2.8CVMar 1
VisNec: Measuring and Leveraging Visual Necessity for Multimodal Instruction TuningMingkang Dong, Hongyi Cai, Jie Li et al.
The effectiveness of multimodal instruction tuning depends not only on dataset scale, but critically on whether training samples genuinely require visual reasoning. However, existing instruction datasets often contain a substantial portion of visually redundant samples (solvable from text alone), as well as multimodally misaligned supervision that can degrade learning. To address this, we propose VisNec (Visual Necessity Score), a principled data selection framework that measures the marginal contribution of visual input during instruction tuning. By comparing predictive loss with and without visual context, VisNec identifies whether a training instance is vision-critical, redundant, or misaligned. To preserve task diversity, we combine VisNec with semantic clustering and select high-necessity samples within each cluster. Across 10 downstream benchmarks, training on only 15% of the LLaVA-665K dataset selected by VisNec achieves 100.2% of full-data performance. On the smaller Vision-Flan-186K dataset, our selection not only further reduces data size but also surpasses full-data training by 15.8%. These results demonstrate that measuring and leveraging visual necessity provides an effective solution for both efficient and robust multimodal instruction tuning. Codes and selected subsets will be released upon acceptance.
1.5CVMar 4
SGR3 Model: Scene Graph Retrieval-Reasoning Model in 3DZirui Wang, Ruiping Liu, Yufan Chen et al.
3D scene graphs provide a structured representation of object entities and their relationships, enabling high-level interpretation and reasoning for robots while remaining intuitively understandable to humans. Existing approaches for 3D scene graph generation typically combine scene reconstruction with graph neural networks (GNNs). However, such pipelines require multi-modal data that may not always be available, and their reliance on heuristic graph construction can constrain the prediction of relationship triplets. In this work, we introduce a Scene Graph Retrieval-Reasoning Model in 3D (SGR3 Model), a training-free framework that leverages multi-modal large language models (MLLMs) with retrieval-augmented generation (RAG) for semantic scene graph generation. SGR3 Model bypasses the need for explicit 3D reconstruction. Instead, it enhances relational reasoning by incorporating semantically aligned scene graphs retrieved via a ColPali-style cross-modal framework. To improve retrieval robustness, we further introduce a weighted patch-level similarity selection mechanism that mitigates the negative impact of blurry or semantically uninformative regions. Experiments demonstrate that SGR3 Model achieves competitive performance compared to training-free baselines and on par with GNN-based expert models. Moreover, an ablation study on the retrieval module and knowledge base scale reveals that retrieved external information is explicitly integrated into the token generation process, rather than being implicitly internalized through abstraction.