Chris Hughes

h-index7
2papers

2 Papers

CRMay 25, 2025
A Novel Zero-Trust Identity Framework for Agentic AI: Decentralized Authentication and Fine-Grained Access Control

Ken Huang, Vineeth Sai Narajala, John Yeoh et al. · amazon-science

Traditional Identity and Access Management (IAM) systems, primarily designed for human users or static machine identities via protocols such as OAuth, OpenID Connect (OIDC), and SAML, prove fundamentally inadequate for the dynamic, interdependent, and often ephemeral nature of AI agents operating at scale within Multi Agent Systems (MAS), a computational system composed of multiple interacting intelligent agents that work collectively. This paper posits the imperative for a novel Agentic AI IAM framework: We deconstruct the limitations of existing protocols when applied to MAS, illustrating with concrete examples why their coarse-grained controls, single-entity focus, and lack of context-awareness falter. We then propose a comprehensive framework built upon rich, verifiable Agent Identities (IDs), leveraging Decentralized Identifiers (DIDs) and Verifiable Credentials (VCs), that encapsulate an agents capabilities, provenance, behavioral scope, and security posture. Our framework includes an Agent Naming Service (ANS) for secure and capability-aware discovery, dynamic fine-grained access control mechanisms, and critically, a unified global session management and policy enforcement layer for real-time control and consistent revocation across heterogeneous agent communication protocols. We also explore how Zero-Knowledge Proofs (ZKPs) enable privacy-preserving attribute disclosure and verifiable policy compliance. We outline the architecture, operational lifecycle, innovative contributions, and security considerations of this new IAM paradigm, aiming to establish the foundational trust, accountability, and security necessary for the burgeoning field of agentic AI and the complex ecosystems they will inhabit.

MMMay 7, 2020
Accessibility in 360-degree video players

Chris Hughes, Mario Montagud

Any media experience must be fully inclusive and accessible to all users regardless of their ability. With the current trend towards immersive experiences, such as Virtual Reality (VR) and 360-degree video, it becomes key that these environments are adapted to be fully accessible. However, until recently the focus has been mostly on adapting the existing techniques to fit immersive displays, rather than considering new approaches for accessibility designed specifically for these increasingly relevant media experiences. This paper surveys a wide range of 360-degree video players and examines the features they include for dealing with accessibility, such as Subtitles, Audio Description, Sign Language, User Interfaces, and other interaction features, like voice control and support for multi-screen scenarios. These features have been chosen based on guidelines from standardization contributions, like in the World Wide Web Consortium (W3C) and the International Communication Union (ITU), and from research contributions for making 360-degree video consumption experiences accessible. The in-depth analysis has been part of a research effort towards the development of a fully inclusive and accessible 360-degree video player. The paper concludes by discussing how the newly developed player has gone above and beyond the existing solutions and guidelines, by providing accessibility features that meet the expectations for a widely used immersive medium, like 360-degree video.