision making using counterfactual objective functions. We demonstrate this framework on the problem of identifying optimal drug doses using a dose-response model learned from randomized control trial data. We find that the standard method of selecting doses using treatment effects results in unnecessarily harmful doses, while our counterfactual approach allows us to identify doses that are significantly less harmful without sacrificing efficacy.

12.4HCMay 4, 2020
Building Proactive Voice Assistants: When and How (not) to Interact

O. Miksik, I. Munasinghe, J. Asensio-Cubero et al.

Voice assistants have recently achieved remarkable commercial success. However, the current generation of these devices is typically capable of only reactive interactions. In other words, interactions have to be initiated by the user, which somewhat limits their usability and user experience. We propose, that the next generation of such devices should be able to proactively provide the right information in the right way at the right time, without being prompted by the user. However, achieving this is not straightforward, since there is the danger it could interrupt what the user is doing too much, resulting in it being distracting or even annoying. Furthermore, it could unwittingly, reveal sensitive/private information to third parties. In this report, we discuss the challenges of developing proactively initiated interactions, and suggest a framework for when it is appropriate for the device to intervene. To validate our design assumptions, we describe firstly, how we built a functioning prototype and secondly, a user study that was conducted to assess users' reactions and reflections when in the presence of a proactive voice assistant. This pre-print summarises the state, ideas and progress towards a proactive device as of autumn 2018.

2.3AIMar 28, 2020
Learning medical triage from clinicians using Deep Q-Learning

Albert Buchard, Baptiste Bouvier, Giulia Prando et al.

Medical Triage is of paramount importance to healthcare systems, allowing for the correct orientation of patients and allocation of the necessary resources to treat them adequately. While reliable decision-tree methods exist to triage patients based on their presentation, those trees implicitly require human inference and are not immediately applicable in a fully automated setting. On the other hand, learning triage policies directly from experts may correct for some of the limitations of hard-coded decision-trees. In this work, we present a Deep Reinforcement Learning approach (a variant of DeepQ-Learning) to triage patients using curated clinical vignettes. The dataset, consisting of 1374 clinical vignettes, was created by medical doctors to represent real-life cases. Each vignette is associated with an average of 3.8 expert triage decisions given by medical doctors relying solely on medical history. We show that this approach is on a par with human performance, yielding safe triage decisions in 94% of cases, and matching expert decisions in 85% of cases. The trained agent learns when to stop asking questions, acquires optimized decision policies requiring less evidence than supervised approaches, and adapts to the novelty of a situation by asking for more information. Overall, we demonstrate that a Deep Reinforcement Learning approach can learn effective medical triage policies directly from expert decisions, without requiring expert knowledge engineering. This approach is scalable and can be deployed in healthcare settings or geographical regions with distinct triage specifications, or where trained experts are scarce, to improve decision making in the early stage of care.