Qiongjie Cui

CV
h-index34
11papers
91citations
Novelty60%
AI Score53

11 Papers

CVJul 26, 2023
Learning Snippet-to-Motion Progression for Skeleton-based Human Motion Prediction

Xinshun Wang, Qiongjie Cui, Chen Chen et al.

Existing Graph Convolutional Networks to achieve human motion prediction largely adopt a one-step scheme, which output the prediction straight from history input, failing to exploit human motion patterns. We observe that human motions have transitional patterns and can be split into snippets representative of each transition. Each snippet can be reconstructed from its starting and ending poses referred to as the transitional poses. We propose a snippet-to-motion multi-stage framework that breaks motion prediction into sub-tasks easier to accomplish. Each sub-task integrates three modules: transitional pose prediction, snippet reconstruction, and snippet-to-motion prediction. Specifically, we propose to first predict only the transitional poses. Then we use them to reconstruct the corresponding snippets, obtaining a close approximation to the true motion sequence. Finally we refine them to produce the final prediction output. To implement the network, we propose a novel unified graph modeling, which allows for direct and effective feature propagation compared to existing approaches which rely on separate space-time modeling. Extensive experiments on Human 3.6M, CMU Mocap and 3DPW datasets verify the effectiveness of our method which achieves state-of-the-art performance.

CVApr 13, 2023
Meta-Auxiliary Learning for Adaptive Human Pose Prediction

Qiongjie Cui, Huaijiang Sun, Jianfeng Lu et al.

Predicting high-fidelity future human poses, from a historically observed sequence, is decisive for intelligent robots to interact with humans. Deep end-to-end learning approaches, which typically train a generic pre-trained model on external datasets and then directly apply it to all test samples, emerge as the dominant solution to solve this issue. Despite encouraging progress, they remain non-optimal, as the unique properties (e.g., motion style, rhythm) of a specific sequence cannot be adapted. More generally, at test-time, once encountering unseen motion categories (out-of-distribution), the predicted poses tend to be unreliable. Motivated by this observation, we propose a novel test-time adaptation framework that leverages two self-supervised auxiliary tasks to help the primary forecasting network adapt to the test sequence. In the testing phase, our model can adjust the model parameters by several gradient updates to improve the generation quality. However, due to catastrophic forgetting, both auxiliary tasks typically tend to the low ability to automatically present the desired positive incentives for the final prediction performance. For this reason, we also propose a meta-auxiliary learning scheme for better adaptation. In terms of general setup, our approach obtains higher accuracy, and under two new experimental designs for out-of-distribution data (unseen subjects and categories), achieves significant improvements.

CVAug 2, 2022
Overlooked Poses Actually Make Sense: Distilling Privileged Knowledge for Human Motion Prediction

Xiaoning Sun, Qiongjie Cui, Huaijiang Sun et al.

Previous works on human motion prediction follow the pattern of building a mapping relation between the sequence observed and the one to be predicted. However, due to the inherent complexity of multivariate time series data, it still remains a challenge to find the extrapolation relation between motion sequences. In this paper, we present a new prediction pattern, which introduces previously overlooked human poses, to implement the prediction task from the view of interpolation. These poses exist after the predicted sequence, and form the privileged sequence. To be specific, we first propose an InTerPolation learning Network (ITP-Network) that encodes both the observed sequence and the privileged sequence to interpolate the in-between predicted sequence, wherein the embedded Privileged-sequence-Encoder (Priv-Encoder) learns the privileged knowledge (PK) simultaneously. Then, we propose a Final Prediction Network (FP-Network) for which the privileged sequence is not observable, but is equipped with a novel PK-Simulator that distills PK learned from the previous network. This simulator takes as input the observed sequence, but approximates the behavior of Priv-Encoder, enabling FP-Network to imitate the interpolation process. Extensive experimental results demonstrate that our prediction pattern achieves state-of-the-art performance on benchmarked H3.6M, CMU-Mocap and 3DPW datasets in both short-term and long-term predictions.

CVApr 7, 2023
Graph-Guided MLP-Mixer for Skeleton-Based Human Motion Prediction

Xinshun Wang, Qiongjie Cui, Chen Chen et al.

In recent years, Graph Convolutional Networks (GCNs) have been widely used in human motion prediction, but their performance remains unsatisfactory. Recently, MLP-Mixer, initially developed for vision tasks, has been leveraged into human motion prediction as a promising alternative to GCNs, which achieves both better performance and better efficiency than GCNs. Unlike GCNs, which can explicitly capture human skeleton's bone-joint structure by representing it as a graph with edges and nodes, MLP-Mixer relies on fully connected layers and thus cannot explicitly model such graph-like structure of human's. To break this limitation of MLP-Mixer's, we propose \textit{Graph-Guided Mixer}, a novel approach that equips the original MLP-Mixer architecture with the capability to model graph structure. By incorporating graph guidance, our \textit{Graph-Guided Mixer} can effectively capture and utilize the specific connectivity patterns within human skeleton's graph representation. In this paper, first we uncover a theoretical connection between MLP-Mixer and GCN that is unexplored in existing research. Building on this theoretical connection, next we present our proposed \textit{Graph-Guided Mixer}, explaining how the original MLP-Mixer architecture is reinvented to incorporate guidance from graph structure. Then we conduct an extensive evaluation on the Human3.6M, AMASS, and 3DPW datasets, which shows that our method achieves state-of-the-art performance.

CVMay 2
VoxAfford: Multi-Scale Voxel-Token Fusion for Open-Vocabulary 3D Affordance Detection

Haowen Sun, Shaolong Zhang, Mingyang Li et al.

Open-vocabulary 3D affordance detection requires localizing interaction regions on point clouds given novel affordance descriptions. Recent methods extend multimodal large language models (MLLMs) with special output tokens that are decoded into segmentation masks. However, these tokens are produced through autoregressive generation, which models sequential dependencies rather than spatial neighborhood relations, leaving them semantically rich but spatially impoverished for 3D localization. We propose Voxel-enhanced Affordance detection (VoxAfford), which bypasses this bottleneck by injecting multi-scale geometric features from a frozen pre-trained 3D VQVAE encoder into the output tokens after generation. Each output token uses its affordance semantics as a query to retrieve relevant geometric patterns from its paired voxel scale via cross-attention, with a learned compatibility gate controlling the injection strength. The enhanced tokens are then aggregated into a spatially-aware affordance prompt through semantic-conditioned attention and propagated alongside per-point features to generate the final mask. Experiments on open-vocabulary affordance detection tasks show that VoxAfford achieves state-of-the-art performance with approximately an 8% improvement in mIoU, and real robot experiments confirm zero-shot transfer to novel objects.

ROApr 13
AffordSim: A Scalable Data Generator and Benchmark for Affordance-Aware Robotic Manipulation

Mingyang Li, Haofan Xu, Haowen Sun et al.

Simulation-based data generation has become a dominant paradigm for training robotic manipulation policies, yet existing platforms do not incorporate object affordance information into trajectory generation. As a result, tasks requiring precise interaction with specific functional regions--grasping a mug by its handle, pouring from a cup's rim, or hanging a mug on a hook--cannot be automatically generated with semantically correct trajectories. We introduce AffordSim, the first simulation framework that integrates open-vocabulary 3D affordance prediction into the manipulation data generation pipeline. AffordSim uses our VoxAfford model, an open-vocabulary 3D affordance detector that enhances MLLM output tokens with multi-scale geometric features, to predict affordance maps on object point clouds, guiding grasp pose estimation toward task-relevant functional regions. Built on NVIDIA Isaac Sim with cross-embodiment support (Franka FR3, Panda, UR5e, Kinova), VLM-powered task generation, and novel domain randomization using DA3-based 3D Gaussian reconstruction from real photographs, AffordSim enables automated, scalable generation of affordance-aware manipulation data. We establish a benchmark of 50 tasks across 7 categories (grasping, placing, stacking, pushing/pulling, pouring, mug hanging, long-horizon composite) and evaluate 4 imitation learning baselines (BC, Diffusion Policy, ACT, Pi 0.5). Our results reveal that while grasping is largely solved (53-93% success), affordance-demanding tasks such as pouring into narrow containers (1-43%) and mug hanging (0-47%) remain significantly more challenging for current imitation learning methods, highlighting the need for affordance-aware data generation. Zero-shot sim-to-real experiments on a real Franka FR3 validate the transferability of the generated data.

CVDec 19, 2023Code
Expressive Forecasting of 3D Whole-body Human Motions

Pengxiang Ding, Qiongjie Cui, Min Zhang et al.

Human motion forecasting, with the goal of estimating future human behavior over a period of time, is a fundamental task in many real-world applications. However, existing works typically concentrate on predicting the major joints of the human body without considering the delicate movements of the human hands. In practical applications, hand gesture plays an important role in human communication with the real world, and expresses the primary intention of human beings. In this work, we are the first to formulate a whole-body human pose forecasting task, which jointly predicts the future body and hand activities. Correspondingly, we propose a novel Encoding-Alignment-Interaction (EAI) framework that aims to predict both coarse (body joints) and fine-grained (gestures) activities collaboratively, enabling expressive and cross-facilitated forecasting of 3D whole-body human motions. Specifically, our model involves two key constituents: cross-context alignment (XCA) and cross-context interaction (XCI). Considering the heterogeneous information within the whole-body, XCA aims to align the latent features of various human components, while XCI focuses on effectively capturing the context interaction among the human components. We conduct extensive experiments on a newly-introduced large-scale benchmark and achieve state-of-the-art performance. The code is public for research purposes at https://github.com/Dingpx/EAI.

CVMay 25, 2025Code
How Do Images Align and Complement LiDAR? Towards a Harmonized Multi-modal 3D Panoptic Segmentation

Yining Pan, Qiongjie Cui, Xulei Yang et al.

LiDAR-based 3D panoptic segmentation often struggles with the inherent sparsity of data from LiDAR sensors, which makes it challenging to accurately recognize distant or small objects. Recently, a few studies have sought to overcome this challenge by integrating LiDAR inputs with camera images, leveraging the rich and dense texture information provided by the latter. While these approaches have shown promising results, they still face challenges, such as misalignment during data augmentation and the reliance on post-processing steps. To address these issues, we propose Image-Assists-LiDAR (IAL), a novel multi-modal 3D panoptic segmentation framework. In IAL, we first introduce a modality-synchronized data augmentation strategy, PieAug, to ensure alignment between LiDAR and image inputs from the start. Next, we adopt a transformer decoder to directly predict panoptic segmentation results. To effectively fuse LiDAR and image features into tokens for the decoder, we design a Geometric-guided Token Fusion (GTF) module. Additionally, we leverage the complementary strengths of each modality as priors for query initialization through a Prior-based Query Generation (PQG) module, enhancing the decoder's ability to generate accurate instance masks. Our IAL framework achieves state-of-the-art performance compared to previous multi-modal 3D panoptic segmentation methods on two widely used benchmarks. Code and models are publicly available at <https://github.com/IMPL-Lab/IAL.git>.

CVDec 19, 2023
GCNext: Towards the Unity of Graph Convolutions for Human Motion Prediction

Xinshun Wang, Qiongjie Cui, Chen Chen et al.

The past few years has witnessed the dominance of Graph Convolutional Networks (GCNs) over human motion prediction.Various styles of graph convolutions have been proposed, with each one meticulously designed and incorporated into a carefully-crafted network architecture. This paper breaks the limits of existing knowledge by proposing Universal Graph Convolution (UniGC), a novel graph convolution concept that re-conceptualizes different graph convolutions as its special cases. Leveraging UniGC on network-level, we propose GCNext, a novel GCN-building paradigm that dynamically determines the best-fitting graph convolutions both sample-wise and layer-wise. GCNext offers multiple use cases, including training a new GCN from scratch or refining a preexisting GCN. Experiments on Human3.6M, AMASS, and 3DPW datasets show that, by incorporating unique module-to-network designs, GCNext yields up to 9x lower computational cost than existing GCN methods, on top of achieving state-of-the-art performance.

CVMay 5, 2024
Multimodal Sense-Informed Prediction of 3D Human Motions

Zhenyu Lou, Qiongjie Cui, Haofan Wang et al.

Predicting future human pose is a fundamental application for machine intelligence, which drives robots to plan their behavior and paths ahead of time to seamlessly accomplish human-robot collaboration in real-world 3D scenarios. Despite encouraging results, existing approaches rarely consider the effects of the external scene on the motion sequence, leading to pronounced artifacts and physical implausibilities in the predictions. To address this limitation, this work introduces a novel multi-modal sense-informed motion prediction approach, which conditions high-fidelity generation on two modal information: external 3D scene, and internal human gaze, and is able to recognize their salience for future human activity. Furthermore, the gaze information is regarded as the human intention, and combined with both motion and scene features, we construct a ternary intention-aware attention to supervise the generation to match where the human wants to reach. Meanwhile, we introduce semantic coherence-aware attention to explicitly distinguish the salient point clouds and the underlying ones, to ensure a reasonable interaction of the generated sequence with the 3D scene. On two real-world benchmarks, the proposed method achieves state-of-the-art performance both in 3D human pose and trajectory prediction.

CVNov 26, 2024
FTMoMamba: Motion Generation with Frequency and Text State Space Models

Chengjian Li, Xiangbo Shu, Qiongjie Cui et al.

Diffusion models achieve impressive performance in human motion generation. However, current approaches typically ignore the significance of frequency-domain information in capturing fine-grained motions within the latent space (e.g., low frequencies correlate with static poses, and high frequencies align with fine-grained motions). Additionally, there is a semantic discrepancy between text and motion, leading to inconsistency between the generated motions and the text descriptions. In this work, we propose a novel diffusion-based FTMoMamba framework equipped with a Frequency State Space Model (FreqSSM) and a Text State Space Model (TextSSM). Specifically, to learn fine-grained representation, FreqSSM decomposes sequences into low-frequency and high-frequency components, guiding the generation of static pose (e.g., sits, lay) and fine-grained motions (e.g., transition, stumble), respectively. To ensure the consistency between text and motion, TextSSM encodes text features at the sentence level, aligning textual semantics with sequential features. Extensive experiments show that FTMoMamba achieves superior performance on the text-to-motion generation task, especially gaining the lowest FID of 0.181 (rather lower than 0.421 of MLD) on the HumanML3D dataset.