Yu-Ying Yeh

CV
h-index10
9papers
666citations
Novelty53%
AI Score52

9 Papers

14.9CVJul 2, 2022Code
PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenes

Yu-Ying Yeh, Zhengqin Li, Yannick Hold-Geoffroy et al.

Most indoor 3D scene reconstruction methods focus on recovering 3D geometry and scene layout. In this work, we go beyond this to propose PhotoScene, a framework that takes input image(s) of a scene along with approximately aligned CAD geometry (either reconstructed automatically or manually specified) and builds a photorealistic digital twin with high-quality materials and similar lighting. We model scene materials using procedural material graphs; such graphs represent photorealistic and resolution-independent materials. We optimize the parameters of these graphs and their texture scale and rotation, as well as the scene lighting to best match the input image via a differentiable rendering layer. We evaluate our technique on objects and layout reconstructions from ScanNet, SUN RGB-D and stock photographs, and demonstrate that our method reconstructs high-quality, fully relightable 3D scenes that can be re-rendered under arbitrary viewpoints, zooms and lighting.

25.9CVSep 21, 2022
Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation

Yu-Ying Yeh, Koki Nagano, Sameh Khamis et al.

Given a portrait image of a person and an environment map of the target lighting, portrait relighting aims to re-illuminate the person in the image as if the person appeared in an environment with the target lighting. To achieve high-quality results, recent methods rely on deep learning. An effective approach is to supervise the training of deep neural networks with a high-fidelity dataset of desired input-output pairs, captured with a light stage. However, acquiring such data requires an expensive special capture rig and time-consuming efforts, limiting access to only a few resourceful laboratories. To address the limitation, we propose a new approach that can perform on par with the state-of-the-art (SOTA) relighting methods without requiring a light stage. Our approach is based on the realization that a successful relighting of a portrait image depends on two conditions. First, the method needs to mimic the behaviors of physically-based relighting. Second, the output has to be photorealistic. To meet the first condition, we propose to train the relighting network with training data generated by a virtual light stage that performs physically-based rendering on various 3D synthetic humans under different environment maps. To meet the second condition, we develop a novel synthetic-to-real approach to bring photorealism to the relighting network output. In addition to achieving SOTA results, our approach offers several advantages over the prior methods, including controllable glares on glasses and more temporally-consistent results for relighting videos.

29.6GRMay 22
AssetGen: Deployable 3D Asset Generation at Interactive Speed

Dilin Wang, Xiaoyu Xiang, Kihyuk Sohn et al.

While 3D generation is progressing rapidly, recent work has often focused on obtaining high-resolution assets, leaving user experience and deployability as afterthoughts. We present AssetGen, a 3D generator that focuses instead on these two aspects. Given one reference image, in 30 seconds it produces a high-quality mesh with baked normals, a color texture, and a controlled polygon budget suitable for real-time rendering, including mobile use cases. The AssetGen Flash variant further reduces latency to 14 seconds for interactive and agentic creation loops. Our model generates the object geometry with a coarse-to-refine VecSet framework, which implements mesh simplification, cleaning, and normal baking on the GPU, and a fast parallel UV unwrapping. It then generates textures in a multi-view fashion, followed by backprojection and 3D inpainting. Model distillation, kernel optimization, and pipeline parallelization are co-designed to accelerate the system end-to-end. We introduce numerous automated and blind human evaluations and demonstrate competitive visual quality against leading commercial solutions in 30 seconds and preview-quality results in less than 15 seconds. The final result is a system that supports AI-assisted, deployable 3D content creation in interactive workflows.

25.9CVApr 17
Co-generation of Layout and Shape from Text via Autoregressive 3D Diffusion

Zhenggang Tang, Yuehao Wang, Yuchen Fan et al.

Recent text-to-scene generation approaches largely reduced the manual efforts required to create 3D scenes. However, their focus is either to generate a scene layout or to generate objects, and few generate both. The generated scene layout is often simple even with LLM's help. Moreover, the generated scene is often inconsistent with the text input that contains non-trivial descriptions of the shape, appearance, and spatial arrangement of the objects. We present a new paradigm of sequential text-to-scene generation and propose a novel generative model for interactive scene creation. At the core is a 3D Autoregressive Diffusion model 3D-ARD+, which unifies the autoregressive generation over a multimodal token sequence and diffusion generation of next-object 3D latents. To generate the next object, the model uses one autoregressive step to generate the coarse-grained 3D latents in the scene space, conditioned on both the current seen text instructions and already synthesized 3D scene. It then uses a second step to generate the 3D latents in the smaller object space, which can be decoded into fine-grained object geometry and appearance. We curate a large dataset of 230K indoor scenes with paired text instructions for training. We evaluate 7B 3D-ARD+, on challenging scenes, and showcase the model can generate and place objects following non-trivial spatial layout and semantics prescribed by the text instructions.

26.5CVJan 17, 2024
TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion

Yu-Ying Yeh, Jia-Bin Huang, Changil Kim et al.

We present TextureDreamer, a novel image-guided texture synthesis method to transfer relightable textures from a small number of input images (3 to 5) to target 3D shapes across arbitrary categories. Texture creation is a pivotal challenge in vision and graphics. Industrial companies hire experienced artists to manually craft textures for 3D assets. Classical methods require densely sampled views and accurately aligned geometry, while learning-based methods are confined to category-specific shapes within the dataset. In contrast, TextureDreamer can transfer highly detailed, intricate textures from real-world environments to arbitrary objects with only a few casually captured images, potentially significantly democratizing texture creation. Our core idea, personalized geometry-aware score distillation (PGSD), draws inspiration from recent advancements in diffuse models, including personalized modeling for texture information extraction, variational score distillation for detailed appearance synthesis, and explicit geometry guidance with ControlNet. Our integration and several essential modifications substantially improve the texture quality. Experiments on real images spanning different categories show that TextureDreamer can successfully transfer highly realistic, semantic meaningful texture to arbitrary objects, surpassing the visual quality of previous state-of-the-art.

16.6CVApr 22, 2020Code
Through the Looking Glass: Neural 3D Reconstruction of Transparent Shapes

Zhengqin Li, Yu-Ying Yeh, Manmohan Chandraker

Recovering the 3D shape of transparent objects using a small number of unconstrained natural images is an ill-posed problem. Complex light paths induced by refraction and reflection have prevented both traditional and deep multiview stereo from solving this challenge. We propose a physically-based network to recover 3D shape of transparent objects using a few images acquired with a mobile phone camera, under a known but arbitrary environment map. Our novel contributions include a normal representation that enables the network to model complex light transport through local computation, a rendering layer that models refractions and reflections, a cost volume specifically designed for normal refinement of transparent shapes and a feature mapping based on predicted normals for 3D point cloud reconstruction. We render a synthetic dataset to encourage the model to learn refractive light transport across different views. Our experiments show successful recovery of high-quality 3D geometry for complex transparent shapes using as few as 5-12 natural images. Code and data are publicly released.

28.7CVSep 5, 2018Code
A Unified Feature Disentangler for Multi-Domain Image Translation and Manipulation

Alexander H. Liu, Yen-Cheng Liu, Yu-Ying Yeh et al.

We present a novel and unified deep learning framework which is capable of learning domain-invariant representation from data across multiple domains. Realized by adversarial training with additional ability to exploit domain-specific information, the proposed network is able to perform continuous cross-domain image translation and manipulation, and produces desirable output images accordingly. In addition, the resulting feature representation exhibits superior performance of unsupervised domain adaptation, which also verifies the effectiveness of the proposed model in learning disentangled features for describing cross-domain data.

20.3CVApr 25, 2018
Adaptation and Re-Identification Network: An Unsupervised Deep Transfer Learning Approach to Person Re-Identification

Yu-Jhe Li, Fu-En Yang, Yen-Cheng Liu et al.

Person re-identification (Re-ID) aims at recognizing the same person from images taken across different cameras. To address this task, one typically requires a large amount labeled data for training an effective Re-ID model, which might not be practical for real-world applications. To alleviate this limitation, we choose to exploit a sufficient amount of pre-existing labeled data from a different (auxiliary) dataset. By jointly considering such an auxiliary dataset and the dataset of interest (but without label information), our proposed adaptation and re-identification network (ARN) performs unsupervised domain adaptation, which leverages information across datasets and derives domain-invariant features for Re-ID purposes. In our experiments, we verify that our network performs favorably against state-of-the-art unsupervised Re-ID approaches, and even outperforms a number of baseline Re-ID methods which require fully supervised data for training.

21.0CVMay 3, 2017
Detach and Adapt: Learning Cross-Domain Disentangled Deep Representation

Yen-Cheng Liu, Yu-Ying Yeh, Tzu-Chien Fu et al.

While representation learning aims to derive interpretable features for describing visual data, representation disentanglement further results in such features so that particular image attributes can be identified and manipulated. However, one cannot easily address this task without observing ground truth annotation for the training data. To address this problem, we propose a novel deep learning model of Cross-Domain Representation Disentangler (CDRD). By observing fully annotated source-domain data and unlabeled target-domain data of interest, our model bridges the information across data domains and transfers the attribute information accordingly. Thus, cross-domain joint feature disentanglement and adaptation can be jointly performed. In the experiments, we provide qualitative results to verify our disentanglement capability. Moreover, we further confirm that our model can be applied for solving classification tasks of unsupervised domain adaptation, and performs favorably against state-of-the-art image disentanglement and translation methods.