Kai Deng

CV
h-index32
3papers
14citations
Novelty50%
AI Score34

3 Papers

19.7CVJul 16, 2025
AD-GS: Object-Aware B-Spline Gaussian Splatting for Self-Supervised Autonomous Driving

Jiawei Xu, Kai Deng, Zexin Fan et al.

Modeling and rendering dynamic urban driving scenes is crucial for self-driving simulation. Current high-quality methods typically rely on costly manual object tracklet annotations, while self-supervised approaches fail to capture dynamic object motions accurately and decompose scenes properly, resulting in rendering artifacts. We introduce AD-GS, a novel self-supervised framework for high-quality free-viewpoint rendering of driving scenes from a single log. At its core is a novel learnable motion model that integrates locality-aware B-spline curves with global-aware trigonometric functions, enabling flexible yet precise dynamic object modeling. Rather than requiring comprehensive semantic labeling, AD-GS automatically segments scenes into objects and background with the simplified pseudo 2D segmentation, representing objects using dynamic Gaussians and bidirectional temporal visibility masks. Further, our model incorporates visibility reasoning and physically rigid regularization to enhance robustness. Extensive evaluations demonstrate that our annotation-free model significantly outperforms current state-of-the-art annotation-free methods and is competitive with annotation-dependent approaches.

7.2HCJul 5, 2025
Evaluating the Effectiveness of Large Language Models in Solving Simple Programming Tasks: A User-Centered Study

Kai Deng

As large language models (LLMs) become more common in educational tools and programming environments, questions arise about how these systems should interact with users. This study investigates how different interaction styles with ChatGPT-4o (passive, proactive, and collaborative) affect user performance on simple programming tasks. I conducted a within-subjects experiment where fifteen high school students participated, completing three problems under three distinct versions of the model. Each version was designed to represent a specific style of AI support: responding only when asked, offering suggestions automatically, or engaging the user in back-and-forth dialogue.Quantitative analysis revealed that the collaborative interaction style significantly improved task completion time compared to the passive and proactive conditions. Participants also reported higher satisfaction and perceived helpfulness when working with the collaborative version. These findings suggest that the way an LLM communicates, how it guides, prompts, and responds, can meaningfully impact learning and performance. This research highlights the importance of designing LLMs that go beyond functional correctness to support more interactive, adaptive, and user-centered experiences, especially for novice programmers.

1.2CVDec 13, 2020
Learning Heatmap-Style Jigsaw Puzzles Provides Good Pretraining for 2D Human Pose Estimation

Kun Zhang, Rui Wu, Ping Yao et al.

The target of 2D human pose estimation is to locate the keypoints of body parts from input 2D images. State-of-the-art methods for pose estimation usually construct pixel-wise heatmaps from keypoints as labels for learning convolution neural networks, which are usually initialized randomly or using classification models on ImageNet as their backbones. We note that 2D pose estimation task is highly dependent on the contextual relationship between image patches, thus we introduce a self-supervised method for pretraining 2D pose estimation networks. Specifically, we propose Heatmap-Style Jigsaw Puzzles (HSJP) problem as our pretext-task, whose target is to learn the location of each patch from an image composed of shuffled patches. During our pretraining process, we only use images of person instances in MS-COCO, rather than introducing extra and much larger ImageNet dataset. A heatmap-style label for patch location is designed and our learning process is in a non-contrastive way. The weights learned by HSJP pretext task are utilised as backbones of 2D human pose estimator, which are then finetuned on MS-COCO human keypoints dataset. With two popular and strong 2D human pose estimators, HRNet and SimpleBaseline, we evaluate mAP score on both MS-COCO validation and test-dev datasets. Our experiments show that downstream pose estimators with our self-supervised pretraining obtain much better performance than those trained from scratch, and are comparable to those using ImageNet classification models as their initial backbones.