LGMay 31, 2016
Training Auto-encoders Effectively via Eliminating Task-irrelevant Input VariablesHui Shen, Dehua Li, Hong Wu et al.
Auto-encoders are often used as building blocks of deep network classifier to learn feature extractors, but task-irrelevant information in the input data may lead to bad extractors and result in poor generalization performance of the network. In this paper,via dropping the task-irrelevant input variables the performance of auto-encoders can be obviously improved .Specifically, an importance-based variable selection method is proposed to aim at finding the task-irrelevant input variables and dropping them.It firstly estimates importance of each variable,and then drops the variables with importance value lower than a threshold. In order to obtain better performance, the method can be employed for each layer of stacked auto-encoders. Experimental results show that when combined with our method the stacked denoising auto-encoders achieves significantly improved performance on three challenging datasets.
AIApr 26, 2016
Tournament selection in zeroth-level classifier systems based on average reward reinforcement learningZhaoxiang Zang, Zhao Li, Junying Wang et al.
As a genetics-based machine learning technique, zeroth-level classifier system (ZCS) is based on a discounted reward reinforcement learning algorithm, bucket-brigade algorithm, which optimizes the discounted total reward received by an agent but is not suitable for all multi-step problems, especially large-size ones. There are some undiscounted reinforcement learning methods available, such as R-learning, which optimize the average reward per time step. In this paper, R-learning is used as the reinforcement learning employed by ZCS, to replace its discounted reward reinforcement learning approach, and tournament selection is used to replace roulette wheel selection in ZCS. The modification results in classifier systems that can support long action chains, and thus is able to solve large multi-step problems.