CVMar 31, 2023Code
Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?Arjun Majumdar, Karmesh Yadav, Sergio Arnaud et al. · meta-ai
We present the largest and most comprehensive empirical study of pre-trained visual representations (PVRs) or visual 'foundation models' for Embodied AI. First, we curate CortexBench, consisting of 17 different tasks spanning locomotion, navigation, dexterous, and mobile manipulation. Next, we systematically evaluate existing PVRs and find that none are universally dominant. To study the effect of pre-training data size and diversity, we combine over 4,000 hours of egocentric videos from 7 different sources (over 4.3M images) and ImageNet to train different-sized vision transformers using Masked Auto-Encoding (MAE) on slices of this data. Contrary to inferences from prior work, we find that scaling dataset size and diversity does not improve performance universally (but does so on average). Our largest model, named VC-1, outperforms all prior PVRs on average but does not universally dominate either. Next, we show that task- or domain-specific adaptation of VC-1 leads to substantial gains, with VC-1 (adapted) achieving competitive or superior performance than the best known results on all of the benchmarks in CortexBench. Finally, we present real-world hardware experiments, in which VC-1 and VC-1 (adapted) outperform the strongest pre-existing PVR. Overall, this paper presents no new techniques but a rigorous systematic evaluation, a broad set of findings about PVRs (that in some cases, refute those made in narrow domains in prior work), and open-sourced code and models (that required over 10,000 GPU-hours to train) for the benefit of the research community.
ROOct 3, 2023
What do we learn from a large-scale study of pre-trained visual representations in sim and real environments?Sneha Silwal, Karmesh Yadav, Tingfan Wu et al.
We present a large empirical investigation on the use of pre-trained visual representations (PVRs) for training downstream policies that execute real-world tasks. Our study involves five different PVRs, each trained for five distinct manipulation or indoor navigation tasks. We performed this evaluation using three different robots and two different policy learning paradigms. From this effort, we can arrive at three insights: 1) the performance trends of PVRs in the simulation are generally indicative of their trends in the real world, 2) the use of PVRs enables a first-of-its-kind result with indoor ImageNav (zero-shot transfer to a held-out scene in the real world), and 3) the benefits from variations in PVRs, primarily data-augmentation and fine-tuning, also transfer to the real-world performance. See project website for additional details and visuals.
LGMay 29
Convergence of Two-Timescale Markovian Stochastic Approximations with Applications in Reinforcement LearningVagul Mahadevan, Claire Chen, Shuze Daniel Liu et al.
This work studies the convergence of two-timescale stochastic approximations (SA), a class of iterative algorithms that update two sets of parameters in fast and slow timescales respectively. Notable examples of two-timescale SA in reinforcement learning (RL) include temporal difference learning with gradient correction (TDC) and actor-critic methods. Previously, the stability (i.e., boundedness) and convergence of two-timescale SA were only established under i.i.d. noise. This work instead establishes the stability and convergence of two-timescale SA under Markovian noise, a setup that is more realistic in RL. Notably, we do not need to use any projection operator and the noise does not need to live in a compact space. Our key technical novelty is to control the fast timescale parameter with the running max of the slow timescale parameter, instead of with the current slow timescale parameter, as most prior works do. As a key application, we establish the first almost sure convergence of TDC with eligibility traces under off-policy learning with linear function approximation.
ROMay 7, 2022
Category-Independent Articulated Object Tracking with Factor GraphsNick Heppert, Toki Migimatsu, Brent Yi et al.
Robots deployed in human-centric environments may need to manipulate a diverse range of articulated objects, such as doors, dishwashers, and cabinets. Articulated objects often come with unexpected articulation mechanisms that are inconsistent with categorical priors: for example, a drawer might rotate about a hinge joint instead of sliding open. We propose a category-independent framework for predicting the articulation models of unknown objects from sequences of RGB-D images. The prediction is performed by a two-step process: first, a visual perception module tracks object part poses from raw images, and second, a factor graph takes these poses and infers the articulation model including the current configuration between the parts as a 6D twist. We also propose a manipulation-oriented metric to evaluate predicted joint twists in terms of how well a compliant robot controller would be able to manipulate the articulated object given the predicted twist. We demonstrate that our visual perception and factor graph modules outperform baselines on simulated data and show the applicability of our factor graph on real world data.
IMMay 7
AstroAlertBench: Evaluating the Accuracy, Reasoning, and Honesty of Multimodal LLMs in Astronomical ClassificationClaire Chen, Jiabao Sean Xiao, Shuze Daniel Liu et al.
Modern astronomical observatories generate a massive volume of multimodal data, creating a critical bottleneck for expert human review. While multimodal large language models (LLMs) have shown promise in interpreting complex visual and textual inputs, their ability to perform specialized scientific classification while providing interpretable reasoning remains understudied. We introduce AstroAlertBench, a comprehensive multimodal benchmark designed to evaluate LLM performance in astronomical event review along a three-stage logical chain: metadata grounding, scientific reasoning, and hierarchical classification over five categories. We use a pilot sample of 1,500 real-world alerts from the Zwicky Transient Facility (ZTF), a wide-field survey that scans the northern sky to detect transient astronomical events. On this dataset, we benchmark 13 frontier closed-source and open-weight LLMs that support visual input. Our results reveal that high accuracy does not always align with model ``honesty,'' defined as the ability to self-evaluate its reasoning, which affects its reliability as a real-world assistant. We further initialize a human-in-the-loop evaluation protocol as a precursor to future community-scale participation. Together, AstroAlertBench provides a framework for developing calibrated and interpretable astronomical assistants.
LGMay 13
Offline Two-Player Zero-Sum Markov Games with KL RegularizationClaire Chen, Yuheng Zhang, Xinyu Liu et al.
We study the problem of learning Nash equilibria in offline two-player zero-sum Markov games. While existing approaches often rely on explicit pessimism to address distribution shift, we show that KL regularization alone suffices to stabilize learning and guarantee convergence. We first introduce Regularized Offline Sequential Equilibrium (ROSE), a theoretical framework that achieves a fast $\widetilde{\mathcal{O}}(1/n)$ convergence rate under \textit{unilateral concentrability}, improving over the standard $\widetilde{\mathcal{O}}(1/\sqrt{n})$ rates in unregularized settings. We then propose Sequential Offline Self-play Mirror Descent (SOS-MD), a practical model-free algorithm based on least-squares value estimation and iterative self-play updates. We prove that the last iterate of SOS-MD attains the same $\widetilde{\mathcal{O}}(1/n)$ statistical rate up to a vanishing optimization error of order $\widetilde{\mathcal{O}}(1/\sqrt{T})$ in the number of self-play iterations $T$.
GTApr 8
Beyond Pessimism: Offline Learning in KL-regularized GamesYuheng Zhang, Claire Chen, Nan Jiang
We study offline learning in KL-regularized two-player zero-sum games, where policies are optimized under a KL constraint to a fixed reference policy. Prior work relies on pessimistic value estimation to handle distribution shift, yielding only $\widetilde{\mathcal{O}}(1/\sqrt n)$ statistical rates. We develop a new pessimism-free algorithm and analytical framework for KL-regularized games, built on the smoothness of KL-regularized best responses and a stability property of the Nash equilibrium induced by skew symmetry. This yields the first $\widetilde{\mathcal{O}}(1/n)$ sample complexity bound for offline learning in KL-regularized zero-sum games, achieved entirely without pessimism. We further propose an efficient self-play policy optimization algorithm and prove that, with a number of iterations linear in the sample size, it achieves the same fast $\widetilde{\mathcal{O}}(1/n)$ statistical rate as the minimax estimator.
LGMay 8
Beyond Linear Attention: Softmax Transformers Implement In-Context Reinforcement LearningZixuan Xie, Xinyu Liu, Claire Chen et al.
In-context reinforcement learning (ICRL) studies agents that, after pretraining, adapt to new tasks by conditioning on additional context without parameter updates. Existing theoretical analyses of ICRL largely rely on linear attention, which replaces the softmax function in the standard attention with an identity mapping. This paper provides the first theoretical understanding of ICRL without making the unrealistic linear attention simplification. In particular, we consider the standard softmax attention used in practice. We show that, with certain parameters, the layerwise forward pass of a Transformer with such softmax attention is equivalent to iterative updates of a weighted softmax temporal difference (TD) learning algorithm. Here, weighted softmax TD is a new RL algorithm that performs policy evaluation in kernel space and adopts both linear TD and tabular TD as special cases. We also prove that under a certain contraction condition, the policy evaluation error decays as the number of layers grows, with the identified parameters above. Finally, we prove that those parameters are a global minimizer of a pretraining loss, explaining their emergence in our numerical experiments.
AIApr 10
Instructing LLMs to Negotiate using Reinforcement Learning with Verifiable RewardsShuze Daniel Liu, Claire Chen, Jiabao Sean Xiao et al.
The recent advancement of Large Language Models (LLMs) has established their potential as autonomous interactive agents. However, they often struggle in strategic games of incomplete information, such as bilateral price negotiation. In this paper, we investigate if Reinforcement Learning from Verifiable Rewards (RLVR) can effectively teach LLMs to negotiate. Specifically, we explore the strategic behaviors that emerge during the learning process. We introduce a framework that trains a mid-sized buyer agent against a regulated LLM seller across a wide distribution of real-world products. By grounding reward signals directly in the maximization of economic surplus and strict adherence to private budget constraints, we reveal a novel four-phase strategic evolution. The agent progresses from naive bargaining to using aggressive starting prices, moves through a phase of deadlock, and ultimately develops sophisticated persuasive skills. Our results demonstrate that this verifiable training allows a 30B agent to significantly outperform frontier models over ten times its size in extracting surplus. Furthermore, the trained agent generalizes robustly to stronger counterparties unseen during training and remains effective even when facing hostile, adversarial seller personas.
LGAug 16, 2024
Efficient Multi-Policy Evaluation for Reinforcement LearningShuze Daniel Liu, Claire Chen, Shangtong Zhang
To unbiasedly evaluate multiple target policies, the dominant approach among RL practitioners is to run and evaluate each target policy separately. However, this evaluation method is far from efficient because samples are not shared across policies, and running target policies to evaluate themselves is actually not optimal. In this paper, we address these two weaknesses by designing a tailored behavior policy to reduce the variance of estimators across all target policies. Theoretically, we prove that executing this behavior policy with manyfold fewer samples outperforms on-policy evaluation on every target policy under characterized conditions. Empirically, we show our estimator has a substantially lower variance compared with previous best methods and achieves state-of-the-art performance in a broad range of environments.
LOJan 30
MathlibLemma: Folklore Lemma Generation and Benchmark for Formal MathematicsXinyu Liu, Zixuan Xie, Amir Moeini et al.
While the ecosystem of Lean and Mathlib has enjoyed celebrated success in formal mathematical reasoning with the help of large language models (LLMs), the absence of many folklore lemmas in Mathlib remains a persistent barrier that limits Lean's usability as an everyday tool for mathematicians like LaTeX or Maple. To address this, we introduce MathlibLemma, the first LLM-based multi-agent system to automate the discovery and formalization of mathematical folklore lemmas. This framework constitutes our primary contribution, proactively mining the missing connective tissue of mathematics. Its efficacy is demonstrated by the production of a verified library of folklore lemmas, a subset of which has already been formally merged into the latest build of Mathlib, thereby validating the system's real-world utility and alignment with expert standards. Leveraging this pipeline, we further construct the MathlibLemma benchmark, a suite of 4,028 type-checked Lean statements spanning a broad range of mathematical domains. By transforming the role of LLMs from passive consumers to active contributors, this work establishes a constructive methodology for the self-evolution of formal mathematical libraries.
LGMay 9
Predicting Plasticity in Deep Continual Learning: A Theoretical PerspectiveJiuqi Wang, Jayanth Srinivasa, Claire Chen et al.
Deep continual learning requires models to adapt to new tasks without retraining from scratch. However, neural networks can lose their ability to adapt to new tasks after training on previous ones, a phenomenon known as loss of plasticity. There have been several explanations and diagnostics proposed for plasticity loss. Motivated by the philosophy that "all models are wrong, but some are useful", we ask: can existing diagnostics predict a neural network's plasticity? In this work, we take a practical view to interpret plasticity as trainability, i.e., a neural network's future optimization gain on a target task. We first take a theoretical approach, showing, by constructing a few counterexamples, that some widely adopted diagnostics of plasticity, including representation rank and neural tangent kernel rank, can fail to predict the loss of trainability in both regression and classification settings. We instead propose a novel metric, called optimization readiness, which combines gradient strength and gradient reliability. We prove that optimization readiness lower bounds one-step optimization gain under standard smoothness assumptions, providing a theoretical guarantee for its predictive power. Empirically, we show that across commonly used deep continual learning settings, such as Slowly-Changing Regression and Permuted MNIST, optimization readiness more reliably ranks checkpoints by trainability than prior diagnostics, even with substantially fewer samples.
LGApr 30
Pessimism-Free Offline Learning in General-Sum Games via KL RegularizationClaire Chen, Yuheng Zhang
Offline multi-agent reinforcement learning in general-sum settings is challenged by the distribution shift between logged datasets and target equilibrium policies. While standard methods rely on manual pessimistic penalties, we demonstrate that KL regularization suffices to stabilize learning and achieve equilibrium recovery. We propose General-sum Anchored Nash Equilibrium (GANE), which recovers regularized Nash equilibria at an accelerated statistical rate of $\widetilde{O}(1/n)$. For computational tractability, we develop General-sum Anchored Mirror Descent (GAMD), an iterative algorithm converging to a Coarse Correlated Equilibrium at the standard rate of $\widetilde{O}(1/\sqrt{n}+1/T)$. These results establish KL regularization as a standalone mechanism for pessimism-free offline learning that achieves equivalent or accelerated rates in multi-player general-sum games.
GTApr 30
Fast Rates in $α$-Potential Games via Regularized Mirror DescentClaire Chen, Yuheng Zhang
An $α$-potential game is a multi-player non-cooperative interaction in which a global potential function approximates individual player rewards up to a structural bias $α$. While identifying a Nash Equilibrium (NE) in generic general-sum games is known to be computationally intractable, the potential game structure enables tractable NE identification. In this paper, we study the offline learning of NE in $α$-potential games using KL regularization. To analyze this process, we propose a novel Reference-Anchored offline data coverage framework--a verifiable condition that anchors data requirements to a known reference policy rather than an unknown optimum. Building on this, we propose Offline Potential Mirror Descent (OPMD), a decentralized algorithm that achieves an accelerated $\widetilde{\mathcal{O}}(1/n)$ statistical rate, surpassing the standard $\widetilde{\mathcal{O}}(1/\sqrt{n})$ rate typical of offline multi-agent learning. This work characterizes the first fast-rate offline learning approach for $α$-potential games.
LGMay 28, 2025
Causal-PIK: Causality-based Physical Reasoning with a Physics-Informed KernelCarlota Parés-Morlans, Michelle Yi, Claire Chen et al.
Tasks that involve complex interactions between objects with unknown dynamics make planning before execution difficult. These tasks require agents to iteratively improve their actions after actively exploring causes and effects in the environment. For these type of tasks, we propose Causal-PIK, a method that leverages Bayesian optimization to reason about causal interactions via a Physics-Informed Kernel to help guide efficient search for the best next action. Experimental results on Virtual Tools and PHYRE physical reasoning benchmarks show that Causal-PIK outperforms state-of-the-art results, requiring fewer actions to reach the goal. We also compare Causal-PIK to human studies, including results from a new user study we conducted on the PHYRE benchmark. We find that Causal-PIK remains competitive on tasks that are very challenging, even for human problem-solvers.
ROSep 28, 2021
TrajectoTree: Trajectory Optimization Meets Tree Search for Planning Multi-contact Dexterous ManipulationClaire Chen, Preston Culbertson, Marion Lepert et al.
Dexterous manipulation tasks often require contact switching, where fingers make and break contact with the object. We propose a method that plans trajectories for dexterous manipulation tasks involving contact switching using contact-implicit trajectory optimization (CITO) augmented with a high-level discrete contact sequence planner. We first use the high-level planner to find a sequence of finger contact switches given a desired object trajectory. With this contact sequence plan, we impose additional constraints in the CITO problem. We show that our method finds trajectories approximately 7 times faster than a general CITO baseline for a four-finger planar manipulation scenario. Furthermore, when executing the planned trajectories in a full dynamics simulator, we are able to more closely track the object pose trajectories planned by our method than those planned by the baselines.
ROSep 22, 2021
Real Robot Challenge: A Robotics Competition in the CloudStefan Bauer, Felix Widmaier, Manuel Wüthrich et al.
Dexterous manipulation remains an open problem in robotics. To coordinate efforts of the research community towards tackling this problem, we propose a shared benchmark. We designed and built robotic platforms that are hosted at MPI for Intelligent Systems and can be accessed remotely. Each platform consists of three robotic fingers that are capable of dexterous object manipulation. Users are able to control the platforms remotely by submitting code that is executed automatically, akin to a computational cluster. Using this setup, i) we host robotics competitions, where teams from anywhere in the world access our platforms to tackle challenging tasks ii) we publish the datasets collected during these competitions (consisting of hundreds of robot hours), and iii) we give researchers access to these platforms for their own projects.
ROJan 27, 2021
Dexterous Manipulation Primitives for the Real Robot ChallengeClaire Chen, Krishnan Srinivasan, Jeffrey Zhang et al.
This report describes our approach for Phase 3 of the Real Robot Challenge. To solve cuboid manipulation tasks of varying difficulty, we decompose each task into the following primitives: moving the fingers to the cuboid to grasp it, turning it on the table to minimize orientation error, and re-positioning it to the goal position. We use model-based trajectory optimization and control to plan and execute these primitives. These grasping, turning, and re-positioning primitives are sequenced with a state-machine that determines which primitive to execute given the current object state and goal. Our method shows robust performance over multiple runs with randomized initial and goal positions. With this approach, our team placed second in the challenge, under the anonymous name "sombertortoise" on the leaderboard. Example runs of our method solving each of the four levels can be seen in this video (https://www.youtube.com/watch?v=I65Kwu9PGmg&list=PLt9QxrtaftrHGXcp4Oh8-s_OnQnBnLtei&index=1).