OCDec 17, 2016
Mode-Target Games: Reactive Synthesis for Control ApplicationsAyca Balkan, Moshe Vardi, Paulo Tabuada
In this paper we introduce a class of Linear Temporal Logic (LTL) specifications for which the problem of synthesizing controllers can be solved in polynomial time. The new class of specifications is an LTL fragment that we term Mode-Target (MT) and is inspired by numerous control applications where there are modes and corresponding (possibly multiple) targets for each mode. We formulate the problem of synthesizing a controller enforcing an MT specification as a game and provide an algorithm that requires $O(\sum_i t_i n^2)$ symbolic steps, where $n$ is the number of states in the game graph, and $t_i$ is the number of targets corresponding to mode $i$.
ROOct 23, 2014
Dynamics-Based Reactive Synthesis and Automated Revisions for High-Level Robot ControlJonathan A. DeCastro, Ruediger Ehlers, Matthias Rungger et al.
The aim of this work is to address issues where formal specifications cannot be realized on a given dynamical system subjected to a changing environment. Such failures occur whenever the dynamics of the system restrict the robot in such a way that the environment may prevent the robot from progressing safely to its goals. We provide a framework that automatically synthesizes revisions to such specifications that restrict the assumed behaviors of the environment and the behaviors of the system. We provide a means for explaining such modifications to the user in a concise, easy-to-understand manner. Integral to the framework is a new algorithm for synthesizing controllers for reactive specifications that include a discrete representation of the robot's dynamics. The new approach is demonstrated with a complex task implemented using a unicycle model.