SIMar 24, 2017
The Emergence of Crowdsourcing among Pokémon Go PlayersPriscila Martins, Manoel Miranda, Fabrício Benevenuto et al.
Since its launching, Pok{é}mon Go has been pointed as the largest gaming phenomenon of the smartphone age. As the game requires the user to walk in the real world to see and capture Pok{é}mons, a new wave of crowdsourcing apps have emerged to allow users to collaborate with each other, sharing where and when Pok{é}mons were found. In this paper we characterize one of such initiatives, called PokeCrew. Our analyses uncover a set of aspects of user behavior and system usage in such emerging crowdsourcing task, helping unveil some problems and benefits. We hope our effort can inspire the design of new crowdsourcing systems.
SINov 3, 2015
TribeFlow: Mining & Predicting User TrajectoriesFlavio Figueiredo, Bruno Ribeiro, Jussara Almeida et al.
Which song will Smith listen to next? Which restaurant will Alice go to tomorrow? Which product will John click next? These applications have in common the prediction of user trajectories that are in a constant state of flux over a hidden network (e.g. website links, geographic location). What users are doing now may be unrelated to what they will be doing in an hour from now. Mindful of these challenges we propose TribeFlow, a method designed to cope with the complex challenges of learning personalized predictive models of non-stationary, transient, and time-heterogeneous user trajectories. TribeFlow is a general method that can perform next product recommendation, next song recommendation, next location prediction, and general arbitrary-length user trajectory prediction without domain-specific knowledge. TribeFlow is more accurate and up to 413x faster than top competitors.
SIOct 11, 2015
Assessing the Value of Peer-Produced Information for Exploratory SearchElizeu Santos-Neto, Flavio Figueiredo, Nigini Oliveira et al.
Tagging is a popular feature that supports several collaborative tasks, including search, as tags produced by one user can help others finding relevant content. However, task performance depends on the existence of 'good' tags. A first step towards creating incentives for users to produce 'good' tags is the quantification of their value in the first place. This work fills this gap by combining qualitative and quantitative research methods. In particular, using contextual interviews, we first determine aspects that influence users' perception of tags' value for exploratory search. Next, we formalize some of the identified aspects and propose an information-theoretical method with provable properties that quantifies the two most important aspects (according to the qualitative analysis) that influence the perception of tag value: the ability of a tag to reduce the search space while retrieving relevant items to the user. The evaluation on real data shows that our method is accurate: tags that users consider more important have higher value than tags users have not expressed interest.