Nikolay Nıkolov

h-index12
2papers
420citations

2 Papers

23.0CVNov 30, 2019
Urban Driving with Conditional Imitation Learning

Jeffrey Hawke, Richard Shen, Corina Gurau et al.

Hand-crafting generalised decision-making rules for real-world urban autonomous driving is hard. Alternatively, learning behaviour from easy-to-collect human driving demonstrations is appealing. Prior work has studied imitation learning (IL) for autonomous driving with a number of limitations. Examples include only performing lane-following rather than following a user-defined route, only using a single camera view or heavily cropped frames lacking state observability, only lateral (steering) control, but not longitudinal (speed) control and a lack of interaction with traffic. Importantly, the majority of such systems have been primarily evaluated in simulation - a simple domain, which lacks real-world complexities. Motivated by these challenges, we focus on learning representations of semantics, geometry and motion with computer vision for IL from human driving demonstrations. As our main contribution, we present an end-to-end conditional imitation learning approach, combining both lateral and longitudinal control on a real vehicle for following urban routes with simple traffic. We address inherent dataset bias by data balancing, training our final policy on approximately 30 hours of demonstrations gathered over six months. We evaluate our method on an autonomous vehicle by driving 35km of novel routes in European urban streets.

20.7LGDec 18, 2018Code
Information-Directed Exploration for Deep Reinforcement Learning

Nikolay Nikolov, Johannes Kirschner, Felix Berkenkamp et al.

Efficient exploration remains a major challenge for reinforcement learning. One reason is that the variability of the returns often depends on the current state and action, and is therefore heteroscedastic. Classical exploration strategies such as upper confidence bound algorithms and Thompson sampling fail to appropriately account for heteroscedasticity, even in the bandit setting. Motivated by recent findings that address this issue in bandits, we propose to use Information-Directed Sampling (IDS) for exploration in reinforcement learning. As our main contribution, we build on recent advances in distributional reinforcement learning and propose a novel, tractable approximation of IDS for deep Q-learning. The resulting exploration strategy explicitly accounts for both parametric uncertainty and heteroscedastic observation noise. We evaluate our method on Atari games and demonstrate a significant improvement over alternative approaches.