Ivan Laptev

CV
h-index78
113papers
18,943citations
Novelty54%
AI Score62

113 Papers

CVJun 16, 2022Code
Zero-Shot Video Question Answering via Frozen Bidirectional Language Models

Antoine Yang, Antoine Miech, Josef Sivic et al. · deepmind

Video question answering (VideoQA) is a complex task that requires diverse multi-modal data for training. Manual annotation of question and answers for videos, however, is tedious and prohibits scalability. To tackle this problem, recent methods consider zero-shot settings with no manual annotation of visual question-answer. In particular, a promising approach adapts frozen autoregressive language models pretrained on Web-scale text-only data to multi-modal inputs. In contrast, we here build on frozen bidirectional language models (BiLM) and show that such an approach provides a stronger and cheaper alternative for zero-shot VideoQA. In particular, (i) we combine visual inputs with the frozen BiLM using light trainable modules, (ii) we train such modules using Web-scraped multi-modal data, and finally (iii) we perform zero-shot VideoQA inference through masked language modeling, where the masked text is the answer to a given question. Our proposed approach, FrozenBiLM, outperforms the state of the art in zero-shot VideoQA by a significant margin on a variety of datasets, including LSMDC-FiB, iVQA, MSRVTT-QA, MSVD-QA, ActivityNet-QA, TGIF-FrameQA, How2QA and TVQA. It also demonstrates competitive performance in the few-shot and fully-supervised setting. Our code and models are publicly available at https://github.com/antoyang/FrozenBiLM.

CVFeb 27, 2023
Vid2Seq: Large-Scale Pretraining of a Visual Language Model for Dense Video Captioning

Antoine Yang, Arsha Nagrani, Paul Hongsuck Seo et al. · deepmind

In this work, we introduce Vid2Seq, a multi-modal single-stage dense event captioning model pretrained on narrated videos which are readily-available at scale. The Vid2Seq architecture augments a language model with special time tokens, allowing it to seamlessly predict event boundaries and textual descriptions in the same output sequence. Such a unified model requires large-scale training data, which is not available in current annotated datasets. We show that it is possible to leverage unlabeled narrated videos for dense video captioning, by reformulating sentence boundaries of transcribed speech as pseudo event boundaries, and using the transcribed speech sentences as pseudo event captions. The resulting Vid2Seq model pretrained on the YT-Temporal-1B dataset improves the state of the art on a variety of dense video captioning benchmarks including YouCook2, ViTT and ActivityNet Captions. Vid2Seq also generalizes well to the tasks of video paragraph captioning and video clip captioning, and to few-shot settings. Our code is publicly available at https://antoyang.github.io/vid2seq.html.

CVMay 10, 2022
Learning to Answer Visual Questions from Web Videos

Antoine Yang, Antoine Miech, Josef Sivic et al. · deepmind

Recent methods for visual question answering rely on large-scale annotated datasets. Manual annotation of questions and answers for videos, however, is tedious, expensive and prevents scalability. In this work, we propose to avoid manual annotation and generate a large-scale training dataset for video question answering making use of automatic cross-modal supervision. We leverage a question generation transformer trained on text data and use it to generate question-answer pairs from transcribed video narrations. Given narrated videos, we then automatically generate the HowToVQA69M dataset with 69M video-question-answer triplets. To handle the open vocabulary of diverse answers in this dataset, we propose a training procedure based on a contrastive loss between a video-question multi-modal transformer and an answer transformer. We introduce the zero-shot VideoQA task and the VideoQA feature probe evaluation setting and show excellent results, in particular for rare answers. Furthermore, our method achieves competitive results on MSRVTT-QA, ActivityNet-QA, MSVD-QA and How2QA datasets. We also show that our VideoQA dataset generation approach generalizes to another source of web video and text data. We use our method to generate the WebVidVQA3M dataset from the WebVid dataset, i.e., videos with alt-text annotations, and show its benefits for training VideoQA models. Finally, for a detailed evaluation we introduce iVQA, a new VideoQA dataset with reduced language bias and high-quality manual annotations. Code, datasets and trained models are available at https://antoyang.github.io/just-ask.html

CVSep 25, 2023
VidChapters-7M: Video Chapters at Scale

Antoine Yang, Arsha Nagrani, Ivan Laptev et al. · deepmind

Segmenting long videos into chapters enables users to quickly navigate to the information of their interest. This important topic has been understudied due to the lack of publicly released datasets. To address this issue, we present VidChapters-7M, a dataset of 817K user-chaptered videos including 7M chapters in total. VidChapters-7M is automatically created from videos online in a scalable manner by scraping user-annotated chapters and hence without any additional manual annotation. We introduce the following three tasks based on this data. First, the video chapter generation task consists of temporally segmenting the video and generating a chapter title for each segment. To further dissect the problem, we also define two variants of this task: video chapter generation given ground-truth boundaries, which requires generating a chapter title given an annotated video segment, and video chapter grounding, which requires temporally localizing a chapter given its annotated title. We benchmark both simple baselines and state-of-the-art video-language models for these three tasks. We also show that pretraining on VidChapters-7M transfers well to dense video captioning tasks in both zero-shot and finetuning settings, largely improving the state of the art on the YouCook2 and ViTT benchmarks. Finally, our experiments reveal that downstream performance scales well with the size of the pretraining dataset. Our dataset, code, and models are publicly available at https://antoyang.github.io/vidchapters.html.

ROSep 11, 2022
Instruction-driven history-aware policies for robotic manipulations

Pierre-Louis Guhur, Shizhe Chen, Ricardo Garcia et al.

In human environments, robots are expected to accomplish a variety of manipulation tasks given simple natural language instructions. Yet, robotic manipulation is extremely challenging as it requires fine-grained motor control, long-term memory as well as generalization to previously unseen tasks and environments. To address these challenges, we propose a unified transformer-based approach that takes into account multiple inputs. In particular, our transformer architecture integrates (i) natural language instructions and (ii) multi-view scene observations while (iii) keeping track of the full history of observations and actions. Such an approach enables learning dependencies between history and instructions and improves manipulation precision using multiple views. We evaluate our method on the challenging RLBench benchmark and on a real-world robot. Notably, our approach scales to 74 diverse RLBench tasks and outperforms the state of the art. We also address instruction-conditioned tasks and demonstrate excellent generalization to previously unseen variations.

CVNov 17, 2022
Language Conditioned Spatial Relation Reasoning for 3D Object Grounding

Shizhe Chen, Pierre-Louis Guhur, Makarand Tapaswi et al.

Localizing objects in 3D scenes based on natural language requires understanding and reasoning about spatial relations. In particular, it is often crucial to distinguish similar objects referred by the text, such as "the left most chair" and "a chair next to the window". In this work we propose a language-conditioned transformer model for grounding 3D objects and their spatial relations. To this end, we design a spatial self-attention layer that accounts for relative distances and orientations between objects in input 3D point clouds. Training such a layer with visual and language inputs enables to disambiguate spatial relations and to localize objects referred by the text. To facilitate the cross-modal learning of relations, we further propose a teacher-student approach where the teacher model is first trained using ground-truth object labels, and then helps to train a student model using point cloud inputs. We perform ablation studies showing advantages of our approach. We also demonstrate our model to significantly outperform the state of the art on the challenging Nr3D, Sr3D and ScanRefer 3D object grounding datasets.

CVJul 26, 2022
AlignSDF: Pose-Aligned Signed Distance Fields for Hand-Object Reconstruction

Zerui Chen, Yana Hasson, Cordelia Schmid et al.

Recent work achieved impressive progress towards joint reconstruction of hands and manipulated objects from monocular color images. Existing methods focus on two alternative representations in terms of either parametric meshes or signed distance fields (SDFs). On one side, parametric models can benefit from prior knowledge at the cost of limited shape deformations and mesh resolutions. Mesh models, hence, may fail to precisely reconstruct details such as contact surfaces of hands and objects. SDF-based methods, on the other side, can represent arbitrary details but are lacking explicit priors. In this work we aim to improve SDF models using priors provided by parametric representations. In particular, we propose a joint learning framework that disentangles the pose and the shape. We obtain hand and object poses from parametric models and use them to align SDFs in 3D space. We show that such aligned SDFs better focus on reconstructing shape details and improve reconstruction accuracy both for hands and objects. We evaluate our method and demonstrate significant improvements over the state of the art on the challenging ObMan and DexYCB benchmarks.

CVDec 14, 2022
Image Compression with Product Quantized Masked Image Modeling

Alaaeldin El-Nouby, Matthew J. Muckley, Karen Ullrich et al. · meta-ai

Recent neural compression methods have been based on the popular hyperprior framework. It relies on Scalar Quantization and offers a very strong compression performance. This contrasts from recent advances in image generation and representation learning, where Vector Quantization is more commonly employed. In this work, we attempt to bring these lines of research closer by revisiting vector quantization for image compression. We build upon the VQ-VAE framework and introduce several modifications. First, we replace the vanilla vector quantizer by a product quantizer. This intermediate solution between vector and scalar quantization allows for a much wider set of rate-distortion points: It implicitly defines high-quality quantizers that would otherwise require intractably large codebooks. Second, inspired by the success of Masked Image Modeling (MIM) in the context of self-supervised learning and generative image models, we propose a novel conditional entropy model which improves entropy coding by modelling the co-dependencies of the quantized latent codes. The resulting PQ-MIM model is surprisingly effective: its compression performance on par with recent hyperprior methods. It also outperforms HiFiC in terms of FID and KID metrics when optimized with perceptual losses (e.g. adversarial). Finally, since PQ-MIM is compatible with image generation frameworks, we show qualitatively that it can operate under a hybrid mode between compression and generation, with no further training or finetuning. As a result, we explore the extreme compression regime where an image is compressed into 200 bytes, i.e., less than a tweet.

CVApr 24, 2023
gSDF: Geometry-Driven Signed Distance Functions for 3D Hand-Object Reconstruction

Zerui Chen, Shizhe Chen, Cordelia Schmid et al.

Signed distance functions (SDFs) is an attractive framework that has recently shown promising results for 3D shape reconstruction from images. SDFs seamlessly generalize to different shape resolutions and topologies but lack explicit modelling of the underlying 3D geometry. In this work, we exploit the hand structure and use it as guidance for SDF-based shape reconstruction. In particular, we address reconstruction of hands and manipulated objects from monocular RGB images. To this end, we estimate poses of hands and objects and use them to guide 3D reconstruction. More specifically, we predict kinematic chains of pose transformations and align SDFs with highly-articulated hand poses. We improve the visual features of 3D points with geometry alignment and further leverage temporal information to enhance the robustness to occlusion and motion blurs. We conduct extensive experiments on the challenging ObMan and DexYCB benchmarks and demonstrate significant improvements of the proposed method over the state of the art.

CVAug 24, 2022
Learning from Unlabeled 3D Environments for Vision-and-Language Navigation

Shizhe Chen, Pierre-Louis Guhur, Makarand Tapaswi et al.

In vision-and-language navigation (VLN), an embodied agent is required to navigate in realistic 3D environments following natural language instructions. One major bottleneck for existing VLN approaches is the lack of sufficient training data, resulting in unsatisfactory generalization to unseen environments. While VLN data is typically collected manually, such an approach is expensive and prevents scalability. In this work, we address the data scarcity issue by proposing to automatically create a large-scale VLN dataset from 900 unlabeled 3D buildings from HM3D. We generate a navigation graph for each building and transfer object predictions from 2D to generate pseudo 3D object labels by cross-view consistency. We then fine-tune a pretrained language model using pseudo object labels as prompts to alleviate the cross-modal gap in instruction generation. Our resulting HM3D-AutoVLN dataset is an order of magnitude larger than existing VLN datasets in terms of navigation environments and instructions. We experimentally demonstrate that HM3D-AutoVLN significantly increases the generalization ability of resulting VLN models. On the SPL metric, our approach improves over state of the art by 7.1% and 8.1% on the unseen validation splits of REVERIE and SOON datasets respectively.

CLDec 20, 2022
Tackling Ambiguity with Images: Improved Multimodal Machine Translation and Contrastive Evaluation

Matthieu Futeral, Cordelia Schmid, Ivan Laptev et al.

One of the major challenges of machine translation (MT) is ambiguity, which can in some cases be resolved by accompanying context such as images. However, recent work in multimodal MT (MMT) has shown that obtaining improvements from images is challenging, limited not only by the difficulty of building effective cross-modal representations, but also by the lack of specific evaluation and training data. We present a new MMT approach based on a strong text-only MT model, which uses neural adapters, a novel guided self-attention mechanism and which is jointly trained on both visually-conditioned masking and MMT. We also introduce CoMMuTE, a Contrastive Multilingual Multimodal Translation Evaluation set of ambiguous sentences and their possible translations, accompanied by disambiguating images corresponding to each translation. Our approach obtains competitive results compared to strong text-only models on standard English-to-French, English-to-German and English-to-Czech benchmarks and outperforms baselines and state-of-the-art MMT systems by a large margin on our contrastive test set. Our code and CoMMuTE are freely available.

ROSep 27, 2023
PolarNet: 3D Point Clouds for Language-Guided Robotic Manipulation

Shizhe Chen, Ricardo Garcia, Cordelia Schmid et al.

The ability for robots to comprehend and execute manipulation tasks based on natural language instructions is a long-term goal in robotics. The dominant approaches for language-guided manipulation use 2D image representations, which face difficulties in combining multi-view cameras and inferring precise 3D positions and relationships. To address these limitations, we propose a 3D point cloud based policy called PolarNet for language-guided manipulation. It leverages carefully designed point cloud inputs, efficient point cloud encoders, and multimodal transformers to learn 3D point cloud representations and integrate them with language instructions for action prediction. PolarNet is shown to be effective and data efficient in a variety of experiments conducted on the RLBench benchmark. It outperforms state-of-the-art 2D and 3D approaches in both single-task and multi-task learning. It also achieves promising results on a real robot.

CVAug 10, 2023
Object Goal Navigation with Recursive Implicit Maps

Shizhe Chen, Thomas Chabal, Ivan Laptev et al.

Object goal navigation aims to navigate an agent to locations of a given object category in unseen environments. Classical methods explicitly build maps of environments and require extensive engineering while lacking semantic information for object-oriented exploration. On the other hand, end-to-end learning methods alleviate manual map design and predict actions using implicit representations. Such methods, however, lack an explicit notion of geometry and may have limited ability to encode navigation history. In this work, we propose an implicit spatial map for object goal navigation. Our implicit map is recursively updated with new observations at each step using a transformer. To encourage spatial reasoning, we introduce auxiliary tasks and train our model to reconstruct explicit maps as well as to predict visual features, semantic labels and actions. Our method significantly outperforms the state of the art on the challenging MP3D dataset and generalizes well to the HM3D dataset. We successfully deploy our model on a real robot and achieve encouraging object goal navigation results in real scenes using only a few real-world demonstrations. Code, trained models and videos are available at \url{https://www.di.ens.fr/willow/research/onav_rim/}.

CVMay 10, 2022
Weakly-supervised segmentation of referring expressions

Robin Strudel, Ivan Laptev, Cordelia Schmid

Visual grounding localizes regions (boxes or segments) in the image corresponding to given referring expressions. In this work we address image segmentation from referring expressions, a problem that has so far only been addressed in a fully-supervised setting. A fully-supervised setup, however, requires pixel-wise supervision and is hard to scale given the expense of manual annotation. We therefore introduce a new task of weakly-supervised image segmentation from referring expressions and propose Text grounded semantic SEGgmentation (TSEG) that learns segmentation masks directly from image-level referring expressions without pixel-level annotations. Our transformer-based method computes patch-text similarities and guides the classification objective during training with a new multi-label patch assignment mechanism. The resulting visual grounding model segments image regions corresponding to given natural language expressions. Our approach TSEG demonstrates promising results for weakly-supervised referring expression segmentation on the challenging PhraseCut and RefCOCO datasets. TSEG also shows competitive performance when evaluated in a zero-shot setting for semantic segmentation on Pascal VOC.

CVMar 22, 2022
Look for the Change: Learning Object States and State-Modifying Actions from Untrimmed Web Videos

Tomáš Souček, Jean-Baptiste Alayrac, Antoine Miech et al.

Human actions often induce changes of object states such as "cutting an apple", "cleaning shoes" or "pouring coffee". In this paper, we seek to temporally localize object states (e.g. "empty" and "full" cup) together with the corresponding state-modifying actions ("pouring coffee") in long uncurated videos with minimal supervision. The contributions of this work are threefold. First, we develop a self-supervised model for jointly learning state-modifying actions together with the corresponding object states from an uncurated set of videos from the Internet. The model is self-supervised by the causal ordering signal, i.e. initial object state $\rightarrow$ manipulating action $\rightarrow$ end state. Second, to cope with noisy uncurated training data, our model incorporates a noise adaptive weighting module supervised by a small number of annotated still images, that allows to efficiently filter out irrelevant videos during training. Third, we collect a new dataset with more than 2600 hours of video and 34 thousand changes of object states, and manually annotate a part of this data to validate our approach. Our results demonstrate substantial improvements over prior work in both action and object state-recognition in video.

ROJul 28, 2023
Robust Visual Sim-to-Real Transfer for Robotic Manipulation

Ricardo Garcia, Robin Strudel, Shizhe Chen et al.

Learning visuomotor policies in simulation is much safer and cheaper than in the real world. However, due to discrepancies between the simulated and real data, simulator-trained policies often fail when transferred to real robots. One common approach to bridge the visual sim-to-real domain gap is domain randomization (DR). While previous work mainly evaluates DR for disembodied tasks, such as pose estimation and object detection, here we systematically explore visual domain randomization methods and benchmark them on a rich set of challenging robotic manipulation tasks. In particular, we propose an off-line proxy task of cube localization to select DR parameters for texture randomization, lighting randomization, variations of object colors and camera parameters. Notably, we demonstrate that DR parameters have similar impact on our off-line proxy task and on-line policies. We, hence, use off-line optimized DR parameters to train visuomotor policies in simulation and directly apply such policies to a real robot. Our approach achieves 93% success rate on average when tested on a diverse set of challenging manipulation tasks. Moreover, we evaluate the robustness of policies to visual variations in real scenes and show that our simulator-trained policies outperform policies learned using real but limited data. Code, simulation environment, real robot datasets and trained models are available at https://www.di.ens.fr/willow/research/robust_s2r/.

CVNov 24, 2022
Multi-Task Learning of Object State Changes from Uncurated Videos

Tomáš Souček, Jean-Baptiste Alayrac, Antoine Miech et al.

We aim to learn to temporally localize object state changes and the corresponding state-modifying actions by observing people interacting with objects in long uncurated web videos. We introduce three principal contributions. First, we explore alternative multi-task network architectures and identify a model that enables efficient joint learning of multiple object states and actions such as pouring water and pouring coffee. Second, we design a multi-task self-supervised learning procedure that exploits different types of constraints between objects and state-modifying actions enabling end-to-end training of a model for temporal localization of object states and actions in videos from only noisy video-level supervision. Third, we report results on the large-scale ChangeIt and COIN datasets containing tens of thousands of long (un)curated web videos depicting various interactions such as hole drilling, cream whisking, or paper plane folding. We show that our multi-task model achieves a relative improvement of 40% over the prior single-task methods and significantly outperforms both image-based and video-based zero-shot models for this problem. We also test our method on long egocentric videos of the EPIC-KITCHENS and the Ego4D datasets in a zero-shot setup demonstrating the robustness of our learned model.

ROSep 19, 2022
Enforcing the consensus between Trajectory Optimization and Policy Learning for precise robot control

Quentin Le Lidec, Wilson Jallet, Ivan Laptev et al.

Reinforcement learning (RL) and trajectory optimization (TO) present strong complementary advantages. On one hand, RL approaches are able to learn global control policies directly from data, but generally require large sample sizes to properly converge towards feasible policies. On the other hand, TO methods are able to exploit gradient-based information extracted from simulators to quickly converge towards a locally optimal control trajectory which is only valid within the vicinity of the solution. Over the past decade, several approaches have aimed to adequately combine the two classes of methods in order to obtain the best of both worlds. Following on from this line of research, we propose several improvements on top of these approaches to learn global control policies quicker, notably by leveraging sensitivity information stemming from TO methods via Sobolev learning, and augmented Lagrangian techniques to enforce the consensus between TO and policy learning. We evaluate the benefits of these improvements on various classical tasks in robotics through comparison with existing approaches in the literature.

CVNov 3, 2025Code
PixelVLA: Advancing Pixel-level Understanding in Vision-Language-Action Model

Wenqi Liang, Gan Sun, Yao He et al.

Vision-Language-Action models (VLAs) are emerging as powerful tools for learning generalizable visuomotor control policies. However, current VLAs are mostly trained on large-scale image-text-action data and remain limited in two key ways: (i) they struggle with pixel-level scene understanding, and (ii) they rely heavily on textual prompts, which reduces their flexibility in real-world settings. To address these challenges, we introduce PixelVLA, the first VLA model designed to support both pixel-level reasoning and multimodal prompting with text and visual inputs. Our approach is built on a new visuomotor instruction tuning framework that integrates a multiscale pixel-aware encoder with a visual prompting encoder. To train PixelVLA effectively, we further propose a two-stage automated annotation pipeline that generates Pixel-160K, a large-scale dataset with pixel-level annotations derived from existing robot data. Experiments on three standard VLA benchmarks and two VLA model variants show that PixelVLA improves manipulation success rates by 10.1%-17.8% over OpenVLA, while requiring only 1.5% of its pretraining cost. These results demonstrate that PixelVLA can be integrated into existing VLAs to enable more accurate, efficient, and versatile robot control in complex environments. The dataset and code will be released as open source.

LGApr 15
LongCoT: Benchmarking Long-Horizon Chain-of-Thought Reasoning

Sumeet Ramesh Motwani, Daniel Nichols, Charles London et al.

As language models are increasingly deployed for complex autonomous tasks, their ability to reason accurately over longer horizons becomes critical. An essential component of this ability is planning and managing a long, complex chain-of-thought (CoT). We introduce LongCoT, a scalable benchmark of 2,500 expert-designed problems spanning chemistry, mathematics, computer science, chess, and logic to isolate and directly measure the long-horizon CoT reasoning capabilities of frontier models. Problems consist of a short input with a verifiable answer; solving them requires navigating a graph of interdependent steps that span tens to hundreds of thousands of reasoning tokens. Each local step is individually tractable for frontier models, so failures reflect long-horizon reasoning limitations. At release, the best models achieve <10% accuracy (GPT 5.2: 9.8%; Gemini 3 Pro: 6.1%) on LongCoT, revealing a substantial gap in current capabilities. Overall, LongCoT provides a rigorous measure of long-horizon reasoning, tracking the ability of frontier models to reason reliably over extended periods.

CVMay 2
SF20K Competition 2025: Summary and findings

Ridouane Ghermi, Xi Wang, Vicky Kalogeiton et al.

This report presents the results and findings of the first edition of the Short-Films 20K (SF20K) Competition, held in conjunction with the SLoMO Workshop at ICCV 2025. The competition is designed to advance story-level video understanding beyond short-clip action recognition, introducing an open-ended video question-answering task built on a corpus of amateur short films. This setup ensures that models must rely on multimodal understanding rather than memorization of popular movies. Evaluation is conducted using the SF20K-Test benchmark (95 movies, 979 question-answer pairs) and scored via LLM-QA-Eval, an automated judge based on GPT-4.1-nano. The competition attracted 22 teams and 286 submissions across two tracks: a Main Track with unrestricted model size and a Special Track limited to models under 8 billion parameters. The winning team achieved 65.7% accuracy on the Main Track and 48.7% on the Special Track, against a human performance ceiling of 91.7%. Our analysis reveals several key findings: narrative-aware, shot-level processing consistently outperforms uniform frame sampling; well-designed multi-stage pipelines using smaller models can match or exceed end-to-end inference with models over 30x larger; and subtitle quality is a dominant factor in performance. These results highlight that the primary bottleneck in long-form video QA lies in information selection and reasoning structure rather than raw model capacity, and that a substantial gap remains between current methods and human-level narrative comprehension.

CVJan 10, 2025Code
LlamaV-o1: Rethinking Step-by-step Visual Reasoning in LLMs

Omkar Thawakar, Dinura Dissanayake, Ketan More et al.

Reasoning is a fundamental capability for solving complex multi-step problems, particularly in visual contexts where sequential step-wise understanding is essential. Existing approaches lack a comprehensive framework for evaluating visual reasoning and do not emphasize step-wise problem-solving. To this end, we propose a comprehensive framework for advancing step-by-step visual reasoning in large language models (LMMs) through three key contributions. First, we introduce a visual reasoning benchmark specifically designed to evaluate multi-step reasoning tasks. The benchmark presents a diverse set of challenges with eight different categories ranging from complex visual perception to scientific reasoning with over 4k reasoning steps in total, enabling robust evaluation of LLMs' abilities to perform accurate and interpretable visual reasoning across multiple steps. Second, we propose a novel metric that assesses visual reasoning quality at the granularity of individual steps, emphasizing both correctness and logical coherence. The proposed metric offers deeper insights into reasoning performance compared to traditional end-task accuracy metrics. Third, we present a new multimodal visual reasoning model, named LlamaV-o1, trained using a multi-step curriculum learning approach, where tasks are progressively organized to facilitate incremental skill acquisition and problem-solving. The proposed LlamaV-o1 is designed for multi-step reasoning and learns step-by-step through a structured training paradigm. Extensive experiments show that our LlamaV-o1 outperforms existing open-source models and performs favorably against close-source proprietary models. Compared to the recent Llava-CoT, our LlamaV-o1 achieves an average score of 67.3 with an absolute gain of 3.8\% across six benchmarks while being 5 times faster during inference scaling. Our benchmark, model, and code are publicly available.

CVMar 13, 2025Code
DriveLMM-o1: A Step-by-Step Reasoning Dataset and Large Multimodal Model for Driving Scenario Understanding

Ayesha Ishaq, Jean Lahoud, Ketan More et al.

While large multimodal models (LMMs) have demonstrated strong performance across various Visual Question Answering (VQA) tasks, certain challenges require complex multi-step reasoning to reach accurate answers. One particularly challenging task is autonomous driving, which demands thorough cognitive processing before decisions can be made. In this domain, a sequential and interpretive understanding of visual cues is essential for effective perception, prediction, and planning. Nevertheless, common VQA benchmarks often focus on the accuracy of the final answer while overlooking the reasoning process that enables the generation of accurate responses. Moreover, existing methods lack a comprehensive framework for evaluating step-by-step reasoning in realistic driving scenarios. To address this gap, we propose DriveLMM-o1, a new dataset and benchmark specifically designed to advance step-wise visual reasoning for autonomous driving. Our benchmark features over 18k VQA examples in the training set and more than 4k in the test set, covering diverse questions on perception, prediction, and planning, each enriched with step-by-step reasoning to ensure logical inference in autonomous driving scenarios. We further introduce a large multimodal model that is fine-tuned on our reasoning dataset, demonstrating robust performance in complex driving scenarios. In addition, we benchmark various open-source and closed-source methods on our proposed dataset, systematically comparing their reasoning capabilities for autonomous driving tasks. Our model achieves a +7.49% gain in final answer accuracy, along with a 3.62% improvement in reasoning score over the previous best open-source model. Our framework, dataset, and model are available at https://github.com/ayesha-ishaq/DriveLMM-o1.

CVMar 11
World2Act: Latent Action Post-Training via Skill-Compositional World Models

An Dinh Vuong, Tuan Van Vo, Abdullah Sohail et al.

World Models (WMs) have emerged as a promising approach for post-training Vision-Language-Action (VLA) policies to improve robustness and generalization under environmental changes. However, most WM-based post-training methods rely on pixel-space supervision, making policies sensitive to pixel-level artifacts and hallucination from imperfect WM rollouts. We introduce World2Act, a post-training framework that aligns VLA actions directly with WM video-dynamics latents using a contrastive matching objective, reducing dependence on pixels. Post-training performance is tied to rollout quality, yet current WMs struggle with arbitrary-length video generation as they are mostly trained on fixed-length clips while robotic execution durations vary widely. To address this, we propose an automatic LLM-based skill-decomposition pipeline that segments high-level instructions into low-level prompts. Our pipeline produces RoboCasa-Skill and LIBERO-Skill, supporting skill-compositional WMs that remain temporally consistent across diverse task horizons. Empirically, applying World2Act to VLAs like GR00T-N1.6 and Cosmos Policy achieves state-of-the-art results on RoboCasa and LIBERO, and improves real-world performance by 6.7%, enhancing embodied agent generalization.

CVDec 2, 2024Code
ShowHowTo: Generating Scene-Conditioned Step-by-Step Visual Instructions

Tomáš Souček, Prajwal Gatti, Michael Wray et al.

The goal of this work is to generate step-by-step visual instructions in the form of a sequence of images, given an input image that provides the scene context and the sequence of textual instructions. This is a challenging problem as it requires generating multi-step image sequences to achieve a complex goal while being grounded in a specific environment. Part of the challenge stems from the lack of large-scale training data for this problem. The contribution of this work is thus three-fold. First, we introduce an automatic approach for collecting large step-by-step visual instruction training data from instructional videos. We apply this approach to one million videos and create a large-scale, high-quality dataset of 0.6M sequences of image-text pairs. Second, we develop and train ShowHowTo, a video diffusion model capable of generating step-by-step visual instructions consistent with the provided input image. Third, we evaluate the generated image sequences across three dimensions of accuracy (step, scene, and task) and show our model achieves state-of-the-art results on all of them. Our code, dataset, and trained models are publicly available.

ROApr 7Code
A1: A Fully Transparent Open-Source, Adaptive and Efficient Truncated Vision-Language-Action Model

Kaidong Zhang, Jian Zhang, Rongtao Xu et al.

Vision--Language--Action (VLA) models have emerged as a powerful paradigm for open-world robot manipulation, but their practical deployment is often constrained by \emph{cost}: billion-scale VLM backbones and iterative diffusion/flow-based action heads incur high latency and compute, making real-time control expensive on commodity hardware. We present A1, a fully open-source and transparent VLA framework designed for low-cost, high-throughput inference without sacrificing manipulation success; Our approach leverages pretrained VLMs that provide implicit affordance priors for action generation. We release the full training stack (training code, data/data-processing pipeline, intermediate checkpoints, and evaluation scripts) to enable end-to-end reproducibility. Beyond optimizing the VLM alone, A1 targets the full inference pipeline by introducing a budget-aware adaptive inference scheme that jointly accelerates the backbone and the \emph{action head}. Specifically, we monitor action consistency across intermediate VLM layers to trigger early termination, and propose Inter-Layer Truncated Flow Matching that warm-starts denoising across layers, enabling accurate actions with substantially fewer effective denoising iterations. Across simulation benchmarks (LIBERO, VLABench) and real robots (Franka, AgiBot), A1 achieves state-of-the-art success rates while significantly reducing inference cost (e.g., up to 72% lower per-episode latency for flow-matching inference and up to 76.6% backbone computation reduction with minor performance degradation). On RoboChallenge, A1 achieves an average success rate of 29.00%, outperforming baselines including pi0(28.33%), X-VLA (21.33%), and RDT-1B (15.00%).

ROMar 30
ManipArena: Comprehensive Real-world Evaluation of Reasoning-Oriented Generalist Robot Manipulation

Yu Sun, Meng Cao, Ping Yang et al.

Vision-Language-Action (VLA) models and world models have recently emerged as promising paradigms for general-purpose robotic intelligence, yet their progress is hindered by the lack of reliable evaluation protocols that reflect real-world deployment. Existing benchmarks are largely simulator-centric, which provide controllability but fail to capture the reality gap caused by perception noise, complex contact dynamics, hardware constraints, and system latency. Moreover, fragmented real-world evaluations across different robot platforms prevent fair and reproducible comparison. To address these challenges, we introduce ManipArena, a standardized evaluation framework designed to bridge simulation and real-world execution. ManipArena comprises 20 diverse tasks across 10,812 expert trajectories emphasizing reasoning-oriented manipulation tasks requiring semantic and spatial reasoning, supports multi-level generalization through controlled out-of-distribution settings, and incorporates long-horizon mobile manipulation beyond tabletop scenarios. The framework further provides rich sensory diagnostics, including low-level motor signals, and synchronized real-to-sim environments constructed via high-quality 3D scanning. Together, these features enable fair, realistic, and reproducible evaluation for both VLA and world model approaches, providing a scalable foundation for diagnosing and advancing embodied intelligence systems.

CVMar 10
Implicit Geometry Representations for Vision-and-Language Navigation from Web Videos

Mingfei Han, Haihong Hao, Liang Ma et al.

Vision-and-Language Navigation (VLN) has long been constrained by the limited diversity and scalability of simulator-curated datasets, which fail to capture the complexity of real-world environments. To overcome this limitation, we introduce a large-scale video-instruction framework derived from web-based room tour videos, enabling agents to learn from natural human walking demonstrations in diverse, realistic indoor settings. Unlike existing datasets, our framework integrates both open-ended description-enriched trajectories and action-enriched trajectories reconstructed in 3D, providing richer spatial and semantic supervision. A key extension in this work is the incorporation of implicit geometry representations, which extract spatial cues directly from RGB frames without requiring fragile 3D reconstruction. This approach substantially improves data utilization, alleviates reconstruction failures, and unlocks large portions of previously unusable video data. Comprehensive experiments across multiple VLN benchmarks (CVDN, SOON, R2R, and REVERIE) demonstrate that our method not only sets new state-of-the-art performance but also enables the development of robust zero-shot navigation agents. By bridging large-scale web videos with implicit spatial reasoning, this work advances embodied navigation towards more scalable, generalizable, and real-world applicable solutions.

CVJun 5, 2025Code
Towards Reliable Identification of Diffusion-based Image Manipulations

Alex Costanzino, Woody Bayliss, Juil Sock et al.

Changing facial expressions, gestures, or background details may dramatically alter the meaning conveyed by an image. Notably, recent advances in diffusion models greatly improve the quality of image manipulation while also opening the door to misuse. Identifying changes made to authentic images, thus, becomes an important task, constantly challenged by new diffusion-based editing tools. To this end, we propose a novel approach for ReliAble iDentification of inpainted AReas (RADAR). RADAR builds on existing foundation models and combines features from different image modalities. It also incorporates an auxiliary contrastive loss that helps to isolate manipulated image patches. We demonstrate these techniques to significantly improve both the accuracy of our method and its generalisation to a large number of diffusion models. To support realistic evaluation, we further introduce BBC-PAIR, a new comprehensive benchmark, with images tampered by 28 diffusion models. Our experiments show that RADAR achieves excellent results, outperforming the state-of-the-art in detecting and localising image edits made by both seen and unseen diffusion models. Our code, data and models will be publicly available at https://alex-costanzino.github.io/radar/.

CVMar 17
MessyKitchens: Contact-rich object-level 3D scene reconstruction

Junaid Ahmed Ansari, Ran Ding, Fabio Pizzati et al.

Monocular 3D scene reconstruction has recently seen significant progress. Powered by the modern neural architectures and large-scale data, recent methods achieve high performance in depth estimation from a single image. Meanwhile, reconstructing and decomposing common scenes into individual 3D objects remains a hard challenge due to the large variety of objects, frequent occlusions and complex object relations. Notably, beyond shape and pose estimation of individual objects, applications in robotics and animation require physically-plausible scene reconstruction where objects obey physical principles of non-penetration and realistic contacts. In this work we advance object-level scene reconstruction along two directions. First, we introduceMessyKitchens, a new dataset with real-world scenes featuring cluttered environments and providing high-fidelity object-level ground truth in terms of 3D object shapes, poses and accurate object contacts. Second, we build on the recent SAM 3D approach for single-object reconstruction and extend it with Multi-Object Decoder (MOD) for joint object-level scene reconstruction. To validate our contributions, we demonstrate MessyKitchens to significantly improve previous datasets in registration accuracy and inter-object penetration. We also compare our multi-object reconstruction approach on three datasets and demonstrate consistent and significant improvements of MOD over the state of the art. Our new benchmark, code and pre-trained models will become publicly available on our project website: https://messykitchens.github.io/.

LGMar 16
PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization

Yangsong Zhang, Anujith Muraleedharan, Rikhat Akizhanov et al.

Recent progress in text-conditioned human motion generation has been largely driven by diffusion models trained on large-scale human motion data. Building on this progress, recent methods attempt to transfer such models for character animation and real robot control by applying a Whole-Body Controller (WBC) that converts diffusion-generated motions into executable trajectories. While WBC trajectories become compliant with physics, they may expose substantial deviations from original motion. To address this issue, we here propose PhysMoDPO, a Direct Preference Optimization framework. Unlike prior work that relies on hand-crafted physics-aware heuristics such as foot-sliding penalties, we integrate WBC into our training pipeline and optimize diffusion model such that the output of WBC becomes compliant both with physics and original text instructions. To train PhysMoDPO we deploy physics-based and task-specific rewards and use them to assign preference to synthesized trajectories. Our extensive experiments on text-to-motion and spatial control tasks demonstrate consistent improvements of PhysMoDPO in both physical realism and task-related metrics on simulated robots. Moreover, we demonstrate that PhysMoDPO results in significant improvements when applied to zero-shot motion transfer in simulation and for real-world deployment on a G1 humanoid robot.

ROOct 9, 2025Code
BLAZER: Bootstrapping LLM-based Manipulation Agents with Zero-Shot Data Generation

Rocktim Jyoti Das, Harsh Singh, Diana Turmakhan et al.

Scaling data and models has played a pivotal role in the remarkable progress of computer vision and language. Inspired by these domains, recent efforts in robotics have similarly focused on scaling both data and model size to develop more generalizable and robust policies. However, unlike vision and language, robotics lacks access to internet-scale demonstrations across diverse robotic tasks and environments. As a result, the scale of existing datasets typically suffers from the need for manual data collection and curation. To address this problem, here we propose BLAZER, a framework that learns manipulation policies from automatically generated training data. We build on the zero-shot capabilities of LLM planners and automatically generate demonstrations for diverse manipulation tasks in simulation. Successful examples are then used to finetune an LLM and to improve its planning capabilities without human supervision. Notably, while BLAZER training requires access to the simulator's state, we demonstrate direct transfer of acquired skills to sensor-based manipulation. Through extensive experiments, we show BLAZER to significantly improve zero-shot manipulation in both simulated and real environments. Moreover, BLAZER improves on tasks outside of its training pool and enables downscaling of LLM models. Our code and data will be made publicly available on the project page.

CVOct 2, 2025Code
Learning to Generate Object Interactions with Physics-Guided Video Diffusion

David Romero, Ariana Bermudez, Hao Li et al.

Recent models for video generation have achieved remarkable progress and are now deployed in film, social media production, and advertising. Beyond their creative potential, such models also hold promise as world simulators for robotics and embodied decision making. Despite strong advances, however, current approaches still struggle to generate physically plausible object interactions and lack physics-grounded control mechanisms. To address this limitation, we introduce KineMask, an approach for physics-guided video generation that enables realistic rigid body control, interactions, and effects. Given a single image and a specified object velocity, our method generates videos with inferred motions and future object interactions. We propose a two-stage training strategy that gradually removes future motion supervision via object masks. Using this strategy we train video diffusion models (VDMs) on synthetic scenes of simple interactions and demonstrate significant improvements of object interactions in real scenes. Furthermore, KineMask integrates low-level motion control with high-level textual conditioning via predictive scene descriptions, leading to effective support for synthesis of complex dynamical phenomena. Extensive experiments show that KineMask achieves strong improvements over recent models of comparable size. Ablation studies further highlight the complementary roles of low- and high-level conditioning in VDMs. Our code, model, and data will be made publicly available.

CVSep 26, 2025Code
DEFT: Decompositional Efficient Fine-Tuning for Text-to-Image Models

Komal Kumar, Rao Muhammad Anwer, Fahad Shahbaz Khan et al.

Efficient fine-tuning of pre-trained Text-to-Image (T2I) models involves adjusting the model to suit a particular task or dataset while minimizing computational resources and limiting the number of trainable parameters. However, it often faces challenges in striking a trade-off between aligning with the target distribution: learning a novel concept from a limited image for personalization and retaining the instruction ability needed for unifying multiple tasks, all while maintaining editability (aligning with a variety of prompts or in-context generation). In this work, we introduce DEFT, Decompositional Efficient Fine-Tuning, an efficient fine-tuning framework that adapts a pre-trained weight matrix by decomposing its update into two components with two trainable matrices: (1) a projection onto the complement of a low-rank subspace spanned by a low-rank matrix, and (2) a low-rank update. The single trainable low-rank matrix defines the subspace, while the other trainable low-rank matrix enables flexible parameter adaptation within that subspace. We conducted extensive experiments on the Dreambooth and Dreambench Plus datasets for personalization, the InsDet dataset for object and scene adaptation, and the VisualCloze dataset for a universal image generation framework through visual in-context learning with both Stable Diffusion and a unified model. Our results demonstrated state-of-the-art performance, highlighting the emergent properties of efficient fine-tuning. Our code is available on \href{https://github.com/MAXNORM8650/DEFT}{DEFTBase}.

CVApr 7, 2018Code
Learning a Text-Video Embedding from Incomplete and Heterogeneous Data

Antoine Miech, Ivan Laptev, Josef Sivic

Joint understanding of video and language is an active research area with many applications. Prior work in this domain typically relies on learning text-video embeddings. One difficulty with this approach, however, is the lack of large-scale annotated video-caption datasets for training. To address this issue, we aim at learning text-video embeddings from heterogeneous data sources. To this end, we propose a Mixture-of-Embedding-Experts (MEE) model with ability to handle missing input modalities during training. As a result, our framework can learn improved text-video embeddings simultaneously from image and video datasets. We also show the generalization of MEE to other input modalities such as face descriptors. We evaluate our method on the task of video retrieval and report results for the MPII Movie Description and MSR-VTT datasets. The proposed MEE model demonstrates significant improvements and outperforms previously reported methods on both text-to-video and video-to-text retrieval tasks. Code is available at: https://github.com/antoine77340/Mixture-of-Embedding-Experts

CVMay 7
ActCam: Zero-Shot Joint Camera and 3D Motion Control for Video Generation

Omar El Khalifi, Thomas Rossi, Oscar Fossey et al.

For artistic applications, video generation requires fine-grained control over both performance and cinematography, i.e., the actor's motion and the camera trajectory. We present ActCam, a zero-shot method for video generation that jointly transfers character motion from a driving video into a new scene and enables per-frame control of intrinsic and extrinsic camera parameters. ActCam builds on any pretrained image-to-video diffusion model that accepts conditioning in terms of scene depth and character pose. Given a source video with a moving character and a target camera motion, ActCam generates pose and depth conditions that remain geometrically consistent across frames. We then run a single sampling process with a two-phase conditioning schedule: early denoising steps condition on both pose and sparse depth to enforce scene structure, after which depth is dropped and pose-only guidance refines high-frequency details without over-constraining the generation. We evaluate ActCam on multiple benchmarks spanning diverse character motions and challenging viewpoint changes. We find that, compared to pose-only control and other pose and camera methods, ActCam improves camera adherence and motion fidelity, and is preferred in human evaluations, especially under large viewpoint changes. Our results highlight that careful camera-consistent conditioning and staged guidance can enable strong joint camera and motion control without training. Project page: https://elkhomar.github.io/actcam/.

CVMar 24
AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatars

Ramazan Fazylov, Sergey Zagoruyko, Aleksandr Parkin et al.

The generation of high-fidelity, animatable 3D human avatars remains a core challenge in computer graphics and vision, with applications in VR, telepresence, and entertainment. Existing approaches based on implicit representations like NeRFs suffer from slow rendering and dynamic inconsistencies, while 3D Gaussian Splatting (3DGS) methods are typically limited to static head generation, lacking dynamic control. We bridge this gap by introducing AGORA, a novel framework that extends 3DGS within a generative adversarial network to produce animatable avatars. Our formulation combines spatial shape conditioning with a dual-discriminator training strategy that supervises both rendered appearance and synthetic geometry cues, improving expression fidelity and controllability. To enable practical deployment, we further introduce a simple inference-time approach that extracts Gaussian blendshapes and reuses them for animation on-device. AGORA generates avatars that are visually realistic, precisely controllable, and achieves state-of-the-art performance among animatable generative head-avatar methods. Quantitatively, we render at 560 FPS on a single GPU and 60 FPS on mobile phones, marking a significant step toward practical, high-performance digital humans. Project website: https://ramazan793.github.io/AGORA/

CVNov 25, 2024
All Languages Matter: Evaluating LMMs on Culturally Diverse 100 Languages

Ashmal Vayani, Dinura Dissanayake, Hasindri Watawana et al. · mila

Existing Large Multimodal Models (LMMs) generally focus on only a few regions and languages. As LMMs continue to improve, it is increasingly important to ensure they understand cultural contexts, respect local sensitivities, and support low-resource languages, all while effectively integrating corresponding visual cues. In pursuit of culturally diverse global multimodal models, our proposed All Languages Matter Benchmark (ALM-bench) represents the largest and most comprehensive effort to date for evaluating LMMs across 100 languages. ALM-bench challenges existing models by testing their ability to understand and reason about culturally diverse images paired with text in various languages, including many low-resource languages traditionally underrepresented in LMM research. The benchmark offers a robust and nuanced evaluation framework featuring various question formats, including true/false, multiple choice, and open-ended questions, which are further divided into short and long-answer categories. ALM-bench design ensures a comprehensive assessment of a model's ability to handle varied levels of difficulty in visual and linguistic reasoning. To capture the rich tapestry of global cultures, ALM-bench carefully curates content from 13 distinct cultural aspects, ranging from traditions and rituals to famous personalities and celebrations. Through this, ALM-bench not only provides a rigorous testing ground for state-of-the-art open and closed-source LMMs but also highlights the importance of cultural and linguistic inclusivity, encouraging the development of models that can serve diverse global populations effectively. Our benchmark is publicly available.

CVOct 21, 2024
Mitigating Object Hallucination via Concentric Causal Attention

Yun Xing, Yiheng Li, Ivan Laptev et al.

Recent Large Vision Language Models (LVLMs) present remarkable zero-shot conversational and reasoning capabilities given multimodal queries. Nevertheless, they suffer from object hallucination, a phenomenon where LVLMs are prone to generate textual responses not factually aligned with image inputs. Our pilot study reveals that object hallucination is closely tied with Rotary Position Encoding (RoPE), a widely adopted positional dependency modeling design in existing LVLMs. Due to the long-term decay in RoPE, LVLMs tend to hallucinate more when relevant visual cues are distant from instruction tokens in the multimodal input sequence. Additionally, we observe a similar effect when reversing the sequential order of visual tokens during multimodal alignment. Our tests indicate that long-term decay in RoPE poses challenges to LVLMs while capturing visual-instruction interactions across long distances. We propose Concentric Causal Attention (CCA), a simple yet effective positional alignment strategy that mitigates the impact of RoPE long-term decay in LVLMs by naturally reducing relative distance between visual and instruction tokens. With CCA, visual tokens can better interact with instruction tokens, thereby enhancing model's perception capability and alleviating object hallucination. Without bells and whistles, our positional alignment method surpasses existing hallucination mitigation strategies by large margins on multiple object hallucination benchmarks.

CVDec 12, 2023
GenHowTo: Learning to Generate Actions and State Transformations from Instructional Videos

Tomáš Souček, Dima Damen, Michael Wray et al.

We address the task of generating temporally consistent and physically plausible images of actions and object state transformations. Given an input image and a text prompt describing the targeted transformation, our generated images preserve the environment and transform objects in the initial image. Our contributions are threefold. First, we leverage a large body of instructional videos and automatically mine a dataset of triplets of consecutive frames corresponding to initial object states, actions, and resulting object transformations. Second, equipped with this data, we develop and train a conditioned diffusion model dubbed GenHowTo. Third, we evaluate GenHowTo on a variety of objects and actions and show superior performance compared to existing methods. In particular, we introduce a quantitative evaluation where GenHowTo achieves 88% and 74% on seen and unseen interaction categories, respectively, outperforming prior work by a large margin.

LGDec 2, 2024
MALT: Improving Reasoning with Multi-Agent LLM Training

Sumeet Ramesh Motwani, Chandler Smith, Rocktim Jyoti Das et al.

Large Language Models (LLMs) often produce answers with a single chain-of-thought, which restricts their ability to explore reasoning paths or self-correct flawed outputs in complex tasks. In this paper, we introduce MALT (Multi-Agent LLM Training), a novel post-training strategy that divides the reasoning process into generation, verification, and refinement steps using a sequential pipeline of heterogeneous agents. During data generation, each agent is repeatedly sampled to form a multi-agent search tree, where final outputs are graded against ground-truth data. We then apply value iteration to propagate reward signals back to each role-conditioned model, automatically producing multi-agent post-training data without human or teacher-model supervision. Our off-policy approach allows each agent to specialize by learning from correct and incorrect trajectories, ultimately improving the end-to-end reasoning chain. On MATH, GSM8K, and CSQA, MALT surpasses the same baseline LLM with a relative improvement of 15.66%, 7.42%, and 9.40% respectively, making it an important advance towards multi-agent cooperative training.

CVApr 1, 2024
SUGAR: Pre-training 3D Visual Representations for Robotics

Shizhe Chen, Ricardo Garcia, Ivan Laptev et al.

Learning generalizable visual representations from Internet data has yielded promising results for robotics. Yet, prevailing approaches focus on pre-training 2D representations, being sub-optimal to deal with occlusions and accurately localize objects in complex 3D scenes. Meanwhile, 3D representation learning has been limited to single-object understanding. To address these limitations, we introduce a novel 3D pre-training framework for robotics named SUGAR that captures semantic, geometric and affordance properties of objects through 3D point clouds. We underscore the importance of cluttered scenes in 3D representation learning, and automatically construct a multi-object dataset benefiting from cost-free supervision in simulation. SUGAR employs a versatile transformer-based model to jointly address five pre-training tasks, namely cross-modal knowledge distillation for semantic learning, masked point modeling to understand geometry structures, grasping pose synthesis for object affordance, 3D instance segmentation and referring expression grounding to analyze cluttered scenes. We evaluate our learned representation on three robotic-related tasks, namely, zero-shot 3D object recognition, referring expression grounding, and language-driven robotic manipulation. Experimental results show that SUGAR's 3D representation outperforms state-of-the-art 2D and 3D representations.

CVApr 24, 2024
ViViDex: Learning Vision-based Dexterous Manipulation from Human Videos

Zerui Chen, Shizhe Chen, Etienne Arlaud et al.

In this work, we aim to learn a unified vision-based policy for multi-fingered robot hands to manipulate a variety of objects in diverse poses. Though prior work has shown benefits of using human videos for policy learning, performance gains have been limited by the noise in estimated trajectories. Moreover, reliance on privileged object information such as ground-truth object states further limits the applicability in realistic scenarios. To address these limitations, we propose a new framework ViViDex to improve vision-based policy learning from human videos. It first uses reinforcement learning with trajectory guided rewards to train state-based policies for each video, obtaining both visually natural and physically plausible trajectories from the video. We then rollout successful episodes from state-based policies and train a unified visual policy without using any privileged information. We propose coordinate transformation to further enhance the visual point cloud representation, and compare behavior cloning and diffusion policy for the visual policy training. Experiments both in simulation and on the real robot demonstrate that ViViDex outperforms state-of-the-art approaches on three dexterous manipulation tasks.

RONov 26, 2024
MALMM: Multi-Agent Large Language Models for Zero-Shot Robotics Manipulation

Harsh Singh, Rocktim Jyoti Das, Mingfei Han et al.

Large Language Models (LLMs) have demonstrated remarkable planning abilities across various domains, including robotics manipulation and navigation. While recent efforts in robotics have leveraged LLMs both for high-level and low-level planning, these approaches often face significant challenges, such as hallucinations in long-horizon tasks and limited adaptability due to the generation of plans in a single pass without real-time feedback. To address these limitations, we propose a novel multi-agent LLM framework, Multi-Agent Large Language Model for Manipulation (MALMM) that distributes high-level planning and low-level control code generation across specialized LLM agents, supervised by an additional agent that dynamically manages transitions. By incorporating observations from the environment after each step, our framework effectively handles intermediate failures and enables adaptive re-planning. Unlike existing methods, our approach does not rely on pre-trained skill policies or in-context learning examples and generalizes to a variety of new tasks. We evaluate our approach on nine RLBench tasks, including long-horizon tasks, and demonstrate its ability to solve robotics manipulation in a zero-shot setting, thereby overcoming key limitations of existing LLM-based manipulation methods.

CVDec 11, 2024
RoomTour3D: Geometry-Aware Video-Instruction Tuning for Embodied Navigation

Mingfei Han, Liang Ma, Kamila Zhumakhanova et al.

Vision-and-Language Navigation (VLN) suffers from the limited diversity and scale of training data, primarily constrained by the manual curation of existing simulators. To address this, we introduce RoomTour3D, a video-instruction dataset derived from web-based room tour videos that capture real-world indoor spaces and human walking demonstrations. Unlike existing VLN datasets, RoomTour3D leverages the scale and diversity of online videos to generate open-ended human walking trajectories and open-world navigable instructions. To compensate for the lack of navigation data in online videos, we perform 3D reconstruction and obtain 3D trajectories of walking paths augmented with additional information on the room types, object locations and 3D shape of surrounding scenes. Our dataset includes $\sim$100K open-ended description-enriched trajectories with $\sim$200K instructions, and 17K action-enriched trajectories from 1847 room tour environments. We demonstrate experimentally that RoomTour3D enables significant improvements across multiple VLN tasks including CVDN, SOON, R2R, and REVERIE. Moreover, RoomTour3D facilitates the development of trainable zero-shot VLN agents, showcasing the potential and challenges of advancing towards open-world navigation.

ROJun 10, 2025
PhyBlock: A Progressive Benchmark for Physical Understanding and Planning via 3D Block Assembly

Liang Ma, Jiajun Wen, Min Lin et al.

While vision-language models (VLMs) have demonstrated promising capabilities in reasoning and planning for embodied agents, their ability to comprehend physical phenomena, particularly within structured 3D environments, remains severely limited. To close this gap, we introduce PhyBlock, a progressive benchmark designed to assess VLMs on physical understanding and planning through robotic 3D block assembly tasks. PhyBlock integrates a novel four-level cognitive hierarchy assembly task alongside targeted Visual Question Answering (VQA) samples, collectively aimed at evaluating progressive spatial reasoning and fundamental physical comprehension, including object properties, spatial relationships, and holistic scene understanding. PhyBlock includes 2600 block tasks (400 assembly tasks, 2200 VQA tasks) and evaluates models across three key dimensions: partial completion, failure diagnosis, and planning robustness. We benchmark 21 state-of-the-art VLMs, highlighting their strengths and limitations in physically grounded, multi-step planning. Our empirical findings indicate that the performance of VLMs exhibits pronounced limitations in high-level planning and reasoning capabilities, leading to a notable decline in performance for the growing complexity of the tasks. Error analysis reveals persistent difficulties in spatial orientation and dependency reasoning. Surprisingly, chain-of-thought prompting offers minimal improvements, suggesting spatial tasks heavily rely on intuitive model comprehension. We position PhyBlock as a unified testbed to advance embodied reasoning, bridging vision-language understanding and real-world physical problem-solving.

CLJun 8, 2025
A Culturally-diverse Multilingual Multimodal Video Benchmark & Model

Bhuiyan Sanjid Shafique, Ashmal Vayani, Muhammad Maaz et al.

Large multimodal models (LMMs) have recently gained attention due to their effectiveness to understand and generate descriptions of visual content. Most existing LMMs are in English language. While few recent works explore multilingual image LMMs, to the best of our knowledge, moving beyond the English language for cultural and linguistic inclusivity is yet to be investigated in the context of video LMMs. In pursuit of more inclusive video LMMs, we introduce a multilingual Video LMM benchmark, named ViMUL-Bench, to evaluate Video LMMs across 14 languages, including both low- and high-resource languages: English, Chinese, Spanish, French, German, Hindi, Arabic, Russian, Bengali, Urdu, Sinhala, Tamil, Swedish, and Japanese. Our ViMUL-Bench is designed to rigorously test video LMMs across 15 categories including eight culturally diverse categories, ranging from lifestyles and festivals to foods and rituals and from local landmarks to prominent cultural personalities. ViMUL-Bench comprises both open-ended (short and long-form) and multiple-choice questions spanning various video durations (short, medium, and long) with 8k samples that are manually verified by native language speakers. In addition, we also introduce a machine translated multilingual video training set comprising 1.2 million samples and develop a simple multilingual video LMM, named ViMUL, that is shown to provide a better tradeoff between high-and low-resource languages for video understanding. We hope our ViMUL-Bench and multilingual video LMM along with a large-scale multilingual video training set will help ease future research in developing cultural and linguistic inclusive multilingual video LMMs. Our proposed benchmark, video LMM and training data will be publicly released at https://mbzuai-oryx.github.io/ViMUL/.

ROMar 9
Choose What to Observe: Task-Aware Semantic-Geometric Representations for Visuomotor Policy

Haoran Ding, Liang Ma, Yaxun Yang et al.

Visuomotor policies learned from demonstrations often overfit to nuisance visual factors in raw RGB observations, resulting in brittle behavior under appearance shifts such as background changes and object recoloring. We propose a task-aware observation interface that canonicalizes visual input into a shared representation, improving robustness to out-of-distribution (OOD) appearance changes without modifying or fine-tuning the policy. Given an RGB image and an open-vocabulary specification of task-relevant entities, we use SAM3 to segment the target object and robot/gripper. We construct an L0 observation by repainting segmented entities with predefined semantic colors on a constant background. For tasks requiring stronger geometric cues, we further inject monocular depth from Depth Anything 3 into the segmented regions via depth-guided overwrite, yielding a unified semantic--geometric observation (L1) that remains a standard 3-channel, image-like input. We evaluate on RoboMimic (Lift), ManiSkill YCB grasping under clutter, four RLBench tasks under controlled appearance shifts, and two real-world Franka tasks (ReachX and CloseCabinet). Across benchmarks and policy backbones (Flow Matching Policy and SmolVLA), our interface preserves in-distribution performance while substantially improving robustness under OOD visual shifts.

CVOct 13, 2025
LikePhys: Evaluating Intuitive Physics Understanding in Video Diffusion Models via Likelihood Preference

Jianhao Yuan, Fabio Pizzati, Francesco Pinto et al.

Intuitive physics understanding in video diffusion models plays an essential role in building general-purpose physically plausible world simulators, yet accurately evaluating such capacity remains a challenging task due to the difficulty in disentangling physics correctness from visual appearance in generation. To the end, we introduce LikePhys, a training-free method that evaluates intuitive physics in video diffusion models by distinguishing physically valid and impossible videos using the denoising objective as an ELBO-based likelihood surrogate on a curated dataset of valid-invalid pairs. By testing on our constructed benchmark of twelve scenarios spanning over four physics domains, we show that our evaluation metric, Plausibility Preference Error (PPE), demonstrates strong alignment with human preference, outperforming state-of-the-art evaluator baselines. We then systematically benchmark intuitive physics understanding in current video diffusion models. Our study further analyses how model design and inference settings affect intuitive physics understanding and highlights domain-specific capacity variations across physical laws. Empirical results show that, despite current models struggling with complex and chaotic dynamics, there is a clear trend of improvement in physics understanding as model capacity and inference settings scale.

CVSep 18, 2025
How Good are Foundation Models in Step-by-Step Embodied Reasoning?

Dinura Dissanayake, Ahmed Heakl, Omkar Thawakar et al.

Embodied agents operating in the physical world must make decisions that are not only effective but also safe, spatially coherent, and grounded in context. While recent advances in large multimodal models (LMMs) have shown promising capabilities in visual understanding and language generation, their ability to perform structured reasoning for real-world embodied tasks remains underexplored. In this work, we aim to understand how well foundation models can perform step-by-step reasoning in embodied environments. To this end, we propose the Foundation Model Embodied Reasoning (FoMER) benchmark, designed to evaluate the reasoning capabilities of LMMs in complex embodied decision-making scenarios. Our benchmark spans a diverse set of tasks that require agents to interpret multimodal observations, reason about physical constraints and safety, and generate valid next actions in natural language. We present (i) a large-scale, curated suite of embodied reasoning tasks, (ii) a novel evaluation framework that disentangles perceptual grounding from action reasoning, and (iii) empirical analysis of several leading LMMs under this setting. Our benchmark includes over 1.1k samples with detailed step-by-step reasoning across 10 tasks and 8 embodiments, covering three different robot types. Our results highlight both the potential and current limitations of LMMs in embodied reasoning, pointing towards key challenges and opportunities for future research in robot intelligence. Our data and code will be made publicly available.