19.8ROSep 26, 2022Code
MonoGraspNet: 6-DoF Grasping with a Single RGB ImageGuangyao Zhai, Dianye Huang, Shun-Cheng Wu et al.
6-DoF robotic grasping is a long-lasting but unsolved problem. Recent methods utilize strong 3D networks to extract geometric grasping representations from depth sensors, demonstrating superior accuracy on common objects but perform unsatisfactorily on photometrically challenging objects, e.g., objects in transparent or reflective materials. The bottleneck lies in that the surface of these objects can not reflect back accurate depth due to the absorption or refraction of light. In this paper, in contrast to exploiting the inaccurate depth data, we propose the first RGB-only 6-DoF grasping pipeline called MonoGraspNet that utilizes stable 2D features to simultaneously handle arbitrary object grasping and overcome the problems induced by photometrically challenging objects. MonoGraspNet leverages keypoint heatmap and normal map to recover the 6-DoF grasping poses represented by our novel representation parameterized with 2D keypoints with corresponding depth, grasping direction, grasping width, and angle. Extensive experiments in real scenes demonstrate that our method can achieve competitive results in grasping common objects and surpass the depth-based competitor by a large margin in grasping photometrically challenging objects. To further stimulate robotic manipulation research, we additionally annotate and open-source a multi-view and multi-scene real-world grasping dataset, containing 120 objects of mixed photometric complexity with 20M accurate grasping labels.
On the Importance of Accurate Geometry Data for Dense 3D Vision TasksHyunJun Jung, Patrick Ruhkamp, Guangyao Zhai et al.
Learning-based methods to solve dense 3D vision problems typically train on 3D sensor data. The respectively used principle of measuring distances provides advantages and drawbacks. These are typically not compared nor discussed in the literature due to a lack of multi-modal datasets. Texture-less regions are problematic for structure from motion and stereo, reflective material poses issues for active sensing, and distances for translucent objects are intricate to measure with existing hardware. Training on inaccurate or corrupt data induces model bias and hampers generalisation capabilities. These effects remain unnoticed if the sensor measurement is considered as ground truth during the evaluation. This paper investigates the effect of sensor errors for the dense 3D vision tasks of depth estimation and reconstruction. We rigorously show the significant impact of sensor characteristics on the learned predictions and notice generalisation issues arising from various technologies in everyday household environments. For evaluation, we introduce a carefully designed dataset\footnote{dataset available at https://github.com/Junggy/HAMMER-dataset} comprising measurements from commodity sensors, namely D-ToF, I-ToF, passive/active stereo, and monocular RGB+P. Our study quantifies the considerable sensor noise impact and paves the way to improved dense vision estimates and targeted data fusion.
SecondPose: SE(3)-Consistent Dual-Stream Feature Fusion for Category-Level Pose EstimationYamei Chen, Yan Di, Guangyao Zhai et al.
Category-level object pose estimation, aiming to predict the 6D pose and 3D size of objects from known categories, typically struggles with large intra-class shape variation. Existing works utilizing mean shapes often fall short of capturing this variation. To address this issue, we present SecondPose, a novel approach integrating object-specific geometric features with semantic category priors from DINOv2. Leveraging the advantage of DINOv2 in providing SE(3)-consistent semantic features, we hierarchically extract two types of SE(3)-invariant geometric features to further encapsulate local-to-global object-specific information. These geometric features are then point-aligned with DINOv2 features to establish a consistent object representation under SE(3) transformations, facilitating the mapping from camera space to the pre-defined canonical space, thus further enhancing pose estimation. Extensive experiments on NOCS-REAL275 demonstrate that SecondPose achieves a 12.4% leap forward over the state-of-the-art. Moreover, on a more complex dataset HouseCat6D which provides photometrically challenging objects, SecondPose still surpasses other competitors by a large margin.
HouseCat6D -- A Large-Scale Multi-Modal Category Level 6D Object Perception Dataset with Household Objects in Realistic ScenariosHyunJun Jung, Guangyao Zhai, Shun-Cheng Wu et al.
Estimating 6D object poses is a major challenge in 3D computer vision. Building on successful instance-level approaches, research is shifting towards category-level pose estimation for practical applications. Current category-level datasets, however, fall short in annotation quality and pose variety. Addressing this, we introduce HouseCat6D, a new category-level 6D pose dataset. It features 1) multi-modality with Polarimetric RGB and Depth (RGBD+P), 2) encompasses 194 diverse objects across 10 household categories, including two photometrically challenging ones, and 3) provides high-quality pose annotations with an error range of only 1.35 mm to 1.74 mm. The dataset also includes 4) 41 large-scale scenes with comprehensive viewpoint and occlusion coverage, 5) a checkerboard-free environment, and 6) dense 6D parallel-jaw robotic grasp annotations. Additionally, we present benchmark results for leading category-level pose estimation networks.
21.2ROSep 21, 2023
SG-Bot: Object Rearrangement via Coarse-to-Fine Robotic Imagination on Scene GraphsGuangyao Zhai, Xiaoni Cai, Dianye Huang et al.
Object rearrangement is pivotal in robotic-environment interactions, representing a significant capability in embodied AI. In this paper, we present SG-Bot, a novel rearrangement framework that utilizes a coarse-to-fine scheme with a scene graph as the scene representation. Unlike previous methods that rely on either known goal priors or zero-shot large models, SG-Bot exemplifies lightweight, real-time, and user-controllable characteristics, seamlessly blending the consideration of commonsense knowledge with automatic generation capabilities. SG-Bot employs a three-fold procedure--observation, imagination, and execution--to adeptly address the task. Initially, objects are discerned and extracted from a cluttered scene during the observation. These objects are first coarsely organized and depicted within a scene graph, guided by either commonsense or user-defined criteria. Then, this scene graph subsequently informs a generative model, which forms a fine-grained goal scene considering the shape information from the initial scene and object semantics. Finally, for execution, the initial and envisioned goal scenes are matched to formulate robotic action policies. Experimental results demonstrate that SG-Bot outperforms competitors by a large margin.
16.0CVNov 2, 2022
OPA-3D: Occlusion-Aware Pixel-Wise Aggregation for Monocular 3D Object DetectionYongzhi Su, Yan Di, Fabian Manhardt et al.
Despite monocular 3D object detection having recently made a significant leap forward thanks to the use of pre-trained depth estimators for pseudo-LiDAR recovery, such two-stage methods typically suffer from overfitting and are incapable of explicitly encapsulating the geometric relation between depth and object bounding box. To overcome this limitation, we instead propose OPA-3D, a single-stage, end-to-end, Occlusion-Aware Pixel-Wise Aggregation network that to jointly estimate dense scene depth with depth-bounding box residuals and object bounding boxes, allowing a two-stream detection of 3D objects, leading to significantly more robust detections. Thereby, the geometry stream denoted as the Geometry Stream, combines visible depth and depth-bounding box residuals to recover the object bounding box via explicit occlusion-aware optimization. In addition, a bounding box based geometry projection scheme is employed in an effort to enhance distance perception. The second stream, named as the Context Stream, directly regresses 3D object location and size. This novel two-stream representation further enables us to enforce cross-stream consistency terms which aligns the outputs of both streams, improving the overall performance. Extensive experiments on the public benchmark demonstrate that OPA-3D outperforms state-of-the-art methods on the main Car category, whilst keeping a real-time inference speed. We plan to release all codes and trained models soon.
12.1CVMar 1, 2023
IPCC-TP: Utilizing Incremental Pearson Correlation Coefficient for Joint Multi-Agent Trajectory PredictionDekai Zhu, Guangyao Zhai, Yan Di et al.
Reliable multi-agent trajectory prediction is crucial for the safe planning and control of autonomous systems. Compared with single-agent cases, the major challenge in simultaneously processing multiple agents lies in modeling complex social interactions caused by various driving intentions and road conditions. Previous methods typically leverage graph-based message propagation or attention mechanism to encapsulate such interactions in the format of marginal probabilistic distributions. However, it is inherently sub-optimal. In this paper, we propose IPCC-TP, a novel relevance-aware module based on Incremental Pearson Correlation Coefficient to improve multi-agent interaction modeling. IPCC-TP learns pairwise joint Gaussian Distributions through the tightly-coupled estimation of the means and covariances according to interactive incremental movements. Our module can be conveniently embedded into existing multi-agent prediction methods to extend original motion distribution decoders. Extensive experiments on nuScenes and Argoverse 2 datasets demonstrate that IPCC-TP improves the performance of baselines by a large margin.
12.2CVMay 9, 2022
Is my Depth Ground-Truth Good Enough? HAMMER -- Highly Accurate Multi-Modal Dataset for DEnse 3D Scene RegressionHyunJun Jung, Patrick Ruhkamp, Guangyao Zhai et al.
Depth estimation is a core task in 3D computer vision. Recent methods investigate the task of monocular depth trained with various depth sensor modalities. Every sensor has its advantages and drawbacks caused by the nature of estimates. In the literature, mostly mean average error of the depth is investigated and sensor capabilities are typically not discussed. Especially indoor environments, however, pose challenges for some devices. Textureless regions pose challenges for structure from motion, reflective materials are problematic for active sensing, and distances for translucent material are intricate to measure with existing sensors. This paper proposes HAMMER, a dataset comprising depth estimates from multiple commonly used sensors for indoor depth estimation, namely ToF, stereo, structured light together with monocular RGB+P data. We construct highly reliable ground truth depth maps with the help of 3D scanners and aligned renderings. A popular depth estimators is trained on this data and typical depth senosors. The estimates are extensively analyze on different scene structures. We notice generalization issues arising from various sensor technologies in household environments with challenging but everyday scene content. HAMMER, which we make publicly available, provides a reliable base to pave the way to targeted depth improvements and sensor fusion approaches.
10.4CVAug 15, 2023
CCD-3DR: Consistent Conditioning in Diffusion for Single-Image 3D ReconstructionYan Di, Chenyangguang Zhang, Pengyuan Wang et al.
In this paper, we present a novel shape reconstruction method leveraging diffusion model to generate 3D sparse point cloud for the object captured in a single RGB image. Recent methods typically leverage global embedding or local projection-based features as the condition to guide the diffusion model. However, such strategies fail to consistently align the denoised point cloud with the given image, leading to unstable conditioning and inferior performance. In this paper, we present CCD-3DR, which exploits a novel centered diffusion probabilistic model for consistent local feature conditioning. We constrain the noise and sampled point cloud from the diffusion model into a subspace where the point cloud center remains unchanged during the forward diffusion process and reverse process. The stable point cloud center further serves as an anchor to align each point with its corresponding local projection-based features. Extensive experiments on synthetic benchmark ShapeNet-R2N2 demonstrate that CCD-3DR outperforms all competitors by a large margin, with over 40% improvement. We also provide results on real-world dataset Pix3D to thoroughly demonstrate the potential of CCD-3DR in real-world applications. Codes will be released soon
27.3CVMay 2, 2024Code
EchoScene: Indoor Scene Generation via Information Echo over Scene Graph DiffusionGuangyao Zhai, Evin Pınar Örnek, Dave Zhenyu Chen et al.
We present EchoScene, an interactive and controllable generative model that generates 3D indoor scenes on scene graphs. EchoScene leverages a dual-branch diffusion model that dynamically adapts to scene graphs. Existing methods struggle to handle scene graphs due to varying numbers of nodes, multiple edge combinations, and manipulator-induced node-edge operations. EchoScene overcomes this by associating each node with a denoising process and enables collaborative information exchange, enhancing controllable and consistent generation aware of global constraints. This is achieved through an information echo scheme in both shape and layout branches. At every denoising step, all processes share their denoising data with an information exchange unit that combines these updates using graph convolution. The scheme ensures that the denoising processes are influenced by a holistic understanding of the scene graph, facilitating the generation of globally coherent scenes. The resulting scenes can be manipulated during inference by editing the input scene graph and sampling the noise in the diffusion model. Extensive experiments validate our approach, which maintains scene controllability and surpasses previous methods in generation fidelity. Moreover, the generated scenes are of high quality and thus directly compatible with off-the-shelf texture generation. Code and trained models are open-sourced.
26.3CVMar 17, 2024
GeoGaussian: Geometry-aware Gaussian Splatting for Scene RenderingYanyan Li, Chenyu Lyu, Yan Di et al.
During the Gaussian Splatting optimization process, the scene's geometry can gradually deteriorate if its structure is not deliberately preserved, especially in non-textured regions such as walls, ceilings, and furniture surfaces. This degradation significantly affects the rendering quality of novel views that deviate significantly from the viewpoints in the training data. To mitigate this issue, we propose a novel approach called GeoGaussian. Based on the smoothly connected areas observed from point clouds, this method introduces a novel pipeline to initialize thin Gaussians aligned with the surfaces, where the characteristic can be transferred to new generations through a carefully designed densification strategy. Finally, the pipeline ensures that the scene's geometry and texture are maintained through constrained optimization processes with explicit geometry constraints. Benefiting from the proposed architecture, the generative ability of 3D Gaussians is enhanced, especially in structured regions. Our proposed pipeline achieves state-of-the-art performance in novel view synthesis and geometric reconstruction, as evaluated qualitatively and quantitatively on public datasets.
11.8CVOct 2, 2025
Foundation Visual Encoders Are Secretly Few-Shot Anomaly DetectorsGuangyao Zhai, Yue Zhou, Xinyan Deng et al.
Few-shot anomaly detection streamlines and simplifies industrial safety inspection. However, limited samples make accurate differentiation between normal and abnormal features challenging, and even more so under category-agnostic conditions. Large-scale pre-training of foundation visual encoders has advanced many fields, as the enormous quantity of data helps to learn the general distribution of normal images. We observe that the anomaly amount in an image directly correlates with the difference in the learnt embeddings and utilize this to design a few-shot anomaly detector termed FoundAD. This is done by learning a nonlinear projection operator onto the natural image manifold. The simple operator acts as an effective tool for anomaly detection to characterize and identify out-of-distribution regions in an image. Extensive experiments show that our approach supports multi-class detection and achieves competitive performance while using substantially fewer parameters than prior methods. Backed up by evaluations with multiple foundation encoders, including fresh DINOv3, we believe this idea broadens the perspective on foundation features and advances the field of few-shot anomaly detection.
CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graph DiffusionGuangyao Zhai, Evin Pınar Örnek, Shun-Cheng Wu et al.
Controllable scene synthesis aims to create interactive environments for various industrial use cases. Scene graphs provide a highly suitable interface to facilitate these applications by abstracting the scene context in a compact manner. Existing methods, reliant on retrieval from extensive databases or pre-trained shape embeddings, often overlook scene-object and object-object relationships, leading to inconsistent results due to their limited generation capacity. To address this issue, we present CommonScenes, a fully generative model that converts scene graphs into corresponding controllable 3D scenes, which are semantically realistic and conform to commonsense. Our pipeline consists of two branches, one predicting the overall scene layout via a variational auto-encoder and the other generating compatible shapes via latent diffusion, capturing global scene-object and local inter-object relationships in the scene graph while preserving shape diversity. The generated scenes can be manipulated by editing the input scene graph and sampling the noise in the diffusion model. Due to lacking a scene graph dataset offering high-quality object-level meshes with relations, we also construct SG-FRONT, enriching the off-the-shelf indoor dataset 3D-FRONT with additional scene graph labels. Extensive experiments are conducted on SG-FRONT where CommonScenes shows clear advantages over other methods regarding generation consistency, quality, and diversity. Codes and the dataset will be released upon acceptance.