Praveen K. Pilly

LG
h-index16
15papers
282citations
Novelty49%
AI Score33

15 Papers

15.5LGJan 18, 2023
A Domain-Agnostic Approach for Characterization of Lifelong Learning Systems

Megan M. Baker, Alexander New, Mario Aguilar-Simon et al.

Despite the advancement of machine learning techniques in recent years, state-of-the-art systems lack robustness to "real world" events, where the input distributions and tasks encountered by the deployed systems will not be limited to the original training context, and systems will instead need to adapt to novel distributions and tasks while deployed. This critical gap may be addressed through the development of "Lifelong Learning" systems that are capable of 1) Continuous Learning, 2) Transfer and Adaptation, and 3) Scalability. Unfortunately, efforts to improve these capabilities are typically treated as distinct areas of research that are assessed independently, without regard to the impact of each separate capability on other aspects of the system. We instead propose a holistic approach, using a suite of metrics and an evaluation framework to assess Lifelong Learning in a principled way that is agnostic to specific domains or system techniques. Through five case studies, we show that this suite of metrics can inform the development of varied and complex Lifelong Learning systems. We highlight how the proposed suite of metrics quantifies performance trade-offs present during Lifelong Learning system development - both the widely discussed Stability-Plasticity dilemma and the newly proposed relationship between Sample Efficient and Robust Learning. Further, we make recommendations for the formulation and use of metrics to guide the continuing development of Lifelong Learning systems and assess their progress in the future.

15.6LGDec 21, 2022Code
Lifelong Reinforcement Learning with Modulating Masks

Eseoghene Ben-Iwhiwhu, Saptarshi Nath, Praveen K. Pilly et al.

Lifelong learning aims to create AI systems that continuously and incrementally learn during a lifetime, similar to biological learning. Attempts so far have met problems, including catastrophic forgetting, interference among tasks, and the inability to exploit previous knowledge. While considerable research has focused on learning multiple supervised classification tasks that involve changes in the input distribution, lifelong reinforcement learning (LRL) must deal with variations in the state and transition distributions, and in the reward functions. Modulating masks with a fixed backbone network, recently developed for classification, are particularly suitable to deal with such a large spectrum of task variations. In this paper, we adapted modulating masks to work with deep LRL, specifically PPO and IMPALA agents. The comparison with LRL baselines in both discrete and continuous RL tasks shows superior performance. We further investigated the use of a linear combination of previously learned masks to exploit previous knowledge when learning new tasks: not only is learning faster, the algorithm solves tasks that we could not otherwise solve from scratch due to extremely sparse rewards. The results suggest that RL with modulating masks is a promising approach to lifelong learning, to the composition of knowledge to learn increasingly complex tasks, and to knowledge reuse for efficient and faster learning.

6.6LGJan 21, 2023Code
The configurable tree graph (CT-graph): measurable problems in partially observable and distal reward environments for lifelong reinforcement learning

Andrea Soltoggio, Eseoghene Ben-Iwhiwhu, Christos Peridis et al.

This paper introduces a set of formally defined and transparent problems for reinforcement learning algorithms with the following characteristics: (1) variable degrees of observability (non-Markov observations), (2) distal and sparse rewards, (3) variable and hierarchical reward structure, (4) multiple-task generation, (5) variable problem complexity. The environment provides 1D or 2D categorical observations, and takes actions as input. The core structure of the CT-graph is a multi-branch tree graph with arbitrary branching factor, depth, and observation sets that can be varied to increase the dimensions of the problem in a controllable and measurable way. Two main categories of states, decision states and wait states, are devised to create a hierarchy of importance among observations, typical of real-world problems. A large observation set can produce a vast set of histories that impairs memory-augmented agents. Variable reward functions allow for the easy creation of multiple tasks and the ability of an agent to efficiently adapt in dynamic scenarios where tasks with controllable degrees of similarities are presented. Challenging complexity levels can be easily achieved due to the exponential growth of the graph. The problem formulation and accompanying code provide a fast, transparent, and mathematically defined set of configurable tests to compare the performance of reinforcement learning algorithms, in particular in lifelong learning settings.

3.3LGSep 7, 2022
Concept-modulated model-based offline reinforcement learning for rapid generalization

Nicholas A. Ketz, Praveen K. Pilly

The robustness of any machine learning solution is fundamentally bound by the data it was trained on. One way to generalize beyond the original training is through human-informed augmentation of the original dataset; however, it is impossible to specify all possible failure cases that can occur during deployment. To address this limitation we combine model-based reinforcement learning and model-interpretability methods to propose a solution that self-generates simulated scenarios constrained by environmental concepts and dynamics learned in an unsupervised manner. In particular, an internal model of the agent's environment is conditioned on low-dimensional concept representations of the input space that are sensitive to the agent's actions. We demonstrate this method within a standard realistic driving simulator in a simple point-to-point navigation task, where we show dramatic improvements in one-shot generalization to different instances of specified failure cases as well as zero-shot generalization to similar variations compared to model-based and model-free approaches.

6.4LGNov 20, 2024
Competence-Aware AI Agents with Metacognition for Unknown Situations and Environments (MUSE)

Rodolfo Valiente, Praveen K. Pilly

Metacognition, defined as the awareness and regulation of one's cognitive processes, is central to human adaptability in unknown situations. In contrast, current autonomous agents often struggle in novel environments due to their limited capacity for adaptation. We hypothesize that metacognition is a critical missing ingredient in autonomous agents for the cognitive flexibility needed to tackle unfamiliar challenges. Given the broad scope of metacognitive abilities, we focus on competence awareness and strategy selection. To this end, we propose the Metacognition for Unknown Situations and Environments (MUSE) framework to integrate metacognitive processes of self-assessment and self-regulation into autonomous agents. We present two implementations of MUSE: one based on world modeling and another leveraging large language models (LLMs). Our system continually learns to assess its competence on a given task and uses this self-assessment to guide iterative cycles of strategy selection. MUSE agents demonstrate high competence awareness and significant improvements in self-regulation for solving novel, out-of-distribution tasks more effectively compared to model-based reinforcement learning and purely prompt-based LLM agent approaches. This work highlights the promise of approaches inspired by cognitive and neural systems in enabling autonomous agents to adapt to new environments while mitigating the heavy reliance on extensive training data and large models for the current models.

3.1LGDec 17, 2021
An Online Data-Driven Emergency-Response Method for Autonomous Agents in Unforeseen Situations

Glenn Maguire, Nicholas Ketz, Praveen Pilly et al.

Reinforcement learning agents perform well when presented with inputs within the distribution of those encountered during training. However, they are unable to respond effectively when faced with novel, out-of-distribution events, until they have undergone additional training. This paper presents an online, data-driven, emergency-response method that aims to provide autonomous agents the ability to react to unexpected situations that are very different from those it has been trained or designed to address. In such situations, learned policies cannot be expected to perform appropriately since the observations obtained in these novel situations would fall outside the distribution of inputs that the agent has been optimized to handle. The proposed approach devises a customized response to the unforeseen situation sequentially, by selecting actions that minimize the rate of increase of the reconstruction error from a variational auto-encoder. This optimization is achieved online in a data-efficient manner (on the order of 30 data-points) using a modified Bayesian optimization procedure. We demonstrate the potential of this approach in a simulated 3D car driving scenario, in which the agent devises a response in under 2 seconds to avoid collisions with objects it has not seen during training.

13.9NEOct 30, 2021Code
Context Meta-Reinforcement Learning via Neuromodulation

Eseoghene Ben-Iwhiwhu, Jeffery Dick, Nicholas A. Ketz et al.

Meta-reinforcement learning (meta-RL) algorithms enable agents to adapt quickly to tasks from few samples in dynamic environments. Such a feat is achieved through dynamic representations in an agent's policy network (obtained via reasoning about task context, model parameter updates, or both). However, obtaining rich dynamic representations for fast adaptation beyond simple benchmark problems is challenging due to the burden placed on the policy network to accommodate different policies. This paper addresses the challenge by introducing neuromodulation as a modular component to augment a standard policy network that regulates neuronal activities in order to produce efficient dynamic representations for task adaptation. The proposed extension to the policy network is evaluated across multiple discrete and continuous control environments of increasing complexity. To prove the generality and benefits of the extension in meta-RL, the neuromodulated network was applied to two state-of-the-art meta-RL algorithms (CAVIA and PEARL). The result demonstrates that meta-RL augmented with neuromodulation produces significantly better result and richer dynamic representations in comparison to the baselines.

14.1LGApr 17, 2021
Lifelong Learning with Sketched Structural Regularization

Haoran Li, Aditya Krishnan, Jingfeng Wu et al.

Preventing catastrophic forgetting while continually learning new tasks is an essential problem in lifelong learning. Structural regularization (SR) refers to a family of algorithms that mitigate catastrophic forgetting by penalizing the network for changing its "critical parameters" from previous tasks while learning a new one. The penalty is often induced via a quadratic regularizer defined by an \emph{importance matrix}, e.g., the (empirical) Fisher information matrix in the Elastic Weight Consolidation framework. In practice and due to computational constraints, most SR methods crudely approximate the importance matrix by its diagonal. In this paper, we propose \emph{Sketched Structural Regularization} (Sketched SR) as an alternative approach to compress the importance matrices used for regularizing in SR methods. Specifically, we apply \emph{linear sketching methods} to better approximate the importance matrices in SR algorithms. We show that sketched SR: (i) is computationally efficient and straightforward to implement, (ii) provides an approximation error that is justified in theory, and (iii) is method oblivious by construction and can be adapted to any method that belongs to the structural regularization class. We show that our proposed approach consistently improves various SR algorithms' performance on both synthetic experiments and benchmark continual learning tasks, including permuted-MNIST and CIFAR-100.

9.9NEApr 27, 2020Code
Evolving Inborn Knowledge For Fast Adaptation in Dynamic POMDP Problems

Eseoghene Ben-Iwhiwhu, Pawel Ladosz, Jeffery Dick et al.

Rapid online adaptation to changing tasks is an important problem in machine learning and, recently, a focus of meta-reinforcement learning. However, reinforcement learning (RL) algorithms struggle in POMDP environments because the state of the system, essential in a RL framework, is not always visible. Additionally, hand-designed meta-RL architectures may not include suitable computational structures for specific learning problems. The evolution of online learning mechanisms, on the contrary, has the ability to incorporate learning strategies into an agent that can (i) evolve memory when required and (ii) optimize adaptation speed to specific online learning problems. In this paper, we exploit the highly adaptive nature of neuromodulated neural networks to evolve a controller that uses the latent space of an autoencoder in a POMDP. The analysis of the evolved networks reveals the ability of the proposed algorithm to acquire inborn knowledge in a variety of aspects such as the detection of cues that reveal implicit rewards, and the ability to evolve location neurons that help with navigation. The integration of inborn knowledge and online plasticity enabled fast adaptation and better performance in comparison to some non-evolutionary meta-reinforcement learning algorithms. The algorithm proved also to succeed in the 3D gaming environment Malmo Minecraft.

2.7LGSep 21, 2019Code
Deep Reinforcement Learning with Modulated Hebbian plus Q Network Architecture

Pawel Ladosz, Eseoghene Ben-Iwhiwhu, Jeffery Dick et al.

This paper presents a new neural architecture that combines a modulated Hebbian network (MOHN) with DQN, which we call modulated Hebbian plus Q network architecture (MOHQA). The hypothesis is that such a combination allows MOHQA to solve difficult partially observable Markov decision process (POMDP) problems which impair temporal difference (TD)-based RL algorithms such as DQN, as the TD error cannot be easily derived from observations. The key idea is to use a Hebbian network with bio-inspired neural traces in order to bridge temporal delays between actions and rewards when confounding observations and sparse rewards result in inaccurate TD errors. In MOHQA, DQN learns low level features and control, while the MOHN contributes to the high-level decisions by associating rewards with past states and actions. Thus the proposed architecture combines two modules with significantly different learning algorithms, a Hebbian associative network and a classical DQN pipeline, exploiting the advantages of both. Simulations on a set of POMDPs and on the MALMO environment show that the proposed algorithm improved DQN's results and even outperformed control tests with A2C, QRDQN+LSTM and REINFORCE algorithms on some POMDPs with confounding stimuli and sparse rewards.

16.8LGJun 10, 2019
Generative Continual Concept Learning

Mohammad Rostami, Soheil Kolouri, James McClelland et al.

After learning a concept, humans are also able to continually generalize their learned concepts to new domains by observing only a few labeled instances without any interference with the past learned knowledge. In contrast, learning concepts efficiently in a continual learning setting remains an open challenge for current Artificial Intelligence algorithms as persistent model retraining is necessary. Inspired by the Parallel Distributed Processing learning and the Complementary Learning Systems theories, we develop a computational model that is able to expand its previously learned concepts efficiently to new domains using a few labeled samples. We couple the new form of a concept to its past learned forms in an embedding space for effective continual learning. Doing so, a generative distribution is learned such that it is shared across the tasks in the embedding space and models the abstract concepts. This procedure enables the model to generate pseudo-data points to replay the past experience to tackle catastrophic forgetting.

22.4LGMar 11, 2019
Complementary Learning for Overcoming Catastrophic Forgetting Using Experience Replay

Mohammad Rostami, Soheil Kolouri, Praveen K. Pilly

Despite huge success, deep networks are unable to learn effectively in sequential multitask learning settings as they forget the past learned tasks after learning new tasks. Inspired from complementary learning systems theory, we address this challenge by learning a generative model that couples the current task to the past learned tasks through a discriminative embedding space. We learn an abstract level generative distribution in the embedding that allows the generation of data points to represent the experience. We sample from this distribution and utilize experience replay to avoid forgetting and simultaneously accumulate new knowledge to the abstract distribution in order to couple the current task with past experience. We demonstrate theoretically and empirically that our framework learns a distribution in the embedding that is shared across all task and as a result tackles catastrophic forgetting.

7.7LGMar 6, 2019
Continual Learning Using World Models for Pseudo-Rehearsal

Nicholas Ketz, Soheil Kolouri, Praveen Pilly

The utility of learning a dynamics/world model of the environment in reinforcement learning has been shown in a many ways. When using neural networks, however, these models suffer catastrophic forgetting when learned in a lifelong or continual fashion. Current solutions to the continual learning problem require experience to be segmented and labeled as discrete tasks, however, in continuous experience it is generally unclear what a sufficient segmentation of tasks would be. Here we propose a method to continually learn these internal world models through the interleaving of internally generated episodes of past experiences (i.e., pseudo-rehearsal). We show this method can sequentially learn unsupervised temporal prediction, without task labels, in a disparate set of Atari games. Empirically, this interleaving of the internally generated rollouts with the external environment's observations leads to a consistent reduction in temporal prediction loss compared to non-interleaved learning and is preserved over repeated random exposures to various tasks. Similarly, using a network distillation approach, we show that modern policy gradient based reinforcement learning algorithms can use this internal model to continually learn to optimize reward based on the world model's representation of the environment.

15.4NEMar 2, 2019
Attention-Based Structural-Plasticity

Soheil Kolouri, Nicholas Ketz, Xinyun Zou et al.

Catastrophic forgetting/interference is a critical problem for lifelong learning machines, which impedes the agents from maintaining their previously learned knowledge while learning new tasks. Neural networks, in particular, suffer plenty from the catastrophic forgetting phenomenon. Recently there has been several efforts towards overcoming catastrophic forgetting in neural networks. Here, we propose a biologically inspired method toward overcoming catastrophic forgetting. Specifically, we define an attention-based selective plasticity of synapses based on the cholinergic neuromodulatory system in the brain. We define synaptic importance parameters in addition to synaptic weights and then use Hebbian learning in parallel with backpropagation algorithm to learn synaptic importances in an online and seamless manner. We test our proposed method on benchmark tasks including the Permuted MNIST and the Split MNIST problems and show competitive performance compared to the state-of-the-art methods.

6.9NEFeb 16, 2019
Neuromodulated Goal-Driven Perception in Uncertain Domains

Xinyun Zou, Soheil Kolouri, Praveen K. Pilly et al.

In uncertain domains, the goals are often unknown and need to be predicted by the organism or system. In this paper, contrastive excitation backprop (c-EB) was used in a goal-driven perception task with pairs of noisy MNIST digits, where the system had to increase attention to one of the two digits corresponding to a goal (i.e., even, odd, low value, or high value) and decrease attention to the distractor digit or noisy background pixels. Because the valid goal was unknown, an online learning model based on the cholinergic and noradrenergic neuromodulatory systems was used to predict a noisy goal (expected uncertainty) and re-adapt when the goal changed (unexpected uncertainty). This neurobiologically plausible model demonstrates how neuromodulatory systems can predict goals in uncertain domains and how attentional mechanisms can enhance the perception of that goal.