Go Irie

SD
h-index2
3papers
4citations
Novelty38%
AI Score21

3 Papers

2.7SDSep 5, 2024
Estimating Indoor Scene Depth Maps from Ultrasonic Echoes

Junpei Honma, Akisato Kimura, Go Irie

Measuring 3D geometric structures of indoor scenes requires dedicated depth sensors, which are not always available. Echo-based depth estimation has recently been studied as a promising alternative solution. All previous studies have assumed the use of echoes in the audible range. However, one major problem is that audible echoes cannot be used in quiet spaces or other situations where producing audible sounds is prohibited. In this paper, we consider echo-based depth estimation using inaudible ultrasonic echoes. While ultrasonic waves provide high measurement accuracy in theory, the actual depth estimation accuracy when ultrasonic echoes are used has remained unclear, due to its disadvantage of being sensitive to noise and susceptible to attenuation. We first investigate the depth estimation accuracy when the frequency of the sound source is restricted to the high-frequency band, and found that the accuracy decreased when the frequency was limited to ultrasonic ranges. Based on this observation, we propose a novel deep learning method to improve the accuracy of ultrasonic echo-based depth estimation by using audible echoes as auxiliary data only during training. Experimental results with a public dataset demonstrate that our method improves the estimation accuracy.

4.9SDNov 8, 2024
Acoustic-based 3D Human Pose Estimation Robust to Human Position

Yusuke Oumi, Yuto Shibata, Go Irie et al.

This paper explores the problem of 3D human pose estimation from only low-level acoustic signals. The existing active acoustic sensing-based approach for 3D human pose estimation implicitly assumes that the target user is positioned along a line between loudspeakers and a microphone. Because reflection and diffraction of sound by the human body cause subtle acoustic signal changes compared to sound obstruction, the existing model degrades its accuracy significantly when subjects deviate from this line, limiting its practicality in real-world scenarios. To overcome this limitation, we propose a novel method composed of a position discriminator and reverberation-resistant model. The former predicts the standing positions of subjects and applies adversarial learning to extract subject position-invariant features. The latter utilizes acoustic signals before the estimation target time as references to enhance robustness against the variations in sound arrival times due to diffraction and reflection. We construct an acoustic pose estimation dataset that covers diverse human locations and demonstrate through experiments that our proposed method outperforms existing approaches.

0.9CVApr 18, 2019
Computational Attention System for Children, Adults and Elderly

Onkar Krishna, Kiyoharu Aizawa, Go Irie

The existing computational visual attention systems have focused on the objective to basically simulate and understand the concept of visual attention system in adults. Consequently, the impact of observer's age in scene viewing behavior has rarely been considered. This study quantitatively analyzed the age-related differences in gaze landings during scene viewing for three different class of images: naturals, man-made, and fractals. Observer's of different age-group have shown different scene viewing tendencies independent to the class of the image viewed. Several interesting observations are drawn from the results. First, gaze landings for man-made dataset showed that whereas child observers focus more on the scene foreground, i.e., locations that are near, elderly observers tend to explore the scene background, i.e., locations farther in the scene. Considering this result a framework is proposed in this paper to quantitatively measure the depth bias tendency across age groups. Second, the quantitative analysis results showed that children exhibit the lowest exploratory behavior level but the highest central bias tendency among the age groups and across the different scene categories. Third, inter-individual similarity metrics reveal that an adult had significantly lower gaze consistency with children and elderly compared to other adults for all the scene categories. Finally, these analysis results were consequently leveraged to develop a more accurate age-adapted saliency model independent to the image type. The prediction accuracy suggests that our model fits better to the collected eye-gaze data of the observers belonging to different age groups than the existing models do.