TimeBench: A Comprehensive Evaluation of Temporal Reasoning Abilities in Large Language ModelsZheng Chu, Jingchang Chen, Qianglong Chen et al.
Grasping the concept of time is a fundamental facet of human cognition, indispensable for truly comprehending the intricacies of the world. Previous studies typically focus on specific aspects of time, lacking a comprehensive temporal reasoning benchmark. To address this, we propose TimeBench, a comprehensive hierarchical temporal reasoning benchmark that covers a broad spectrum of temporal reasoning phenomena. TimeBench provides a thorough evaluation for investigating the temporal reasoning capabilities of large language models. We conduct extensive experiments on GPT-4, LLaMA2, and other popular LLMs under various settings. Our experimental results indicate a significant performance gap between the state-of-the-art LLMs and humans, highlighting that there is still a considerable distance to cover in temporal reasoning. Besides, LLMs exhibit capability discrepancies across different reasoning categories. Furthermore, we thoroughly analyze the impact of multiple aspects on temporal reasoning and emphasize the associated challenges. We aspire for TimeBench to serve as a comprehensive benchmark, fostering research in temporal reasoning. Resources are available at: https://github.com/zchuz/TimeBench
Learning to Break: Knowledge-Enhanced Reasoning in Multi-Agent Debate SystemHaotian Wang, Xiyuan Du, Weijiang Yu et al.
Multi-agent debate system (MAD) imitating the process of human discussion in pursuit of truth, aims to align the correct cognition of different agents for the optimal solution. It is challenging to make various agents perform right and highly consistent cognition due to their limited and different knowledge backgrounds (i.e., cognitive islands), which hinders the search for the optimal solution. To address the challenge, we propose a novel \underline{M}ulti-\underline{A}gent \underline{D}ebate with \underline{K}nowledge-\underline{E}nhanced framework (\textbf{MADKE}) to promote the system to find the solution. First, we involve a shared retrieval knowledge pool in the debate process to solve the problem of limited and different knowledge backgrounds. Then, we propose an adaptive knowledge selection method to guarantee the accuracy and personalization of knowledge. This method allows agents to choose whether to use external knowledge in each conversation round according to their own needs. Our experimental results on six datasets show that our method achieves state-of-the-art results compared to existing single-agent and multi-agent methods. Further analysis reveals that the introduction of retrieval knowledge can help the agent to break cognitive islands in the debate process and effectively improve the consistency and correctness of the model. Moreover, MADKE using Qwen1.5-72B-Chat surpasses GPT-4 by +1.26\% on average in six datasets, which validates that our method can help open-source LLMs achieve or even surpass the performance of GPT-4. Our code is available at \url{https://github.com/FutureForMe/MADKE}.
Stable Diffusion Segmentation for Biomedical Images with Single-step Reverse ProcessTianyu Lin, Zhiguang Chen, Zhonghao Yan et al.
Diffusion models have demonstrated their effectiveness across various generative tasks. However, when applied to medical image segmentation, these models encounter several challenges, including significant resource and time requirements. They also necessitate a multi-step reverse process and multiple samples to produce reliable predictions. To address these challenges, we introduce the first latent diffusion segmentation model, named SDSeg, built upon stable diffusion (SD). SDSeg incorporates a straightforward latent estimation strategy to facilitate a single-step reverse process and utilizes latent fusion concatenation to remove the necessity for multiple samples. Extensive experiments indicate that SDSeg surpasses existing state-of-the-art methods on five benchmark datasets featuring diverse imaging modalities. Remarkably, SDSeg is capable of generating stable predictions with a solitary reverse step and sample, epitomizing the model's stability as implied by its name. The code is available at https://github.com/lin-tianyu/Stable-Diffusion-Seg
Deep Animation Video Interpolation in the WildLi Siyao, Shiyu Zhao, Weijiang Yu et al.
In the animation industry, cartoon videos are usually produced at low frame rate since hand drawing of such frames is costly and time-consuming. Therefore, it is desirable to develop computational models that can automatically interpolate the in-between animation frames. However, existing video interpolation methods fail to produce satisfying results on animation data. Compared to natural videos, animation videos possess two unique characteristics that make frame interpolation difficult: 1) cartoons comprise lines and smooth color pieces. The smooth areas lack textures and make it difficult to estimate accurate motions on animation videos. 2) cartoons express stories via exaggeration. Some of the motions are non-linear and extremely large. In this work, we formally define and study the animation video interpolation problem for the first time. To address the aforementioned challenges, we propose an effective framework, AnimeInterp, with two dedicated modules in a coarse-to-fine manner. Specifically, 1) Segment-Guided Matching resolves the "lack of textures" challenge by exploiting global matching among color pieces that are piece-wise coherent. 2) Recurrent Flow Refinement resolves the "non-linear and extremely large motion" challenge by recurrent predictions using a transformer-like architecture. To facilitate comprehensive training and evaluations, we build a large-scale animation triplet dataset, ATD-12K, which comprises 12,000 triplets with rich annotations. Extensive experiments demonstrate that our approach outperforms existing state-of-the-art interpolation methods for animation videos. Notably, AnimeInterp shows favorable perceptual quality and robustness for animation scenarios in the wild. The proposed dataset and code are available at https://github.com/lisiyao21/AnimeInterp/.
15.3CVFeb 6, 2024
Exploring Low-Resource Medical Image Classification with Weakly Supervised Prompt LearningFudan Zheng, Jindong Cao, Weijiang Yu et al.
Most advances in medical image recognition supporting clinical auxiliary diagnosis meet challenges due to the low-resource situation in the medical field, where annotations are highly expensive and professional. This low-resource problem can be alleviated by leveraging the transferable representations of large-scale pre-trained vision-language models via relevant medical text prompts. However, existing pre-trained vision-language models require domain experts to carefully design the medical prompts, which greatly increases the burden on clinicians. To address this problem, we propose a weakly supervised prompt learning method MedPrompt to automatically generate medical prompts, which includes an unsupervised pre-trained vision-language model and a weakly supervised prompt learning model. The unsupervised pre-trained vision-language model utilizes the natural correlation between medical images and corresponding medical texts for pre-training, without any manual annotations. The weakly supervised prompt learning model only utilizes the classes of images in the dataset to guide the learning of the specific class vector in the prompt, while the learning of other context vectors in the prompt requires no manual annotations for guidance. To the best of our knowledge, this is the first model to automatically generate medical prompts. With these prompts, the pre-trained vision-language model can be freed from the strong expert dependency of manual annotation and manual prompt design. Experimental results show that the model using our automatically generated prompts outperforms its full-shot learning hand-crafted prompts counterparts with only a minimal number of labeled samples for few-shot learning, and reaches superior or comparable accuracy on zero-shot image classification. The proposed prompt generator is lightweight and therefore can be embedded into any network architecture.
13.9SDDec 11, 2024
PointTalk: Audio-Driven Dynamic Lip Point Cloud for 3D Gaussian-based Talking Head SynthesisYifan Xie, Tao Feng, Xin Zhang et al.
Talking head synthesis with arbitrary speech audio is a crucial challenge in the field of digital humans. Recently, methods based on radiance fields have received increasing attention due to their ability to synthesize high-fidelity and identity-consistent talking heads from just a few minutes of training video. However, due to the limited scale of the training data, these methods often exhibit poor performance in audio-lip synchronization and visual quality. In this paper, we propose a novel 3D Gaussian-based method called PointTalk, which constructs a static 3D Gaussian field of the head and deforms it in sync with the audio. It also incorporates an audio-driven dynamic lip point cloud as a critical component of the conditional information, thereby facilitating the effective synthesis of talking heads. Specifically, the initial step involves generating the corresponding lip point cloud from the audio signal and capturing its topological structure. The design of the dynamic difference encoder aims to capture the subtle nuances inherent in dynamic lip movements more effectively. Furthermore, we integrate the audio-point enhancement module, which not only ensures the synchronization of the audio signal with the corresponding lip point cloud within the feature space, but also facilitates a deeper understanding of the interrelations among cross-modal conditional features. Extensive experiments demonstrate that our method achieves superior high-fidelity and audio-lip synchronization in talking head synthesis compared to previous methods.
2.0LGDec 26, 2023
AdaNAS: Adaptively Post-processing with Self-supervised Neural Architecture Search for Ensemble Rainfall ForecastsYingpeng Wen, Weijiang Yu, Fudan Zheng et al.
Previous post-processing studies on rainfall forecasts using numerical weather prediction (NWP) mainly focus on statistics-based aspects, while learning-based aspects are rarely investigated. Although some manually-designed models are proposed to raise accuracy, they are customized networks, which need to be repeatedly tried and verified, at a huge cost in time and labor. Therefore, a self-supervised neural architecture search (NAS) method without significant manual efforts called AdaNAS is proposed in this study to perform rainfall forecast post-processing and predict rainfall with high accuracy. In addition, we design a rainfall-aware search space to significantly improve forecasts for high-rainfall areas. Furthermore, we propose a rainfall-level regularization function to eliminate the effect of noise data during the training. Validation experiments have been performed under the cases of \emph{None}, \emph{Light}, \emph{Moderate}, \emph{Heavy} and \emph{Violent} on a large-scale precipitation benchmark named TIGGE. Finally, the average mean-absolute error (MAE) and average root-mean-square error (RMSE) of the proposed AdaNAS model are 0.98 and 2.04 mm/day, respectively. Additionally, the proposed AdaNAS model is compared with other neural architecture search methods and previous studies. Compared results reveal the satisfactory performance and superiority of the proposed AdaNAS model in terms of precipitation amount prediction and intensity classification. Concretely, the proposed AdaNAS model outperformed previous best-performing manual methods with MAE and RMSE improving by 80.5\% and 80.3\%, respectively.
8.4CVMar 31, 2025
MuseFace: Text-driven Face Editing via Diffusion-based Mask Generation ApproachXin Zhang, Siting Huang, Xiangyang Luo et al.
Face editing modifies the appearance of face, which plays a key role in customization and enhancement of personal images. Although much work have achieved remarkable success in text-driven face editing, they still face significant challenges as none of them simultaneously fulfill the characteristics of diversity, controllability and flexibility. To address this challenge, we propose MuseFace, a text-driven face editing framework, which relies solely on text prompt to enable face editing. Specifically, MuseFace integrates a Text-to-Mask diffusion model and a semantic-aware face editing model, capable of directly generating fine-grained semantic masks from text and performing face editing. The Text-to-Mask diffusion model provides \textit{diversity} and \textit{flexibility} to the framework, while the semantic-aware face editing model ensures \textit{controllability} of the framework. Our framework can create fine-grained semantic masks, making precise face editing possible, and significantly enhancing the controllability and flexibility of face editing models. Extensive experiments demonstrate that MuseFace achieves superior high-fidelity performance.
2.0CVFeb 6, 2024
Intensive Vision-guided Network for Radiology Report GenerationFudan Zheng, Mengfei Li, Ying Wang et al.
Automatic radiology report generation is booming due to its huge application potential for the healthcare industry. However, existing computer vision and natural language processing approaches to tackle this problem are limited in two aspects. First, when extracting image features, most of them neglect multi-view reasoning in vision and model single-view structure of medical images, such as space-view or channel-view. However, clinicians rely on multi-view imaging information for comprehensive judgment in daily clinical diagnosis. Second, when generating reports, they overlook context reasoning with multi-modal information and focus on pure textual optimization utilizing retrieval-based methods. We aim to address these two issues by proposing a model that better simulates clinicians' perspectives and generates more accurate reports. Given the above limitation in feature extraction, we propose a Globally-intensive Attention (GIA) module in the medical image encoder to simulate and integrate multi-view vision perception. GIA aims to learn three types of vision perception: depth view, space view, and pixel view. On the other hand, to address the above problem in report generation, we explore how to involve multi-modal signals to generate precisely matched reports, i.e., how to integrate previously predicted words with region-aware visual content in next word prediction. Specifically, we design a Visual Knowledge-guided Decoder (VKGD), which can adaptively consider how much the model needs to rely on visual information and previously predicted text to assist next word prediction. Hence, our final Intensive Vision-guided Network (IVGN) framework includes a GIA-guided Visual Encoder and the VKGD. Experiments on two commonly-used datasets IU X-Ray and MIMIC-CXR demonstrate the superior ability of our method compared with other state-of-the-art approaches.
6.2CVSep 12, 2025
OnlineHOI: Towards Online Human-Object Interaction Generation and PerceptionYihong Ji, Yunze Liu, Yiyao Zhuo et al.
The perception and generation of Human-Object Interaction (HOI) are crucial for fields such as robotics, AR/VR, and human behavior understanding. However, current approaches model this task in an offline setting, where information at each time step can be drawn from the entire interaction sequence. In contrast, in real-world scenarios, the information available at each time step comes only from the current moment and historical data, i.e., an online setting. We find that offline methods perform poorly in an online context. Based on this observation, we propose two new tasks: Online HOI Generation and Perception. To address this task, we introduce the OnlineHOI framework, a network architecture based on the Mamba framework that employs a memory mechanism. By leveraging Mamba's powerful modeling capabilities for streaming data and the Memory mechanism's efficient integration of historical information, we achieve state-of-the-art results on the Core4D and OAKINK2 online generation tasks, as well as the online HOI4D perception task.
16.6CLJun 28, 2024
BeamAggR: Beam Aggregation Reasoning over Multi-source Knowledge for Multi-hop Question AnsweringZheng Chu, Jingchang Chen, Qianglong Chen et al.
Large language models (LLMs) have demonstrated strong reasoning capabilities. Nevertheless, they still suffer from factual errors when tackling knowledge-intensive tasks. Retrieval-augmented reasoning represents a promising approach. However, significant challenges still persist, including inaccurate and insufficient retrieval for complex questions, as well as difficulty in integrating multi-source knowledge. To address this, we propose Beam Aggregation Reasoning, BeamAggR, a reasoning framework for knowledge-intensive multi-hop QA. BeamAggR explores and prioritizes promising answers at each hop of question. Concretely, we parse the complex questions into trees, which include atom and composite questions, followed by bottom-up reasoning. For atomic questions, the LLM conducts reasoning on multi-source knowledge to get answer candidates. For composite questions, the LLM combines beam candidates, explores multiple reasoning paths through probabilistic aggregation, and prioritizes the most promising trajectory. Extensive experiments on four open-domain multi-hop reasoning datasets show that our method significantly outperforms SOTA methods by 8.5%. Furthermore, our analysis reveals that BeamAggR elicits better knowledge collaboration and answer aggregation.
5.6CVAug 5, 2021
Hybrid Reasoning Network for Video-based Commonsense CaptioningWeijiang Yu, Jian Liang, Lei Ji et al.
The task of video-based commonsense captioning aims to generate event-wise captions and meanwhile provide multiple commonsense descriptions (e.g., attribute, effect and intention) about the underlying event in the video. Prior works explore the commonsense captions by using separate networks for different commonsense types, which is time-consuming and lacks mining the interaction of different commonsense. In this paper, we propose a Hybrid Reasoning Network (HybridNet) to endow the neural networks with the capability of semantic-level reasoning and word-level reasoning. Firstly, we develop multi-commonsense learning for semantic-level reasoning by jointly training different commonsense types in a unified network, which encourages the interaction between the clues of multiple commonsense descriptions, event-wise captions and videos. Then, there are two steps to achieve the word-level reasoning: (1) a memory module records the history predicted sequence from the previous generation processes; (2) a memory-routed multi-head attention (MMHA) module updates the word-level attention maps by incorporating the history information from the memory module into the transformer decoder for word-level reasoning. Moreover, the multimodal features are used to make full use of diverse knowledge for commonsense reasoning. Experiments and abundant analysis on the large-scale Video-to-Commonsense benchmark show that our HybridNet achieves state-of-the-art performance compared with other methods.
Heterogeneous Graph Learning for Visual Commonsense ReasoningWeijiang Yu, Jingwen Zhou, Weihao Yu et al.
Visual commonsense reasoning task aims at leading the research field into solving cognition-level reasoning with the ability of predicting correct answers and meanwhile providing convincing reasoning paths, resulting in three sub-tasks i.e., Q->A, QA->R and Q->AR. It poses great challenges over the proper semantic alignment between vision and linguistic domains and knowledge reasoning to generate persuasive reasoning paths. Existing works either resort to a powerful end-to-end network that cannot produce interpretable reasoning paths or solely explore intra-relationship of visual objects (homogeneous graph) while ignoring the cross-domain semantic alignment among visual concepts and linguistic words. In this paper, we propose a new Heterogeneous Graph Learning (HGL) framework for seamlessly integrating the intra-graph and inter-graph reasoning in order to bridge vision and language domain. Our HGL consists of a primal vision-to-answer heterogeneous graph (VAHG) module and a dual question-to-answer heterogeneous graph (QAHG) module to interactively refine reasoning paths for semantic agreement. Moreover, our HGL integrates a contextual voting module to exploit a long-range visual context for better global reasoning. Experiments on the large-scale Visual Commonsense Reasoning benchmark demonstrate the superior performance of our proposed modules on three tasks (improving 5% accuracy on Q->A, 3.5% on QA->R, 5.8% on Q->AR)
8.5CVOct 4, 2019
Layout-Graph Reasoning for Fashion Landmark DetectionWeijiang Yu, Xiaodan Liang, Ke Gong et al.
Detecting dense landmarks for diverse clothes, as a fundamental technique for clothes analysis, has attracted increasing research attention due to its huge application potential. However, due to the lack of modeling underlying semantic layout constraints among landmarks, prior works often detect ambiguous and structure-inconsistent landmarks of multiple overlapped clothes in one person. In this paper, we propose to seamlessly enforce structural layout relationships among landmarks on the intermediate representations via multiple stacked layout-graph reasoning layers. We define the layout-graph as a hierarchical structure including a root node, body-part nodes (e.g. upper body, lower body), coarse clothes-part nodes (e.g. collar, sleeve) and leaf landmark nodes (e.g. left-collar, right-collar). Each Layout-Graph Reasoning(LGR) layer aims to map feature representations into structural graph nodes via a Map-to-Node module, performs reasoning over structural graph nodes to achieve global layout coherency via a layout-graph reasoning module, and then maps graph nodes back to enhance feature representations via a Node-to-Map module. The layout-graph reasoning module integrates a graph clustering operation to generate representations of intermediate nodes (bottom-up inference) and then a graph deconvolution operation (top-down inference) over the whole graph. Extensive experiments on two public fashion landmark datasets demonstrate the superiority of our model. Furthermore, to advance the fine-grained fashion landmark research for supporting more comprehensive clothes generation and attribute recognition, we contribute the first Fine-grained Fashion Landmark Dataset (FFLD) containing 200k images annotated with at most 32 key-points for 13 clothes types.