1.2SYFeb 27, 2015
Optimal Energy-Efficient Regular Delivery of Packets in Cyber-Physical SystemsXueying Guo, Rahul Singh, P. R. Kumar et al.
In cyber-physical systems such as in-vehicle wireless sensor networks, a large number of sensor nodes continually generate measurements that should be received by other nodes such as actuators in a regular fashion. Meanwhile, energy-efficiency is also important in wireless sensor networks. Motivated by these, we develop scheduling policies which are energy efficient and simultaneously maintain "regular" deliveries of packets. A tradeoff parameter is introduced to balance these two conflicting objectives. We employ a Markov Decision Process (MDP) model where the state of each client is the time-since-last-delivery of its packet, and reduce it into an equivalent finite-state MDP problem. Although this equivalent problem can be solved by standard dynamic programming techniques, it suffers from a high-computational complexity. Thus we further pose the problem as a restless multi-armed bandit problem and employ the low-complexity Whittle Index policy. It is shown that this problem is indexable and the Whittle indexes are derived. Also, we prove the Whittle Index policy is asymptotically optimal and validate its optimality via extensive simulations.
4.4LGSep 20, 2021
Reinforcement Learning for Finite-Horizon Restless Multi-Armed Multi-Action BanditsGuojun Xiong, Jian Li, Rahul Singh
We study a finite-horizon restless multi-armed bandit problem with multiple actions, dubbed R(MA)^2B. The state of each arm evolves according to a controlled Markov decision process (MDP), and the reward of pulling an arm depends on both the current state of the corresponding MDP and the action taken. The goal is to sequentially choose actions for arms so as to maximize the expected value of the cumulative rewards collected. Since finding the optimal policy is typically intractable, we propose a computationally appealing index policy which we call Occupancy-Measured-Reward Index Policy. Our policy is well-defined even if the underlying MDPs are not indexable. We prove that it is asymptotically optimal when the activation budget and number of arms are scaled up, while keeping their ratio as a constant. For the case when the system parameters are unknown, we develop a learning algorithm. Our learning algorithm uses the principle of optimism in the face of uncertainty and further uses a generative model in order to fully exploit the structure of Occupancy-Measured-Reward Index Policy. We call it the R(MA)^2B-UCB algorithm. As compared with the existing algorithms, R(MA)^2B-UCB performs close to an offline optimum policy, and also achieves a sub-linear regret with a low computational complexity. Experimental results show that R(MA)^2B-UCB outperforms the existing algorithms in both regret and run time.
8.0NIJan 10, 2021
Learning Augmented Index Policy for Optimal Service Placement at the Network EdgeGuojun Xiong, Rahul Singh, Jian Li
We consider the problem of service placement at the network edge, in which a decision maker has to choose between $N$ services to host at the edge to satisfy the demands of customers. Our goal is to design adaptive algorithms to minimize the average service delivery latency for customers. We pose the problem as a Markov decision process (MDP) in which the system state is given by describing, for each service, the number of customers that are currently waiting at the edge to obtain the service. However, solving this $N$-services MDP is computationally expensive due to the curse of dimensionality. To overcome this challenge, we show that the optimal policy for a single-service MDP has an appealing threshold structure, and derive explicitly the Whittle indices for each service as a function of the number of requests from customers based on the theory of Whittle index policy. Since request arrival and service delivery rates are usually unknown and possibly time-varying, we then develop efficient learning augmented algorithms that fully utilize the structure of optimal policies with a low learning regret. The first of these is UCB-Whittle, and relies upon the principle of optimism in the face of uncertainty. The second algorithm, Q-learning-Whittle, utilizes Q-learning iterations for each service by using a two time scale stochastic approximation. We characterize the non-asymptotic performance of UCB-Whittle by analyzing its learning regret, and also analyze the convergence properties of Q-learning-Whittle. Simulation results show that the proposed policies yield excellent empirical performance.
11.1LGNov 16, 2020
Reward Biased Maximum Likelihood Estimation for Reinforcement LearningAkshay Mete, Rahul Singh, Xi Liu et al.
The Reward-Biased Maximum Likelihood Estimate (RBMLE) for adaptive control of Markov chains was proposed to overcome the central obstacle of what is variously called the fundamental "closed-identifiability problem" of adaptive control, the "dual control problem", or, contemporaneously, the "exploration vs. exploitation problem". It exploited the key observation that since the maximum likelihood parameter estimator can asymptotically identify the closed-transition probabilities under a certainty equivalent approach, the limiting parameter estimates must necessarily have an optimal reward that is less than the optimal reward attainable for the true but unknown system. Hence it proposed a counteracting reverse bias in favor of parameters with larger optimal rewards, providing a solution to the fundamental problem alluded to above. It thereby proposed an optimistic approach of favoring parameters with larger optimal rewards, now known as "optimism in the face of uncertainty". The RBMLE approach has been proved to be long-term average reward optimal in a variety of contexts. However, modern attention is focused on the much finer notion of "regret", or finite-time performance. Recent analysis of RBMLE for multi-armed stochastic bandits and linear contextual bandits has shown that it not only has state-of-the-art regret, but it also exhibits empirical performance comparable to or better than the best current contenders, and leads to strikingly simple index policies. Motivated by this, we examine the finite-time performance of RBMLE for reinforcement learning tasks that involve the general problem of optimal control of unknown Markov Decision Processes. We show that it has a regret of $\mathcal{O}( \log T)$ over a time horizon of $T$ steps, similar to state-of-the-art algorithms. Simulation studies show that RBMLE outperforms other algorithms such as UCRL2 and Thompson Sampling.
7.9LGOct 13, 2020
Multi-Armed Bandits with Dependent ArmsRahul Singh, Fang Liu, Yin Sun et al.
We study a variant of the classical multi-armed bandit problem (MABP) which we call as Multi-Armed Bandits with dependent arms. More specifically, multiple arms are grouped together to form a cluster, and the reward distributions of arms belonging to the same cluster are known functions of an unknown parameter that is a characteristic of the cluster. Thus, pulling an arm $i$ not only reveals information about its own reward distribution, but also about all those arms that share the same cluster with arm $i$. This "correlation" amongst the arms complicates the exploration-exploitation trade-off that is encountered in the MABP because the observation dependencies allow us to test simultaneously multiple hypotheses regarding the optimality of an arm. We develop learning algorithms based on the UCB principle which utilize these additional side observations appropriately while performing exploration-exploitation trade-off. We show that the regret of our algorithms grows as $O(K\log T)$, where $K$ is the number of clusters. In contrast, for an algorithm such as the vanilla UCB that is optimal for the classical MABP and does not utilize these dependencies, the regret scales as $O(M\log T)$ where $M$ is the number of arms.
2.3LGJul 25, 2020
A Partially Observable MDP Approach for Sequential Testing for Infectious Diseases such as COVID-19Rahul Singh, Fang Liu, Ness B. Shroff
The outbreak of the novel coronavirus (COVID-19) is unfolding as a major international crisis whose influence extends to every aspect of our daily lives. Effective testing allows infected individuals to be quarantined, thus reducing the spread of COVID-19, saving countless lives, and helping to restart the economy safely and securely. Developing a good testing strategy can be greatly aided by contact tracing that provides health care providers information about the whereabouts of infected patients in order to determine whom to test. Countries that have been more successful in corralling the virus typically use a ``test, treat, trace, test'' strategy that begins with testing individuals with symptoms, traces contacts of positively tested individuals via a combinations of patient memory, apps, WiFi, GPS, etc., followed by testing their contacts, and repeating this procedure. The problem is that such strategies are myopic and do not efficiently use the testing resources. This is especially the case with COVID-19, where symptoms may show up several days after the infection (or not at all, there is evidence to suggest that many COVID-19 carriers are asymptotic, but may spread the virus). Such greedy strategies, miss out population areas where the virus may be dormant and flare up in the future. In this paper, we show that the testing problem can be cast as a sequential learning-based resource allocation problem with constraints, where the input to the problem is provided by a time-varying social contact graph obtained through various contact tracing tools. We then develop efficient learning strategies that minimize the number of infected individuals. These strategies are based on policy iteration and look-ahead rules. We investigate fundamental performance bounds, and ensure that our solution is robust to errors in the input graph as well as in the tests themselves.
5.8LGJun 6, 2020
Contextual Bandits with Side-ObservationsRahul Singh, Fang Liu, Xin Liu et al.
We investigate contextual bandits in the presence of side-observations across arms in order to design recommendation algorithms for users connected via social networks. Users in social networks respond to their friends' activity, and hence provide information about each other's preferences. In our model, when a learning algorithm recommends an article to a user, not only does it observe his/her response (e.g. an ad click), but also the side-observations, i.e., the response of his neighbors if they were presented with the same article. We model these observation dependencies by a graph $\mathcal{G}$ in which nodes correspond to users, and edges correspond to social links. We derive a problem/instance-dependent lower-bound on the regret of any consistent algorithm. We propose an optimization (linear programming) based data-driven learning algorithm that utilizes the structure of $\mathcal{G}$ in order to make recommendations to users and show that it is asymptotically optimal, in the sense that its regret matches the lower-bound as the number of rounds $T\to\infty$. We show that this asymptotically optimal regret is upper-bounded as $O\left(|χ(\mathcal{G})|\log T\right)$, where $|χ(\mathcal{G})|$ is the domination number of $\mathcal{G}$. In contrast, a naive application of the existing learning algorithms results in $O\left(N\log T\right)$ regret, where $N$ is the number of users.
15.0LGMay 1, 2020
Improving Robustness via Risk Averse Distributional Reinforcement LearningRahul Singh, Qinsheng Zhang, Yongxin Chen
One major obstacle that precludes the success of reinforcement learning in real-world applications is the lack of robustness, either to model uncertainties or external disturbances, of the trained policies. Robustness is critical when the policies are trained in simulations instead of real world environment. In this work, we propose a risk-aware algorithm to learn robust policies in order to bridge the gap between simulation training and real-world implementation. Our algorithm is based on recently discovered distributional RL framework. We incorporate CVaR risk measure in sample based distributional policy gradients (SDPG) for learning risk-averse policies to achieve robustness against a range of system disturbances. We validate the robustness of risk-aware SDPG on multiple environments.
1.2LGMar 21, 2020
Learning in Networked Control SystemsRahul Singh, P. R. Kumar
We design adaptive controller (learning rule) for a networked control system (NCS) in which data packets containing control information are transmitted across a lossy wireless channel. We propose Upper Confidence Bounds for Networked Control Systems (UCB-NCS), a learning rule that maintains confidence intervals for the estimates of plant parameters $(A_{(\star)},B_{(\star)})$, and channel reliability $p_{(\star)}$, and utilizes the principle of optimism in the face of uncertainty while making control decisions. We provide non-asymptotic performance guarantees for UCB-NCS by analyzing its "regret", i.e., performance gap from the scenario when $(A_{(\star)},B_{(\star)},p_{(\star)})$ are known to the controller. We show that with a high probability the regret can be upper-bounded as $\tilde{O}\left(C\sqrt{T}\right)$\footnote{Here $\tilde{O}$ hides logarithmic factors.}, where $T$ is the operating time horizon of the system, and $C$ is a problem dependent constant.
15.0LGFeb 27, 2020
Learning in Markov Decision Processes under ConstraintsRahul Singh, Abhishek Gupta, Ness B. Shroff
We consider reinforcement learning (RL) in Markov Decision Processes in which an agent repeatedly interacts with an environment that is modeled by a controlled Markov process. At each time step $t$, it earns a reward, and also incurs a cost-vector consisting of $M$ costs. We design model-based RL algorithms that maximize the cumulative reward earned over a time horizon of $T$ time-steps, while simultaneously ensuring that the average values of the $M$ cost expenditures are bounded by agent-specified thresholds $c^{ub}_i,i=1,2,\ldots,M$. In order to measure the performance of a reinforcement learning algorithm that satisfies the average cost constraints, we define an $M+1$ dimensional regret vector that is composed of its reward regret, and $M$ cost regrets. The reward regret measures the sub-optimality in the cumulative reward, while the $i$-th component of the cost regret vector is the difference between its $i$-th cumulative cost expense and the expected cost expenditures $Tc^{ub}_i$. We prove that the expected value of the regret vector of UCRL-CMDP, is upper-bounded as $\tilde{O}\left(T^{2\slash 3}\right)$, where $T$ is the time horizon. We further show how to reduce the regret of a desired subset of the $M$ costs, at the expense of increasing the regrets of rewards and the remaining costs. To the best of our knowledge, ours is the only work that considers non-episodic RL under average cost constraints, and derive algorithms that can~\emph{tune the regret vector} according to the agent's requirements on its cost regrets.
14.0LGJan 8, 2020
Sample-based Distributional Policy GradientRahul Singh, Keuntaek Lee, Yongxin Chen
Distributional reinforcement learning (DRL) is a recent reinforcement learning framework whose success has been supported by various empirical studies. It relies on the key idea of replacing the expected return with the return distribution, which captures the intrinsic randomness of the long term rewards. Most of the existing literature on DRL focuses on problems with discrete action space and value based methods. In this work, motivated by applications in robotics with continuous action space control settings, we propose sample-based distributional policy gradient (SDPG) algorithm. It models the return distribution using samples via a reparameterization technique widely used in generative modeling and inference. We compare SDPG with the state-of-art policy gradient method in DRL, distributed distributional deterministic policy gradients (D4PG), which has demonstrated state-of-art performance. We apply SDPG and D4PG to multiple OpenAI Gym environments and observe that our algorithm shows better sample efficiency as well as higher reward for most tasks.
1.2NISep 6, 2017
Throughput Optimal Decentralized Scheduling of Multi-Hop Networks with End-to-End Deadline Constraints: II Wireless Networks with InterferenceRahul Singh, P. R. Kumar, Eytan Modiano
Consider a multihop wireless network serving multiple flows in which wireless link interference constraints are described by a link interference graph. For such a network, we design routing-scheduling policies that maximize the end-to-end timely throughput of the network. Timely throughput of a flow $f$ is defined as the average rate at which packets of flow $f$ reach their destination node $d_f$ within their deadline. Our policy has several surprising characteristics. Firstly, we show that the optimal routing-scheduling decision for an individual packet that is present at a wireless node $i\in V$ is solely a function of its location, and "age". Thus, a wireless node $i$ does not require the knowledge of the "global" network state in order to maximize the timely throughput. We notice that in comparison, under the backpressure routing policy, a node $i$ requires only the knowledge of its neighbours queue lengths in order to guarantee maximal stability, and hence is decentralized. The key difference arises due to the fact that in our set-up the packets loose their utility once their "age" has crossed their deadline, thus making the task of optimizing timely throughput much more challenging than that of ensuring network stability. Of course, due to this key difference, the decision process involved in maximizing the timely throughput is also much more complex than that involved in ensuring network-wide queue stabilization. In view of this, our results are somewhat surprising.
1.2SYSep 8, 2017
Risk-Sensitive Optimal Control of QueuesRahul Singh, Xueying Guo, Eytan Modiano
We consider the problem of designing risk-sensitive optimal control policies for scheduling packet transmissions in a stochastic wireless network. A single client is connected to an access point (AP) through a wireless channel. Packet transmission incurs a cost $C$, while packet delivery yields a reward of $R$ units. The client maintains a finite buffer of size $B$, and a penalty of $L$ units is imposed upon packet loss which occurs due to finite queueing buffer. We show that the risk-sensitive optimal control policy for such a simple set-up is of threshold type, i.e., it is optimal to carry out packet transmissions only when $Q(t)$, i.e., the queue length at time $t$ exceeds a certain threshold $τ$. It is also shown that the value of threshold $τ$ increases upon increasing the cost per unit packet transmission $C$. Furthermore, it is also shown that a threshold policy with threshold equal to $τ$ is optimal for a set of problems in which cost $C$ lies within an interval $[C_l,C_u]$. Equations that need to be solved in order to obtain $C_l,C_u$ are also provided.
1.8MLFeb 26, 2017
Kiefer Wolfowitz Algorithm is Asymptotically Optimal for a Class of Non-Stationary Bandit ProblemsRahul Singh, Taposh Banerjee
We consider the problem of designing an allocation rule or an "online learning algorithm" for a class of bandit problems in which the set of control actions available at each time $s$ is a convex, compact subset of $\mathbb{R}^d$. Upon choosing an action $x$ at time $s$, the algorithm obtains a noisy value of the unknown and time-varying function $f_s$ evaluated at $x$. The "regret" of an algorithm is the gap between its expected reward, and the reward earned by a strategy which has the knowledge of the function $f_s$ at each time $s$ and hence chooses the action $x_s$ that maximizes $f_s$. For this non-stationary bandit problem set-up, we consider two variants of the Kiefer Wolfowitz (KW) algorithm i) KW with fixed step-size $β$, and ii) KW with sliding window of length $L$. We show that if the number of times that the function $f_s$ varies during time $T$ is $o(T)$, and if the learning rates of the proposed algorithms are chosen "optimally", then the regret of the proposed algorithms is $o(T)$, and hence the algorithms are asymptotically efficient.