Yuexin Ma

CV
h-index55
115papers
6,419citations
Novelty55%
AI Score64

115 Papers

CVJun 5, 2022Code
Point-to-Voxel Knowledge Distillation for LiDAR Semantic Segmentation

Yuenan Hou, Xinge Zhu, Yuexin Ma et al.

This article addresses the problem of distilling knowledge from a large teacher model to a slim student network for LiDAR semantic segmentation. Directly employing previous distillation approaches yields inferior results due to the intrinsic challenges of point cloud, i.e., sparsity, randomness and varying density. To tackle the aforementioned problems, we propose the Point-to-Voxel Knowledge Distillation (PVD), which transfers the hidden knowledge from both point level and voxel level. Specifically, we first leverage both the pointwise and voxelwise output distillation to complement the sparse supervision signals. Then, to better exploit the structural information, we divide the whole point cloud into several supervoxels and design a difficulty-aware sampling strategy to more frequently sample supervoxels containing less-frequent classes and faraway objects. On these supervoxels, we propose inter-point and inter-voxel affinity distillation, where the similarity information between points and voxels can help the student model better capture the structural information of the surrounding environment. We conduct extensive experiments on two popular LiDAR segmentation benchmarks, i.e., nuScenes and SemanticKITTI. On both benchmarks, our PVD consistently outperforms previous distillation approaches by a large margin on three representative backbones, i.e., Cylinder3D, SPVNAS and MinkowskiNet. Notably, on the challenging nuScenes and SemanticKITTI datasets, our method can achieve roughly 75% MACs reduction and 2x speedup on the competitive Cylinder3D model and rank 1st on the SemanticKITTI leaderboard among all published algorithms. Our code is available at https://github.com/cardwing/Codes-for-PVKD.

CVJan 12, 2023Code
CLIP2Scene: Towards Label-efficient 3D Scene Understanding by CLIP

Runnan Chen, Youquan Liu, Lingdong Kong et al.

Contrastive Language-Image Pre-training (CLIP) achieves promising results in 2D zero-shot and few-shot learning. Despite the impressive performance in 2D, applying CLIP to help the learning in 3D scene understanding has yet to be explored. In this paper, we make the first attempt to investigate how CLIP knowledge benefits 3D scene understanding. We propose CLIP2Scene, a simple yet effective framework that transfers CLIP knowledge from 2D image-text pre-trained models to a 3D point cloud network. We show that the pre-trained 3D network yields impressive performance on various downstream tasks, i.e., annotation-free and fine-tuning with labelled data for semantic segmentation. Specifically, built upon CLIP, we design a Semantic-driven Cross-modal Contrastive Learning framework that pre-trains a 3D network via semantic and spatial-temporal consistency regularization. For the former, we first leverage CLIP's text semantics to select the positive and negative point samples and then employ the contrastive loss to train the 3D network. In terms of the latter, we force the consistency between the temporally coherent point cloud features and their corresponding image features. We conduct experiments on SemanticKITTI, nuScenes, and ScanNet. For the first time, our pre-trained network achieves annotation-free 3D semantic segmentation with 20.8% and 25.08% mIoU on nuScenes and ScanNet, respectively. When fine-tuned with 1% or 100% labelled data, our method significantly outperforms other self-supervised methods, with improvements of 8% and 1% mIoU, respectively. Furthermore, we demonstrate the generalizability for handling cross-domain datasets. Code is publicly available https://github.com/runnanchen/CLIP2Scene.

CVJun 6, 2023Code
Towards Label-free Scene Understanding by Vision Foundation Models

Runnan Chen, Youquan Liu, Lingdong Kong et al.

Vision foundation models such as Contrastive Vision-Language Pre-training (CLIP) and Segment Anything (SAM) have demonstrated impressive zero-shot performance on image classification and segmentation tasks. However, the incorporation of CLIP and SAM for label-free scene understanding has yet to be explored. In this paper, we investigate the potential of vision foundation models in enabling networks to comprehend 2D and 3D worlds without labelled data. The primary challenge lies in effectively supervising networks under extremely noisy pseudo labels, which are generated by CLIP and further exacerbated during the propagation from the 2D to the 3D domain. To tackle these challenges, we propose a novel Cross-modality Noisy Supervision (CNS) method that leverages the strengths of CLIP and SAM to supervise 2D and 3D networks simultaneously. In particular, we introduce a prediction consistency regularization to co-train 2D and 3D networks, then further impose the networks' latent space consistency using the SAM's robust feature representation. Experiments conducted on diverse indoor and outdoor datasets demonstrate the superior performance of our method in understanding 2D and 3D open environments. Our 2D and 3D network achieves label-free semantic segmentation with 28.4\% and 33.5\% mIoU on ScanNet, improving 4.7\% and 7.9\%, respectively. For nuImages and nuScenes datasets, the performance is 22.1\% and 26.8\% with improvements of 3.5\% and 6.0\%, respectively. Code is available. (https://github.com/runnanchen/Label-Free-Scene-Understanding).

CVSep 11, 2023Code
UniSeg: A Unified Multi-Modal LiDAR Segmentation Network and the OpenPCSeg Codebase

Youquan Liu, Runnan Chen, Xin Li et al.

Point-, voxel-, and range-views are three representative forms of point clouds. All of them have accurate 3D measurements but lack color and texture information. RGB images are a natural complement to these point cloud views and fully utilizing the comprehensive information of them benefits more robust perceptions. In this paper, we present a unified multi-modal LiDAR segmentation network, termed UniSeg, which leverages the information of RGB images and three views of the point cloud, and accomplishes semantic segmentation and panoptic segmentation simultaneously. Specifically, we first design the Learnable cross-Modal Association (LMA) module to automatically fuse voxel-view and range-view features with image features, which fully utilize the rich semantic information of images and are robust to calibration errors. Then, the enhanced voxel-view and range-view features are transformed to the point space,where three views of point cloud features are further fused adaptively by the Learnable cross-View Association module (LVA). Notably, UniSeg achieves promising results in three public benchmarks, i.e., SemanticKITTI, nuScenes, and Waymo Open Dataset (WOD); it ranks 1st on two challenges of two benchmarks, including the LiDAR semantic segmentation challenge of nuScenes and panoptic segmentation challenges of SemanticKITTI. Besides, we construct the OpenPCSeg codebase, which is the largest and most comprehensive outdoor LiDAR segmentation codebase. It contains most of the popular outdoor LiDAR segmentation algorithms and provides reproducible implementations. The OpenPCSeg codebase will be made publicly available at https://github.com/PJLab-ADG/PCSeg.

CVApr 12, 2023Code
WildRefer: 3D Object Localization in Large-scale Dynamic Scenes with Multi-modal Visual Data and Natural Language

Zhenxiang Lin, Xidong Peng, Peishan Cong et al.

We introduce the task of 3D visual grounding in large-scale dynamic scenes based on natural linguistic descriptions and online captured multi-modal visual data, including 2D images and 3D LiDAR point clouds. We present a novel method, dubbed WildRefer, for this task by fully utilizing the rich appearance information in images, the position and geometric clues in point cloud as well as the semantic knowledge of language descriptions. Besides, we propose two novel datasets, i.e., STRefer and LifeRefer, which focus on large-scale human-centric daily-life scenarios accompanied with abundant 3D object and natural language annotations. Our datasets are significant for the research of 3D visual grounding in the wild and has huge potential to boost the development of autonomous driving and service robots. Extensive experiments and ablation studies demonstrate that our method achieves state-of-the-art performance on the proposed benchmarks. The code is provided in https://github.com/4DVLab/WildRefer.

CVOct 18, 2022Code
Zero-shot point cloud segmentation by transferring geometric primitives

Runnan Chen, Xinge Zhu, Nenglun Chen et al.

We investigate transductive zero-shot point cloud semantic segmentation, where the network is trained on seen objects and able to segment unseen objects. The 3D geometric elements are essential cues to imply a novel 3D object type. However, previous methods neglect the fine-grained relationship between the language and the 3D geometric elements. To this end, we propose a novel framework to learn the geometric primitives shared in seen and unseen categories' objects and employ a fine-grained alignment between language and the learned geometric primitives. Therefore, guided by language, the network recognizes the novel objects represented with geometric primitives. Specifically, we formulate a novel point visual representation, the similarity vector of the point's feature to the learnable prototypes, where the prototypes automatically encode geometric primitives via back-propagation. Besides, we propose a novel Unknown-aware InfoNCE Loss to fine-grained align the visual representation with language. Extensive experiments show that our method significantly outperforms other state-of-the-art methods in the harmonic mean-intersection-over-union (hIoU), with the improvement of 17.8\%, 30.4\%, 9.2\% and 7.9\% on S3DIS, ScanNet, SemanticKITTI and nuScenes datasets, respectively. Codes are available (https://github.com/runnanchen/Zero-Shot-Point-Cloud-Segmentation)

CVDec 1, 2022Code
CL3D: Unsupervised Domain Adaptation for Cross-LiDAR 3D Detection

Xidong Peng, Xinge Zhu, Yuexin Ma

Domain adaptation for Cross-LiDAR 3D detection is challenging due to the large gap on the raw data representation with disparate point densities and point arrangements. By exploring domain-invariant 3D geometric characteristics and motion patterns, we present an unsupervised domain adaptation method that overcomes above difficulties. First, we propose the Spatial Geometry Alignment module to extract similar 3D shape geometric features of the same object class to align two domains, while eliminating the effect of distinct point distributions. Second, we present Temporal Motion Alignment module to utilize motion features in sequential frames of data to match two domains. Prototypes generated from two modules are incorporated into the pseudo-label reweighting procedure and contribute to our effective self-training framework for the target domain. Extensive experiments show that our method achieves state-of-the-art performance on cross-device datasets, especially for the datasets with large gaps captured by mechanical scanning LiDARs and solid-state LiDARs in various scenes. Project homepage is at https://github.com/4DVLab/CL3D.git

CVAug 4, 2022
Vision-Centric BEV Perception: A Survey

Yuexin Ma, Tai Wang, Xuyang Bai et al.

In recent years, vision-centric Bird's Eye View (BEV) perception has garnered significant interest from both industry and academia due to its inherent advantages, such as providing an intuitive representation of the world and being conducive to data fusion. The rapid advancements in deep learning have led to the proposal of numerous methods for addressing vision-centric BEV perception challenges. However, there has been no recent survey encompassing this novel and burgeoning research field. To catalyze future research, this paper presents a comprehensive survey of the latest developments in vision-centric BEV perception and its extensions. It compiles and organizes up-to-date knowledge, offering a systematic review and summary of prevalent algorithms. Additionally, the paper provides in-depth analyses and comparative results on various BEV perception tasks, facilitating the evaluation of future works and sparking new research directions. Furthermore, the paper discusses and shares valuable empirical implementation details to aid in the advancement of related algorithms.

CVJul 13, 2024Code
TASeg: Temporal Aggregation Network for LiDAR Semantic Segmentation

Xiaopei Wu, Yuenan Hou, Xiaoshui Huang et al.

Training deep models for LiDAR semantic segmentation is challenging due to the inherent sparsity of point clouds. Utilizing temporal data is a natural remedy against the sparsity problem as it makes the input signal denser. However, previous multi-frame fusion algorithms fall short in utilizing sufficient temporal information due to the memory constraint, and they also ignore the informative temporal images. To fully exploit rich information hidden in long-term temporal point clouds and images, we present the Temporal Aggregation Network, termed TASeg. Specifically, we propose a Temporal LiDAR Aggregation and Distillation (TLAD) algorithm, which leverages historical priors to assign different aggregation steps for different classes. It can largely reduce memory and time overhead while achieving higher accuracy. Besides, TLAD trains a teacher injected with gt priors to distill the model, further boosting the performance. To make full use of temporal images, we design a Temporal Image Aggregation and Fusion (TIAF) module, which can greatly expand the camera FOV and enhance the present features. Temporal LiDAR points in the camera FOV are used as mediums to transform temporal image features to the present coordinate for temporal multi-modal fusion. Moreover, we develop a Static-Moving Switch Augmentation (SMSA) algorithm, which utilizes sufficient temporal information to enable objects to switch their motion states freely, thus greatly increasing static and moving training samples. Our TASeg ranks 1st on three challenging tracks, i.e., SemanticKITTI single-scan track, multi-scan track and nuScenes LiDAR segmentation track, strongly demonstrating the superiority of our method. Codes are available at https://github.com/LittlePey/TASeg.

CVSep 20, 2022
GANet: Goal Area Network for Motion Forecasting

Mingkun Wang, Xinge Zhu, Changqian Yu et al.

Predicting the future motion of road participants is crucial for autonomous driving but is extremely challenging due to staggering motion uncertainty. Recently, most motion forecasting methods resort to the goal-based strategy, i.e., predicting endpoints of motion trajectories as conditions to regress the entire trajectories, so that the search space of solution can be reduced. However, accurate goal coordinates are hard to predict and evaluate. In addition, the point representation of the destination limits the utilization of a rich road context, leading to inaccurate prediction results in many cases. Goal area, i.e., the possible destination area, rather than goal coordinate, could provide a more soft constraint for searching potential trajectories by involving more tolerance and guidance. In view of this, we propose a new goal area-based framework, named Goal Area Network (GANet), for motion forecasting, which models goal areas rather than exact goal coordinates as preconditions for trajectory prediction, performing more robustly and accurately. Specifically, we propose a GoICrop (Goal Area of Interest) operator to effectively extract semantic lane features in goal areas and model actors' future interactions, which benefits a lot for future trajectory estimations. GANet ranks the 1st on the leaderboard of Argoverse Challenge among all public literature (till the paper submission), and its source codes will be released.

CVOct 23, 2023
Wonder3D: Single Image to 3D using Cross-Domain Diffusion

Xiaoxiao Long, Yuan-Chen Guo, Cheng Lin et al.

In this work, we introduce Wonder3D, a novel method for efficiently generating high-fidelity textured meshes from single-view images.Recent methods based on Score Distillation Sampling (SDS) have shown the potential to recover 3D geometry from 2D diffusion priors, but they typically suffer from time-consuming per-shape optimization and inconsistent geometry. In contrast, certain works directly produce 3D information via fast network inferences, but their results are often of low quality and lack geometric details. To holistically improve the quality, consistency, and efficiency of image-to-3D tasks, we propose a cross-domain diffusion model that generates multi-view normal maps and the corresponding color images. To ensure consistency, we employ a multi-view cross-domain attention mechanism that facilitates information exchange across views and modalities. Lastly, we introduce a geometry-aware normal fusion algorithm that extracts high-quality surfaces from the multi-view 2D representations. Our extensive evaluations demonstrate that our method achieves high-quality reconstruction results, robust generalization, and reasonably good efficiency compared to prior works.

CVApr 3, 2022
STCrowd: A Multimodal Dataset for Pedestrian Perception in Crowded Scenes

Peishan Cong, Xinge Zhu, Feng Qiao et al.

Accurately detecting and tracking pedestrians in 3D space is challenging due to large variations in rotations, poses and scales. The situation becomes even worse for dense crowds with severe occlusions. However, existing benchmarks either only provide 2D annotations, or have limited 3D annotations with low-density pedestrian distribution, making it difficult to build a reliable pedestrian perception system especially in crowded scenes. To better evaluate pedestrian perception algorithms in crowded scenarios, we introduce a large-scale multimodal dataset,STCrowd. Specifically, in STCrowd, there are a total of 219 K pedestrian instances and 20 persons per frame on average, with various levels of occlusion. We provide synchronized LiDAR point clouds and camera images as well as their corresponding 3D labels and joint IDs. STCrowd can be used for various tasks, including LiDAR-only, image-only, and sensor-fusion based pedestrian detection and tracking. We provide baselines for most of the tasks. In addition, considering the property of sparse global distribution and density-varying local distribution of pedestrians, we further propose a novel method, Density-aware Hierarchical heatmap Aggregation (DHA), to enhance pedestrian perception in crowded scenes. Extensive experiments show that our new method achieves state-of-the-art performance for pedestrian detection on various datasets.

CVMar 9, 2023
Rethinking Range View Representation for LiDAR Segmentation

Lingdong Kong, Youquan Liu, Runnan Chen et al.

LiDAR segmentation is crucial for autonomous driving perception. Recent trends favor point- or voxel-based methods as they often yield better performance than the traditional range view representation. In this work, we unveil several key factors in building powerful range view models. We observe that the "many-to-one" mapping, semantic incoherence, and shape deformation are possible impediments against effective learning from range view projections. We present RangeFormer -- a full-cycle framework comprising novel designs across network architecture, data augmentation, and post-processing -- that better handles the learning and processing of LiDAR point clouds from the range view. We further introduce a Scalable Training from Range view (STR) strategy that trains on arbitrary low-resolution 2D range images, while still maintaining satisfactory 3D segmentation accuracy. We show that, for the first time, a range view method is able to surpass the point, voxel, and multi-view fusion counterparts in the competing LiDAR semantic and panoptic segmentation benchmarks, i.e., SemanticKITTI, nuScenes, and ScribbleKITTI.

CVApr 25, 2023Code
ContrastMotion: Self-supervised Scene Motion Learning for Large-Scale LiDAR Point Clouds

Xiangze Jia, Hui Zhou, Xinge Zhu et al.

In this paper, we propose a novel self-supervised motion estimator for LiDAR-based autonomous driving via BEV representation. Different from usually adopted self-supervised strategies for data-level structure consistency, we predict scene motion via feature-level consistency between pillars in consecutive frames, which can eliminate the effect caused by noise points and view-changing point clouds in dynamic scenes. Specifically, we propose \textit{Soft Discriminative Loss} that provides the network with more pseudo-supervised signals to learn discriminative and robust features in a contrastive learning manner. We also propose \textit{Gated Multi-frame Fusion} block that learns valid compensation between point cloud frames automatically to enhance feature extraction. Finally, \textit{pillar association} is proposed to predict pillar correspondence probabilities based on feature distance, and whereby further predicts scene motion. Extensive experiments show the effectiveness and superiority of our \textbf{ContrastMotion} on both scene flow and motion prediction tasks. The code is available soon.

CVMar 13, 2023
SCPNet: Semantic Scene Completion on Point Cloud

Zhaoyang Xia, Youquan Liu, Xin Li et al.

Training deep models for semantic scene completion (SSC) is challenging due to the sparse and incomplete input, a large quantity of objects of diverse scales as well as the inherent label noise for moving objects. To address the above-mentioned problems, we propose the following three solutions: 1) Redesigning the completion sub-network. We design a novel completion sub-network, which consists of several Multi-Path Blocks (MPBs) to aggregate multi-scale features and is free from the lossy downsampling operations. 2) Distilling rich knowledge from the multi-frame model. We design a novel knowledge distillation objective, dubbed Dense-to-Sparse Knowledge Distillation (DSKD). It transfers the dense, relation-based semantic knowledge from the multi-frame teacher to the single-frame student, significantly improving the representation learning of the single-frame model. 3) Completion label rectification. We propose a simple yet effective label rectification strategy, which uses off-the-shelf panoptic segmentation labels to remove the traces of dynamic objects in completion labels, greatly improving the performance of deep models especially for those moving objects. Extensive experiments are conducted in two public SSC benchmarks, i.e., SemanticKITTI and SemanticPOSS. Our SCPNet ranks 1st on SemanticKITTI semantic scene completion challenge and surpasses the competitive S3CNet by 7.2 mIoU. SCPNet also outperforms previous completion algorithms on the SemanticPOSS dataset. Besides, our method also achieves competitive results on SemanticKITTI semantic segmentation tasks, showing that knowledge learned in the scene completion is beneficial to the segmentation task.

ROMay 31
Implicit Drifting Policy: One-Step Action Generation via Conditional Expert Geometry

Zemin Yang, Yaoyu He, Yiming Zhong et al.

Generative action policies based on diffusion or flow matching excel in behavior cloning, yet their iterative sampling is prohibitive for high-frequency robot control. While recent one-step formulations alleviate this latency, they inevitably discard the intermediate trajectory evolution that provides crucial action correction. Directly recovering this mechanism by explicitly estimating a training-time drifting field is mathematically ill-posed due to extreme conditional demonstration sparsity. We introduce Implicit Drifting Policy (IDP), a one-step imitation learning framework that brings the training-time correction of Drifting into policy learning without explicit vector field estimation. IDP extracts a conditional expert geometry from the local variation of observation-similar expert actions, and compares it against a global reference geometry to isolate condition-specific constraints. This local geometric structure adaptively weights a scalar potential objective. Combined with an expert-proximal terminal evaluation, IDP directly enforces manifold constraints on the one-step generator during training. Extensive evaluations across 2D, 3D, and real-world manipulation tasks show IDP effectively maintains adherence to valid action manifolds, improving upon explicit drifting methods and achieving competitive performance with strong one-step baselines.

CVAug 3, 2024Code
MCPDepth: Omnidirectional Depth Estimation via Stereo Matching from Multi-Cylindrical Panoramas

Feng Qiao, Zhexiao Xiong, Xinge Zhu et al.

Omnidirectional depth estimation presents a significant challenge due to the inherent distortions in panoramic images. Despite notable advancements, the impact of projection methods remains underexplored. We introduce Multi-Cylindrical Panoramic Depth Estimation (MCPDepth), a novel two-stage framework designed to enhance omnidirectional depth estimation through stereo matching across multiple cylindrical panoramas. MCPDepth initially performs stereo matching using cylindrical panoramas, followed by a robust fusion of the resulting depth maps from different views. Unlike existing methods that rely on customized kernels to address distortions, MCPDepth utilizes standard network components, facilitating seamless deployment on embedded devices while delivering exceptional performance. To effectively address vertical distortions in cylindrical panoramas, MCPDepth incorporates a circular attention module, significantly expanding the receptive field beyond traditional convolutions. We provide a comprehensive theoretical and experimental analysis of common panoramic projections-spherical, cylindrical, and cubic-demonstrating the superior efficacy of cylindrical projection. Our method improves the mean absolute error (MAE) by 18.8% on the outdoor dataset Deep360 and by 19.9% on the real dataset 3D60. This work offers practical insights for other tasks and real-world applications, establishing a new paradigm in omnidirectional depth estimation. The code is available at https://github.com/Qjizhi/MCPDepth.

CVNov 29, 2023
GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces

Yingwenqi Jiang, Jiadong Tu, Yuan Liu et al.

The advent of neural 3D Gaussians has recently brought about a revolution in the field of neural rendering, facilitating the generation of high-quality renderings at real-time speeds. However, the explicit and discrete representation encounters challenges when applied to scenes featuring reflective surfaces. In this paper, we present GaussianShader, a novel method that applies a simplified shading function on 3D Gaussians to enhance the neural rendering in scenes with reflective surfaces while preserving the training and rendering efficiency. The main challenge in applying the shading function lies in the accurate normal estimation on discrete 3D Gaussians. Specifically, we proposed a novel normal estimation framework based on the shortest axis directions of 3D Gaussians with a delicately designed loss to make the consistency between the normals and the geometries of Gaussian spheres. Experiments show that GaussianShader strikes a commendable balance between efficiency and visual quality. Our method surpasses Gaussian Splatting in PSNR on specular object datasets, exhibiting an improvement of 1.57dB. When compared to prior works handling reflective surfaces, such as Ref-NeRF, our optimization time is significantly accelerated (23h vs. 0.58h). Please click on our project website to see more results.

CVMar 16, 2023
SLOPER4D: A Scene-Aware Dataset for Global 4D Human Pose Estimation in Urban Environments

Yudi Dai, Yitai Lin, Xiping Lin et al.

We present SLOPER4D, a novel scene-aware dataset collected in large urban environments to facilitate the research of global human pose estimation (GHPE) with human-scene interaction in the wild. Employing a head-mounted device integrated with a LiDAR and camera, we record 12 human subjects' activities over 10 diverse urban scenes from an egocentric view. Frame-wise annotations for 2D key points, 3D pose parameters, and global translations are provided, together with reconstructed scene point clouds. To obtain accurate 3D ground truth in such large dynamic scenes, we propose a joint optimization method to fit local SMPL meshes to the scene and fine-tune the camera calibration during dynamic motions frame by frame, resulting in plausible and scene-natural 3D human poses. Eventually, SLOPER4D consists of 15 sequences of human motions, each of which has a trajectory length of more than 200 meters (up to 1,300 meters) and covers an area of more than 2,000 $m^2$ (up to 13,000 $m^2$), including more than 100K LiDAR frames, 300k video frames, and 500K IMU-based motion frames. With SLOPER4D, we provide a detailed and thorough analysis of two critical tasks, including camera-based 3D HPE and LiDAR-based 3D HPE in urban environments, and benchmark a new task, GHPE. The in-depth analysis demonstrates SLOPER4D poses significant challenges to existing methods and produces great research opportunities. The dataset and code are released at \url{http://www.lidarhumanmotion.net/sloper4d/}

CVJul 14, 2024Code
Part2Object: Hierarchical Unsupervised 3D Instance Segmentation

Cheng Shi, Yulin Zhang, Bin Yang et al.

Unsupervised 3D instance segmentation aims to segment objects from a 3D point cloud without any annotations. Existing methods face the challenge of either too loose or too tight clustering, leading to under-segmentation or over-segmentation. To address this issue, we propose Part2Object, hierarchical clustering with object guidance. Part2Object employs multi-layer clustering from points to object parts and objects, allowing objects to manifest at any layer. Additionally, it extracts and utilizes 3D objectness priors from temporally consecutive 2D RGB frames to guide the clustering process. Moreover, we propose Hi-Mask3D to support hierarchical 3D object part and instance segmentation. By training Hi-Mask3D on the objects and object parts extracted from Part2Object, we achieve consistent and superior performance compared to state-of-the-art models in various settings, including unsupervised instance segmentation, data-efficient fine-tuning, and cross-dataset generalization. Code is release at https://github.com/ChengShiest/Part2Object

CVMar 28, 2022
LiDARCap: Long-range Marker-less 3D Human Motion Capture with LiDAR Point Clouds

Jialian Li, Jingyi Zhang, Zhiyong Wang et al.

Existing motion capture datasets are largely short-range and cannot yet fit the need of long-range applications. We propose LiDARHuman26M, a new human motion capture dataset captured by LiDAR at a much longer range to overcome this limitation. Our dataset also includes the ground truth human motions acquired by the IMU system and the synchronous RGB images. We further present a strong baseline method, LiDARCap, for LiDAR point cloud human motion capture. Specifically, we first utilize PointNet++ to encode features of points and then employ the inverse kinematics solver and SMPL optimizer to regress the pose through aggregating the temporally encoded features hierarchically. Quantitative and qualitative experiments show that our method outperforms the techniques based only on RGB images. Ablation experiments demonstrate that our dataset is challenging and worthy of further research. Finally, the experiments on the KITTI Dataset and the Waymo Open Dataset show that our method can be generalized to different LiDAR sensor settings.

CVMay 30, 2022
LiDAR-aid Inertial Poser: Large-scale Human Motion Capture by Sparse Inertial and LiDAR Sensors

Yiming Ren, Chengfeng Zhao, Yannan He et al.

We propose a multi-sensor fusion method for capturing challenging 3D human motions with accurate consecutive local poses and global trajectories in large-scale scenarios, only using single LiDAR and 4 IMUs, which are set up conveniently and worn lightly. Specifically, to fully utilize the global geometry information captured by LiDAR and local dynamic motions captured by IMUs, we design a two-stage pose estimator in a coarse-to-fine manner, where point clouds provide the coarse body shape and IMU measurements optimize the local actions. Furthermore, considering the translation deviation caused by the view-dependent partial point cloud, we propose a pose-guided translation corrector. It predicts the offset between captured points and the real root locations, which makes the consecutive movements and trajectories more precise and natural. Moreover, we collect a LiDAR-IMU multi-modal mocap dataset, LIPD, with diverse human actions in long-range scenarios. Extensive quantitative and qualitative experiments on LIPD and other open datasets all demonstrate the capability of our approach for compelling motion capture in large-scale scenarios, which outperforms other methods by an obvious margin. We will release our code and captured dataset to stimulate future research.

CVMar 17, 2022
HSC4D: Human-centered 4D Scene Capture in Large-scale Indoor-outdoor Space Using Wearable IMUs and LiDAR

Yudi Dai, Yitai Lin, Chenglu Wen et al.

We propose Human-centered 4D Scene Capture (HSC4D) to accurately and efficiently create a dynamic digital world, containing large-scale indoor-outdoor scenes, diverse human motions, and rich interactions between humans and environments. Using only body-mounted IMUs and LiDAR, HSC4D is space-free without any external devices' constraints and map-free without pre-built maps. Considering that IMUs can capture human poses but always drift for long-period use, while LiDAR is stable for global localization but rough for local positions and orientations, HSC4D makes both sensors complement each other by a joint optimization and achieves promising results for long-term capture. Relationships between humans and environments are also explored to make their interaction more realistic. To facilitate many down-stream tasks, like AR, VR, robots, autonomous driving, etc., we propose a dataset containing three large scenes (1k-5k $m^2$) with accurate dynamic human motions and locations. Diverse scenarios (climbing gym, multi-story building, slope, etc.) and challenging human activities (exercising, walking up/down stairs, climbing, etc.) demonstrate the effectiveness and the generalization ability of HSC4D. The dataset and code are available at http://www.lidarhumanmotion.net/hsc4d/.

CVJul 26, 2023
Human-centric Scene Understanding for 3D Large-scale Scenarios

Yiteng Xu, Peishan Cong, Yichen Yao et al.

Human-centric scene understanding is significant for real-world applications, but it is extremely challenging due to the existence of diverse human poses and actions, complex human-environment interactions, severe occlusions in crowds, etc. In this paper, we present a large-scale multi-modal dataset for human-centric scene understanding, dubbed HuCenLife, which is collected in diverse daily-life scenarios with rich and fine-grained annotations. Our HuCenLife can benefit many 3D perception tasks, such as segmentation, detection, action recognition, etc., and we also provide benchmarks for these tasks to facilitate related research. In addition, we design novel modules for LiDAR-based segmentation and action recognition, which are more applicable for large-scale human-centric scenarios and achieve state-of-the-art performance.

CVMar 20, 2022
Towards 3D Scene Understanding by Referring Synthetic Models

Runnan Chen, Xinge Zhu, Nenglun Chen et al.

Promising performance has been achieved for visual perception on the point cloud. However, the current methods typically rely on labour-extensive annotations on the scene scans. In this paper, we explore how synthetic models alleviate the real scene annotation burden, i.e., taking the labelled 3D synthetic models as reference for supervision, the neural network aims to recognize specific categories of objects on a real scene scan (without scene annotation for supervision). The problem studies how to transfer knowledge from synthetic 3D models to real 3D scenes and is named Referring Transfer Learning (RTL). The main challenge is solving the model-to-scene (from a single model to the scene) and synthetic-to-real (from synthetic model to real scene's object) gap between the synthetic model and the real scene. To this end, we propose a simple yet effective framework to perform two alignment operations. First, physical data alignment aims to make the synthetic models cover the diversity of the scene's objects with data processing techniques. Then a novel \textbf{convex-hull regularized feature alignment} introduces learnable prototypes to project the point features of both synthetic models and real scenes to a unified feature space, which alleviates the domain gap. These operations ease the model-to-scene and synthetic-to-real difficulty for a network to recognize the target objects on a real unseen scene. Experiments show that our method achieves the average mAP of 46.08\% and 55.49\% on the ScanNet and S3DIS datasets by learning the synthetic models from the ModelNet dataset. Code will be publicly available.

CVNov 3, 2025Code
Wonder3D++: Cross-domain Diffusion for High-fidelity 3D Generation from a Single Image

Yuxiao Yang, Xiao-Xiao Long, Zhiyang Dou et al.

In this work, we introduce \textbf{Wonder3D++}, a novel method for efficiently generating high-fidelity textured meshes from single-view images. Recent methods based on Score Distillation Sampling (SDS) have shown the potential to recover 3D geometry from 2D diffusion priors, but they typically suffer from time-consuming per-shape optimization and inconsistent geometry. In contrast, certain works directly produce 3D information via fast network inferences, but their results are often of low quality and lack geometric details. To holistically improve the quality, consistency, and efficiency of single-view reconstruction tasks, we propose a cross-domain diffusion model that generates multi-view normal maps and the corresponding color images. To ensure the consistency of generation, we employ a multi-view cross-domain attention mechanism that facilitates information exchange across views and modalities. Lastly, we introduce a cascaded 3D mesh extraction algorithm that drives high-quality surfaces from the multi-view 2D representations in only about $3$ minute in a coarse-to-fine manner. Our extensive evaluations demonstrate that our method achieves high-quality reconstruction results, robust generalization, and good efficiency compared to prior works. Code available at https://github.com/xxlong0/Wonder3D/tree/Wonder3D_Plus.

CVMar 31, 2023
CIMI4D: A Large Multimodal Climbing Motion Dataset under Human-scene Interactions

Ming Yan, Xin Wang, Yudi Dai et al.

Motion capture is a long-standing research problem. Although it has been studied for decades, the majority of research focus on ground-based movements such as walking, sitting, dancing, etc. Off-grounded actions such as climbing are largely overlooked. As an important type of action in sports and firefighting field, the climbing movements is challenging to capture because of its complex back poses, intricate human-scene interactions, and difficult global localization. The research community does not have an in-depth understanding of the climbing action due to the lack of specific datasets. To address this limitation, we collect CIMI4D, a large rock \textbf{C}l\textbf{I}mbing \textbf{M}ot\textbf{I}on dataset from 12 persons climbing 13 different climbing walls. The dataset consists of around 180,000 frames of pose inertial measurements, LiDAR point clouds, RGB videos, high-precision static point cloud scenes, and reconstructed scene meshes. Moreover, we frame-wise annotate touch rock holds to facilitate a detailed exploration of human-scene interaction. The core of this dataset is a blending optimization process, which corrects for the pose as it drifts and is affected by the magnetic conditions. To evaluate the merit of CIMI4D, we perform four tasks which include human pose estimations (with/without scene constraints), pose prediction, and pose generation. The experimental results demonstrate that CIMI4D presents great challenges to existing methods and enables extensive research opportunities. We share the dataset with the research community in http://www.lidarhumanmotion.net/cimi4d/.

CVJul 20, 2023
See More and Know More: Zero-shot Point Cloud Segmentation via Multi-modal Visual Data

Yuhang Lu, Qi Jiang, Runnan Chen et al.

Zero-shot point cloud segmentation aims to make deep models capable of recognizing novel objects in point cloud that are unseen in the training phase. Recent trends favor the pipeline which transfers knowledge from seen classes with labels to unseen classes without labels. They typically align visual features with semantic features obtained from word embedding by the supervision of seen classes' annotations. However, point cloud contains limited information to fully match with semantic features. In fact, the rich appearance information of images is a natural complement to the textureless point cloud, which is not well explored in previous literature. Motivated by this, we propose a novel multi-modal zero-shot learning method to better utilize the complementary information of point clouds and images for more accurate visual-semantic alignment. Extensive experiments are performed in two popular benchmarks, i.e., SemanticKITTI and nuScenes, and our method outperforms current SOTA methods with 52% and 49% improvement on average for unseen class mIoU, respectively.

CVNov 30, 2022
Weakly Supervised 3D Multi-person Pose Estimation for Large-scale Scenes based on Monocular Camera and Single LiDAR

Peishan Cong, Yiteng Xu, Yiming Ren et al.

Depth estimation is usually ill-posed and ambiguous for monocular camera-based 3D multi-person pose estimation. Since LiDAR can capture accurate depth information in long-range scenes, it can benefit both the global localization of individuals and the 3D pose estimation by providing rich geometry features. Motivated by this, we propose a monocular camera and single LiDAR-based method for 3D multi-person pose estimation in large-scale scenes, which is easy to deploy and insensitive to light. Specifically, we design an effective fusion strategy to take advantage of multi-modal input data, including images and point cloud, and make full use of temporal information to guide the network to learn natural and coherent human motions. Without relying on any 3D pose annotations, our method exploits the inherent geometry constraints of point cloud for self-supervision and utilizes 2D keypoints on images for weak supervision. Extensive experiments on public datasets and our newly collected dataset demonstrate the superiority and generalization capability of our proposed method.

CVOct 13, 2023
Learning to Adapt SAM for Segmenting Cross-domain Point Clouds

Xidong Peng, Runnan Chen, Feng Qiao et al.

Unsupervised domain adaptation (UDA) in 3D segmentation tasks presents a formidable challenge, primarily stemming from the sparse and unordered nature of point cloud data. Especially for LiDAR point clouds, the domain discrepancy becomes obvious across varying capture scenes, fluctuating weather conditions, and the diverse array of LiDAR devices in use. While previous UDA methodologies have often sought to mitigate this gap by aligning features between source and target domains, this approach falls short when applied to 3D segmentation due to the substantial domain variations. Inspired by the remarkable generalization capabilities exhibited by the vision foundation model, SAM, in the realm of image segmentation, our approach leverages the wealth of general knowledge embedded within SAM to unify feature representations across diverse 3D domains and further solves the 3D domain adaptation problem. Specifically, we harness the corresponding images associated with point clouds to facilitate knowledge transfer and propose an innovative hybrid feature augmentation methodology, which significantly enhances the alignment between the 3D feature space and SAM's feature space, operating at both the scene and instance levels. Our method is evaluated on many widely-recognized datasets and achieves state-of-the-art performance.

CVAug 19, 2024Code
OccMamba: Semantic Occupancy Prediction with State Space Models

Heng Li, Yuenan Hou, Xiaohan Xing et al.

Training deep learning models for semantic occupancy prediction is challenging due to factors such as a large number of occupancy cells, severe occlusion, limited visual cues, complicated driving scenarios, etc. Recent methods often adopt transformer-based architectures given their strong capability in learning input-conditioned weights and long-range relationships. However, transformer-based networks are notorious for their quadratic computation complexity, seriously undermining their efficacy and deployment in semantic occupancy prediction. Inspired by the global modeling and linear computation complexity of the Mamba architecture, we present the first Mamba-based network for semantic occupancy prediction, termed OccMamba. Specifically, we first design the hierarchical Mamba module and local context processor to better aggregate global and local contextual information, respectively. Besides, to relieve the inherent domain gap between the linguistic and 3D domains, we present a simple yet effective 3D-to-1D reordering scheme, i.e., height-prioritized 2D Hilbert expansion. It can maximally retain the spatial structure of 3D voxels as well as facilitate the processing of Mamba blocks. Endowed with the aforementioned designs, our OccMamba is capable of directly and efficiently processing large volumes of dense scene grids, achieving state-of-the-art performance across three prevalent occupancy prediction benchmarks, including OpenOccupancy, SemanticKITTI, and SemanticPOSS. Notably, on OpenOccupancy, our OccMamba outperforms the previous state-of-the-art Co-Occ by 5.1% IoU and 4.3% mIoU, respectively. Our implementation is open-sourced and available at: https://github.com/USTCLH/OccMamba.

CVNov 22, 2022
Gait Recognition in Large-scale Free Environment via Single LiDAR

Xiao Han, Yiming Ren, Peishan Cong et al.

Human gait recognition is crucial in multimedia, enabling identification through walking patterns without direct interaction, enhancing the integration across various media forms in real-world applications like smart homes, healthcare and non-intrusive security. LiDAR's ability to capture depth makes it pivotal for robotic perception and holds promise for real-world gait recognition. In this paper, based on a single LiDAR, we present the Hierarchical Multi-representation Feature Interaction Network (HMRNet) for robust gait recognition. Prevailing LiDAR-based gait datasets primarily derive from controlled settings with predefined trajectory, remaining a gap with real-world scenarios. To facilitate LiDAR-based gait recognition research, we introduce FreeGait, a comprehensive gait dataset from large-scale, unconstrained settings, enriched with multi-modal and varied 2D/3D data. Notably, our approach achieves state-of-the-art performance on prior dataset (SUSTech1K) and on FreeGait.

CVFeb 2, 2023
IKOL: Inverse kinematics optimization layer for 3D human pose and shape estimation via Gauss-Newton differentiation

Juze Zhang, Ye Shi, Yuexin Ma et al.

This paper presents an inverse kinematic optimization layer (IKOL) for 3D human pose and shape estimation that leverages the strength of both optimization- and regression-based methods within an end-to-end framework. IKOL involves a nonconvex optimization that establishes an implicit mapping from an image's 3D keypoints and body shapes to the relative body-part rotations. The 3D keypoints and the body shapes are the inputs and the relative body-part rotations are the solutions. However, this procedure is implicit and hard to make differentiable. So, to overcome this issue, we designed a Gauss-Newton differentiation (GN-Diff) procedure to differentiate IKOL. GN-Diff iteratively linearizes the nonconvex objective function to obtain Gauss-Newton directions with closed form solutions. Then, an automatic differentiation procedure is directly applied to generate a Jacobian matrix for end-to-end training. Notably, the GN-Diff procedure works fast because it does not rely on a time-consuming implicit differentiation procedure. The twist rotation and shape parameters are learned from the neural networks and, as a result, IKOL has a much lower computational overhead than most existing optimization-based methods. Additionally, compared to existing regression-based methods, IKOL provides a more accurate mesh-image correspondence. This is because it iteratively reduces the distance between the keypoints and also enhances the reliability of the pose structures. Extensive experiments demonstrate the superiority of our proposed framework over a wide range of 3D human pose and shape estimation methods.

CVMar 20, 2022
Self-supervised Point Cloud Completion on Real Traffic Scenes via Scene-concerned Bottom-up Mechanism

Yiming Ren, Peishan Cong, Xinge Zhu et al.

Real scans always miss partial geometries of objects due to the self-occlusions, external-occlusions, and limited sensor resolutions. Point cloud completion aims to refer the complete shapes for incomplete 3D scans of objects. Current deep learning-based approaches rely on large-scale complete shapes in the training process, which are usually obtained from synthetic datasets. It is not applicable for real-world scans due to the domain gap. In this paper, we propose a self-supervised point cloud completion method (TraPCC) for vehicles in real traffic scenes without any complete data. Based on the symmetry and similarity of vehicles, we make use of consecutive point cloud frames to construct vehicle memory bank as reference. We design a bottom-up mechanism to focus on both local geometry details and global shape features of inputs. In addition, we design a scene-graph in the network to pay attention to the missing parts by the aid of neighboring vehicles. Experiments show that TraPCC achieve good performance for real-scan completion on KITTI and nuScenes traffic datasets even without any complete data in training. We also show a downstream application of 3D detection, which benefits from our completion approach.

CVNov 28, 2023
UC-NeRF: Neural Radiance Field for Under-Calibrated Multi-view Cameras in Autonomous Driving

Kai Cheng, Xiaoxiao Long, Wei Yin et al.

Multi-camera setups find widespread use across various applications, such as autonomous driving, as they greatly expand sensing capabilities. Despite the fast development of Neural radiance field (NeRF) techniques and their wide applications in both indoor and outdoor scenes, applying NeRF to multi-camera systems remains very challenging. This is primarily due to the inherent under-calibration issues in multi-camera setup, including inconsistent imaging effects stemming from separately calibrated image signal processing units in diverse cameras, and system errors arising from mechanical vibrations during driving that affect relative camera poses. In this paper, we present UC-NeRF, a novel method tailored for novel view synthesis in under-calibrated multi-view camera systems. Firstly, we propose a layer-based color correction to rectify the color inconsistency in different image regions. Second, we propose virtual warping to generate more viewpoint-diverse but color-consistent virtual views for color correction and 3D recovery. Finally, a spatiotemporally constrained pose refinement is designed for more robust and accurate pose calibration in multi-camera systems. Our method not only achieves state-of-the-art performance of novel view synthesis in multi-camera setups, but also effectively facilitates depth estimation in large-scale outdoor scenes with the synthesized novel views.

CVJul 30, 2024
StackFLOW: Monocular Human-Object Reconstruction by Stacked Normalizing Flow with Offset

Chaofan Huo, Ye Shi, Yuexin Ma et al.

Modeling and capturing the 3D spatial arrangement of the human and the object is the key to perceiving 3D human-object interaction from monocular images. In this work, we propose to use the Human-Object Offset between anchors which are densely sampled from the surface of human mesh and object mesh to represent human-object spatial relation. Compared with previous works which use contact map or implicit distance filed to encode 3D human-object spatial relations, our method is a simple and efficient way to encode the highly detailed spatial correlation between the human and object. Based on this representation, we propose Stacked Normalizing Flow (StackFLOW) to infer the posterior distribution of human-object spatial relations from the image. During the optimization stage, we finetune the human body pose and object 6D pose by maximizing the likelihood of samples based on this posterior distribution and minimizing the 2D-3D corresponding reprojection loss. Extensive experimental results show that our method achieves impressive results on two challenging benchmarks, BEHAVE and InterCap datasets.

CVApr 2, 2023
One Training for Multiple Deployments: Polar-based Adaptive BEV Perception for Autonomous Driving

Huitong Yang, Xuyang Bai, Xinge Zhu et al.

Current on-board chips usually have different computing power, which means multiple training processes are needed for adapting the same learning-based algorithm to different chips, costing huge computing resources. The situation becomes even worse for 3D perception methods with large models. Previous vision-centric 3D perception approaches are trained with regular grid-represented feature maps of fixed resolutions, which is not applicable to adapt to other grid scales, limiting wider deployment. In this paper, we leverage the Polar representation when constructing the BEV feature map from images in order to achieve the goal of training once for multiple deployments. Specifically, the feature along rays in Polar space can be easily adaptively sampled and projected to the feature in Cartesian space with arbitrary resolutions. To further improve the adaptation capability, we make multi-scale contextual information interact with each other to enhance the feature representation. Experiments on a large-scale autonomous driving dataset show that our method outperforms others as for the good property of one training for multiple deployments.

CVSep 6, 2024
HiSC4D: Human-centered interaction and 4D Scene Capture in Large-scale Space Using Wearable IMUs and LiDAR

Yudi Dai, Zhiyong Wang, Xiping Lin et al.

We introduce HiSC4D, a novel Human-centered interaction and 4D Scene Capture method, aimed at accurately and efficiently creating a dynamic digital world, containing large-scale indoor-outdoor scenes, diverse human motions, rich human-human interactions, and human-environment interactions. By utilizing body-mounted IMUs and a head-mounted LiDAR, HiSC4D can capture egocentric human motions in unconstrained space without the need for external devices and pre-built maps. This affords great flexibility and accessibility for human-centered interaction and 4D scene capturing in various environments. Taking into account that IMUs can capture human spatially unrestricted poses but are prone to drifting for long-period using, and while LiDAR is stable for global localization but rough for local positions and orientations, HiSC4D employs a joint optimization method, harmonizing all sensors and utilizing environment cues, yielding promising results for long-term capture in large scenes. To promote research of egocentric human interaction in large scenes and facilitate downstream tasks, we also present a dataset, containing 8 sequences in 4 large scenes (200 to 5,000 $m^2$), providing 36k frames of accurate 4D human motions with SMPL annotations and dynamic scenes, 31k frames of cropped human point clouds, and scene mesh of the environment. A variety of scenarios, such as the basketball gym and commercial street, alongside challenging human motions, such as daily greeting, one-on-one basketball playing, and tour guiding, demonstrate the effectiveness and the generalization ability of HiSC4D. The dataset and code will be publicated on www.lidarhumanmotion.net/hisc4d available for research purposes.

CVSep 29, 2023
Model2Scene: Learning 3D Scene Representation via Contrastive Language-CAD Models Pre-training

Runnan Chen, Xinge Zhu, Nenglun Chen et al.

Current successful methods of 3D scene perception rely on the large-scale annotated point cloud, which is tedious and expensive to acquire. In this paper, we propose Model2Scene, a novel paradigm that learns free 3D scene representation from Computer-Aided Design (CAD) models and languages. The main challenges are the domain gaps between the CAD models and the real scene's objects, including model-to-scene (from a single model to the scene) and synthetic-to-real (from synthetic model to real scene's object). To handle the above challenges, Model2Scene first simulates a crowded scene by mixing data-augmented CAD models. Next, we propose a novel feature regularization operation, termed Deep Convex-hull Regularization (DCR), to project point features into a unified convex hull space, reducing the domain gap. Ultimately, we impose contrastive loss on language embedding and the point features of CAD models to pre-train the 3D network. Extensive experiments verify the learned 3D scene representation is beneficial for various downstream tasks, including label-free 3D object salient detection, label-efficient 3D scene perception and zero-shot 3D semantic segmentation. Notably, Model2Scene yields impressive label-free 3D object salient detection with an average mAP of 46.08\% and 55.49\% on the ScanNet and S3DIS datasets, respectively. The code will be publicly available.

CVNov 15, 2022
Monocular BEV Perception of Road Scenes via Front-to-Top View Projection

Wenxi Liu, Qi Li, Weixiang Yang et al.

HD map reconstruction is crucial for autonomous driving. LiDAR-based methods are limited due to expensive sensors and time-consuming computation. Camera-based methods usually need to perform road segmentation and view transformation separately, which often causes distortion and missing content. To push the limits of the technology, we present a novel framework that reconstructs a local map formed by road layout and vehicle occupancy in the bird's-eye view given a front-view monocular image only. We propose a front-to-top view projection (FTVP) module, which takes the constraint of cycle consistency between views into account and makes full use of their correlation to strengthen the view transformation and scene understanding. In addition, we also apply multi-scale FTVP modules to propagate the rich spatial information of low-level features to mitigate spatial deviation of the predicted object location. Experiments on public benchmarks show that our method achieves the state-of-the-art performance in the tasks of road layout estimation, vehicle occupancy estimation, and multi-class semantic estimation. For multi-class semantic estimation, in particular, our model outperforms all competitors by a large margin. Furthermore, our model runs at 25 FPS on a single GPU, which is efficient and applicable for real-time panorama HD map reconstruction.

CVJul 13, 2024
LiveHPS++: Robust and Coherent Motion Capture in Dynamic Free Environment

Yiming Ren, Xiao Han, Yichen Yao et al.

LiDAR-based human motion capture has garnered significant interest in recent years for its practicability in large-scale and unconstrained environments. However, most methods rely on cleanly segmented human point clouds as input, the accuracy and smoothness of their motion results are compromised when faced with noisy data, rendering them unsuitable for practical applications. To address these limitations and enhance the robustness and precision of motion capture with noise interference, we introduce LiveHPS++, an innovative and effective solution based on a single LiDAR system. Benefiting from three meticulously designed modules, our method can learn dynamic and kinematic features from human movements, and further enable the precise capture of coherent human motions in open settings, making it highly applicable to real-world scenarios. Through extensive experiments, LiveHPS++ has proven to significantly surpass existing state-of-the-art methods across various datasets, establishing a new benchmark in the field.

CVSep 19, 2023
Cross-modal and Cross-domain Knowledge Transfer for Label-free 3D Segmentation

Jingyu Zhang, Huitong Yang, Dai-Jie Wu et al.

Current state-of-the-art point cloud-based perception methods usually rely on large-scale labeled data, which requires expensive manual annotations. A natural option is to explore the unsupervised methodology for 3D perception tasks. However, such methods often face substantial performance-drop difficulties. Fortunately, we found that there exist amounts of image-based datasets and an alternative can be proposed, i.e., transferring the knowledge in the 2D images to 3D point clouds. Specifically, we propose a novel approach for the challenging cross-modal and cross-domain adaptation task by fully exploring the relationship between images and point clouds and designing effective feature alignment strategies. Without any 3D labels, our method achieves state-of-the-art performance for 3D point cloud semantic segmentation on SemanticKITTI by using the knowledge of KITTI360 and GTA5, compared to existing unsupervised and weakly-supervised baselines.

CVMar 20
FlashCap: Millisecond-Accurate Human Motion Capture via Flashing LEDs and Event-Based Vision

Zekai Wu, Shuqi Fan, Mengyin Liu et al.

Precise motion timing (PMT) is crucial for swift motion analysis. A millisecond difference may determine victory or defeat in sports competitions. Despite substantial progress in human pose estimation (HPE), PMT remains largely overlooked by the HPE community due to the limited availability of high-temporal-resolution labeled datasets. Today, PMT is achieved using high-speed RGB cameras in specialized scenarios such as the Olympic Games; however, their high costs, light sensitivity, bandwidth, and computational complexity limit their feasibility for daily use. We developed FlashCap, the first flashing LED-based MoCap system for PMT. With FlashCap, we collect a millisecond-resolution human motion dataset, FlashMotion, comprising the event, RGB, LiDAR, and IMU modalities, and demonstrate its high quality through rigorous validation. To evaluate the merits of FlashMotion, we perform two tasks: precise motion timing and high-temporal-resolution HPE. For these tasks, we propose ResPose, a simple yet effective baseline that learns residual poses based on events and RGBs. Experimental results show that ResPose reduces pose estimation errors by ~40% and achieves millisecond-level timing accuracy, enabling new research opportunities. The dataset and code will be shared with the community.

CVSep 17, 2024
RenderWorld: World Model with Self-Supervised 3D Label

Ziyang Yan, Wenzhen Dong, Yihua Shao et al.

End-to-end autonomous driving with vision-only is not only more cost-effective compared to LiDAR-vision fusion but also more reliable than traditional methods. To achieve a economical and robust purely visual autonomous driving system, we propose RenderWorld, a vision-only end-to-end autonomous driving framework, which generates 3D occupancy labels using a self-supervised gaussian-based Img2Occ Module, then encodes the labels by AM-VAE, and uses world model for forecasting and planning. RenderWorld employs Gaussian Splatting to represent 3D scenes and render 2D images greatly improves segmentation accuracy and reduces GPU memory consumption compared with NeRF-based methods. By applying AM-VAE to encode air and non-air separately, RenderWorld achieves more fine-grained scene element representation, leading to state-of-the-art performance in both 4D occupancy forecasting and motion planning from autoregressive world model.

CVApr 15
SocialMirror: Reconstructing 3D Human Interaction Behaviors from Monocular Videos with Semantic and Geometric Guidance

Qi Xia, Peishan Cong, Ziyi Wang et al.

Accurately reconstructing human behavior in close-interaction scenarios is crucial for enabling realistic virtual interactions in augmented reality, precise motion analysis in sports, and natural collaborative behavior in human-robot tasks. Reliable reconstruction in these contexts significantly enhances the realism and effectiveness of AI-driven interactive applications. However, human reconstruction from monocular videos in close-interaction scenarios remains challenging due to severe mutual occlusions, leading local motion ambiguity, disrupted temporal continuity and spatial relationship error. In this paper, we propose SocialMirror, a diffusion-based framework that integrates semantic and geometric cues to effectively address these issues. Specifically, we first leverage high-level interaction descriptions generated by a vision-language model to guide a semantic-guided motion infiller, hallucinating occluded bodies and resolving local pose ambiguities. Next, we propose a sequence-level temporal refiner that enforces smooth, jitter-free motions, while incorporating geometric constraints during sampling to ensure plausible contact and spatial relationships. Evaluations on multiple interaction benchmarks show that SocialMirror achieves state-of-the-art performance in reconstructing interactive human meshes, demonstrating strong generalization across unseen datasets and in-the-wild scenarios. The code will be released upon publication.

CVMar 26
HGGT: Robust and Flexible 3D Hand Mesh Reconstruction from Uncalibrated Images

Yumeng Liu, Xiao-Xiao Long, Marc Habermann et al.

Recovering high-fidelity 3D hand geometry from images is a critical task in computer vision, holding significant value for domains such as robotics, animation and VR/AR. Crucially, scalable applications demand both accuracy and deployment flexibility, requiring the ability to leverage massive amounts of unstructured image data from the internet or enable deployment on consumer-grade RGB cameras without complex calibration. However, current methods face a dilemma. While single-view approaches are easy to deploy, they suffer from depth ambiguity and occlusion. Conversely, multi-view systems resolve these uncertainties but typically demand fixed, calibrated setups, limiting their real-world utility. To bridge this gap, we draw inspiration from 3D foundation models that learn explicit geometry directly from visual data. By reformulating hand reconstruction from arbitrary views as a visual-geometry grounded task, we propose a feed-forward architecture that, for the first time in literature, jointly infers 3D hand meshes and camera poses from uncalibrated views. Extensive evaluations show that our approach outperforms state-of-the-art benchmarks and demonstrates strong generalization to uncalibrated, in-the-wild scenarios. Here is the link of our project page: https://lym29.github.io/HGGT/.

CVSep 14, 2024
Registration between Point Cloud Streams and Sequential Bounding Boxes via Gradient Descent

Xuesong Li, Xinge Zhu, Yuexin Ma et al.

In this paper, we propose an algorithm for registering sequential bounding boxes with point cloud streams. Unlike popular point cloud registration techniques, the alignment of the point cloud and the bounding box can rely on the properties of the bounding box, such as size, shape, and temporal information, which provides substantial support and performance gains. Motivated by this, we propose a new approach to tackle this problem. Specifically, we model the registration process through an overall objective function that includes the final goal and all constraints. We then optimize the function using gradient descent. Our experiments show that the proposed method performs remarkably well with a 40\% improvement in IoU and demonstrates more robust registration between point cloud streams and sequential bounding boxes

CVFeb 27, 2024Code
LiveHPS: LiDAR-based Scene-level Human Pose and Shape Estimation in Free Environment

Yiming Ren, Xiao Han, Chengfeng Zhao et al.

For human-centric large-scale scenes, fine-grained modeling for 3D human global pose and shape is significant for scene understanding and can benefit many real-world applications. In this paper, we present LiveHPS, a novel single-LiDAR-based approach for scene-level human pose and shape estimation without any limitation of light conditions and wearable devices. In particular, we design a distillation mechanism to mitigate the distribution-varying effect of LiDAR point clouds and exploit the temporal-spatial geometric and dynamic information existing in consecutive frames to solve the occlusion and noise disturbance. LiveHPS, with its efficient configuration and high-quality output, is well-suited for real-world applications. Moreover, we propose a huge human motion dataset, named FreeMotion, which is collected in various scenarios with diverse human poses, shapes and translations. It consists of multi-modal and multi-view acquisition data from calibrated and synchronized LiDARs, cameras, and IMUs. Extensive experiments on our new dataset and other public datasets demonstrate the SOTA performance and robustness of our approach. We will release our code and dataset soon.

CVDec 30, 2023Code
HybridGait: A Benchmark for Spatial-Temporal Cloth-Changing Gait Recognition with Hybrid Explorations

Yilan Dong, Chunlin Yu, Ruiyang Ha et al.

Existing gait recognition benchmarks mostly include minor clothing variations in the laboratory environments, but lack persistent changes in appearance over time and space. In this paper, we propose the first in-the-wild benchmark CCGait for cloth-changing gait recognition, which incorporates diverse clothing changes, indoor and outdoor scenes, and multi-modal statistics over 92 days. To further address the coupling effect of clothing and viewpoint variations, we propose a hybrid approach HybridGait that exploits both temporal dynamics and the projected 2D information of 3D human meshes. Specifically, we introduce a Canonical Alignment Spatial-Temporal Transformer (CA-STT) module to encode human joint position-aware features, and fully exploit 3D dense priors via a Silhouette-guided Deformation with 3D-2D Appearance Projection (SilD) strategy. Our contributions are twofold: we provide a challenging benchmark CCGait that captures realistic appearance changes across an expanded and space, and we propose a hybrid framework HybridGait that outperforms prior works on CCGait and Gait3D benchmarks. Our project page is available at https://github.com/HCVLab/HybridGait.

CVApr 16
Controllable Video Object Insertion via Multiview Priors

Xia Qi, Peishan Cong, Yichen Yao et al.

Video object insertion is a critical task for dynamically inserting new objects into existing environments. Previous video generation methods focus primarily on synthesizing entire scenes while struggling with ensuring consistent object appearance, spatial alignment, and temporal coherence when inserting objects into existing videos. In this paper, we propose a novel solution for Video Object Insertion, which integrates multi-view object priors to address the common challenges of appearance inconsistency and occlusion handling in dynamic environments. By lifting 2D reference images into multi-view representations and leveraging a dual-path view-consistent conditioning mechanism, our framework ensures stable identity guidance and robust integration across diverse viewpoints. A quality-aware weighting mechanism is also employed to adaptively handle noisy or imperfect inputs. Additionally, we introduce an Integration-Aware Consistency Module that guarantees spatial realism, effectively resolving occlusion and boundary artifacts while maintaining temporal continuity across frames. Experimental results show that our solution significantly improves the quality of video object insertion, providing stable and realistic integration.