Romeo Rizzi

DS
4papers
35citations
Novelty68%
AI Score43

4 Papers

90.8DSApr 9
Identifying bubble-like subgraphs in linear-time via a unified SPQR-tree framework

Francisco Sena, Aleksandr Politov, Corentin Moumard et al.

A fundamental algorithmic problem in computational biology is to find all subgraphs of a given type (superbubbles, snarls, and ultrabubbles) in a directed or bidirected input graph. These correspond to regions of genetic variation and are useful in analyzing collections of genomes. We present the first linear-time algorithms for identifying all snarls and all ultrabubbles, resolving problems open since 2018. The algorithm for snarls relies on a new linear-size representation of all snarls with respect to the number of vertices in the graph. We employ the well-known SPQR-tree decomposition, which encodes all 2-separators of a biconnected graph. After several dynamic-programming-style traversals of this tree, we maintain key properties (such as acyclicity) that allow us to decide whether a given 2-separator defines a subgraph to be reported. A crucial ingredient for linear-time complexity is that acyclicity of linearly many subgraphs can be tested simultaneously via the problem of computing all arcs in a directed graph whose removal renders it acyclic (so-called feedback arcs). As such, we prove a fundamental result for bidirected graphs, that may be of independent interest: all feedback arcs can be computed in linear time for tipless bidirected graphs, while in general this is at least as hard as matrix multiplication, assuming the k-Clique Conjecture. Our results form a unified framework that also yields a completely different linear-time algorithm for finding all superbubbles. Although some of the results are technically involved, the underlying ideas are conceptually simple, and may extend to other bubble-like subgraphs. More broadly, our work contributes to the theoretical foundations of computational biology and advances a growing line of research that uses SPQR-tree decompositions as a general tool for designing efficient algorithms, beyond their traditional role in graph drawing.

LGNov 30, 2015
Decoding Hidden Markov Models Faster Than Viterbi Via Online Matrix-Vector (max, +)-Multiplication

Massimo Cairo, Gabriele Farina, Romeo Rizzi

In this paper, we present a novel algorithm for the maximum a posteriori decoding (MAPD) of time-homogeneous Hidden Markov Models (HMM), improving the worst-case running time of the classical Viterbi algorithm by a logarithmic factor. In our approach, we interpret the Viterbi algorithm as a repeated computation of matrix-vector $(\max, +)$-multiplications. On time-homogeneous HMMs, this computation is online: a matrix, known in advance, has to be multiplied with several vectors revealed one at a time. Our main contribution is an algorithm solving this version of matrix-vector $(\max,+)$-multiplication in subquadratic time, by performing a polynomial preprocessing of the matrix. Employing this fast multiplication algorithm, we solve the MAPD problem in $O(mn^2/ \log n)$ time for any time-homogeneous HMM of size $n$ and observation sequence of length $m$, with an extra polynomial preprocessing cost negligible for $m > n$. To the best of our knowledge, this is the first algorithm for the MAPD problem requiring subquadratic time per observation, under the only assumption -- usually verified in practice -- that the transition probability matrix does not change with time.

DSMay 4, 2015
Dynamic Consistency of Conditional Simple Temporal Networks via Mean Payoff Games: a Singly-Exponential Time DC-Checking

Carlo Comin, Romeo Rizzi

Conditional Simple Temporal Network (CSTN) is a constraint-based graph-formalism for conditional temporal planning. It offers a more flexible formalism than the equivalent CSTP model of Tsamardinos, Vidal and Pollack, from which it was derived mainly as a sound formalization. Three notions of consistency arise for CSTNs and CSTPs: weak, strong, and dynamic. Dynamic consistency is the most interesting notion, but it is also the most challenging and it was conjectured to be hard to assess. Tsamardinos, Vidal and Pollack gave a doubly-exponential time algorithm for deciding whether a CSTN is dynamically-consistent and to produce, in the positive case, a dynamic execution strategy of exponential size. In the present work we offer a proof that deciding whether a CSTN is dynamically-consistent is coNP-hard and provide the first singly-exponential time algorithm for this problem, also producing a dynamic execution strategy whenever the input CSTN is dynamically-consistent. The algorithm is based on a novel connection with Mean Payoff Games, a family of two-player combinatorial games on graphs well known for having applications in model-checking and formal verification. The presentation of such connection is mediated by the Hyper Temporal Network model, a tractable generalization of Simple Temporal Networks whose consistency checking is equivalent to determining Mean Payoff Games. In order to analyze the algorithm we introduce a refined notion of dynamic-consistency, named ε-dynamic-consistency, and present a sharp lower bounding analysis on the critical value of the reaction time \hat{\varepsilon} where the CSTN transits from being, to not being, dynamically-consistent. The proof technique introduced in this analysis of \hat{\varepsilon} is applicable more in general when dealing with linear difference constraints which include strict inequalities.

DSMar 13, 2015
Hyper Temporal Networks

Carlo Comin, Roberto Posenato, Romeo Rizzi

Simple Temporal Networks (STNs) provide a powerful and general tool for representing conjunctions of maximum delay constraints over ordered pairs of temporal variables. In this paper we introduce Hyper Temporal Networks (HyTNs), a strict generalization of STNs, to overcome the limitation of considering only conjunctions of constraints but maintaining a practical efficiency in the consistency check of the instances. In a Hyper Temporal Network a single temporal hyperarc constraint may be defined as a set of two or more maximum delay constraints which is satisfied when at least one of these delay constraints is satisfied. HyTNs are meant as a light generalization of STNs offering an interesting compromise. On one side, there exist practical pseudo-polynomial time algorithms for checking consistency and computing feasible schedules for HyTNs. On the other side, HyTNs offer a more powerful model accommodating natural constraints that cannot be expressed by STNs like Trigger off exactly delta min before (after) the occurrence of the first (last) event in a set., which are used to represent synchronization events in some process aware information systems/workflow models proposed in the literature.