64.8HCMay 3
Cripping AI: Reimagining AI Through Lived Disability ExperiencesXinru Tang, Ting-an Lin, Jingjin Li et al.
Drawing on crip theory, this paper proposes cripping AI as a guiding framework to center lived disability experiences in AI research and development. Moving beyond calls to make AI "accessible" to people with disabilities, cripping AI seeks to: (1) reveal and dismantle ableist assumptions embedded in how AI is imagined, designed, and evaluated; (2) center disabled ways of knowing (i.e., cripistemologies); (3) respect disabled labor in co-creating accessible practices. We demonstrate how to apply our framework with three cases: deafness and sign language AI, blindness and visual assistive AI, and stuttering and speech AI. We end by outlining three directions for future work, including cripping AI with diverse human bodyminds, across the entire AI pipeline and ecosystem, and in collaboration with other justice-oriented AI efforts.
HCNov 19, 2025
Eye Care You: Voice Guidance Application Using Social Robot for Visually Impaired PeopleTing-An Lin, Pei-Lin Tsai, Yi-An Chen et al.
In the study, the device of social robot was designed for visually impaired users, and along with a mobile application for provide functions to assist their lives. Both physical and mental conditions of visually impaired users are considered, and the mobile application provides functions: photo record, mood lift, greeting guest and today highlight. The application was designed for visually impaired users, and uses voice control to provide a friendly interface. Photo record function allows visually impaired users to capture image immediately when they encounter danger situations. Mood lift function accompanies visually impaired users by asking questions, playing music and reading articles. Greeting guest function answers to the visitors for the inconvenient physical condition of visually impaired users. In addition, today highlight function read news including weather forecast, daily horoscopes and daily reminder for visually impaired users. Multiple tools were adopted for developing the mobile application, and a website was developed for caregivers to check statues of visually impaired users and for marketing of the application.