DGMay 19, 2016
Shape Analysis on Lie Groups with Applications in Computer AnimationElena Celledoni, Markus Eslitzbichler, Alexander Schmeding
Shape analysis methods have in the past few years become very popular, both for theoretical exploration as well as from an application point of view. Originally developed for planar curves, these methods have been expanded to higher dimensional curves, surfaces, activities, character motions and many other objects. In this paper, we develop a framework for shape analysis of curves in Lie groups for problems of computer animations. In particular, we will use these methods to find cyclic approximations of non-cyclic character animations and interpolate between existing animations to generate new ones.
DGOct 2, 2017
Shape analysis on Lie groups and homogeneous spacesElena Celledoni, Sølve Eidnes, Markus Eslitzbichler et al.
In this paper we are concerned with the approach to shape analysis based on the so called Square Root Velocity Transform (SRVT). We propose a generalisation of the SRVT from Euclidean spaces to shape spaces of curves on Lie groups and on homogeneous manifolds. The main idea behind our approach is to exploit the geometry of the natural Lie group actions on these spaces.
CVFeb 3, 2015
Landmark-Guided Elastic Shape Analysis of Human Character MotionsMartin Bauer, Markus Eslitzbichler, Markus Grasmair
Motions of virtual characters in movies or video games are typically generated by recording actors using motion capturing methods. Animations generated this way often need postprocessing, such as improving the periodicity of cyclic animations or generating entirely new motions by interpolation of existing ones. Furthermore, search and classification of recorded motions becomes more and more important as the amount of recorded motion data grows. In this paper, we will apply methods from shape analysis to the processing of animations. More precisely, we will use the by now classical elastic metric model used in shape matching, and extend it by incorporating additional inexact feature point information, which leads to an improved temporal alignment of different animations.