2.7SDSep 14, 2024Code
ESPnet-EZ: Python-only ESPnet for Easy Fine-tuning and IntegrationMasao Someki, Kwanghee Choi, Siddhant Arora et al. · cmu, nvidia
We introduce ESPnet-EZ, an extension of the open-source speech processing toolkit ESPnet, aimed at quick and easy development of speech models. ESPnet-EZ focuses on two major aspects: (i) easy fine-tuning and inference of existing ESPnet models on various tasks and (ii) easy integration with popular deep neural network frameworks such as PyTorch-Lightning, Hugging Face transformers and datasets, and Lhotse. By replacing ESPnet design choices inherited from Kaldi with a Python-only, Bash-free interface, we dramatically reduce the effort required to build, debug, and use a new model. For example, to fine-tune a speech foundation model, ESPnet-EZ, compared to ESPnet, reduces the number of newly written code by 2.7x and the amount of dependent code by 6.7x while dramatically reducing the Bash script dependencies. The codebase of ESPnet-EZ is publicly available.
LaMPP: Language Models as Probabilistic Priors for Perception and ActionBelinda Z. Li, William Chen, Pratyusha Sharma et al. · meta-ai, microsoft-research
Language models trained on large text corpora encode rich distributional information about real-world environments and action sequences. This information plays a crucial role in current approaches to language processing tasks like question answering and instruction generation. We describe how to leverage language models for *non-linguistic* perception and control tasks. Our approach casts labeling and decision-making as inference in probabilistic graphical models in which language models parameterize prior distributions over labels, decisions and parameters, making it possible to integrate uncertain observations and incomplete background knowledge in a principled way. Applied to semantic segmentation, household navigation, and activity recognition tasks, this approach improves predictions on rare, out-of-distribution, and structurally novel inputs.
3.6IVJul 5, 2024Code
Unraveling Radiomics Complexity: Strategies for Optimal Simplicity in Predictive ModelingMahdi Ait Lhaj Loutfi, Teodora Boblea Podasca, Alex Zwanenburg et al.
Background: The high dimensionality of radiomic feature sets, the variability in radiomic feature types and potentially high computational requirements all underscore the need for an effective method to identify the smallest set of predictive features for a given clinical problem. Purpose: Develop a methodology and tools to identify and explain the smallest set of predictive radiomic features. Materials and Methods: 89,714 radiomic features were extracted from five cancer datasets: low-grade glioma, meningioma, non-small cell lung cancer (NSCLC), and two renal cell carcinoma cohorts (n=2104). Features were categorized by computational complexity into morphological, intensity, texture, linear filters, and nonlinear filters. Models were trained and evaluated on each complexity level using the area under the curve (AUC). The most informative features were identified, and their importance was explained. The optimal complexity level and associated most informative features were identified using systematic statistical significance analyses and a false discovery avoidance procedure, respectively. Their predictive importance was explained using a novel tree-based method. Results: MEDimage, a new open-source tool, was developed to facilitate radiomic studies. Morphological features were optimal for MRI-based meningioma (AUC: 0.65) and low-grade glioma (AUC: 0.68). Intensity features were optimal for CECT-based renal cell carcinoma (AUC: 0.82) and CT-based NSCLC (AUC: 0.76). Texture features were optimal for MRI-based renal cell carcinoma (AUC: 0.72). Tuning the Hounsfield unit range improved results for CECT-based renal cell carcinoma (AUC: 0.86). Conclusion: Our proposed methodology and software can estimate the optimal radiomics complexity level for specific medical outcomes, potentially simplifying the use of radiomics in predictive modeling across various contexts.
19.4RODec 18, 2025
PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot PoliciesArhan Jain, Mingtong Zhang, Kanav Arora et al. · berkeley, gatech
A significant challenge for robot learning research is our ability to accurately measure and compare the performance of robot policies. Benchmarking in robotics is historically challenging due to the stochasticity, reproducibility, and time-consuming nature of real-world rollouts. This challenge is exacerbated for recent generalist policies, which has to be evaluated across a wide variety of scenes and tasks. Evaluation in simulation offers a scalable complement to real world evaluations, but the visual and physical domain gap between existing simulation benchmarks and the real world has made them an unreliable signal for policy improvement. Furthermore, building realistic and diverse simulated environments has traditionally required significant human effort and expertise. To bridge the gap, we introduce Policy Evaluation and Environment Reconstruction in Simulation (PolaRiS), a scalable real-to-sim framework for high-fidelity simulated robot evaluation. PolaRiS utilizes neural reconstruction methods to turn short video scans of real-world scenes into interactive simulation environments. Additionally, we develop a simple simulation data co-training recipe that bridges remaining real-to-sim gaps and enables zero-shot evaluation in unseen simulation environments. Through extensive paired evaluations between simulation and the real world, we demonstrate that PolaRiS evaluations provide a much stronger correlation to real world generalist policy performance than existing simulated benchmarks. Its simplicity also enables rapid creation of diverse simulated environments. As such, this work takes a step towards distributed and democratized evaluation for the next generation of robotic foundation models.
5.5ROJun 9, 2022
Extracting Zero-shot Common Sense from Large Language Models for Robot 3D Scene UnderstandingWilliam Chen, Siyi Hu, Rajat Talak et al.
Semantic 3D scene understanding is a problem of critical importance in robotics. While significant advances have been made in simultaneous localization and mapping algorithms, robots are still far from having the common sense knowledge about household objects and their locations of an average human. We introduce a novel method for leveraging common sense embedded within large language models for labelling rooms given the objects contained within. This algorithm has the added benefits of (i) requiring no task-specific pre-training (operating entirely in the zero-shot regime) and (ii) generalizing to arbitrary room and object labels, including previously-unseen ones -- both of which are highly desirable traits in robotic scene understanding algorithms. The proposed algorithm operates on 3D scene graphs produced by modern spatial perception systems, and we hope it will pave the way to more generalizable and scalable high-level 3D scene understanding for robotics.
4.4CVApr 27
B-FIRE: Binning-Free Diffusion Implicit Neural Representation for Hyper-Accelerated Motion-Resolved MRIDi Xu, Hengjie Liu, Yang Yang et al.
Accelerated dynamic volumetric magnetic resonance imaging (4DMRI) is essential for applications relying on motion resolution. Existing 4DMRI produces acceptable artifacts of averaged breathing phases, which can blur and misrepresent instantaneous dynamic information. Recovery of such information requires a new paradigm to reconstruct extremely undersampled non-Cartesian k-space data. We propose B-FIRE, a binning-free diffusion implicit neural representation framework for hyper-accelerated MR reconstruction capable of reflecting instantaneous 3D abdominal anatomy. B-FIRE employs a CNN-INR encoder-decoder backbone optimized using diffusion with a comprehensive loss that enforces image-domain fidelity and frequency-aware constraints. Motion binned image pairs were used as training references, while inference was performed on binning-free undersampled data. Experiments were conducted on a T1-weighted StarVIBE liver MRI cohort, with accelerations ranging from 8 spokes per frame (RV8) to RV1. B-FIRE was compared against direct NuFFT, GRASP-CS, and an unrolled CNN method. Reconstruction fidelity, motion trajectory consistency, and inference latency were evaluated.
Dynamic-SUPERB Phase-2: A Collaboratively Expanding Benchmark for Measuring the Capabilities of Spoken Language Models with 180 TasksChien-yu Huang, Wei-Chih Chen, Shu-wen Yang et al. · cmu, mit
Multimodal foundation models, such as Gemini and ChatGPT, have revolutionized human-machine interactions by seamlessly integrating various forms of data. Developing a universal spoken language model that comprehends a wide range of natural language instructions is critical for bridging communication gaps and facilitating more intuitive interactions. However, the absence of a comprehensive evaluation benchmark poses a significant challenge. We present Dynamic-SUPERB Phase-2, an open and evolving benchmark for the comprehensive evaluation of instruction-based universal speech models. Building upon the first generation, this second version incorporates 125 new tasks contributed collaboratively by the global research community, expanding the benchmark to a total of 180 tasks, making it the largest benchmark for speech and audio evaluation. While the first generation of Dynamic-SUPERB was limited to classification tasks, Dynamic-SUPERB Phase-2 broadens its evaluation capabilities by introducing a wide array of novel and diverse tasks, including regression and sequence generation, across speech, music, and environmental audio. Evaluation results show that no model performed well universally. SALMONN-13B excelled in English ASR and Qwen2-Audio-7B-Instruct showed high accuracy in emotion recognition, but current models still require further innovations to handle a broader range of tasks. We open-source all task data and the evaluation pipeline at https://github.com/dynamic-superb/dynamic-superb.
17.3CLOct 5, 2023
Evaluating Self-Supervised Speech Representations for Indigenous American LanguagesChih-Chen Chen, William Chen, Rodolfo Zevallos et al.
The application of self-supervision to speech representation learning has garnered significant interest in recent years, due to its scalability to large amounts of unlabeled data. However, much progress, both in terms of pre-training and downstream evaluation, has remained concentrated in monolingual models that only consider English. Few models consider other languages, and even fewer consider indigenous ones. In our submission to the New Language Track of the ASRU 2023 ML-SUPERB Challenge, we present an ASR corpus for Quechua, an indigenous South American Language. We benchmark the efficacy of large SSL models on Quechua, along with 6 other indigenous languages such as Guarani and Bribri, on low-resource ASR. Our results show surprisingly strong performance by state-of-the-art SSL models, showing the potential generalizability of large-scale models to real-world data.
Leveraging Large (Visual) Language Models for Robot 3D Scene UnderstandingWilliam Chen, Siyi Hu, Rajat Talak et al.
Abstract semantic 3D scene understanding is a problem of critical importance in robotics. As robots still lack the common-sense knowledge about household objects and locations of an average human, we investigate the use of pre-trained language models to impart common sense for scene understanding. We introduce and compare a wide range of scene classification paradigms that leverage language only (zero-shot, embedding-based, and structured-language) or vision and language (zero-shot and fine-tuned). We find that the best approaches in both categories yield $\sim 70\%$ room classification accuracy, exceeding the performance of pure-vision and graph classifiers. We also find such methods demonstrate notable generalization and transfer capabilities stemming from their use of language.
AugSumm: towards generalizable speech summarization using synthetic labels from large language modelJee-weon Jung, Roshan Sharma, William Chen et al.
Abstractive speech summarization (SSUM) aims to generate human-like summaries from speech. Given variations in information captured and phrasing, recordings can be summarized in multiple ways. Therefore, it is more reasonable to consider a probabilistic distribution of all potential summaries rather than a single summary. However, conventional SSUM models are mostly trained and evaluated with a single ground-truth (GT) human-annotated deterministic summary for every recording. Generating multiple human references would be ideal to better represent the distribution statistically, but is impractical because annotation is expensive. We tackle this challenge by proposing AugSumm, a method to leverage large language models (LLMs) as a proxy for human annotators to generate augmented summaries for training and evaluation. First, we explore prompting strategies to generate synthetic summaries from ChatGPT. We validate the quality of synthetic summaries using multiple metrics including human evaluation, where we find that summaries generated using AugSumm are perceived as more valid to humans. Second, we develop methods to utilize synthetic summaries in training and evaluation. Experiments on How2 demonstrate that pre-training on synthetic summaries and fine-tuning on GT summaries improves ROUGE-L by 1 point on both GT and AugSumm-based test sets. AugSumm summaries are available at https://github.com/Jungjee/AugSumm.
17.6CLMar 11, 2025Code
ESPnet-SDS: Unified Toolkit and Demo for Spoken Dialogue SystemsSiddhant Arora, Yifan Peng, Jiatong Shi et al. · nvidia
Advancements in audio foundation models (FMs) have fueled interest in end-to-end (E2E) spoken dialogue systems, but different web interfaces for each system makes it challenging to compare and contrast them effectively. Motivated by this, we introduce an open-source, user-friendly toolkit designed to build unified web interfaces for various cascaded and E2E spoken dialogue systems. Our demo further provides users with the option to get on-the-fly automated evaluation metrics such as (1) latency, (2) ability to understand user input, (3) coherence, diversity, and relevance of system response, and (4) intelligibility and audio quality of system output. Using the evaluation metrics, we compare various cascaded and E2E spoken dialogue systems with a human-human conversation dataset as a proxy. Our analysis demonstrates that the toolkit allows researchers to effortlessly compare and contrast different technologies, providing valuable insights such as current E2E systems having poorer audio quality and less diverse responses. An example demo produced using our toolkit is publicly available here: https://huggingface.co/spaces/Siddhant/Voice_Assistant_Demo.
0.3CLJul 29, 2022
Benchmarking Azerbaijani Neural Machine TranslationChih-Chen Chen, William Chen
Little research has been done on Neural Machine Translation (NMT) for Azerbaijani. In this paper, we benchmark the performance of Azerbaijani-English NMT systems on a range of techniques and datasets. We evaluate which segmentation techniques work best on Azerbaijani translation and benchmark the performance of Azerbaijani NMT models across several domains of text. Our results show that while Unigram segmentation improves NMT performance and Azerbaijani translation models scale better with dataset quality than quantity, cross-domain generalization remains a challenge
A New Benchmark of Aphasia Speech Recognition and Detection Based on E-Branchformer and Multi-task LearningJiyang Tang, William Chen, Xuankai Chang et al.
Aphasia is a language disorder that affects the speaking ability of millions of patients. This paper presents a new benchmark for Aphasia speech recognition and detection tasks using state-of-the-art speech recognition techniques with the AphsiaBank dataset. Specifically, we introduce two multi-task learning methods based on the CTC/Attention architecture to perform both tasks simultaneously. Our system achieves state-of-the-art speaker-level detection accuracy (97.3%), and a relative WER reduction of 11% for moderate Aphasia patients. In addition, we demonstrate the generalizability of our approach by applying it to another disordered speech database, the DementiaBank Pitt corpus. We will make our all-in-one recipes and pre-trained model publicly available to facilitate reproducibility. Our standardized data preprocessing pipeline and open-source recipes enable researchers to compare results directly, promoting progress in disordered speech processing.
1.0CLJul 2, 2024
Nollywood: Let's Go to the Movies!John E. Ortega, Ibrahim Said Ahmad, William Chen
Nollywood, based on the idea of Bollywood from India, is a series of outstanding movies that originate from Nigeria. Unfortunately, while the movies are in English, they are hard to understand for many native speakers due to the dialect of English that is spoken. In this article, we accomplish two goals: (1) create a phonetic sub-title model that is able to translate Nigerian English speech to American English and (2) use the most advanced toxicity detectors to discover how toxic the speech is. Our aim is to highlight the text in these videos which is often times ignored for lack of dialectal understanding due the fact that many people in Nigeria speak a native language like Hausa at home.
26.2LGFeb 5, 2024
Vision-Language Models Provide Promptable Representations for Reinforcement LearningWilliam Chen, Oier Mees, Aviral Kumar et al.
Humans can quickly learn new behaviors by leveraging background world knowledge. In contrast, agents trained with reinforcement learning (RL) typically learn behaviors from scratch. We thus propose a novel approach that uses the vast amounts of general and indexable world knowledge encoded in vision-language models (VLMs) pre-trained on Internet-scale data for embodied RL. We initialize policies with VLMs by using them as promptable representations: embeddings that encode semantic features of visual observations based on the VLM's internal knowledge and reasoning capabilities, as elicited through prompts that provide task context and auxiliary information. We evaluate our approach on visually-complex, long horizon RL tasks in Minecraft and robot navigation in Habitat. We find that our policies trained on embeddings from off-the-shelf, general-purpose VLMs outperform equivalent policies trained on generic, non-promptable image embeddings. We also find our approach outperforms instruction-following methods and performs comparably to domain-specific embeddings. Finally, we show that our approach can use chain-of-thought prompting to produce representations of common-sense semantic reasoning, improving policy performance in novel scenes by 1.5 times.
20.2RODec 18, 2023
Indoor and Outdoor 3D Scene Graph Generation via Language-Enabled Spatial OntologiesJared Strader, Nathan Hughes, William Chen et al.
This paper proposes an approach to build 3D scene graphs in arbitrary indoor and outdoor environments. Such extension is challenging; the hierarchy of concepts that describe an outdoor environment is more complex than for indoors, and manually defining such hierarchy is time-consuming and does not scale. Furthermore, the lack of training data prevents the straightforward application of learning-based tools used in indoor settings. To address these challenges, we propose two novel extensions. First, we develop methods to build a spatial ontology defining concepts and relations relevant for indoor and outdoor robot operation. In particular, we use a Large Language Model (LLM) to build such an ontology, thus largely reducing the amount of manual effort required. Second, we leverage the spatial ontology for 3D scene graph construction using Logic Tensor Networks (LTN) to add logical rules, or axioms (e.g., "a beach contains sand"), which provide additional supervisory signals at training time thus reducing the need for labelled data, providing better predictions, and even allowing predicting concepts unseen at training time. We test our approach in a variety of datasets, including indoor, rural, and coastal environments, and show that it leads to a significant increase in the quality of the 3D scene graph generation with sparsely annotated data.
Measuring General Intelligence with Generated GamesVivek Verma, David Huang, William Chen et al.
We present gg-bench, a collection of game environments designed to evaluate general reasoning capabilities in language models. Unlike most static benchmarks, gg-bench is a data generating process where new evaluation instances can be generated at will. In particular, gg-bench is synthetically generated by (1) using a large language model (LLM) to generate natural language descriptions of novel games, (2) using the LLM to implement each game in code as a Gym environment, and (3) training reinforcement learning (RL) agents via self-play on the generated games. We evaluate language models by their winrate against these RL agents by prompting models with the game description, current board state, and a list of valid moves, after which models output the moves they wish to take. gg-bench is challenging: state-of-the-art LLMs such as GPT-4o and Claude 3.7 Sonnet achieve winrates of 7-9% on gg-bench using in-context learning, while reasoning models such as o1, o3-mini and DeepSeek-R1 achieve average winrates of 31-36%. We release the generated games, data generation process, and evaluation code in order to support future modeling work and expansion of our benchmark.
9.6CLSep 8, 2025
The ML-SUPERB 2.0 Challenge: Towards Inclusive ASR Benchmarking for All Language VarietiesWilliam Chen, Chutong Meng, Jiatong Shi et al.
Recent improvements in multilingual ASR have not been equally distributed across languages and language varieties. To advance state-of-the-art (SOTA) ASR models, we present the Interspeech 2025 ML-SUPERB 2.0 Challenge. We construct a new test suite that consists of data from 200+ languages, accents, and dialects to evaluate SOTA multilingual speech models. The challenge also introduces an online evaluation server based on DynaBench, allowing for flexibility in model design and architecture for participants. The challenge received 5 submissions from 3 teams, all of which outperformed our baselines. The best-performing submission achieved an absolute improvement in LID accuracy of 23% and a reduction in CER of 18% when compared to the best baseline on a general multilingual test set. On accented and dialectal data, the best submission obtained 30.2% lower CER and 15.7% higher LID accuracy, showing the importance of community challenges in making speech technologies more inclusive.
9.5ROOct 22, 2025
Learning Affordances at Inference-Time for Vision-Language-Action ModelsAmeesh Shah, William Chen, Adwait Godbole et al.
Solving complex real-world control tasks often takes multiple tries: if we fail at first, we reflect on what went wrong, and change our strategy accordingly to avoid making the same mistake. In robotics, Vision-Language-Action models (VLAs) offer a promising path towards solving complex control tasks, but lack the ability to contextually and dynamically readjust behavior when they fail to accomplish a task. In this work, we introduce Learning from Inference-Time Execution (LITEN), which connects a VLA low-level policy to a high-level VLM that conditions on past experiences by including them in-context, allowing it to learn the affordances and capabilities of the low-level VLA. Our approach iterates between a reasoning phase that generates and executes plans for the low-level VLA, and an assessment phase that reflects on the resulting execution and draws useful conclusions to be included in future reasoning contexts. Unlike similar approaches to self-refinement in non-robotics domains, LITEN must reflect on unstructured real-world robot trajectories (e.g., raw videos), which requires structured guiderails during assessment. Our experimental results demonstrate LITEN is able to effectively learn from past experience to generate plans that use high-affordance instructions to accomplish long-horizon tasks.
22.2SDJun 12, 2024
ML-SUPERB 2.0: Benchmarking Multilingual Speech Models Across Modeling Constraints, Languages, and DatasetsJiatong Shi, Shih-Heng Wang, William Chen et al.
ML-SUPERB evaluates self-supervised learning (SSL) models on the tasks of language identification and automatic speech recognition (ASR). This benchmark treats the models as feature extractors and uses a single shallow downstream model, which can be fine-tuned for a downstream task. However, real-world use cases may require different configurations. This paper presents ML-SUPERB~2.0, which is a new benchmark for evaluating pre-trained SSL and supervised speech models across downstream models, fine-tuning setups, and efficient model adaptation approaches. We find performance improvements over the setup of ML-SUPERB. However, performance depends on the downstream model design. Also, we find large performance differences between languages and datasets, suggesting the need for more targeted approaches to improve multilingual ASR performance.
19.6CLJun 2, 2024
YODAS: Youtube-Oriented Dataset for Audio and SpeechXinjian Li, Shinnosuke Takamichi, Takaaki Saeki et al.
In this study, we introduce YODAS (YouTube-Oriented Dataset for Audio and Speech), a large-scale, multilingual dataset comprising currently over 500k hours of speech data in more than 100 languages, sourced from both labeled and unlabeled YouTube speech datasets. The labeled subsets, including manual or automatic subtitles, facilitate supervised model training. Conversely, the unlabeled subsets are apt for self-supervised learning applications. YODAS is distinctive as the first publicly available dataset of its scale, and it is distributed under a Creative Commons license. We introduce the collection methodology utilized for YODAS, which contributes to the large-scale speech dataset construction. Subsequently, we provide a comprehensive analysis of speech, text contained within the dataset. Finally, we describe the speech recognition baselines over the top-15 languages.
0.5CLMay 5, 2021
Genetic Algorithms For Extractive SummarizationWilliam Chen, Kensal Ramos, Kalyan Naidu Mullaguri et al.
Most current work in NLP utilizes deep learning, which requires a lot of training data and computational power. This paper investigates the strengths of Genetic Algorithms (GAs) for extractive summarization, as we hypothesized that GAs could construct more efficient solutions for the summarization task due to their relative customizability relative to deep learning models. This is done by building a vocabulary set, the words of which are represented as an array of weights, and optimizing those set of weights with the GA. These weights can be used to build an overall weighting of a sentence, which can then be passed to some threshold for extraction. Our results showed that the GA was able to learn a weight representation that could filter out excessive vocabulary and thus dictate sentence importance based on common English words.
0.5CLNov 11, 2020
Audrey: A Personalized Open-Domain Conversational BotChung Hoon Hong, Yuan Liang, Sagnik Sinha Roy et al.
Conversational Intelligence requires that a person engage on informational, personal and relational levels. Advances in Natural Language Understanding have helped recent chatbots succeed at dialog on the informational level. However, current techniques still lag for conversing with humans on a personal level and fully relating to them. The University of Michigan's submission to the Alexa Prize Grand Challenge 3, Audrey, is an open-domain conversational chat-bot that aims to engage customers on these levels through interest driven conversations guided by customers' personalities and emotions. Audrey is built from socially-aware models such as Emotion Detection and a Personal Understanding Module to grasp a deeper understanding of users' interests and desires. Our architecture interacts with customers using a hybrid approach balanced between knowledge-driven response generators and context-driven neural response generators to cater to all three levels of conversations. During the semi-finals period, we achieved an average cumulative rating of 3.25 on a 1-5 Likert scale.