Franck Tarpin-Bernard

2papers

2 Papers

26.8HCApr 30
Enhancing multimodal affect recognition in healthcare: the robustness of appraisal dimensions over labels within age groups and in cross-age generalisation

Hippolyte Fournier, Sina Alisamir, Safaa Azzakhnini et al.

The integration of artificial intelligence (AI) into healthcare has advanced significantly, yet affect recognition remains a major challenge, particularly in AI-assisted interventions such as Computerized Cognitive Training (CCT). The THERADIA-WoZ corpus was developed to enable multimodal affect recognition in the context of AI-driven CCT, focusing on an older adult population. This study extends the corpus by introducing a dataset collected from young adults, allowing direct comparison of affect recognition models across age groups. Our objective was to assess whether multimodal models based on dimensions borrowed from appraisal theories outperform those based on categorical labels and to evaluate their generalisation power across age corpora. After comparing both corpora, models were trained and tested using within-corpus, cross-corpus, and mixed-corpus evaluation. Results revealed that appraisal dimensions consistently outperformed categorical labels across all conditions, demonstrating greater predictive accuracy and stability. Notably, categorical labels failed to generalise across age corpora, as performance dropped to chance levels in cross-corpus evaluation. In contrast, appraisal dimensions maintained predictive performance above chance, reinforcing their robustness for cross-age affect recognition. Furthermore, training on both corpora did not improve generalisation beyond within-corpus training. The findings support the theoretical and practical advantages of appraisal dimensions over categorical labels in affective computing. They also highlight the importance of multimodal fusion and deep learning representations for emotion modeling. To facilitate future research, we provide an API for researchers interested in time-continuous emotion prediction, offering valuable tools for behavioral sciences to enhance the measurement of emotional states in various experimental settings.

CYDec 9, 2014
Evaluating Learning Games during their Conception

Iza Marfisi-Schottman, Sébastien George, Franck Tarpin-Bernard

Learning Games (LGs) are educational environments based on a playful approach to learning. Their use has proven to be promising in many domains, but is at present restricted by the time consuming and costly nature of the developing process. In this paper, we propose a set of quality indicators that can help the conception team to evaluate the quality of their LG during the designing process, and before it is developed. By doing so, the designers can identify and repair problems in the early phases of the conception and therefore reduce the alteration phases, that occur after testing the LG's prototype. These quality indicators have been validated by 6 LG experts that used them to assess the quality of 24 LGs in the process of being designed. They have also proven to be useful as design guidelines for novice LG designers.